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  1. EricaHarper
    April 7th, 2015 4:12 PM
    EricaHarper
    FBI Senpai. I'm starting to step into ASM territory little by little, and I was wondering... if Registers 0-7 are general purpose, then is ldr r1 or ldr r6 a legal instruction? Or am I way off-base?
  2. EricaHarper
    April 7th, 2015 12:14 PM
    EricaHarper
    I'm using IDA 6.5, and it's telling me that it can't view the memory, so it'll be invisible. What do I need to grab to get it function properly so that I can see the memory addresses?
  3. EricaHarper
    April 4th, 2015 4:29 PM
    EricaHarper
    Ok!~ Gee, thanks, Mr. Agent! That's exactly what I was looking for!
  4. EricaHarper
    April 4th, 2015 10:12 AM
    EricaHarper
    Hey, FBI Agent. Do you know how I would temporarily change the species of a pokemon using ASM? How would that be done...?
  5. Derlo
    April 3rd, 2015 3:34 PM
    Derlo
    Thanks dude.
    i'll see what i can do.
    thank you
  6. Derlo
    April 3rd, 2015 2:51 PM
    Derlo
    hello again
    I wonder if there is a way to separate the parts of the pocket in the start menu.
    example:
    The bag menu: Items / Pokeballs
    The options menu: Key items. (with no way to change for the other 2 slots)

    the option menu would work as a second bag.
    In my case, a device (as Pokégear, but using the keyitens bag)
    I've tried to look at the routine of the bag .. but I did not find anything useful.
    thank you.
  7. Xencleamas
    April 3rd, 2015 1:45 AM
    Xencleamas
    Yow! Can you translate this into an ASM script from HEX Values:
    Spoiler:
    FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C 00 BD 08 47 50 40 00 00 53 40 00 00 51 40 00 00 54 40 00 00 FF FF 00 00 49 D6 09 08 4B 01 2E 08 C0 49 6B 08 F0 49 6B 08


    Here's the explanation about the offsets:
    Spoiler:
    .align
    var1: 0x00004050 /* nr of 1st variable containing music number to replace */
    var2: 0x00004053 /* nr of 2nd variable containing music number to replace */
    changevar1: 0x00004051 /* nr of 1st variable containing the value to replace with */
    changevar2: 0x00004054 /* nr of 2nd variable containing the value to replace with */
    disable: 0x0000FFFF /* value the vars have to be set to in order to disable the track loader */
    std_func_getvaradress: 0x0809D649 /* std_func_getvaradress + 1; don't change it! */
    return: 0x082E014B /* return adress + 1 */
    channeltable: 0x086B49C0 /* channel table (usually you don't have to change it) */
    musictable: 0x086B49F0 /* pointer to the music-pointer-table */


    It is about Mastermind_X's Music Variable routine for FireRed which I have personally translated that to Emerald and fully working. Can you dude? Thanks! :D
  8. kearnseyboy6
    April 2nd, 2015 2:09 PM
    kearnseyboy6
    Fantastic, thanks for all that info. I understand everything you said! I am looking forward to many more challenges. Especially routines I have seen using the sp, #0x14. That seems pretty common in ability hacking.

    Keen for the next challenges!! Thanks
  9. EricaHarper
    April 1st, 2015 11:10 AM
    EricaHarper
    :( I can't really expand it until I know exactly what it does.... Guess I'll wait around and ask one of my other pals... So you're an Assembly guy?
  10. EricaHarper
    April 1st, 2015 9:59 AM
    EricaHarper
    Hey, Mr. Agent. I was just wondering, but... just WHAT exactly is the hoenn auxillary cry table for??? Is there any need for 3 cry tables?
  11. Derlo
    April 1st, 2015 9:03 AM
    Derlo
    I took a look and the error was only the "bl linker" at the beginning of the routine. Now is working
    Many thanks for the help!
  12. daniilS
    April 1st, 2015 8:14 AM
    daniilS
    I still don't get why you're avoiding the chat, n00b :P
  13. EricaHarper
    April 1st, 2015 8:05 AM
    EricaHarper
    Thanks. I got up thinking it was a site problem. I'll probably keep it this way for the lulz.
  14. EricaHarper
    April 1st, 2015 7:05 AM
    EricaHarper
    What's going on? Why do all messages look and sound like lines from a bad gangsta rap video with subtitles? My eyes hurt.
  15. daniilS
    April 1st, 2015 6:15 AM
    daniilS
    :/

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