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  1. Turtl3Skulll
    December 15th, 2014 1:21 PM
    Turtl3Skulll
    I actually have this:
    4D 69 63 68 61 65 6C

    I used this to help me translate since I didn't want to do work:
    http://www.rapidtables.com/convert/number/ascii-to-hex.htm

    I used yours and it worked, did you manually convert the text or did you use a program??
  2. Turtl3Skulll
    December 15th, 2014 1:07 PM
    Turtl3Skulll
    I've set both gender names to be the same, since my hack only runs with a boy main character.

    I've changed the offsets to make it easier, also I'm testing this one on a clean rom:
    750000 : Name in hex (Michael)
    750100 : Routine

    Spoiler:
    .text
    .align 2
    .thumb
    .thumb_func

    main:
    push {r0-r2, lr}
    ldr r0, .Name
    ldr r0, [r0]
    add r1, r0, #0x1
    ldrb r1, [r1]
    cmp r1, #0x1 @girl
    beq Girl
    ldr r1, .CustomNameBoy
    ldr r2, [r1]
    add r1, r1, #0x4
    ldr r1, [r1]
    str r2, [r0]
    add r0, r0, #0x4
    str r1, [r0]
    pop {r0-r2, pc}

    Girl:
    ldr r1, .CustomNameGirl
    ldr r2, [r1]
    add r1, r1, #0x4
    ldr r1, [r1]
    str r2, [r0]
    add r0, r0, #0x4
    str r1, [r0]
    pop {r0-r2, pc}


    .align 2
    .Name:
    .word 0x300500C

    .CustomNameBoy:
    .word 0x8750000

    .CustomNameGirl:
    .word 0x8750000


    Here it is compiled:
    Spoiler:
    07 B5 0B 48 00 68 41 1C 09 78 01 29 07 D0 09 49 0A 68 04 31 09 68 02 60 04 30 01 60 07 BD 06 49 0A 68 04 31 09 68 02 60 04 30 01 60 07 BD C0 46 0C 50 00 03 00 00 75 08 00 00 75 08


    Script I used:
    Spoiler:
    '---------------
    #org 0x800000
    callasm 0x8750101
    msgbox 0x8800010 MSG_FACE '"Name Changed."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x800010
    = Name Changed.
  3. Turtl3Skulll
    December 15th, 2014 12:41 PM
    Turtl3Skulll
    So sorry, I should be more clear, I'm trying to change the player's name (static name hack), not trying to give pokemon names.
  4. Yvtq8K3n
    December 15th, 2014 12:37 PM
    Yvtq8K3n
    Thx for answer me. I will try it out whit kenny.
  5. Christos
    December 15th, 2014 12:36 PM
    Christos
    should i infract you now or later
  6. Turtl3Skulll
    December 15th, 2014 12:27 PM
    Turtl3Skulll
    Well assuming this is your hack directly I found it more relevant to ask you instead.

    I've changed that offset and I've gotten the pokemon to come out the same, & the prior offset I gave was for the static name, I've added the routine approximately 10 times, and haven't been able to get a legit name posted to work.

    to call the asm on the static name all I would need would be:
    callasm 0x750101 'offset of static name routine
    and no flags or var would need to be set correct??

    Edit: game doesn't crash when I click on the name of a clean rom, but it's still changed to "â"
  7. Christos
    December 15th, 2014 12:23 PM
    Christos
    because i can
  8. Turtl3Skulll
    December 15th, 2014 11:46 AM
    Turtl3Skulll
    To not fill-up your resource thread, I thought I should ask here.
    I have not been able to get any of the name-hacks to work, every time I do, the name I add into the game is replaced with " â " + crash when I click on the name.
    I've replace the [email protected] with 0x8[pointer] and 0x[pointer], my [pointer] being 7304F0

    any suggestions my friend??
  9. Zehn
    December 15th, 2014 8:40 AM
    Zehn
    Hey FBI agent with your roming pokemon is it possible to have more that one roaming at a time?
  10. Yvtq8K3n
    December 15th, 2014 4:53 AM
    Yvtq8K3n
    HI FBI agent i know you only work whit pokemon FR but could you open an exeption and implement some things whit ASM routines on my hack plz.
    You will be credit if help me out whit that.
    (I also have Kenny on my team, but i think he may dont be capable of doing what i want)
    I hope you colaborate:D
  11. karatekid552
    December 14th, 2014 10:26 PM
    karatekid552
    You can't kill me, you can only make my life so busy I have to go undercover for a while to sort it out. You know that. I'll try and appear once in a while but yeah....
  12. teamrocketjessie
    December 14th, 2014 2:56 PM
    teamrocketjessie
    OK thanks
  13. Lance32497
    December 14th, 2014 2:27 PM
    Lance32497
    ahhh.. okay
  14. teamrocketjessie
    December 14th, 2014 2:02 PM
    teamrocketjessie
    I just need to index them right? Or is that just for intro sprites ?
  15. teamrocketjessie
    December 14th, 2014 11:58 AM
    teamrocketjessie
    How do I add the sprites I have that are ripped to advance map? Those are the ones I wanna use in my hack

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