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  1. Red John
    December 15th, 2014 10:21 PM
    Red John
    You know i can write ASM codes, but i can not suspect where is the info stored and where i would place the branch. Thats the main problem.
  2. Red John
    December 15th, 2014 8:16 PM
    Red John
    How do you suspect? O.o
  3. Turtl3Skulll
    December 15th, 2014 5:23 PM
    Turtl3Skulll
    Then a tutorial on how to find & use those methods would be nice, although I understand how much work that is, and how it may only apply to a small group of people depending on how specific they way is, any ways thank you so much!
  4. Turtl3Skulll
    December 15th, 2014 5:04 PM
    Turtl3Skulll
    I understand what you mean, its cool bro.
    By debugging I meant how to narrow down VBA-SDL-H registers, or do you use Knizz's IDB to look for information??
  5. BLAx501!
    December 15th, 2014 4:31 PM
    BLAx501!
    I've read something similar xD, it was on a post written a long time ago so I thought it could be different now xD
  6. Turtl3Skulll
    December 15th, 2014 4:29 PM
    Turtl3Skulll
    Thank you so much!!!
    I can't even begin to explain how grateful I am, thanks for not just being a hack maker, but also a good source of help.
    I honestly look up to you right now, & since you starter this. I wish you'd do a 'how to debug' tutorial so we could learn how to make our ideas a reality like you have.
    Thank you for always being helpful & being such a good sport towards every request you're given. Praises to all your work & the amazing speed you do it in!!:D
  7. BLAx501!
    December 15th, 2014 4:24 PM
    BLAx501!
    I was thinking and I've came up with something... Would it be possible to delete a PC Storage Box in order to get more free RAM??
  8. Turtl3Skulll
    December 15th, 2014 1:21 PM
    Turtl3Skulll
    I actually have this:
    4D 69 63 68 61 65 6C

    I used this to help me translate since I didn't want to do work:
    http://www.rapidtables.com/convert/number/ascii-to-hex.htm

    I used yours and it worked, did you manually convert the text or did you use a program??
  9. Turtl3Skulll
    December 15th, 2014 1:07 PM
    Turtl3Skulll
    I've set both gender names to be the same, since my hack only runs with a boy main character.

    I've changed the offsets to make it easier, also I'm testing this one on a clean rom:
    750000 : Name in hex (Michael)
    750100 : Routine

    Spoiler:
    .text
    .align 2
    .thumb
    .thumb_func

    main:
    push {r0-r2, lr}
    ldr r0, .Name
    ldr r0, [r0]
    add r1, r0, #0x1
    ldrb r1, [r1]
    cmp r1, #0x1 @girl
    beq Girl
    ldr r1, .CustomNameBoy
    ldr r2, [r1]
    add r1, r1, #0x4
    ldr r1, [r1]
    str r2, [r0]
    add r0, r0, #0x4
    str r1, [r0]
    pop {r0-r2, pc}

    Girl:
    ldr r1, .CustomNameGirl
    ldr r2, [r1]
    add r1, r1, #0x4
    ldr r1, [r1]
    str r2, [r0]
    add r0, r0, #0x4
    str r1, [r0]
    pop {r0-r2, pc}


    .align 2
    .Name:
    .word 0x300500C

    .CustomNameBoy:
    .word 0x8750000

    .CustomNameGirl:
    .word 0x8750000


    Here it is compiled:
    Spoiler:
    07 B5 0B 48 00 68 41 1C 09 78 01 29 07 D0 09 49 0A 68 04 31 09 68 02 60 04 30 01 60 07 BD 06 49 0A 68 04 31 09 68 02 60 04 30 01 60 07 BD C0 46 0C 50 00 03 00 00 75 08 00 00 75 08


    Script I used:
    Spoiler:
    '---------------
    #org 0x800000
    callasm 0x8750101
    msgbox 0x8800010 MSG_FACE '"Name Changed."
    release
    end


    '---------
    ' Strings
    '---------
    #org 0x800010
    = Name Changed.
  10. Turtl3Skulll
    December 15th, 2014 12:41 PM
    Turtl3Skulll
    So sorry, I should be more clear, I'm trying to change the player's name (static name hack), not trying to give pokemon names.
  11. Yvtq8K3n
    December 15th, 2014 12:37 PM
    Yvtq8K3n
    Thx for answer me. I will try it out whit kenny.
  12. Christos
    December 15th, 2014 12:36 PM
    Christos
    should i infract you now or later
  13. Turtl3Skulll
    December 15th, 2014 12:27 PM
    Turtl3Skulll
    Well assuming this is your hack directly I found it more relevant to ask you instead.

    I've changed that offset and I've gotten the pokemon to come out the same, & the prior offset I gave was for the static name, I've added the routine approximately 10 times, and haven't been able to get a legit name posted to work.

    to call the asm on the static name all I would need would be:
    callasm 0x750101 'offset of static name routine
    and no flags or var would need to be set correct??

    Edit: game doesn't crash when I click on the name of a clean rom, but it's still changed to "â"
  14. Christos
    December 15th, 2014 12:23 PM
    Christos
    because i can
  15. Turtl3Skulll
    December 15th, 2014 11:46 AM
    Turtl3Skulll
    To not fill-up your resource thread, I thought I should ask here.
    I have not been able to get any of the name-hacks to work, every time I do, the name I add into the game is replaced with " â " + crash when I click on the name.
    I've replace the [email protected] with 0x8[pointer] and 0x[pointer], my [pointer] being 7304F0

    any suggestions my friend??

About Me

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