HidoranBlaze HidoranBlaze is offline

Visitor Messages

Showing Visitor Messages 46 to 60 of 82
  1. AtecainCorp.
    March 30th, 2014 8:41 AM
    You are typical Hater. You do not found own method and everything you can is hating someone who found working method. EXPANDING POKEDEX DO NOT NEED ASM. I wait for day when you understand that. And stop blindly following karatekid552 or other ASM hackers. I working now for found other NO ASM methods. It was take an time. But in result can give great effect. Also. You think that editing DirectSound need ASM? Suprise. NO! Special hex string. And changing code 00 C5 to 00 C7 give better music. But it was not true that Pokemon Ruby suport 7 instrument. Really it suport 8 of them. Changing for c9 do cause that music do not play.
  2. DoesntKnowHowToPlay
    March 6th, 2014 6:10 PM
    I used VBA-SDL-H, which is indeed a debugger, along with a good deal of patience.
  3. Tlachtli
    March 3rd, 2014 6:16 AM
    Sure, here's what I've got on move effect tables:

    Attack Names - 0x31977C
    Attack Data - 0x31C898 (PP Data also needs a separate pointer, starts at Attack Data +4)
    Contest Move Data - 0x58C2B4
    Contest Effect Data - 0x58CDCC
    Attack Description Table - 0x61C524
    Attack Animation Table - 0x2C8D6C
  4. GoGoJJTech
    March 2nd, 2014 6:31 PM
    Unfortunately, there is no way for pge to stop erroring at this. It does so cuz data. I invite you to #GoGo, you should say hi once in a while:,GoGo&nick=HidoranBlaze
  5. karatekid552
    March 2nd, 2014 6:10 PM
    I do not, sorry.
  6. karatekid552
    February 26th, 2014 6:51 PM
    I saw it at one point but now I have no idea where it went.
  7. karatekid552
    February 26th, 2014 6:20 PM
    Apparently, sharing PGE is the reason he stopped caring about it.:/ Yeah, I have a copy, though I can't wait for the day I never have to use it again. Sharing is caring, and I wish Gamer2020 knew that.
  8. karatekid552
    February 22nd, 2014 12:35 AM
    Haha, you're welcome.
  9. karatekid552
    February 22nd, 2014 12:29 AM
    You're close, let me help you:

    You have 16 bowels on a table and you put noodles in them. Now, you have a rack behind you of shelves. The bottom shelves all have bowls that are filled with noodles in them but the upper ones are empty bowls.

    Now, we take our 16 bowls and we have some fun. We add this spice to this one and that spice to that one and we get it just right. So you have perfected your noodles. Now, you want to try something else, but you don't want to lose your 16 unique creations. However, your table only has room for 16 bowls. So, you dump the contents of the bowl you want to work with next into the lowest empty bowl on the shelves. (In ASM, the data will still exist in the register after pushing, so it is copied, not dumped, but same concept). Now, you have a free bowl to work with. That is pushing. To pop something is to take a bowl of noodles on the table, dump its contents in the trash, and then grab the top bowl in the shelves with noodles and pour it into the now empty bowl on the table. This is exactly how it works in ASM: the stack is erased at that point and moved into the register.
  10. karatekid552
    February 22nd, 2014 12:01 AM
    Go for it.
  11. Kenny1
    February 12th, 2014 6:34 AM
    Hey hidoran srry to bother you if you still want to learn how to insert tiles here is my tutorial:
  12. Kenny1
    February 11th, 2014 8:57 PM
    Hey hidoran on skype you say the tiles get corrupted, is this after you decrease the color? If so and if you still wanna learn how try savin it as a png and not a bmp.
  13. Kenny1
    February 8th, 2014 9:58 PM
    Nevermind here is my skype:
  14. SpyGuy
    February 8th, 2014 8:27 PM
    Idk about kennys skype but,My skype is back up!
  15. HidoranBlaze
    February 8th, 2014 8:26 PM
    oh didn't see your message there lol. hmm let me think

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  • About HidoranBlaze
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  • Last Activity: December 18th, 2016 5:50 PM
  • Join Date: April 25th, 2013
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