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Karinmo

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  1. Alexander Nicholi
    January 16th, 2014 6:59 PM
    Alexander Nicholi
    We could make it password protected, but don't you think it'd be easier if I just placed us and all the devs in a usergroup that has sole access to it? It makes giving the forum a password redundant, plus if we take that route people would know the forum exists.

    As for beta testers, I think we need to stick to reputable members of the community. Ones that have at least 500 posts, have been around for at least a year, and have made some sort of contribution to the ROM hacking community already. It'd be nice if they were supporters, too—the higher the tier the better.

    As for alphas, I'll say that they're a must. They enable us to display our content for our fans before we have a substantial amount of progress made, and it leaves us open to suggestions from the public. If we start out with a beta, people are going to become bored with our hack by the time it's released, because they never got the oppurtunity to play it while it was a baby.

    Also, I thought I'd let you know, Pokémon Dragonstone uses a floating-point integer versioning style. That means that the number on the right is a fraction of the number on the left, i.e. advances are either to the next spot in the hundredths, tenths, or ones spot. So, version 2.8 could be incremented to 2.81, 2.9, or 3.0 depending on how much content I added. Essentially, it was the archaic way of adding file versions back in the days of 16-bit operating systems.
  2. Alexander Nicholi
    January 16th, 2014 6:42 PM
    Alexander Nicholi
    Well, I know when I play music in Sappy the songs in both R/S/E and FR/LG have as many as 11 instruments, so I don't see how we can't implement songs like that with a little research.

    Also, I'm going to go ahead and patch a clean FireRed ROM with JPAN's hacked engine. I have a place where we can keep a communal build. Basically, this is how it'll work:

    The hack will have a four-point versioning style, being major.minor.release.build. Every time we release a new version, we increment the release number. If we make many significant changes to the hack, we'd increment the minor number. If we do a complete overhaul of the game, we'd increment the major release number. Also, the numbers roll over for each larger increment, meaning if we just released major version 2, we'd reset the minor, release, and build numbers to 0. Also, the numbers are independent of each other; if we have version 1.9, we wouldn't be forced to go to 2.0 unless we wanted to. Instead, we'd just release version 1.10, and 1.11, and so on.

    Well, within the development team, build numbers would serve as differentiators between everyone's modifications. When I download and make modifications to the file, after I'm done I'd increment the build number. You get the picture, right? And of course the build number would reset after each new release.

    I'd also like to point out the advantages of using a CMS or a forum to host our project, since this will enable us to track all changes, make suggestions within the team, etc. I know we can't share the forum in the thread, however we can definitely PM the URL to our members. Also, I know we'd definitely need more than just a thread, but at the same time I don't think we'd need an entire board for our project. I have a private server called Thunderbolt Networks that's run at http://www.pokesphere.net/, and I'd be more than happy to create us a private forum at the site's board for us to use – no one would see it or be able to to anything in it except us.
  3. Alexander Nicholi
    January 16th, 2014 5:56 PM
    Alexander Nicholi
    I can insert overworld tiles and overworld sprites. Other than that, I'll say that I have value in my ability to write story plots. BTW, the most I've ever successfully done with Sappy is swapping track pointers, although I have successfully inserted a MIDI and its instruments, but it came out horrible (it was a D/P song, and I had combined 6 different brass instruments into one).
  4. Alexander Nicholi
    January 16th, 2014 2:22 PM
    Alexander Nicholi
    I'd rather not have fifth and sixth gen Pokémon, as that bridges a generational reboot. Fourth gen Pokémon are a go, provided we can expand the Pokédex (which is doable).

    As far as the evil team goes, I think what you said would be a great idea. In fact, I'll make my sample script revolve around that. What should the team be called, and what will its theme be?
  5. Alexander Nicholi
    January 15th, 2014 6:30 PM
    Alexander Nicholi
    Yes, with the storyline. There's something that we need to accomplish with it that makes any hack good; that thing is combining humor and drama. It's a very finicky thing to do, but if done right, it makes it shine like platinum. It's something a friend of mine did in his hacks, specifically the hacker Hinkage in his hacks, Pokémon 2Awesome and Pokémon Hyetology. And it's something I'm doing in Dragonstone too.
  6. Alexander Nicholi
    January 15th, 2014 6:19 PM
    Alexander Nicholi
    The custom tiles in Dragonstone were the biggest pain in the butt I ever had with ROM hacking, and after that I was glad I was done. As for D/P/Pt trees, I'd disadvise using anything that was originally 3D, since (more often than not) the dimensions bleed over and require a lot of extra tile space to work with because of it. Why not use some fan-made tiles? They usually look pleasant, and more often than not require minimal modifications to the blocks to insert (i.e. we won't have to do a complete tile overhaul).

    As for mugshots, I'll say this. They do look nice, but personally I think they're a little overrated, kinda like the translucent text boxes. Creating a custom text box, on the other hand, would be a great idea. :D
  7. seeker
    January 13th, 2014 10:29 AM
    seeker
    Yep, sure. Get it to me whenever you can, if I'm offline, just PM me.
  8. seeker
    January 13th, 2014 10:16 AM
    seeker
    Could you send me the code? I'll try and see what your problem is then, I can't guess it otherwise haha
  9. seeker
    December 30th, 2013 8:08 PM
    seeker
    Ahhhh I'll get back to your VM's in a bit. PM me your CSS and I'll take a look at it when I wake up, I gotta sleep, it's 4AM. I promise I haven't been morning you~
  10. destinedjagold
    December 29th, 2013 4:09 PM
    destinedjagold
    I'm having the same problem as well.

    I forgot how I fixed it in LoG. >.>
  11. Kanzler
    December 19th, 2013 5:55 PM
    Kanzler
    thanks! me too.
  12. Dragon_Trainer_
    December 14th, 2013 3:09 AM
    Dragon_Trainer_
    Karinmo answer this! I've been asking all my good friends about this!
    What if you woke up one day as your favourite pokemon? What would that pokemon be and what would you do?!
  13. destinedjagold
    December 12th, 2013 9:26 PM
    destinedjagold
    cool.
    i am really confused if I should buy a Y next, or White2. Since, y'know, PKMN Bank's coming up, then I could transfer W2 pokes to X.
    I did some research, and found out that 3ds can play w2. :3

    Also, do you have an Articuno?
    I need one for Pokedex entry purposes.
  14. destinedjagold
    December 10th, 2013 2:04 PM
    destinedjagold
    I told you that anything related to mapping the RD4 should be through PM.
    Everyone can see VMs and that could ruin the surprise for everyone. =/

    But anyway, delays are fine. Hope you and your family are okay~
  15. Squirrel
    December 10th, 2013 8:31 AM
    Squirrel
    Cheers dude :D Your club looks hot by the way, sorry I never got around to joining it haha. Maybe soon!

About Me

  • About Karinmo
    Biography
    My name is actually Dema but my common internet name is Karinmo.
    I am a student and I work as a part time lifeguard in my town.
    Interests
    Pokemon
    Occasional ROM hacking
    Programming
    Cooking
    Reading
    Playing other video games (FPS and other RPG's)
    Location
    Texas
    Gender
    Male ♂
    Occupation
    Lmao idk anymore i just want money for college
    Nature
    Calm
    Also Known As
    Dema
    Favorite Pokémon
    Celibi
    Froakie
    Garchomp
    Charmander
    Mew & Mewtwo
    Ampharos
    Flaffy
  • Signature
    Hi, this signature is a work in progress.

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  • Last Activity: February 25th, 2016 3:38 PM
  • Join Date: November 11th, 2013
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