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Chaos Rush Chaos Rush is offline

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Showing Visitor Messages 286 to 300 of 681
  1. Incineroar
    November 24th, 2012 3:02 PM
    Incineroar
    Hopefully textures will be editable soon n__n

    But yeah. I'm trying to crack how the Distortion World works, as well as the camera change and platform events work. I might have something though, I need to test it.
  2. Incineroar
    November 24th, 2012 2:27 PM
    Incineroar
    I was like "oh you're offline" idk.

    Have you looked at how Distortion World maps are laid out yet?
  3. Incineroar
    November 24th, 2012 2:22 PM
    Incineroar
  4. giradialkia
    November 23rd, 2012 3:30 PM
    giradialkia
    I use FL Studio (aka FruityLoops) for all the music I make, be it mp3 or midi. For midis, the demo version would do. It has midi-device comparability but ultimately the best/most accurate way to do it is with your mouse.
  5. Tropical Sunlight
    November 23rd, 2012 6:10 AM
    Tropical Sunlight
    Your signature fills me with joy whenever I see it.
  6. Logan
    November 23rd, 2012 3:32 AM
    Logan
    I was wondering how you edited the in-battle textbox successfully? I've been trying for ages to no avail.
  7. hinkage
    November 20th, 2012 4:35 PM
    hinkage
    I thought of that, but I was worried something might overwrite the offset and then the whole script would be messed up without me knowing. I already did most of the scripts though, so all that space waste mostly D; although somehow the music never got corrupted using dyn 0x800000. I dunno what was overwritten instead but o weel.
  8. hinkage
    November 20th, 2012 6:35 AM
    hinkage
    That's too bad; I forgot the behaviors were different, and I need palette 6 to change D;

    Thanks anyway for your time. Oh but by the way, when I used your tutorial to avoid sound corruption, I found out that script editors refuse to work with the 16 extra mb I added to the ROM. Instead, they (both PKSV and XSE) assign everything to offset 0x1000001. If you know what to do, that'd be a huge help.
  9. dreamengine
    November 19th, 2012 10:51 PM
    dreamengine
    Well if you remember I would appreciate you sharing :)
  10. dreamengine
    November 19th, 2012 7:57 PM
    dreamengine
    Curious, how would you do a custom U-turn animation? Because even if you don't have an available pokemon to switch out it still attacks so the animation still works, but because of that an attack animation with baton poss doesn't work. Did you find a way around that?
  11. hinkage
    November 19th, 2012 9:08 AM
    hinkage
    I want to switch to a FR base because it's exponentially safer than Emerald imo, and I saw you ported tiles from R/S/E to FR, so I was wondering:

    Did you port blocks also, so you didn't have to remake all of them?
    FR has palettes 0-6 as constants, R/S/E has only 0-5. Does DV have 0-6 or 0-5 constant palettes?
  12. Servine7
    November 18th, 2012 5:09 PM
    Servine7
    ur hack looks awesome! 100% support i provide any help if u need it!
  13. giradialkia
    November 17th, 2012 5:18 PM
    giradialkia
    Regarding those things you asked for, I'll get them to you soon enough. I'm pretty sure I didn't mention I'm in my second year of University now so I've, been pretty busy, but I'll get them done and sent to you as soon as possible.
  14. BlacknYellowHD
    November 17th, 2012 9:12 AM
    BlacknYellowHD
    That's what I asked for ^^
    Thanks, and good luck with DV :3
  15. BlacknYellowHD
    November 17th, 2012 9:06 AM
    BlacknYellowHD
    LoL :D
    Can I have the permission to continue the hack?

About Me

  • About Chaos Rush
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    J.Matz
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  • Last Activity: October 24th, 2022 1:34 PM
  • Join Date: May 11th, 2007
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