The PokéCommunity Forums  

Go Back   The PokéCommunity Forums
Reload this Page Chaos Rush's Profile

Notices
For all updates, view the main page.

Ad Content
Chaos Rush's Profile Picture

Chaos Rush Chaos Rush is offline

Visitor Messages

Showing Visitor Messages 361 to 375 of 681
  1. giradialkia
    April 28th, 2012 4:38 PM
    giradialkia
    Yeah, that's one of the reasons I'm so excited for your base to be completed, haha :D

    Welllllll... I know you're not gloating and I also agree that your project is very useful but generally we don't sticky things of the sort, we save that for Rule threads and directories and so on. I mean for example, JPAN's base is extremely useful, but we didn't sticky that. Sorry :( People are definitely going to find your thread though, as there is no doubt in the world that your base is useful, so.. yeah.
  2. giradialkia
    April 28th, 2012 4:16 PM
    giradialkia
    Awesome work with the 649 project, man. It's pretty much EXACTLY what I need, so.. I can't wait :D And I also can't wait to finally (eventually) see DarkViolet's next incarnation :) Keep up the great work!
  3. Jambo51
    April 28th, 2012 7:14 AM
    Jambo51
    The only problem I would have with that is that it takes up more space than it should. I had to reinsert some of the cries due to corruption (which was caused by a bit of bad coding in the cry inserter I used), and it ended up taking more space than I would have otherwise liked.

    As always, I have no issues with you using something from the 649 patch, after all, I've put very little into it that isn't code or data.
  4. halcyonic
    April 27th, 2012 6:03 AM
    halcyonic
    I know, I know. I'm just wanted to know how it's been going. In another form, curious. That's all. What Pokemon are you up to now?
  5. Jambo51
    April 26th, 2012 4:17 PM
    Jambo51
    No, I encountered no such block in FR or Emerald (Having applied the cry hack to both of these ROMs). There's probably a check somewhere against 0x1FF or 0x200 preventing use of cries higher than that. It's usually that simple, anyway.
  6. Jambo51
    April 26th, 2012 4:06 PM
    Jambo51
    Atm, I'm just applying sensible existing animations to the new moves. Hopefully, in the longer term, we'll (as hackers in general) understand how they operate better, and will be able to create custom ones.
  7. Jambo51
    April 26th, 2012 5:00 AM
    Jambo51
    Hmm, fair enough. Well, I'm currently updating the placeholder animations of the new moves to make more sense on the 649 patch. Instead of using animations from the normal ordering (I copied and pasted the length of the table that I needed to as placeholders), I'm giving them ones which actually make sense now.
  8. Jambo51
    April 26th, 2012 4:07 AM
    Jambo51
    Yeah, I changed how the table worked to include indices 252 to 276, because I put a bunch of Pokémon into those slots in the main game. Well done, though!

    How are you gonna do Shyamin's alternate cry? Shaymin's forme is one of the most awkward ones in the game, with so many damned conditions on its working, and conditions which stop it working based around time. It's also the only Pokémon to have an alternate cry for an alternate forme.

    As to the Pokédex expansion, there seems to be a distinct lack of a Malloc part in RS, probably due to the fact that there's no DMA in RS (Said Malloc exists in both FRLG and Emerald). This means that the Pokédex probably has a direct pointer, which may point to exactly the right amount of memory for the normal dex, and we obviously need to find that. As for the actual Pokédex routines, I haven't found them yet, but hopefully it won't take me too long.
  9. Jambo51
    April 25th, 2012 3:21 PM
    Jambo51
    Yeah, I got it. I haven't replied because I've been a bit busy with coursework at University. I'll look at it more tomorrow.
  10. Tetra
    April 23rd, 2012 9:00 AM
    Tetra
    I have a suggestion for your Oshawott sprites. You should lower Oshawotts' backsprite so at least you can't see it's tail. I'm thinking it'll look better that way.
  11. Jambo51
    April 15th, 2012 4:34 PM
    Jambo51
    I have the vast majority of 4th Gen moves working. The ones I don't have working won't be too hard for me to actually add, it's mostly just laziness which has meant I've not finished them yet.
  12. Jambo51
    April 15th, 2012 12:03 PM
    Jambo51
    The battle items would take the longest of all, I should think, since you'd have to manually insert asm to make their effects work, in all likelihood.

    The moves are easy, for the most part, and the abilities take custom ASM as well.

    Moves - Relatively Simple
    Abilities and Items - Somewhat harder
  13. CSBPNP
    February 13th, 2012 6:32 PM
    CSBPNP
    PS: CAN YOU PASS ME THE TOOLS THAT YOU USED TO MAKE THAT? SO I DO THE GAME THAT I WANT
  14. CSBPNP
    February 13th, 2012 6:30 PM
    CSBPNP
    sorry for everything I said to you. That i write because i see your old game That You Were doing and i want it.
    PS: again, sorry for my English
  15. Speedster
    February 8th, 2012 2:48 PM
    Speedster
    Okay just a suggestion. Hope you can get it done. Cya around.

About Me

  • About Chaos Rush
    Gender
    Male ♂
    Also Known As
    J.Matz
    Twitter
    jmatz1995
    Go Team
    Do not display

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: October 24th, 2022 1:34 PM
  • Join Date: May 11th, 2007
  • Referrals: 23

Friends

Showing Friends 1 to 11 of 11

Emblems

Emblem Showcase - 2 Total
  Emblem
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: February 10th, 2011 5:33 PM
Pixel On!
Your participation have been an asset to the pixel community. Game on!
Awarded: May 21st, 2014 12:45 AM

All times are GMT -8. The time now is 9:01 AM.