BluRose

blu rass

Visitor Messages

256 to 270 of 466
  1. tiggytiggy122
    October 22nd, 2016 7:31 PM
    tiggytiggy122
    I have 2 of them up on my DeviantArt now. Look up tigerstar1324 and you should be able to find them NP. Hope you like 'em!
  2. tiggytiggy122
    October 22nd, 2016 7:20 PM
    tiggytiggy122
    If you would like to help, please ask ShockHERO. He's the director/leader(I guess?) of the hack. And I don't have em posted anywhere. I'll get them up on deviantart compared to the originals so basically a before/after thing. I'll tell you my deviantart once I get a couple up.
  3. tiggytiggy122
    October 22nd, 2016 5:35 PM
    tiggytiggy122
    Also, if you wanna see how good my shading can be compared to that old sprite I made, you should see some of my Revamps lol
  4. tiggytiggy122
    October 22nd, 2016 5:34 PM
    tiggytiggy122
    So upset :( Just realized after my pc updated a while ago my new litten sprite went poof... rip. Sorry Rose
  5. Lance32497
    October 9th, 2016 3:05 PM
    Lance32497
    yes, but it was Jambo's work
  6. Nina
    October 8th, 2016 10:11 AM
    Nina
    He seemed to handle the colors on his own solution just fine.
  7. buttjuice
    October 6th, 2016 6:03 AM
    buttjuice
    So, ive kinda learned how to insert tiles! Heres what ive added so far to my "general" tiles
  8. buttjuice
    September 30th, 2016 7:06 AM
    buttjuice
    i am also very confused haha
  9. chichivaka
    September 30th, 2016 3:00 AM
    chichivaka
    to have it work (just teasin') sorry ive been away so long I explained it in skype and also I have 1,000,000 and 1 ideas for the hack (I said that in skype) so I need you to help meand find out if they're made and if not we need to make them be made (or create them or however you wanna say it)
  10. Froosty
    September 30th, 2016 2:41 AM
    Froosty
    And also can you tell me something about level-scripts!
    I would love to hear about it!
  11. yerpsnerp
    September 29th, 2016 5:18 PM
    yerpsnerp
    .thumb
    .align

    .equ number_of_mons_in_regional_dex, 218
    .equ number_of_mons_in_national_dex, 721





    data_on_capture_hook: */0x08106B84 via r1
    bl species_to_regional_dex_number
    cmp r0, #0x0
    bne capture_display_return
    ldr r0, add_task_no_capture_display
    bx r0

    capture_display_return:
    ldr r0, add_task_capture_display
    bx r0





    habitat_dex_regional_limit_hook: */0x08106810 via r1
    push {r4, lr}
    mov r4, r0
    bl haz_national_dex_bool
    cmp r0, #0x1
    beq habitat_dex_regional_limit_return */valid
    mov r0, r4
    bl species_to_regional_dex_number
    cmp r0, #0x0
    beq habitat_dex_regional_limit_return */not in regional dex, return 0
    mov r0, #0x1

    habitat_dex_regional_limit_return:
    pop {r4}
    pop {r1}
    bx r1





    dex_seeable_mon_hook: */0x08043F90 via r1
    push {r4, lr}
    mov r4, r0
    bl haz_national_dex_bool
    cmp r0, #0x0
    beq only_regional_numbered
    */national
    mov r0, r4
    bl species_to_national_dex_number_1
    b dex_seeable_mon_check_valid_species

    only_regional_numbered:
    mov r0, r4
    bl species_to_regional_dex_number

    dex_seeable_mon_check_valid_species:
    cmp r0, #0x0
    bne dex_seeable_mon_return
    ldr r0, full_halfword

    dex_seeable_mon_return:
    pop {r4}
    pop {r1}
    bx r1
    .align
    full_halfword: .word 0xFFFF





    dex_evolution_fix_hook: */0x080CE91A via r1
    bl species_to_regional_dex_number
    cmp r0, #0x0 */not in regional dex, invalid
    beq dex_evolution_failure
    ldr r0, dex_evolution_success_return
    bx r0

    dex_evolution_failure:
    mov r0, #0x11
    strh r0, [r5, #0x8]
    mov r2, #0x1
    ldr r1, dex_evolution_failure_return
    bx r1





    dex_display_counts_hook: */0x08104BBC via r2
    */r0: mode
    push {lr}
    cmp r1, #0x0
    beq call_regional_count
    bl national_pokedex_count
    b dex_display_counts_return

    call_regional_count:
    bl dex_regional_count_hook

    dex_display_counts_return:
    pop {pc}





    dex_regional_count_hook: */0x08088EDC via r1
    push {r4-r6, lr}
    mov r6, r0 */mode
    mov r4, #0x1 */loop
    mov r5, #0x0 */counter

    dex_regional_count_loop:
    lsl r0, r4, #0x1 */loop times 2
    adr r1, regional_dex_order
    ldrh r0, [r1, r0] */req species
    mov r1, r6 */mode
    mov r2, #0x1 */input is SPECIES
    bl dex_flag_check
    add r5, r5, r0
    add r4, #0x1
    ldr r0, regional_dex_limit
    cmp r4, r0
    blo dex_regional_count_loop
    mov r0, r5
    pop {r4-r6, pc}





    dex_display_hook: */0x0810352C via r1
    ldr r1, regional_dex_limit
    cmp r0, #0x0
    beq store_dex_limit_and_return
    ldr r1, national_dex_limit

    store_dex_limit_and_return:
    str r1, [sp, #0x0]
    ldr r0, regional_dex_limit_return
    bx r0





    regional_dex_hook: */0x0810356C via r0
    mov r4, r8
    add r4, #0x1
    lsl r0, r4, #0x1 */index times 2
    adr r1, regional_dex_order
    ldrh r0, [r1, r0]
    bl species_to_national_dex_number_1
    mov r5, r0
    mov r1, #0x0
    ldr r2, regional_dex_hook_return
    bx r2





    store_last_dex_seen_hook: */0x081035B4 via r1
    str r0, [r2]
    mov r10, r4
    mov r4, r3
    ldr r0, def_store_string_dex_number
    bx r0





    lazy_regional_dex_end_hook: */0x081035F4 via r0
    mov r0, r8
    ldr r1, regional_dex_limit
    cmp r0, r1
    blo regional_dex_hook
    ldr r0, end_dex_display_return
    bx r0





    display_regional_num_hook: */0x08104A66 via r1
    mov r5, r0 */save species
    bl haz_national_dex_bool
    cmp r0, #0x0
    beq use_regional_dex_ordering
    ldr r1, dex_malloc_ptr
    ldr r1, [r1]
    add r1, #0x42
    ldrb r1, [r1]
    cmp r1, #0x0 */check if looking at regional dex
    beq use_regional_dex_ordering
    mov r0, r5
    bl species_to_national_dex_number_1
    b display_dex_number_return

    use_regional_dex_ordering:
    mov r0, r5
    bl species_to_regional_dex_number

    display_dex_number_return:
    mov r5, r0
    ldr r0, dex_number_display_return
    bx r0





    species_to_regional_dex_number:
    adr r3, regional_dex_order
    mov r2, r0 */req species
    mov r0, #0x0 */loop counter
    find_regional_number_loop:
    lsl r1, r0, #0x1
    ldrh r1, [r3, r1]
    cmp r1, r2
    beq species_to_regional_dex_return
    add r0, #0x1
    ldr r1, regional_dex_limit
    cmp r0, r1
    bls find_regional_number_loop
    mov r0, #0x0 */not in dex: set number to 0
    species_to_regional_dex_return:
    bx lr



    species_to_national_dex_number_1:
    ldr r1, f_species_to_nat_dex
    bx r1
    .align
    f_species_to_nat_dex: .word 0x08043298 + 1

    haz_national_dex_bool:
    ldr r0, f_haz_national_check
    bx r0
    .align
    f_haz_national_check: .word 0x0806E25C + 1

    dex_flag_check:
    ldr r3, f_dex_flag_check
    bx r3
    .align
    f_dex_flag_check: .word 0x08104AB0 + 1

    national_pokedex_count:
    ldr r1, f_national_pokedex_count
    bx r1
    .align
    f_national_pokedex_count: .word 0x08088E8C + 1



    .align
    add_task_no_capture_display: .word 0x08106B90 + 1
    add_task_capture_display: .word 0x08106BA4 + 1
    dex_evolution_success_return: .word 0x080CE948 + 1
    dex_evolution_failure_return: .word 0x080CE924 + 1
    regional_dex_limit: .word number_of_mons_in_regional_dex
    national_dex_limit: .word number_of_mons_in_national_dex
    regional_dex_limit_return: .word 0x0810353a + 1
    regional_dex_hook_return: .word 0x08103578 + 1
    def_store_string_dex_number: .word 0x081035D6 + 1
    end_dex_display_return: .word 0x08103906 + 1
    dex_malloc_ptr: .word 0x0203ACF0
    dex_number_display_return: .word 0x08104A70 + 1

    regional_dex_order:
    .thumb
    .align

    .equ number_of_mons_in_regional_dex, 218 /*or however long you wanted your regional dex to be
    .equ number_of_mons_in_national_dex, 721





    data_on_capture_hook: //0x08106B84 via r1
    bl species_to_regional_dex_number
    cmp r0, #0x0
    bne capture_display_return
    ldr r0, add_task_no_capture_display
    bx r0

    capture_display_return:
    ldr r0, add_task_capture_display
    bx r0





    habitat_dex_regional_limit_hook: //0x08106810 via r1
    push {r4, lr}
    mov r4, r0
    bl haz_national_dex_bool
    cmp r0, #0x1
    beq habitat_dex_regional_limit_return //valid
    mov r0, r4
    bl species_to_regional_dex_number
    cmp r0, #0x0
    beq habitat_dex_regional_limit_return //not in regional dex, return 0
    mov r0, #0x1

    habitat_dex_regional_limit_return:
    pop {r4}
    pop {r1}
    bx r1





    dex_seeable_mon_hook: //0x08043F90 via r1
    push {r4, lr}
    mov r4, r0
    bl haz_national_dex_bool
    cmp r0, #0x0
    beq only_regional_numbered
    //national
    mov r0, r4
    bl species_to_national_dex_number_1
    b dex_seeable_mon_check_valid_species

    only_regional_numbered:
    mov r0, r4
    bl species_to_regional_dex_number

    dex_seeable_mon_check_valid_species:
    cmp r0, #0x0
    bne dex_seeable_mon_return
    ldr r0, full_halfword

    dex_seeable_mon_return:
    pop {r4}
    pop {r1}
    bx r1
    .align
    full_halfword: .word 0xFFFF





    dex_evolution_fix_hook: //0x080CE91A via r1
    bl species_to_regional_dex_number
    cmp r0, #0x0 //not in regional dex, invalid
    beq dex_evolution_failure
    ldr r0, dex_evolution_success_return
    bx r0

    dex_evolution_failure:
    mov r0, #0x11
    strh r0, [r5, #0x8]
    mov r2, #0x1
    ldr r1, dex_evolution_failure_return
    bx r1





    dex_display_counts_hook: //0x08104BBC via r2
    //r0: mode
    push {lr}
    cmp r1, #0x0
    beq call_regional_count
    bl national_pokedex_count
    b dex_display_counts_return

    call_regional_count:
    bl dex_regional_count_hook

    dex_display_counts_return:
    pop {pc}





    dex_regional_count_hook: //0x08088EDC via r1
    push {r4-r6, lr}
    mov r6, r0 //mode
    mov r4, #0x1 //loop
    mov r5, #0x0 //counter

    dex_regional_count_loop:
    lsl r0, r4, #0x1 //loop times 2
    adr r1, regional_dex_order
    ldrh r0, [r1, r0] //req species
    mov r1, r6 //mode
    mov r2, #0x1 //input is SPECIES
    bl dex_flag_check
    add r5, r5, r0
    add r4, #0x1
    ldr r0, regional_dex_limit
    cmp r4, r0
    blo dex_regional_count_loop
    mov r0, r5
    pop {r4-r6, pc}





    dex_display_hook: //0x0810352C via r1
    ldr r1, regional_dex_limit
    cmp r0, #0x0
    beq store_dex_limit_and_return
    ldr r1, national_dex_limit

    store_dex_limit_and_return:
    str r1, [sp, #0x0]
    ldr r0, regional_dex_limit_return
    bx r0





    regional_dex_hook: //0x0810356C via r0
    mov r4, r8
    add r4, #0x1
    lsl r0, r4, #0x1 //index times 2
    adr r1, regional_dex_order
    ldrh r0, [r1, r0]
    bl species_to_national_dex_number_1
    mov r5, r0
    mov r1, #0x0
    ldr r2, regional_dex_hook_return
    bx r2





    store_last_dex_seen_hook: //0x081035B4 via r1
    str r0, [r2]
    mov r10, r4
    mov r4, r3
    ldr r0, def_store_string_dex_number
    bx r0





    lazy_regional_dex_end_hook: //0x081035F4 via r0
    mov r0, r8
    ldr r1, regional_dex_limit
    cmp r0, r1
    blo regional_dex_hook
    ldr r0, end_dex_display_return
    bx r0





    display_regional_num_hook: //0x08104A66 via r1
    mov r5, r0 //save species
    bl haz_national_dex_bool
    cmp r0, #0x0
    beq use_regional_dex_ordering
    ldr r1, dex_malloc_ptr
    ldr r1, [r1]
    add r1, #0x42
    ldrb r1, [r1]
    cmp r1, #0x0 //check if looking at regional dex
    beq use_regional_dex_ordering
    mov r0, r5
    bl species_to_national_dex_number_1
    b display_dex_number_return

    use_regional_dex_ordering:
    mov r0, r5
    bl species_to_regional_dex_number

    display_dex_number_return:
    mov r5, r0
    ldr r0, dex_number_display_return
    bx r0





    species_to_regional_dex_number:
    adr r3, regional_dex_order
    mov r2, r0 //req species
    mov r0, #0x0 //loop counter
    find_regional_number_loop:
    lsl r1, r0, #0x1
    ldrh r1, [r3, r1]
    cmp r1, r2
    beq species_to_regional_dex_return
    add r0, #0x1
    ldr r1, regional_dex_limit
    cmp r0, r1
    bls find_regional_number_loop
    mov r0, #0x0 //not in dex: set number to 0
    species_to_regional_dex_return:
    bx lr



    species_to_national_dex_number_1:
    ldr r1, f_species_to_nat_dex
    bx r1
    .align
    f_species_to_nat_dex: .word 0x08043298 + 1

    haz_national_dex_bool:
    ldr r0, f_haz_national_check
    bx r0
    .align
    f_haz_national_check: .word 0x0806E25C + 1

    dex_flag_check:
    ldr r3, f_dex_flag_check
    bx r3
    .align
    f_dex_flag_check: .word 0x08104AB0 + 1

    national_pokedex_count:
    ldr r1, f_national_pokedex_count
    bx r1
    .align
    f_national_pokedex_count: .word 0x08088E8C + 1



    .align
    add_task_no_capture_display: .word 0x08106B90 + 1
    add_task_capture_display: .word 0x08106BA4 + 1
    dex_evolution_success_return: .word 0x080CE948 + 1
    dex_evolution_failure_return: .word 0x080CE924 + 1
    regional_dex_limit: .word number_of_mons_in_regional_dex
    national_dex_limit: .word number_of_mons_in_national_dex
    regional_dex_limit_return: .word 0x0810353a + 1
    regional_dex_hook_return: .word 0x08103578 + 1
    def_store_string_dex_number: .word 0x081035D6 + 1
    end_dex_display_return: .word 0x08103906 + 1
    dex_malloc_ptr: .word 0x0203ACF0
    dex_number_display_return: .word 0x08104A70 + 1

    regional_dex_order:
    You mean this one?
  12. buttjuice
    September 29th, 2016 6:07 AM
    buttjuice
  13. buttjuice
    September 29th, 2016 5:59 AM
    buttjuice
    i downloaded another converter, and the tiles still didnt work for some reason
  14. buttjuice
    September 29th, 2016 5:53 AM
    buttjuice
    well that was strange. So, the tileset you sent was already decreased to 16 colors, all the colors were rounded to nearest multiple of 8, i had to save it as a BMP, and the tileset under the same name as a .pal, the palette converter never opened for me, so I inserted the tileset which also inserts the palette at same time to advance map, and it just slowly broke the game and all the tiles lol. But, I did get the tiles to show correctly on the block editor, it still didn't work. it was just registering as a green square. Here's a link, its a big pic.
  15. Froosty
    September 29th, 2016 3:47 AM
    Froosty
    Oh thanks for that!
    Since i am new to rom hacking i dont know much about everything.
    Still got it, now i will study some of battle scripts and learn how they work!
    Thanks

About Me

  • About BluRose
    Quick Self-Introduction
    hi i'm blurose and i've been here for way too long
    just finished college for electrical engineering, am doing big boy things now
    avid hacker
    Biography
    i'm actually 5
    Interests
    it's going
    Location
    michigan tech
    Gender
    Male ♂
    Occupation
    electrical engineer
    Nature
    Timid
    Also Known As
    Nathan/Nate
    Favorite Pokémon
    Plusle, Minun, Azurill.
    Go Team
    Mystic
    Discord Nickname
    BluRose
  • Signature
    heyo check out my github:

    BluRosie
    highlights:
    battle engine for heartgold
    various feature branches in heart gold (fairy type, odd egg, mud slopes)

    i'm a big part of the development team of pokemon firegold! all the code that i develop for that hack is also on my github

    also on discord: BluRose#0412

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  • Last Activity: 1 Week Ago 3:29 PM
  • Join Date: April 23rd, 2014
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