BluRose

blu rass

Visitor Messages

316 to 330 of 466
  1. buttjuice
    September 20th, 2016 7:36 AM
    buttjuice
    think ill have to wait :P
  2. DizzyEgg
    September 20th, 2016 2:48 AM
    DizzyEgg
    Too much free time haha. I'm starting uni soon, what about you?
  3. DizzyEgg
    September 19th, 2016 2:03 PM
    DizzyEgg
    Struggling with boredom
  4. esperance
    September 19th, 2016 1:46 PM
    esperance
    thanks! :)
  5. Blah
    September 19th, 2016 6:38 AM
    Blah
    Yeah, the GBA is theoretically capable of displaying 41,120 colors for BGs and another 41,120 colors for Objects if the Hblank was used to set a new palette every line.

    Here is a visual:

    The GBA draws pixels onto the screen line by line starting at the top and working it's way down. At the end of a row of pixels, there is a short interval in which the GBA's not drawing anything to the screen, that's called the hblank. You can use the Hblank to perform short operations which affect the next line of pixels. Once a row of pixels are drawn on the screen, they're drawn, so their pallette won't be rechecked/refreshed until the next screen refresh. An example of this in the game is the HM flash effect. That dark circle is drawn by utilizing the Hblank, you'll notice it's not a BG or OAM affect :)

    While it would be theoretically possible, each Hblank lasts a mere 272 CPU cycles, which doesn't allow for enough time to reassign the entire pal RAM (the absence of a GPU really hinders this kind of operation). Ideally, you'd want to have the pals stored in IWRAM and copied into PAL RAM with DMA, but even then the cost to move such a comparitively large amount of data is much more than 272 CPU cycles. You should be able to do things like gradient effects though, because that's just a mathematical manipulation. Additionally you can modify "Small" pallette portions without a problem (16-32 colors per Scanline is no issue). Much more than that starts to cause screen tearing and may affect the near 60 FPS the GBA offers. Though more often than not, games tend to sync their graphics with the Vblank which reduces the refresh rate anyways (Pokemon is no exception).
  6. Lunos
    September 15th, 2016 2:34 PM
    Lunos
    I also avoided Outlaw after looking at the screenshots.
    Idk, It isn't really funny to get insulted for no reasons at all, but that's just me.
  7. NewDenverCity
    September 13th, 2016 4:07 PM
    NewDenverCity
    yeah i'm the main ASM/bug fixer/scripter. i didn't do any art or stuff like that, but after the other scripter left i took the job. it's a pretty funny game to play, but the level curve is a bit weird right now. we're at somewhat of a standstill because the various leaders (two other guys and me, the guy who does all the work) have different plans for the future. it's not dead yet tho lol.
  8. Avara
    September 11th, 2016 7:53 AM
    Avara
    oh god that actually made me cry! thank you so so much, it honestly means a lot. I have no idea how you got through it man :(
  9. Kabocha❤
    September 10th, 2016 7:14 AM
    Kabocha❤
    To me they were slow and boring and the EM battle animations are way quirkier and cuter. Also, contests are even cuter, even if they're simple, but I'm glad someone approves of some of Game Freak's weirder ideas.
  10. Bela
    August 28th, 2016 7:41 PM
    Bela
    you're welcome broski <3
  11. Bulbadon
    August 26th, 2016 7:35 PM
    Bulbadon
    I want to put this on hold for a while.

    I'm currently not thinking about hacking again. I'll need help to expand the pokemon, maybe later right now I'm not ready to pick up hacking again.

    Thank you for offering help tho
  12. Bulbadon
    August 26th, 2016 7:33 PM
    Bulbadon
    ^
  13. Bulbadon
    August 26th, 2016 4:31 PM
    Bulbadon
    Sure sure whenever its easy for you
  14. Bulbadon
    August 26th, 2016 2:57 PM
    Bulbadon
    I'm trying to do a Slideshow Showcase hack for Emerald. Something like Theta Emerald.
  15. Bulbadon
    August 26th, 2016 1:27 PM
    Bulbadon
    Can you do it for me

About Me

  • About BluRose
    Quick Self-Introduction
    hi i'm blurose and i've been here for way too long
    just finished college for electrical engineering, am doing big boy things now
    avid hacker
    Biography
    i'm actually 5
    Interests
    it's going
    Location
    michigan tech
    Gender
    Male ♂
    Occupation
    electrical engineer
    Nature
    Timid
    Also Known As
    Nathan/Nate
    Favorite Pokémon
    Plusle, Minun, Azurill.
    Go Team
    Mystic
    Discord Nickname
    BluRose
  • Signature
    heyo check out my github:

    BluRosie
    highlights:
    battle engine for heartgold
    various feature branches in heart gold (fairy type, odd egg, mud slopes)

    i'm a big part of the development team of pokemon firegold! all the code that i develop for that hack is also on my github

    also on discord: BluRose#0412

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  • Last Activity: 1 Week Ago 3:29 PM
  • Join Date: April 23rd, 2014
  • Referrals: 0

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