That's a very good attitude to have. Don't promise the moon until you know you're capable of getting it. From what I've seen you've gotten off to a good start in Red hacking. (Not that my opinion matters -- I've never released anything either!)
I haven't looked here in a while. liuyanghejerry, PM me about it. I don't really want to talk about scripting here.
Megiddo, good to hear it worked. I'll try and play Top Secret when I can.
Cooley, haven't started. Actually, that's a lie, I have started, but I've only done some minor things.
I'm still reading some tutorials I found on hacking Red. I just don't feel like I know enough to start a reasonable hack yet.:\
Yesterday I finally sloved the problem about language.It makes the pokescript works normally...But today I write a script ,it go to a red screen...
Could you see it:
#org $goldroad
lock
faceplayer
checkflag 0x201
if b_true goto $golddone
message $1
$1 1=There are a lot of things inside.\nDo you want to pick them up ?
boxset 5
compare LASTRESULT 0x1
if b_false goto $done
give item 0x1 5
#raw 0x90 0x10 0x27 0x00 0x00 0x00
givepokemon 0x151 0x30 0x200
seflag 0x820
seflag 0x821
seflag 0x822
seflag 0x823
seflag 0x824
seflag 0x825
seflag 0x826
seflag 0x827
seflag 0x828
seflag 0x829
seflag 0x82f
seflag 0x201
goto $golddone
#org $golddone
message $2
$2 1= It is already empty...
boxset 6
release
end
#org $done
message $3
$3 1= Things are still inside...
boxset 6
release
end
Hey thethethethe. My script is being mean. It works on a tile w/o another script on the same tile, but it won't work with another one there. The other one works too. Is it a matter of putting in the right vars and unknowns in A-map? It's so evil.