knizz knizz is offline

Visitor Messages

Showing Visitor Messages 31 to 45 of 76
  1. Missingyep
    February 5th, 2012 5:17 PM
    I haven't been doing anything with ROMs in a very long time, actually. But based on your name, the description I noted for the offset in my list, and the information about type-9 trainer battles, I suspect it may be related to Oak's tutorial narration somehow. Perhaps it's the number of Pokemon you must defeat, or the number of foes the tutorial system expects you to face?
  2. Pachel22
    January 22nd, 2012 10:55 AM
    Hi Knizz, You got some time to help me with the over large doors in dp maps xD.
  3. sonic1
    January 5th, 2012 1:49 PM
    Hey, no worries, its all right! I'll do it myself, i'm fairly certain that you're busy with your own things in real life.
    Just explain me something: What are the Dp01, dp00, dp02, etc in your database? I know that dp01s are the battle scripts. I'm just interested in knowing what they mean, and i'm not taking your time anymore!

    Also, i understand the callbacks system. The more important callbacks are 1,2 and 3, right? I was fascinated with the callback3 function arguments. How would i put a function in the callback and put it in use? I know that there's a function "add_to_callback3_list", and i'm fairly certain that i must use this one, but to put it in use, how would i do it? You can explain this very lightely, as i like to experiment new things and i will not take your time anymore!

    Thanks! And thanks for your database and your time! :D
  4. sonic1
    December 24th, 2011 5:07 AM
    Wow, many thanks for the database (uses 6.1 version of IDA, isn't it? Glad i got it) and for taking your time to help me!

  5. sonic1
    December 15th, 2011 8:57 AM
    What? But look at this:

    its "Mist from top right corner [09]" in map header. I get that it has priority under some BG's and other's not, if that is what you said.

    Also, how can i change the transparency of the things put in BG 0?

  6. sonic1
    December 12th, 2011 12:53 PM
    I got most of it, and i already made some progress. I managed to change the flags associated with the player, by changing the oam_thingy structure. Question is, now that i managed to change the flags, i want to research some other things. The effect i'm looking for is the semi-transparency of the FOG/MIST. But thats not an NPC. So how can i lookup the OAM properties of the fog so i can get a similar effect on NPC's?
  7. sonic1
    December 10th, 2011 6:57 AM
    Hey, knizz thanks for the last explanation!
    I've come with another doubt today, more complex, related to OAM, that only you seem to research that area around these parts.

    How can i apply a property to a specified OAM? I'm trying to apply alpha blending to an oam.

    Thanks in advance
  8. Missingyep
    October 6th, 2011 12:57 PM
    Sent an invite.
  9. jvpski3
    September 23rd, 2011 4:51 AM
    Oh I've been to Vienna before! It's beautiful!
  10. sonic1
    September 18th, 2011 5:45 AM
    Hey knizz. Hope your life's going well!

    Since i've been studying asm, I've seen some routines which had, for example,
    "SUB SP, SP, #0xC" in the start and "ADD SP,SP, #0xC" in the end.

    And I've never understood why they allocate the stack more or less.
    Could you perhaps explain it to me if you know, please?
    Or what's their purpose on doing this?

    With Best regards,
  11. M.L
    September 17th, 2011 7:38 AM
    i have read the tut but im learning to script first then im ganna go to that stuff lol
  12. M.L
    September 16th, 2011 2:39 PM
    i am lost what what what :? lol sorry tthis confuses me i have no idea and what to search for
    0x59f34 must i search for this offset and replace the values with this
    00 21 00 06 00 0e 02 28 01 d0 d1 28 01 d1 01 20 00 e0 00 20 00 21 70 47 03 28 f5 e7?
  13. M.L
    September 16th, 2011 6:20 AM
    no dont leave its nice seeing your cute avatar around here
    i also cant get that tall grass animation to work blehh i tried i cant find the offset in which i must replace haha wow i suck at hex and asm its just my weak point
    may i ask are you into computer engineering?
    haha well yea i remember you said creating new animations is hard well depends what types your talking about haha if its the grass NSE is simple and easy and can do it fine
    if you wanna add new ones like water Anime editor is a nice simple tool to use (im more graphics than i am scripting hex and asm thus why i kinda wanted two grass types for my game lol)[but i dont like asking people as some may think im stupid or lazy but sometimes some people just cant do it (or understand it even if they try) especially if its this type of stuff lol but i like talking to you its cool and its nice to find a nice person on here every now and then dont you think ''wink'' ''wink''
  14. M.L
    September 15th, 2011 6:33 AM
    oh i understand what i dont understand is why people dont appreciate your work?
    but anywyas i understand so you spent your time figuring out an old rom(game) well i see as im sure this sort of thing intrests you lol
    may i ask you have quit rom hacking but you still log on here
    is it just to see whats happening and such?
  15. M.L
    September 14th, 2011 9:24 AM
    dont worry about the offsets but may i ask why you arnt rom hacking anymore :/ haha well that kinda sucks i have always seen your work to be great


Total Posts
Activity by Forum
Visitor Messages
General Information
  • Last Activity: September 12th, 2016 3:51 PM
  • Join Date: August 19th, 2007
  • Referrals: 0


Showing Friends 1 to 14 of 14


Emblem Showcase - 1 Total
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: July 27th, 2011 1:59 PM

All times are GMT -8. The time now is 11:33 PM.