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  1. Christos
    August 20th, 2014 3:57 AM
    i can give you quick r/d thread ownership y/n
  2. Mana
    August 20th, 2014 3:52 AM
    I found it using mod powers, I'll ask Christos to reinstate it XD

    Quick Research/Development Thread Directory

    Mechanics Research
    [GS] Preventing the Legendary Birds from fleeing (
    [RS] Editing the Hoenn Pokédex order (
    [RS] Editing Battle Tower opponents (
    [EM] Editing the Hoenn Pokédex order (
    [EM] Swarm structures (
    [EM] Secret base decorations structure (
    [EM] Enabling the Mach Bike's speed for default walking (
    [EM] Changing the flag required for Surfing on the over world [Part 1] ( [Part 2] (
    [EM] Frontier Brain info and Battle Pyramid wild spawns (
    [EM] Battle Tower Pokémon exclusion list location (
    [EM] Battle Pike wilds structure (
    [EM] Script executed when the player enters a Trainer event's view radius (
    [EM] Steven's Double Battle team structure (
    [FR] Making HMs deleteable (
    [FR] Enabling automatic running without the use of the B Button (
    [FR] Location of the badge-check for Surf and Waterfall (
    [FR] Making the "Seen" amount of your Pokédex displayed in the continue screen and the save screen instead of the caught numbers (
    [FR] Removing the introduction part of the New Game function (
    [FR] Skipping parts of the introduction (
    [FR] Changing the Level at which Eggs hatch ( [EM 1] ( [EM 2] (
    [FR] Extend the limit to the seen/caught text and extending the number of Pokemon that will be correctly featured in the habitat pages (
    [FR] Information on the Secret Key (
    [FR] Removing the flag-check for the Running Shoes (
    [FR] Removing the flag-checks for all HMs from the POKéMON menu (
    [FR] Preventing Safari Zone Pokémon from fleeing ( [RS] (
    [EM] Reusable TMs (
    [FR] Changing the level of the Ghost Marowak (
    [FR] The Pickup ability's item table structure ( [EM] (
    [FR] Egg group information (
    [FR] Implementing the X/Y-styled experience gain after capturing wild Pokémon [Part 1] ( [Part 2] ( [EM] (
    [FR] Enabling the player to run off of ledges (
    [FR] [EM] [RS] Enabling bicycle-riding in maps (
    [FR] [EM] [RS] Changing the Pokémon the Professor releases during the introduction speech (
    [FR] [EM] [RS] Information on the wild Pokémon structures (
    [FR] [EM] [RS] Enabling support for extended Pokémon in the wild for AdvanceMap 1.9.2 [Part 1] ( [Part 2] (
    [FR] [EM] [RS] Research into the altitude of Person events in maps (
    [FR] [EM] [RS] Dynamic offsets for the TM / HM Compatibility Table (

    Scripting Research
    [RS] "The battle script associated with both Birch's whining as well as the 'Can't Escape!' message" (
    [EM] Location of the Surf behavior byte's script (
    [EM] A way to checkpokemon in your party for events [Part 1] ( [Part 2] (
    [EM] A tag battle script (
    [EM] List of Variables (
    [EM] List of Specials [Part 1] ( [Part 2] ( [Part 3] ( [Part 4] ( [Part 5] ( [Part 6] (
    [EM] Egg-hatching script (
    [FR] [EM] [RS] Translating Trainer flags to regular flags (
    [FR] The first script executed (
    [FR] Loading the White Out cutscene [Part 1] ( [Part 2] (
    [FR] Explanation of cmd9C (doanimation) command (
    [FR] Exploring the Coin Case (
    [FR] Displaying a secondary message box with header text and body text (
    [FR] An overview of the use of flags and variables in a vanilla ROM (
    [FR] "Interesting quirks about some FireRed scripting commands" (
    [FR] Exploration of cmda6 [Part 1] ( [Part 2] (
    [FR] Naming the player from the over world (
    [FR] applymovement values ( [EM] (
    [FR] callasm battle script function and battle string function (
    [FR] FireRed scripting engine wiki (
    [FR] Identifying the setmapfooter footer byte (
    [FR] Locating the player's current amount of money (
    [EM] Enable a different fanfare for obtaining Key Items (
    [FR] Location of the script that executes after whiting out [Part 1] ( [Part 2] (
    [FR] [EM] [RS] Adding black bars to the top and bottom of the screen [Part 1] ( [Part 2] (
    [FR] Enabling greyscale or sepia overlays [Part 1] ( [Part 2] (
    [FR] [EM] [RS] Special table (
    [FR] Mystery Gift information (
    [FR] [EM] List of used flags (
    [FR] RAM locations of the opponent Pokémon's primary and secondary type (
    [FR] Scripts executed after exiting the second floor of Pokémon Centers for the Colosseum room or Trade room (
    [FR] A script that alerts the player when eggs have been spawned by Pokémon in the Day-care Center (
    [FR] A script that will allow you to choose how many Pokemon you need to have registered in order to receive a diploma (
    [FR] [EM] [RS] Information on the playsong2 command (
    [FR] [EM] [RS] Information on cry command [Part 1] ( [Part 2] ( [Part 3] (
    [FR] [EM] [RS] Information on the movement byte 0x69 (
    [FR] Information on changing the start menu [Part 1] ( [Part 2] (
    [FR] Removing Prof. Oak's text from trainerbattle 0x9 (
    [FR] Information on the textcolor command (
    [FR] Information on the 0x9F byte for applymovement (
    [FR] [EM] Check / Count a Specific Pokémon Species in the Party (

    Graphics Research
    [RS] [FR] Limiters for the over world amount (
    [EM] Document of all LZ77-compressed data (
    [EM] Location of the type icon chart (
    [EM] Location of the battle animation background table (
    [FR] Animation location for arrows in the Bag (
    [FR] Changing the duration of the title screen (
    [FR] Making the title screen last forever (
    [FR] Location of a table that dictates the "type" / gender of a Person event (
    [FR] Snow weather animation location (
    [FR] Editing PC Boxes (
    [FR] Location of Transform's animation (
    [FR] Naming the Rival from the over world (
    [FR] Offsets for the Pokédex's Heads-up Display / HUD (
    [FR] Location of the palette for the player's reflection (
    [FR] Town Map route / city dimensions offsets (
    [FR] Information of the table that controls the position of various elements during the item-use animation (
    [FR] Trainer Card tileset, tilemap and palette locations (
    [FR] Information on changing the start menu (
    [FR] [EM] [RS] Block editing via hex editors (
    [FR] Changing the color filter used by flashbacks (
    [FR] Information on the generateOAM function [Part 1] ( [Part 2] ( [Part 3] (
    [FR] Changing text boxes (
    [FR] Information on adding more eye catches (
    [FR] Location of the amorphous blob the player surfs on's sprites (
    [FR] Changing the default text color / gender for Person events (
    [DP] List of Material IDs and Polygon IDs (

    Audio Research
    [EM] Identifying Voice Groups (
    [FR] [EM] [RS] Info on songs and fanfares (
    [B2W2] Converting MIDI files to .SSEQ files (
    [FR] [EM] [RS] Extending the Number of DirectSound Tracks [Part 1] ( [Part 2] (
    [FR] Track number of the Low HP sound ( [EM] (
    [FR] Changing the Level-Up fanfare (
    [FR] [EM] [RS] Format of the song table (
    [FR] [EM] [RS] Removing modulation from .s files [Part 1] ( [Part 2] ( [Part 3] (

    [FR] [EM] JPAN's Save Variable Patch (
    [FR] [EM] [RS] Clearing 0x1000 bytes in the RAM (
    [EM] Various cheat codes (
    [FR] The purpose of 0x0203C000 (
    [FR] Location of "S" when obtaining multiple items (
    [FR] Controlling other Person events in a map (
    [FR] Player control RAM structure(s) (
    [FR] Pokédex Habitat data structure(s) (
    [FR] RAM addresses that store the map bank, map number, and the player's current X and Y co-ordinates [Part 1] ( [Part 2] (
    [FR] The limit of script recursion [Part 1] ( [Part 2] (
    [FR] RAM locations that control screen refreshing (
    [FR] Person data structure (
    [FR] "Offsets for some scripts that people may find interesting" (
    [FR] Information on the RAM location starting at 0x0203F3C0 (
    [FR] Location of obedience checks (
    [FR] The starting position of the player in a new game (
    [FR] Step counter location in the RAM (
    [FR] "Wait-for-interrupt" loop patch (
    [FR] Location of the battle menu's text (FIGHT / BAG / PKMN / RUN) (
    [FR] DMA Negation (
    [FR] RAM location of the player's money (
    [FR] Locations of the default names for the player (
    [FR] RAM locations of the player's X and Y co-ordinates (
    [DP] "Some rather interesting things" (
    [DP] Sinnoh Pokédex numbers location (
    [DP] A tool to convert offsets to paths (
    [PMD] Saving cheat code (
    [PMD] Research into .bpc files (
    [OTHER] knizz's HTML-only BL Finder tool port (
    [OTHER] Porting C files to ASM (
    [OTHER] knizz's online database (
    [OTHER] A Python script for debugging a map (

    [FR] - FireRed / LeafGreen (usually just FireRed)
    [EM] - Emerald
    [RS] - Ruby / Sapphire (usually just Ruby)
    [OTHER] - Not necessarily specific to ROMs
    [PMD] - Pokémon Mystery Dungeon (not necessarily the same versions)
    [Part #] - Links to other posts that expand upon or correct the first part


    I did change a few formatting things so that the links aren't coloured black, to maintain compatibility with PC's darker styles, and to make it more obvious that they are clickable links, and I removed the usernames as they're on the posts anyway and it may become inconsistent if and when certain users get name changes, as well as for simplicity's sake when adding to the index. I also made it so that the links don't go directly to the post but to the post's position in the thread so that any collateral information in replies / previous posts are in the user's view when going back to these posts.


    The list is now finished and sorted by games! I also added an Audio section as I feel there is enough for it to be justified.

    Here's ( a raw version of the index with formatting and everything in case something happens to this post / if you want to add it to the OP / etc.

    If there are any inaccurate or vague headings you think should be renamed please do call me out.
  3. Mana
    August 20th, 2014 3:50 AM
    o____o where the hell did it go
  4. Logan
    August 19th, 2014 7:13 AM
    Busy and stuff, want to spend time with friends and my missus before they leave for uni again and that
  5. Logan
    August 19th, 2014 6:15 AM
  6. Logan
    August 16th, 2014 2:44 AM
    I think Max made them but I can't remember, feel free to use them if you want though.
  7. Mana
    August 15th, 2014 11:56 AM
    You deserve a drink and 10 cookies.
  8. Mana
    August 15th, 2014 11:14 AM
    Normally things I start 'I wonder if...' can be solved with a quick search from the thread XD looking through the pages though there's so much that wouldn't be searchable - since it's so brief or lacks obvious key words XD so hopefully this list will be helpful.

    You star haha.
  9. Mana
    August 15th, 2014 10:57 AM
    Aha no it's fine! I wasn't going to either, I only got to page 5 and gave up mind :<. Totally browsing your list already to see if there are any gems I can make use of. Research Thread is the best thread we have in RH!
  10. Mana
    August 15th, 2014 10:54 AM
    sasdfgh XD your list is way longer and more informative. I should have spent less time working staring aimlessly at the codes XD.
  11. kearnseyboy6
    August 15th, 2014 1:23 AM
    I totally forgot about that route! Thanks!

    I also found that if you set movement permission 11 (obstacle height 3) if you are height 2 you cover both block, if height 3, you cover bottom but not top, and if you are higher than level three then you are behind both blocks.

    It's intuitive but I it's taken me years to figure it out !
  12. Mana
    August 14th, 2014 12:48 PM
    Haha nevermind, thanks for looking. Maybe one of my many backups holds the answer
  13. Mana
    August 14th, 2014 12:25 PM
    Being the well of information you are, don't suppose you know how to fix this?

    Your cave tiles/palettes from your latest update are gorgeousss.
  14. DrFuji
    August 14th, 2014 2:56 AM
    no mail it 2 me plese. my mum stoppped giving my pocket monie so i can t bye it when u finish ;( ill give u my house number wen ur done ok..
  15. DrFuji
    August 14th, 2014 2:47 AM
    can you port gaia to oras?? i think it wold look a lot better there becuse of the new grafics. if u cant do that then x or y wold also b good......... thanks..

About Me

  • About Spherical Ice
    Bristol, UK
    Go Team
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    A Pokemon that is discriminated!
    Support squirtle and make it everyone's favourite.


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General Information
  • Last Activity: 2 Hours Ago 11:57 AM
  • Join Date: November 26th, 2007
  • Referrals: 14


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The 1000-line Order
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Pixelpusher's Dot Contest: 3rd Place
Nice teddy bear you got there.. Keep fighting teddy bears and you'll be battling a turtle in no time!
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You can't multitask like a woman, bro
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Awarded: April 8th, 2011 7:35 AM
#2 Mapper
You won 2nd place in the Holiday Game Map-Off at the New Year's Extravaganza. Great job on that map!
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PC Veteran
These old folks have been around for far too long but we love them anyway.
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You can copter well, but not good enough
You were brilliant, you swerved your way to 2000 points in ROM Hacking's Helicopter Game event.
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The Easter Buneary got the best of you
Although you didn't win supportership in Buneary's Egg-Stravagant Easter Hunt, here's a bunny you can stare at anyway!
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Good Noodle
Your penmanship is top notch and your advanced desk sanitation is off the charts! Mr Cat Dog thinks you're a good noodle, so have some gold stars.
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Your name is.. what?
At first, you may not have gotten my name, but you sure as hell get me :)
Awarded: July 23rd, 2012 2:28 AM
You're in...
...the Spotlight! Congratulations on getting your game in the Spotlight this month.
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There's a spark in you
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Hack of the Year Second Place Emblem
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