to measure how far we wonder

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Showing Visitor Messages 76 to 90 of 223
1. January 2nd, 2012 6:51 PM
Speedster
Well I'll tell you that the value is 0. Pallet table:
Spoiler:
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<bh:11><bh:00><bh:00>h<bh:b9>5<bh:08><bh:00><bh:11><bh:00><bh:00>h<bh:e9>5<bh:08><bh:01><bh:11><bh:00><bh:00><bh:88><bh:e9>5<bh:08><bh:02><bh:11><bh:00><bh:00><bh:08><bh:80>9<bh:08><bh:0b><bh:11><bh:00><bh:00>(<bh:80>9<bh:08><bh:0c><bh:11><bh:00><bh:00>h<bh:b9>5<bh:08><bh:10><bh:11><bh:00><bh:00>h<bh:e9>5<bh:08><bh:11><bh:11><bh:00><bh:00><bh:a8>N9<bh:08><bh:13><bh:11><bh:00><bh:00><bh:e8>Z9<bh:08><bh:15><bh:11><bh:00><bh:00><bh:c8>R9<bh:08><bh:14><bh:11><bh:00><bh:00><bh:b2><bh:e4>q<bh:08><bh:12><bh:11><bh:00><bh:00><bh:d2><bh:e4>q<bh:08>
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Spoiler:
2. January 2nd, 2012 6:27 PM
Speedster
Ok, well yeah it is better than redrawing them. Now I only have to do that for one frame right? And do you see why that's happening with the girl?
3. January 2nd, 2012 6:14 PM
Speedster
Spoiler:
There you go! I'm glad the pallet fixer is in there because I've been taking hours getting these OWs ready and I would be pretty mad if I had to redo it. xD
4. January 2nd, 2012 6:02 PM
Speedster
Shoot. I color matched like 20 OWs and 9 frames each. Now I gotta redo them. Anyways here is the pic:
Spoiler:

I think that's everything you wanted.
5. January 2nd, 2012 5:49 PM
Speedster
Spoiler:

Well I have the pallet of the heroine all right in NSE but when I go in game it's all messed up.
6. January 2nd, 2012 5:25 PM
Speedster
Hey need a little OW help again.
7. December 28th, 2011 10:45 AM
Speedster
Yes. Time is time. No matter how you say it.
8. December 28th, 2011 10:41 AM
Speedster
That was quite a long couple minutes. :p I'm kidding. I tested it out and it was absolutely excellent. Worked just right. It'll help so much! I gotta get into the programming stuff. It looks so fun.
9. December 28th, 2011 9:28 AM
Speedster
Really? A simple plugin can do this? This reverse engineering and hexing is so interesting.
10. December 28th, 2011 9:23 AM
Speedster
Well they use all the same colors in their pallets but just in different orders. Is their anyway around having to recolor?
11. December 28th, 2011 9:02 AM
Speedster
Well I tried that and it didn't work. This is what happened:
I imported the image and pallet of an indexed OW.
Spoiler:

When I inserted just the image of the second frame this occurred:
Spoiler:

So I went to the second frame and inserted the image AND Pallete:
Spoiler:

But when I went back to the first frame this happened:
Spoiler:

What can I do so they both come in with the right pallet since they have the same pallet?
12. December 27th, 2011 9:19 PM
Speedster
Hey link. The pallets have gone very well. I've inserted many. Now as I'm inserting the OWs I've stumbled upon some issues. What I was trying to do is go to an OW and replace it with a new one while inserting a new image along with its current pallet. Well once the first frame is inserted correctly, I go to insert the second frame but the colors don't insert correctly. Any idea how to fix this? If you need an example I'm willing to give.
13. December 27th, 2011 8:20 AM
Speedster
Well I'll use FSF for finding free space and Transhexilation for other hexing. I'll be happy to see when NSE takes into account Palettes loaded into the ROM. As of now, I'm using both NSE 1.7.5 and 2.0 because they both feature things that the others don't. My favorite thing about NSE 1.7.5 is the bookmarks of the secret sprites that are rarely seen and so forth. I know there are other sprites like those in the game bu I can't remember them and I know I don't know the offsets. I know that is R/S but as far as I've hard it is only in the beta, that an old Shellos and Gastardon were included. I hope to see you update NSE 2.X frequently! Also a good idea may be too allow expansion to work with Jambo's patch and the 649 pokemon sprites. See ya around!
14. December 26th, 2011 7:12 PM
Speedster
Wow. I had everything completely right except in the settings I forgot the [BPRE] and [/BPRE]. Thanks again. And I said before that I love your avatar. May I ask where you got it/made it?
15. December 26th, 2011 6:48 PM
Speedster
One more thing. I repointed the pallet table, add 2B E4 71 80 12 11 00 00 to the end of the table and went to the offset 0x714EB2 and added in 2 bytes for each of the colors of the pallet until I had 16 colors and finnaly added a settings.ini file to the NSE folder but when I went in and tried to change an OW's pallet to 12 it gave me the error saying only so and so pallet numbers exsist. What do I do?

Biography
Figured I should edit this, seeing how it's been the same for the last 4 years.
I'm currently a student at The Ohio State University, studying Engineering Physics.
Not much time for rom-hacking these days, but every now and then.
Interests
C++ programming
Game development (DX, OpenGL)
3D Modeling (Blender)
Machining
Lasers
Graphene
And yes, Rom hacking
Location
The blue one
Gender
Male ♂
Occupation
School
Nature
Calm
Also Known As
Larry
Go Team
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