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link12552 link12552 is offline

to measure how far we wonder

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  1. Speedster
    December 26th, 2011 6:48 PM
    One more thing. I repointed the pallet table, add 2B E4 71 80 12 11 00 00 to the end of the table and went to the offset 0x714EB2 and added in 2 bytes for each of the colors of the pallet until I had 16 colors and finnaly added a settings.ini file to the NSE folder but when I went in and tried to change an OW's pallet to 12 it gave me the error saying only so and so pallet numbers exsist. What do I do?
  2. Speedster
    December 26th, 2011 6:34 PM
    Not a lot of others, just you and Fuji. Seeing two different sights to see if one knows more than the other but you guys are equal in knowledge on the subject. I think I'm gonna go with option 1.5 xD I'll add some pallets and make sure some OWs share pallets.
  3. Speedster
    December 26th, 2011 6:09 PM
    I'm still interested but reading that I'm a little disappointed. I had been planning on doing this so that we did not have to recolor OWs and each could have a different pallete. If I were to add many new pallets and they loaded what would happen? Would the game just crash due to an over amount of pallets.
  4. Speedster
    December 26th, 2011 5:48 PM
    Well below your VM, I was talking to sonic1 about repointing the OW pallete table to add more palletes for the OWs in NSE. Well I repointed the table and added a code like XX XX XX 08 XX 11 00 00 which the first 3 bytes in front of the byte "08" are the pointer for the pallete. If I were to make a pointer in free space such as 0x800000, what would I need to place there to make the new pallete usable in NSE?
  5. Speedster
    December 26th, 2011 5:34 PM
    Hey link. Do you think you could help me with a little bit of OW pallete work I'm doing while working with NSE?
  6. Speedster
    December 22nd, 2011 12:32 PM
    Thanks so much. It works great. I'll mention to Jambo to credit you. I also love the newest version of NSE. It's awesome. :D
  7. Speedster
    December 21st, 2011 2:14 PM
    Thanks very much. And also I've been meaning to say, I love you avatar
  8. Speedster
    December 21st, 2011 2:06 PM
    No, the footprint table is not currently expanded or repointed. The only footprint that is used twice is Bulbasaur's/the first pokemon with the MissingNo./what comes before the first. An example is this: It is a footprint from a Pokemon in Unova.
  9. Speedster
    December 21st, 2011 1:56 PM
    Also they can be in whatever format is easiest for you. I can easily change it.
  10. Speedster
    December 21st, 2011 1:55 PM
    New info:
    When changed to 00: Pixel in Upper-Right corner disappears.
    When changed to FF: 8 Pixels appear in top row to the right.
    When Changed to 0F: 4 Pixels appear in top row to the right.
    When Changed to F0: 4 Pixels appear on the top row with 4 blank pixels on the right before the end.
    When Changed to 01: 1 Pixel appears in top row to the right.
    When Changed to 02: 1 Pixel appears in top row with 1 blank pixel on the right before the end.
  11. Speedster
    December 21st, 2011 1:48 PM
    Ok I will. I'm inserting 4th and 5th generation pokemon footprints into Jambo's patch. I would rather not be want to have to edit the footprint manually but be able to import a 16x16 image of the footprint so I can get it done faster.
  12. Speedster
    December 21st, 2011 1:45 PM
    Ok so I got new and better results now. At 0xD3058C the byets changed to 01. At 0xD30594 the bytes changed 80. This is when I added a pixel to the upper left and upper right.
  13. Speedster
    December 21st, 2011 1:40 PM
    To the black and white: Yes To the 16x16: Yes To the changing: I will To reverse engineering: YES!!!!!!!!!!!
  14. Speedster
    December 21st, 2011 1:26 PM
    Ok so I gather some results. I tried editing a single pixel in the cornor but no difference. So I went a put black pixels across the top 2 rows. At the offset I gave you the 2 bytes there and the 2 bytes and the next offset changed from 00 to FF. Also at offset 0xD30594 and the one after the same thing happened as above. I'm not sure how much of help that was though.
  15. Speedster
    December 21st, 2011 1:18 PM
    Oh also I the offeset for the first footprint is 0xD3058C. I opened the offeset Jambo gave you and it was messed up even in the foot print editor.

About Me

  • About link12552
    Figured I should edit this, seeing how it's been the same for the last 4 years.
    I'm currently a student at The Ohio State University, studying Engineering Physics.
    Not much time for rom-hacking these days, but every now and then.
    C++ programming
    Game development (DX, OpenGL)
    3D Modeling (Blender)
    And yes, Rom hacking
    The blue one
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