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link12552 link12552 is offline

to measure how far we wonder

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Showing Visitor Messages 106 to 120 of 222
  1. Jambo51
    December 21st, 2011 12:07 PM
    I'm sorry to say that I genuinaly have no idea. I've never had to deal with them before, and only know where they are because I have an INI with their locations in them.
    Sorry, man. Good luck though!
  2. Jambo51
    December 21st, 2011 9:34 AM
    The INI for PGE has most (if not all) of the languages locations.
    BPRE - 0x43FAB0
    BPGE - 0x43F8EC
    BPEE - 0x56E694
    AXVE - 0x3B4EE4
    AXPE - 0x3B4F3C

    That's only the Offsets for the English Roms, but hopefully that'll be more or less enough.
  3. Speedster
    December 20th, 2011 4:37 PM
    Hey man. I was wondering if there was a plugin for you program to import, export and edit footprints in FireRed. Thanks. :D
  4. Tetra
    December 2nd, 2011 8:53 AM
    It worked! :D But, do you know how to change the textbox into like so you can edit it easy, like the other textboxes on nse?
  5. Tetra
    December 1st, 2011 8:04 AM
    I know It's in the Bookmarks, but one Ruby bookmark is not there...!
    When you talk to soemone in a town, lets say Littleroot, that blue textbox is nowhere to be found in the bookmarks. Yes, I do need the offsets thanks.
  6. Tetra
    November 30th, 2011 7:11 AM
    Hey, do you know where the NPC textboxes in ruby are for the first NSE?
  7. Darthatron
    November 25th, 2011 7:44 PM
    All of my free time now revolves around Skyrim now as well. And I searched for ages, but couldn't find anything relating to sprites. I'm guessing it's all on my old computer... Which is in storage. So uh... I don't think they'll be easy to find. I'll talk to some older hackers who don't frequent the site anymore and see if they have notes.
  8. Darthatron
    November 18th, 2011 7:13 PM
    It's been ages since I looked at overworld stuff. I'm busy all weekend, though. I'll dig through my notes in the week some time. Send me another message on Wednesday (or something) to remind me.

    Though I can tell you this from memory. A nibble (half byte) in one of the Bytes 12-15 represents which palette the OW uses in RAM. The hero is 0. Then others are between 1 and 0xB I think. This is what causes palettes to mess up if two sprites are on the map with a different index for this.
  9. Diegoisawesome
    October 28th, 2011 7:32 PM
    God damn it. Curse my bad memory.
    You know what? I'll just type them up now.
    I have some for Emerald, but the most numerous are for FireRed.
    (also, be warned - I can't decipher what some of them are, and the list is, verbatim, what I have written in my notebook, and there might be repetitions)

    Male bag | UNLZ @ E836D6
    Female bag | UNLZ @ E83DBC
    Bag item shift symbol | UNLZ @ E84588
    PKMN afflictions | UNLZ @E830CC
    PKMN menu cancel | either UNLZ @ E82EA0 or E82D68 (this is really what I had written down)
    PKMN menu|E82700|UNLZ
    Trainer card|E991F8 and E998CC|UNLZ
    PKMN status|E9A460|UNLZ
    Start of items|E87028|UNLZ
    Start of trainers|E48D58|UNLZ
    Oak intro BG tileset|460CA4|UNLZ
    Oak intro BG tilemap|460CE8|UNLZ
    0xE985D8 - text selection
    0xE9CBBC - other stuff
    0xEAFA80 - trading stuff
    0x353088 - TileMolester door animations
    0x359588 - More door animations
    0x35BBA8 - OWs (redundant for you, but oh well)
    0x39D3C8 - Flying heroes
    0x25F862 - Egg animation
    0x45CB40 - Random
    0x470940 - Menu borders
    0xD11BE0 - Menu stuff
    0xD3018C - Icons
    0xE69EBC - Backsprites (again, redundant for you)
    0xE95DDC - Status stuff
    0x1FF300 (2BPP linear, reverse order and mirrored) - black font
    0x20F618 (2BPP linear, reverse order and mirrored) - blue font
    0x1F3100 (2BPP linear, reverse order and mirrored) - "other" font
    0x21F930 (2BPP linear, reverse order and mirrored) - red font
    0x35FBA8|Surfing hero
    0x3C2D48|weather animations
    0x3C6AC8|exclamation mark boxes
    0x460F14|big girl
    0x46163C|big boy
    0x461D14|big Oak
    0x4623EC|big Gary
    0x462A10|circle thing in intro
    0x462B74|intro Pikachu
    0x462E18|intro Pikachu face
    0x4408E0|beginning of Pokédex habitats
    0x3F8540|Brendan and someone else
    0x3E1980|Gary from intro
    0x3D2BEC|hand for PC
    0x1EA14C|arrow when talking
    0x1EA700|buttons for text
    0x26207C|Poké Ball animation
    0x398BA8|Door arrow animations
    0x479878|(blank, dunno what this was for)
    0x396B08|Whale without player
    0x398648|tile animations
    0x399288|grass animation
    0x3CAF90|Poké Balls + PC from Pokémon Center
    0x3E0780|Aerodactyl and Kabutops skeletons
    0x42F3F8|arrows and stuff
    0x452F7C|sel (really, what was I thinking with this one?)
    0xD11BC4|battle stuff
    0xE7BB88|egg icon

    All right, if you can sort through all that data, then I think you finally have what you needed.
  10. Diegoisawesome
    October 17th, 2011 6:05 PM
    Damn it, I forgot about scanning them (or even about the plan at all).
    If I can remember, I should get them to you tomorrow.
  11. Diegoisawesome
    October 13th, 2011 5:03 PM
    Yeah I will, and when I said that, I just wanted to let you know and didn't have time to actually write them. So... are scanned images of my notebook okay, or should I type them out?
  12. Diegoisawesome
    October 12th, 2011 7:50 PM
    Hey, so I heard you were looking for image offsets?
    It turns out that I might have a few (if you consider "a few" to be five pages of space in my notebook)
  13. ~Anbuja
    October 8th, 2011 12:41 PM
    how it doing?:)
    Anything new about dat OW pal loading....
  14. ~Anbuja
    September 23rd, 2011 4:25 AM
    There's no news about the OW loading hun?
  15. mewmasterify
    September 14th, 2011 12:41 PM
    Ill Make a Gba or a Nds Hack For U if u want and make sure the NSE Works or else no Hack

About Me

  • About link12552
    Figured I should edit this, seeing how it's been the same for the last 4 years.
    I'm currently a student at The Ohio State University, studying Engineering Physics.
    Not much time for rom-hacking these days, but every now and then.
    C++ programming
    Game development (DX, OpenGL)
    3D Modeling (Blender)
    And yes, Rom hacking
    The blue one
    Male ♂
    Also Known As
    Go Team
    Do not display
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