The PokéCommunity Forums  

Go Back   The PokéCommunity Forums
Reload this Page Sierraffinity's Profile

Notices
For all updates, view the main page.

Ad Content
Sierraffinity's Profile Picture
Community Supporter

Sierraffinity Sierraffinity is offline

Retiring from Pokémon ROM hacking

Visitor Messages

Showing Visitor Messages 466 to 480 of 782
  1. marcc5m
    February 14th, 2011 3:23 PM
    marcc5m
    jk xD
  2. marcc5m
    February 14th, 2011 2:36 PM
    marcc5m
    Quote:
    I've even ported it over to FireRed
    I hate you so much >;O
  3. colcolstyles
    February 12th, 2011 8:58 AM
    colcolstyles
    Yeah, I think I used 3 too. Just seemed like the logical choice. Now we just need to find some way of modding AdvanceMap so that the block palette isn't totally screwed up. D:
  4. colcolstyles
    February 11th, 2011 9:36 PM
    colcolstyles
    I knew you could do it. And don't you feel a lot better knowing that you did it all by yourself? =)
  5. colcolstyles
    February 4th, 2011 10:44 PM
    colcolstyles
    You seem like a smart person. I'm sure you can figure it out (that's a compliment, btw).
  6. Chaos Rush
    February 2nd, 2011 3:35 PM
    Chaos Rush
    That video is quite sickening. I can confirm that it's not me.

    And the reason why you see DS screenshots is, well, look in the Progressing Hacks section. Everything you see in that video was stolen, as I just posted that DS hack merely days ago.

    Thanks for letting me know, I think I'll put watermark in all future screenshots that says, "Redketchum1992 is an idiot".
  7. knizz
    January 27th, 2011 6:31 AM
    knizz
    Y U not in IRC?
  8. colcolstyles
    January 21st, 2011 10:30 PM
    colcolstyles
    Look, I don't mean to be rude but could you please be a little more patient? Checking and responding to my VMs and PMs is usually the last thing I do when I log on. If I'm being nice enough to help you with your problem, at least show a little courtesy by giving me some time.

    Anyways, as for your problem, I couldn't get msgbox to work either. I think running scripts through unorthodox means doesn't work well with commands that play out over multiple frames. The special command works (I think) because upon calling it, the game switches to a different "mode" right away. Whatever the case may be, I really don't know what's wrong. I broke the game probably twenty or thirty times before I actually got it to work. Just keep trying different things. That's my only suggestion.
  9. colcolstyles
    January 20th, 2011 7:31 PM
    colcolstyles
    I don't know exactly what you did so I can't say what's wrong. However, I have two ideas. One, you can't just call scripts from anywhere. I don't know the specifics but obviously calling a script with an applymovement command while the titlescreen is playing probably won't do too much. Secondly, the code I posted below was accessed in a very particular way. You can't just use a "ldr rX, .ADDRESS + bx rX" to access it. If you do, you'll probably end up with some stack problems which, from my experience, often lead to the game crashing.
  10. colcolstyles
    January 20th, 2011 6:02 PM
    colcolstyles
    The routine at '0x98d6c' (should be a 'ldrb' instruction) is what loads each new command byte and then branches to the routine associated with whatever command was read. Though you have to store some pointers into the IRAM before you can just jump right to that instruction. I'm not sure what they are. Lemme go check.

    edit: Here's some old code I dug up. There's probably a way to call the script handler without having to do this but I have a bad habit of just kludging things together.

    Quote:
    main:
    push {r2-r7, lr}

    ldr r4, .SCRIPT_RAM
    ldr r2, .SCRIPT

    ldr r1, .UNK1
    str r1, [r4, #0x5C]
    ldr r1, .UNK2
    str r1, [r4, #0x60]

    ldr r1, .HANDLER
    bl branchlink

    end:
    pop {r2-r7, pc} @ return to hijacked routine

    branchlink:
    push {r4, lr}
    bx r1

    .align 2
    .SCRIPT:
    .word 0x089d1000 @ address of script
    .HANDLER:
    .word 0x08098d6d @ [+1] address of script handler
    .SCRIPT_RAM:
    .word 0x03000e40 @ some address in IRAM used by script handler
    .UNK1:
    .word 0x081DB67C @ some unknown address
    .UNK2:
    .word 0x081DBA08 @ some unknown address
  11. colcolstyles
    January 19th, 2011 4:55 PM
    colcolstyles
    I can't recall exactly but I think it had something to do with the pointer stored at '0x030022c4' (could be '0x030022c0', I'm not sure). The pointer at that address points to some sort of routine which dictates what "mode" the game is currently in. Like, there's a pointer for the overworld mode, the intro mode, etc. Anyways, I think I just hacked the clock-setting special to store the truck-sequence pointer there instead of the "resume overworld" pointer, if that makes any sense.
  12. colcolstyles
    January 19th, 2011 4:47 PM
    colcolstyles
    I hacked some routine (forgot which one) to call the script handler and run a script with the clock setting special. Then I hacked the clock setting special so that, after the time had been set, it would go to the truck sequence.
  13. clonex25
    January 19th, 2011 6:02 AM
    clonex25
    I may not be as active as before due to my job demands, but I'll try my best.
    It's OK to re-upload the files, as long as the credit belongs to me ;)
    Good luck on your ROM hack!!!
  14. >Dante<
    January 19th, 2011 4:43 AM
    >Dante<
    don't worry friend...my english is so terrible...but I undestand you XD
    Well, you have said:
    "the reason that you only get the old man backsprite is because there's a table in the ROM that tells it which ones are for the backsprite replacement... not the actual backsprite table. YOu'll need to follow the instructions in the manual to manually insert the backsprite variations you meed."

    I don't know fire red very well...so I don't know how to manually insert the backsprite data :(
    Could you send me, as PM, an IPS file with an example of backsprite replacement?
  15. clonex25
    January 15th, 2011 10:37 PM
    clonex25
    Hi diego... hope you're fine..
    Glad to hear that you have downloaded them.
    Good luck on your hacks.

About Me

  • About Sierraffinity
    Quick Self-Introduction
    Hi I'm Sierra, I did the thing you might know.
    Biography
    I do the stuff with the people at the place.
    Interests
    Programming, making videos, voice acting
    Location
    Somewhere the rains of Africa can be blessed
    Gender
    Female ♀
    Pronouns
    she/her
    Occupation
    Professional dingus
    Nature
    Naive
    Favorite Pokémon
    Cyndaquil
    Twitter
    Sierraffinity
    Go Team
    Do not display

Statistics

Total Posts
Activity by Forum
Visitor Messages
Blog
General Information
  • Last Activity: January 8th, 2023 6:40 PM
  • Join Date: December 31st, 2007
  • Referrals: 15

Friends

Showing Friends 1 to 20 of 132

Emblems

Emblem Showcase - 5 Total
  Emblem
Limited Edition Green Mint
This member joined us on our relaunch of PokéCommunity Live. Thanks for being there!
Awarded: February 13th, 2011 7:13 AM
The Easter Buneary got the best of you
Although you didn't win supportership in Buneary's Egg-Stravagant Easter Hunt, here's a bunny you can stare at anyway!
Awarded: April 24th, 2011 9:30 PM
PC Veteran
These old folks have been around for far too long but we love them anyway.
Awarded: April 7th, 2012 9:00 AM
Seems you didn't find enough eggs in the April Eas
So here, have some leftovers from April.
Awarded: May 31st, 2012 10:39 PM
It's Your Birthday!
And it’s the first one you’ve celebrated with us! Here’s to many more.
Awarded: December 29th, 2012 7:23 AM

All times are GMT -8. The time now is 8:43 AM.