Haku. Haku. is offline


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Showing Visitor Messages 211 to 225 of 380
  1. .Tactic.
    December 4th, 2009 4:11 PM
    Hmmm - interesting dilemma... what did you set the transparent colour as?
  2. .Tactic.
    December 4th, 2009 3:56 PM
    E, and insert it into 2013..
    Can I hear a thanks? and btw check my tile thread..
  3. .Tactic.
    December 4th, 2009 3:48 PM
    Try using this then:

    I indexed it, but you may have to mess around with the pallete of it a bit.. and also, it should be able to work well as a 16 colour image.
    Btw check out the tile thread - in a bout 2 mins..
  4. .Tactic.
    December 4th, 2009 2:51 PM
    is this when you do it seperately? If yes. insert it as one tilemap - I will help if needed.
  5. pokefreak2
    December 4th, 2009 2:32 PM
    thanks =D
  6. pokefreak2
    December 4th, 2009 2:11 PM
    i dunno some person scripter
  7. Banjora Marxvile
    December 4th, 2009 11:10 AM
    Banjora Marxvile
    Well, I don't know then.
  8. .Tactic.
    December 4th, 2009 3:09 AM
    Aah Now I see your problemo, Try inserting them together, and see what happens.
  9. Banjora Marxvile
    December 3rd, 2009 11:48 PM
    Banjora Marxvile
    Did you use a Tilemap tool to edit the RAW file? If not, that is what you need to do (The Raw file is normally, in unlz, the one after the titlescreen, when on it, go to Save RAW, or whatever. Open it in NTME, then you should be able to edit it. Also, use APE to edit the pallette, if needed.)

    I do know the theory, but not exacts.
  10. ~Teh Panda~
    December 3rd, 2009 4:44 PM
    ~Teh Panda~
    Then find a cracked version of IDA pro and use it to decompile the rom
  11. ~Teh Panda~
    December 3rd, 2009 4:24 PM
    ~Teh Panda~
    Set up and asm routine with a break point on the offset with the sethealingplace thing
  12. ~Teh Panda~
    December 3rd, 2009 4:09 PM
    ~Teh Panda~
    Naa, I don't use JPan's patch since its bugs, I also am attempting some RSE hacking now and trying to decompile some stuff... But yes I actually did play it. Try to debug the thing though with VBA SDL H
  13. ~Teh Panda~
    December 3rd, 2009 4:04 PM
    ~Teh Panda~
    i did a small playthrough and I must say its not bad! i just think that Kyledove's tiles are way overused. Also some of the mapping feels cramped. Your scripts are good so far
  14. ~Teh Panda~
    December 3rd, 2009 3:51 PM
    ~Teh Panda~
    No problem, if you request any further help I am here
  15. DemonParia
    December 3rd, 2009 3:46 PM
    I sent a fancy letter. :p

About Me

  • About Haku.
    15, loves to hack anything.
    Interest is changeable.
    Easy to talk to.
    Playing soccer.
    Fooling around at school.
    Singapore :D
    Male ♂
    Favorite Pokémon
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  • Last Activity: July 22nd, 2011 1:25 PM
  • Join Date: January 4th, 2008
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