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Maruno Maruno is offline

Lead Dev of Pokémon Essentials

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Showing Visitor Messages 451 to 465 of 673
  1. venom12
    November 29th, 2012 2:39 PM
    venom12
    Maybe i will put tutorial for it

    Suggestions... Hmmm.
    You could put a low hp beeping.
    Rock Climb

    Dont have much ideas now, but when will get something i will tell you.
    Also the one thing which i waiting most is the moves/abilities effects in battle
  2. venom12
    November 29th, 2012 1:21 PM
    venom12
    So it wont be relased soon? You think it will be relased till christmas?

    Also it shows two pictures of girl and boy and you can select from this pictures. Like in new games
  3. venom12
    November 29th, 2012 11:00 AM
    venom12
    Hello its me again So what you planing to add in new version of Essentials?

    If you want i can give you a gender select script which you could put into essentials.
  4. venom12
    November 19th, 2012 2:29 PM
    venom12
    Hello i would like to make a icons of party of trainer in testing mode, i mean in debug where you choose a trainer to battle. Here is screen where.
    http://dl.dropbox.com/u/4212314/trainerparty%20test.png
    I used this but dont worked in class TrainerBattleLister in def refresh(index).
    Could you help?
    for i in @ids[index].party.length
    @sprites["party#{i}"]=PokemonIconSprite.new(@ids[index].party,@viewport)
    @sprites["party#{i}"].z=2
    @sprites["party#{i}"].x=334+66*(i&1)
    @sprites["party#{i}"].y=166+50*(i/2)
    end
  5. thor348
    November 17th, 2012 1:52 PM
    thor348
    it's pry cause i made it for rpg maker xp rather than pokemon essentials. thanks
  6. thor348
    November 17th, 2012 5:21 AM
    thor348
    here is my error message:

    Interpreter:276:in `pbExecuteScript'
    Interpreter:788:in `command_111'
    Interpreter:320:in `execute_command'
    Interpreter:193:in `update'
    Interpreter:106:in `loop'
    Interpreter:198:in `update'
    Scene_Map:103:in `update'
    Scene_Map:101:in `loop'
    Scene_Map:114:in `update'
    Scene_Map:68:in `main'
    Exception: NoMethodError
    Message: undefined method `saved_index' for #<Game_System:0x819bc20>
    Scene_SketchBookin `main'
    Main:37:in `mainFunctionDebug'
    Mainin `mainFunction'
    Mainin `pbCriticalCode'
    Mainin `mainFunction'
    Main:47
    Main:46:in `loop'
    Main:55
  7. thor348
    November 17th, 2012 5:20 AM
    thor348
    i wrote a script for my pokemon game in which i'm using your most current pokemon essentials for.
    but it is not working? please take a look at it and help if you can. its just a simple sketch pad for in game. i have the pictures in my graphics folder for it as well.
    _________________________

    class Scene_SketchBook

    Book_Instruction = '[X] Erase [C] OK'
    Sketch_Folder = 'Sketch'

    def main
    index = $game_system.saved_index || 1
    draw_content
    draw_index
    draw_gesture
    Graphics.transition
    while $scene == self
    [Graphics,Input].each {|s| s.update}
    update_book
    end
    Graphics.freeze
    @all_sprite.compact.each {|i| i.dispose}
    end

    def draw_content
    @all_sprite = [ @spriteset = Spriteset_Map.new,
    @sprite_book = Sprite.new,
    @sprite_gesture = Sprite.new,
    @sprite_text = Sprite.new,]
    @sprite_book.bitmap = RPG::Cache.picture('book')
    @sprite_gesture.bitmap = Bitmap.new (540,440)
    @sprite_text.bitmap = Bitmap.new (540,440)
    @sprite_gesture.x = @sprite_text.x = 50
    @sprite_gesture.y = @sprite_text.y = 20
    @sprite_gesture.z = @sprite_book.z + 1
    end

    def draw_index
    index = $game_system.saved_index || 1
    @sprite_text.bitmap.fill_rect(0,410-15,540,32+15,Color.new(0,0,0,0))
    @sprite_text.bitmap.font.name = ['Comic Sans MS', 'Arial']
    @sprite_text.bitmap.font.size = 17
    @sprite_text.bitmap.font.color = Color.new(0,0,0)
    @sprite_text.bitmap.draw_text(15,410,270,32,"Page #{index*2-1}",0)
    @sprite_text.bitmap.draw_text(270-10,410,270,32,"Page #{index*2}",2)
    @sprite_text.bitmap.draw_text(15,410-15,270,32,"<< Q",0) if index > min_index
    @sprite_text.bitmap.draw_text(270-10,410-15,270,32,"W >>",2) if index < max_index
    @sprite_text.bitmap.draw_text(15,410,270-15,32,Book_Instruction,2)
    end

    def draw_gesture
    index = $game_system.saved_index || 1
    $game_temp.saved_gesture = {} if !$game_temp.saved_gesture
    @sprite_gesture.bitmap.clear
    if FileTest.exist?(sprintf(Sketch_Folder+"/Sk%03d.png", index))
    @sprite_gesture.bitmap = Bitmap.new(
    sprintf(Sketch_Folder+"/Sk%03d.png", index))
    elsif $game_temp.saved_gesture[index]
    @sprite_gesture.bitmap.blt(0,0,$game_temp.saved_gesture[index],
    $game_temp.saved_gesture[index].rect)
    end
    end

    def min_index() 1 end
    def max_index() 20 end

    def update_book
    update_input
    update_mouse_gestures if $drago_mouse_gestures
    end

    def update_input
    return input_ok if Input.trigger?(Input::C)
    input_hapus if Input.trigger?(Input::B)
    input_prevpage if Input.trigger?(Input::L)
    input_nextpage if Input.trigger?(Input::R)
    end

    def input_hapus
    $game_system.se_play($data_system.cancel_se)
    clear_current_page
    end

    def input_ok
    $game_system.se_play($data_system.decision_se)
    $scene = Scene_Map.new
    end

    def input_prevpage
    if index > min_index
    Audio.se_play('Audio/SE/046-Book01', 100, 100)
    $game_system.saved_index = ($game_system.saved_index || 1) - 1
    draw_index
    draw_gesture
    end
    end

    def input_nextpage
    if index < max_index
    Audio.se_play('Audio/SE/046-Book01', 100, 100)
    $game_system.saved_index = ($game_system.saved_index || 1) + 1
    draw_index
    draw_gesture
    end
    end

    def clear_current_page
    @sprite_gesture.bitmap.clear
    index = ($game_system.saved_index || 1).abs
    $game_temp.saved_gesture[index] = nil
    $game_temp.saved_gesture[index.to_s] = []
    if FileTest.exist?(sprintf(Sketch_Folder+"/Sk%03d.png", index))
    File.delete(sprintf(Sketch_Folder+"/Sk%03d.png", index))
    end
    end

    alias drg_143_sges save_gesture unless method_defined?(:drg_143_sges) ||
    !method_defined?(:save_gesture)
    def save_gesture
    drg_143_sges
    index = $game_system.saved_index || 1
    if $game_temp.saved_gesture[index]
    @sprite_gesture.bitmap.blt(-50,-20,$game_temp.saved_gesture[index],
    $game_temp.saved_gesture[index].rect)
    end
    $game_temp.saved_gesture[index] = @sprite_gesture.bitmap.clone
    Dir.mkdir(Sketch_Folder) unless File.directory?(Sketch_Folder)
    @sprite_gesture.bitmap.make_png(sprintf(Sketch_Folder+"/Sk%03d", index))
    end


    end
  8. Cilerba
    October 22nd, 2012 10:40 AM
    Cilerba
    it was a joke :/
  9. Umbra
    October 22nd, 2012 6:18 AM
    Umbra
    that is 90% complete, also I have been working on a new mystery gift with encryptions and everyone receives the exact same pokemon every time (including the personalID) also includes support for items, eggs, switches, and variables. If you want to look at it I'd be happy to let you.

    EDIT: look in the tutorials and resources for it there.
  10. Cilerba
    October 21st, 2012 3:40 PM
    Cilerba
    when's the demo for your game pokemon essentials coming out?
  11. Umbra
    October 21st, 2012 12:00 PM
    Umbra
    Hey, would you consider putting my php-sql script into essentials?

    Here are a few reasons why:
    IT WORKS
    Even though your database can be hacked if your game is cracked, your username/password/host is still safe
    It's easier to use than normal MySQL scripts
    and it will remove the need to look into berka's script to fix it.
  12. venom12
    October 21st, 2012 1:28 AM
    venom12
    Oh sounds awesome for me :D Cant wait. good luck
  13. venom12
    October 20th, 2012 2:22 PM
    venom12
    Hello, can i ask you what new version of Pokemon Essentials will have? I know there will be new maps, but what also?
  14. Umbra
    October 7th, 2012 10:03 AM
    Umbra
    Sockets are used to send data from one socket to another, like when connecting to a website you are receiving a socket with the website's info.

    Examples:
    Mystery Gift
    GTS
    Multiplayer
    The pbDownloadToString function

    these all (or for best results) require a connection to the internet (using sockets) to do so.
  15. Umbra
    October 6th, 2012 1:27 PM
    Umbra
    I am currently working on a sockets handler if you wanted it for essentials just specify some basics for me to add, I already pre-released some of it:
    http://www.pokecommunity.com/showpost.php?p=7363761&postcount=11

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