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Liquid Shadow Liquid Shadow is offline


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Showing Visitor Messages 76 to 90 of 96
  1. Darthatron
    February 9th, 2009 5:32 PM
    Yes it is, sorry about the delay. I don't know the memory where the OW is stored, and I'm a bit busy right now. I'll find it later.
  2. ZodiacDaGreat
    February 8th, 2009 9:01 PM
    Ah, that... A few people have asked me to search for the offsets. I guess, I'll do it by tommorrow since I got another party tonite . So please wait...
  3. PokemonOI
    February 8th, 2009 10:53 AM
    no I'm sorry I cant give them to you sorry again....
  4. ZodiacDaGreat
    February 6th, 2009 9:42 PM
    Uhm, no its nothing actually be sure to try the CheckMinutes too Anyway, I'm not the only one doing the tutorial Lesson 2 is on its way XD
  5. ZodiacDaGreat
    February 6th, 2009 6:36 PM
    The routine's done, have fun
  6. ZodiacDaGreat
    February 6th, 2009 5:22 PM
    I just posted Lesson 1 so I hope it isn't too technical for you guys. Uhm, the checkminutes routine should be cake as well, and so I'll make another routine now. The bolded and highlighted text is the offsets to the var 0x8000 and RTC, the generated ones are for Ruby but if you want it for emerald then change it to the offsets I listed in the ASM routine.
  7. ZodiacDaGreat
    February 5th, 2009 10:39 PM
    I posted it... Check ASAP if you want
  8. ZodiacDaGreat
    February 5th, 2009 10:07 PM
    Yeah, sure. But, its not possible with scripting alone, and so I'll write a routine for you guys and post it in MX's thread.
  9. Kyledove
    February 4th, 2009 10:26 AM
    Im planning to make snow tiles, but probably not of the ones already made since they're not snowed under in Sinnoh.
    Anyone is free to edit the public tiles as they want though! I did make them for the public so edit all you want.
    Thanks for the support!
  10. thethethethe
    February 3rd, 2009 3:36 AM
    I hate answering people's questions in VM's. I much prefer using PM's.
    I never really hacked the RSE games much, so I've never really needed to look into it. But knowing what I know, to use the Real Time clock, you'll need to know how to use more than variables. Variables will be the least of your troubles if you want to use the RTC.
    Command #0x11 (I think it's command #11, I can't remember) is only useful for making small changes. While changing one palette is 16 colours, 15 viewable, all taking up 2 bytes each. To change just one palette, you'll need 30 writebytetooffset's. Then if you want to change the whole 16 palette's viewable in VBA's Palette Viewer, that 256 writebytetooffset's. With the command's structure which takes 6 bytes, I think, that's 1530 bytes (I think, I did that in me head). There is a point to this.
    In ASM it takes about eight bytes of coding to fill those 256 colours. ASM is much more efficient. The time it takes for those 256 writebytetooffset's to be executed is substantially greater than the time it takes to go through the 4 thumb instructions.
    I got a bit off track. But yes it is possible to perform a pallette change with writebytetooffset's.

    That's why I prefer PM's. I write too much.
  11. DemonParia
    January 17th, 2009 4:04 PM
    What do you mean?
  12. DemonParia
    January 17th, 2009 8:11 AM
    Thrace said I had to move the glitchy tiles somewhere else in the tileset. If you put tiles on the last twelve spots of the tileset, they can glitch.

    Thrace's answer is on the Simple Questions Thread.
  13. Neti
    January 16th, 2009 9:22 AM
    i could do so if i find some spare time
  14. Disturbed
    January 14th, 2009 4:21 PM
    Erm, no xD
    Even I didn't know.
  15. Disturbed
    January 13th, 2009 4:09 PM
    Go ahead, it's all yours.

About Me

  • About Liquid Shadow
    Male ♂
  • Signature

    4 truths of life
    1. You cannot touch all your teeth with your tongue.
    2. All idiots, after reading the first truth, will try it.
    3. And discover that the first truth is a lie.
    4. You're smiling now because you're an idiot.


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  • Last Activity: March 7th, 2016 9:58 PM
  • Join Date: March 20th, 2008
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