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AtecainCorp.

Rejishan awake...

Visitor Messages

496 to 510 of 633
  1. karatekid552
    January 27th, 2014 1:25 PM
    karatekid552
    NO. You don't get it. You are corrupting the rom.

    ~Jambo51, esteemed ASM hacker:~
    Jambo51: it works by pure coincidence
    Jambo51: not because his method actually works
    Jambo51: like, if you tried to do the same with FR, it would fail completely
    Jambo51: I'm guessing Ruby doesn't have the same type of limiter that FR or Emerald do
    Jambo51: I 100% agree with your refusal to post it

    First, you need to check it on other roms. Then you need to repoint the dex entries. Those "bad" pointer you talk about clearing in your tut? That is data that is used for something!!!!!!!!!!! You are just obliterating it. You can't do that. I am saving hacking by preventing this. Fix your tut and then I will allow it.
  2. karatekid552
    January 27th, 2014 1:08 PM
    karatekid552
    No, you don't get it. You just overwrote 500 bytes of data without caring. What if all of the code for the battle tower was in there? Now that is broken and you wouldn't know until you tried to play it and you wouldn't know what caused it. I am an ASM hacker and programmer. I know what data corruption is and I will not allow your tutorial in until you understand what you have done. This is how bugs are born.
  3. karatekid552
    January 27th, 2014 12:21 PM
    karatekid552
    Then you will have issues. Each entry in that table is about 20 bytes long. 20 * 25 = 500. That is a half-kilobyte of data that is being shoved in at the end of the table by PGE. Do you realize the chaos that can cause? 500 bytes of needed data, gone. You need to repoint the table to free space before doing this.
  4. GoGoJJTech
    January 27th, 2014 9:49 AM
    GoGoJJTech
    Yeah, I think NSE adds in footprints from png so you'll get it done faster
  5. GoGoJJTech
    January 27th, 2014 6:47 AM
    GoGoJJTech
    Alright lets see..
    It seems to be at 0x3B4EE4.
    The table consists of pointers to bitfields, so don't get confused as to what happens lol
  6. karatekid552
    January 27th, 2014 3:35 AM
    karatekid552
    You didn't answer my question. Did you move the dex table. I will not approve the thread until you tell me.
  7. karatekid552
    January 26th, 2014 5:46 PM
    karatekid552
    First, make a tutorial. Stop spamming threads.:P

    Second, in your new method, did you repoint the dex table? The one that has the pointers to the dex entries and all of the height and weight info? If you didn't, your new pokemon are overwriting data. That is bad.
  8. GoGoJJTech
    January 26th, 2014 1:42 PM
    GoGoJJTech
    LinkandZelda is the creator of Liquid crystal lol
    Also the footprint table is easy to repoint once you find it.
    Did you join romhack.me? I don't think I've seen you there
  9. GoGoJJTech
    January 26th, 2014 10:13 AM
    GoGoJJTech
    I trust you, but this makes the unown not work. And this is replacing. Plus they're not glitch pokemon, they're placeholders for extra sprites (called for by the pid of each unown)
    Your way works, but my way allows 65535 pokemon slots lol
    And you can do it with no issues :D
    Anyway how's your hack going?
  10. GoGoJJTech
    January 25th, 2014 1:01 PM
    GoGoJJTech
    You can't. You need to change the routines to allow for more pokemon. plus you can't expand without repointing anyway.
  11. destinedjagold
    January 25th, 2014 4:44 AM
    destinedjagold
    wait, no.
    never mind.
    use YAPE instead. I forgot GBAPGE doesn't have that kind of ini file...
  12. destinedjagold
    January 25th, 2014 4:43 AM
    destinedjagold
    you need to add them manually. =/
    that way, the tool can read it.

    Spoiler:
  13. destinedjagold
    January 25th, 2014 4:34 AM
    destinedjagold
    go to GBAPGE folder. there should be a folder there named "ini". and inside that folder is an ini file called "rom".
    open it with a text editor. :3
  14. destinedjagold
    January 25th, 2014 4:14 AM
    destinedjagold
    change your editing tool's ini files.
    what tool are you using?
  15. Fairy
    January 19th, 2014 12:01 PM
    Fairy
    Come on now, it was a very simple instruction.

    I closed your thread while I did research to confirm the sprites were not stolen. I generously gave you the option to PM me the sprites along with the originals so we could sort it out; an offer I do not give to those suspected of thievery. You failed to do this, so your thread stays closed.

About Me

  • About AtecainCorp.
    Location
    Takoabe Town (Region Thonsu)
    Gender
    Male ♂
    Occupation
    Pokemon Hack Creator
    Nature
    Hardy
    Also Known As
    SirAllanNewlight
    Favorite Pokémon
    All ghost, flying and dark types.
    In-Game Name
    Bartek
    Go Team
    Valor
  • Online Accounts
    You know what this is.
    Type
    Grass
  • Signature
    - My new Project comming Soon

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  • Last Activity: 41 Minutes Ago 11:19 PM
  • Join Date: June 25th, 2008
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