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Epsilon Epsilon is offline

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Showing Visitor Messages 1 to 15 of 89
  1. mkarthick98
    August 4th, 2016 8:35 AM
    mkarthick98
    Figured out how the evolution routines work, finally. For some reason, the Fairy move evolution doesn't work. Tested using Dazzle, which is 466 by index, I think. Could it be because the number is over 255?

    Edit: The index has nothing to do with it.
  2. thedarkdragon11
    July 26th, 2016 5:22 PM
    thedarkdragon11
    Hello! How's your ROM base? I just want to inform you about the repository thread that I made months ago... You might see some interesting Gen. 7 sprites that you want to use from there...
  3. pokefreak890
    May 16th, 2016 10:08 AM
    pokefreak890
    hello epsilon i currently have a 1460 fire red base ready for download but i have two things to ask you

    1. can u show me your animation code i plan on inserting it to my rombase if possible i will credit u of course if u do give it to me

    2.how did u expand the habitats i seem to have alot of trouble doing it can u teach me how u did it
  4. pokefreak890
    May 14th, 2016 1:48 PM
    pokefreak890
    Hey epsilon did you read my VM and PM please reply back thx
  5. Mueez
    May 1st, 2016 7:33 AM
    Mueez
    Hey Epilson.
    Is your Artificial RED Rombase currently on hiatus? or dead?
    Please release a beta or something.
    Thanks
  6. pokefreak890
    April 24th, 2016 10:30 AM
    pokefreak890
    hello epsilon i currently have a 1460 fire red base ready for download but i have two things to ask you

    1. can u show me your animation code i plan on inserting it to my rombase if possible i will credit u of course if u do give it to me

    2.how did u expand the habitats i seem to have alot of trouble doing it can u teach me how u did it

    thanks
  7. Spruceitup
    April 22nd, 2016 7:54 PM
    Spruceitup
    Hey man, just wondering if the Artificial Red ROMbase is officially dead? If so, are you planning on releasing what you've got for other hackers to pick apart? Cheers.
  8. pokefreak890
    April 17th, 2016 5:18 PM
    pokefreak890
    Hello epsilon as u may or not know I'm making an 1020 rombase of my own and I completed everything except for cries and habitats so the question is how did u do the cries for your rombase and can u teach me how sappy and PGE is not helping.
  9. Ollie11
    March 31st, 2016 12:03 AM
    Ollie11
    Epsilon, I have a question: how did you make proper animations for Castform and Spinda? Because of second frame of Castform is Sunny Form, it doesn't look great. Also, Spinda's spots doesn't show on second frame. So, It would great if you know the answer.
  10. thedarkdragon11
    March 28th, 2016 1:16 PM
    thedarkdragon11
    Just curious what could be the 51st ME/PR according to your post? Thanks!
  11. pokefreak890
    March 27th, 2016 10:59 AM
    pokefreak890
    Hello there Spherical Ice im here because i need help with my GBAPGE ini so i expanded my fire red rom to have 1020 pokemon but heres the thing i put the offsets in the ini and when i go into pokemon editor i get this error "arithmetic error overload" something like that so i was wondering if u can help fix my ini as i need this in order to insert cries for my expanded mons

    The PGE ini with my offsets
    Spoiler:

    [BPRE]
    ROMName=Pokémon Fire Red (English)
    ItemData=&H3DB028
    AttackNames=&H901800
    TMData=&H45A80C
    ItemIMGData=&H3D4294
    NumberOfItems=375
    NumberOfAttacks=511
    MoveTutorAttacks=&H459B60
    PokemonNames=&H7200EC
    NumberOfPokemon=1020
    NationalDexTable=&H74020C
    SecondDexTable=&H251CB8
    PokedexData=&H740D74
    NumberOfDexEntries=721
    PokemonData=&H723FA4
    AbilityNames=&H950000
    NumberOfAbilities=256
    Pointer2PointersToMapBanks=&H5524C
    OriginalBankPointer0=&H352004
    OriginalBankPointer1=&H352018
    OriginalBankPointer2=&H352204
    OriginalBankPointer3=&H3522F4
    OriginalBankPointer4=&H3523FC
    OriginalBankPointer5=&H35240C
    OriginalBankPointer6=&H352424
    OriginalBankPointer7=&H352444
    OriginalBankPointer8=&H35246C
    OriginalBankPointer9=&H352484
    OriginalBankPointer10=&H3524A4
    OriginalBankPointer11=&H3524F4
    OriginalBankPointer12=&H35251C
    OriginalBankPointer13=&H35253C
    OriginalBankPointer14=&H352544
    OriginalBankPointer15=&H35256C
    OriginalBankPointer16=&H35257C
    OriginalBankPointer17=&H352584
    OriginalBankPointer18=&H35258C
    OriginalBankPointer19=&H352594
    OriginalBankPointer20=&H352598
    OriginalBankPointer21=&H35259C
    OriginalBankPointer22=&H3525A4
    OriginalBankPointer23=&H3525AC
    OriginalBankPointer24=&H3525B8
    OriginalBankPointer25=&H3525C0
    OriginalBankPointer26=&H3525CC
    OriginalBankPointer27=&H3525D4
    OriginalBankPointer28=&H3525D8
    OriginalBankPointer29=&H3525DC
    OriginalBankPointer30=&H3525E0
    OriginalBankPointer31=&H3525E4
    OriginalBankPointer32=&H352600
    OriginalBankPointer33=&H352614
    OriginalBankPointer34=&H352628
    OriginalBankPointer35=&H352648
    OriginalBankPointer36=&H352668
    OriginalBankPointer37=&H35267C
    OriginalBankPointer38=&H352690
    OriginalBankPointer39=&H352694
    OriginalBankPointer40=&H352698
    OriginalBankPointer41=&H35269C
    OriginalBankPointer42=&H3526A4
    NumberOfMapsInBank0=4
    NumberOfMapsInBank1=122
    NumberOfMapsInBank2=59
    NumberOfMapsInBank3=65
    NumberOfMapsInBank4=3
    NumberOfMapsInBank5=5
    NumberOfMapsInBank6=7
    NumberOfMapsInBank7=9
    NumberOfMapsInBank8=5
    NumberOfMapsInBank9=7
    NumberOfMapsInBank10=19
    NumberOfMapsInBank11=9
    NumberOfMapsInBank12=7
    NumberOfMapsInBank13=1
    NumberOfMapsInBank14=9
    NumberOfMapsInBank15=3
    NumberOfMapsInBank16=1
    NumberOfMapsInBank17=1
    NumberOfMapsInBank18=1
    NumberOfMapsInBank19=0
    NumberOfMapsInBank20=0
    NumberOfMapsInBank21=1
    NumberOfMapsInBank22=1
    NumberOfMapsInBank23=2
    NumberOfMapsInBank24=1
    NumberOfMapsInBank25=2
    NumberOfMapsInBank26=1
    NumberOfMapsInBank27=0
    NumberOfMapsInBank28=0
    NumberOfMapsInBank29=0
    NumberOfMapsInBank30=0
    NumberOfMapsInBank31=6
    NumberOfMapsInBank32=4
    NumberOfMapsInBank33=4
    NumberOfMapsInBank34=7
    NumberOfMapsInBank35=7
    NumberOfMapsInBank36=4
    NumberOfMapsInBank37=4
    NumberOfMapsInBank38=0
    NumberOfMapsInBank39=0
    NumberOfMapsInBank40=0
    NumberOfMapsInBank41=1
    NumberOfMapsInBank42=0
    MapLabelData=&H3F1CAC
    NumberOfMapLabels=109
    PokemonFrontSprites=&H72F76C
    PokemonBackSprites=&H732518
    PokemonNormalPal=&H7352C4
    PokemonShinyPal=&H738070
    IconPointerTable=&H73E580
    IconPalTable=&H73FC54
    CryTable=&H48C914
    FootPrintTable=&H7619B0
    PokemonAttackTable=&H25D7B4
    PokemonEvolutions=&H750FC4
    TMHMCompatibility=&H74D6B4
    MoveTutorCompatibility=&H750458
    EnemyYTable=&H73C4F0
    PlayerYTable=&H73AE1C
    EnemyAltitudeTable=&H73DBC4
    AttackData=&H900000
    AttackDescriptionTable=&H904000
    AbilityDescriptionTable=&H9507F0
    AttackAnimationTable=&H90336c
    AttackAnimationPointer=&H90336c


    and heres my expanded offsets im going to put G3HS ini here as it has all my expanded offsets in it already
    Spoiler:

    [0000]
    name = MrDollSteak's Decap and Attack Rombase (5)
    gamecode = BPRE
    numberofpokes = 0x5b4
    pokebasestats = 0x723fa4
    pokebasestatslength = 0x1C
    pokenames = 0x7200ec
    pokenameslength = 0xB
    typenames = 0x961B50
    typenameslength = 0x7
    numberoftypes = 24
    items = 0x3DB028
    numberofitems = 0x177
    itemsdatalength = 0x2C
    abilities = 0x950000
    numberofabilities = 0x9C
    abiltiesnamelength = 0xD
    egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
    leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
    learnedmoves = 0x72df58
    learnedmoveslength = 0x2
    attacknames = 0x901800
    numberofattacks = 0x1FF
    attacknamelength = 0xD
    eggmovepointer1 = 0x045C50
    eggmovepointer2 = 0x045CC8
    eggmovelimit = 0x045CC4
    tmhmcompatibility = 0x74d6b4
    tmhmcompatibilitylength = 8
    tmlist = 0x45A80C
    tmlistentrylength = 2
    numberoftms = 50
    numberofhms = 8
    evolutiontable = 0x750fc4
    evolutionsperpoke = 5
    lengthofoneentry = 8
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
    evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
    offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
    offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
    theshedinjafix = 0xCE766
    changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
    pokedex = 0x740d74
    lengthofpokedexentry = 0x24
    nationaldexorder = 0x74020c
    numofnondexpokesbetweencelebiandtreeko = 25
    numofnondexpokesafterchimecho = 28
    dextype = FRLG
    jambo51learnedmovehack = False
    movetutorcomp = 0x750458
    movetutorcomplen = 2
    movetutorattacks = 0x459B60
    mtattackslen = 2
    mtattacksnum = 15
    frontspritetable = 0x72f76c
    backspritetable = 0x732518
    frontpalettetable = 0x7352c4
    shinypalettetable = 0x738070
    enemyytable = 0x73c4f0
    playerytable = 0x73ae1c
    enemyaltitudetable = 0x73dbc4
    iconspritetable = 0x73e580
    iconpalettetable = 0x73fc54
    iconpalettes = 0x3D3740
    numiconpalettes = 3
    itemanimationtable = 0x75f3e8
    itemanimationtableentlen = 5
    hoenncryauxtable = 0x761070
    footprints = 0x7619b0
    habitats = 0x452c4c
    habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
    locationnames = 0x3F1CAC
    locationstart = 0x58
    locationend = 0xC4
    locationtblfmt = 1
  12. thedarkdragon11
    March 24th, 2016 2:34 AM
    thedarkdragon11
    Hello! I hope you won't mind but may I borrow your sprite placeholders? I mean, the sheets that you directly inserted to your base (the fixed ones)? Thanks!
  13. pokefreak890
    March 22nd, 2016 6:15 AM
    pokefreak890
    hey epsilon i need help so how do u implement the ORAS three byte leranset for gen III i have a base that im working on and i want to know how to input it since youve already done that if u can give me the code for it or whatever that would be good PS im using Dollsteaks Decap attack rombase
  14. thedarkdragon11
    March 17th, 2016 1:48 PM
    thedarkdragon11
    There's a resource now for the item icons and some items can share icons... The ones that I sent before are outdated... Thank you...
  15. BLAx501!
    March 2nd, 2016 5:49 AM
    BLAx501!
    Nice to hear that. I remember the first version before everything got messed up with the evolutions, it was intended to be created over Hacked Engine, but I wasn't sure about this one hahaha. Thans for the answer

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  • About Epsilon
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