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LightningAlex LightningAlex is offline

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Showing Visitor Messages 1 to 15 of 99
  1. Derakon
    February 18th, 2017 2:47 PM
    Derakon
    hi, ur game is awesome, but how i can change the battle fonts color, i have trouble seeing with white letters
  2. HyperLord
    February 18th, 2017 8:05 AM
    HyperLord
    Umm...i guess its a little late but can u tell me where is the moon keep map in pokemon metal
  3. CatholicLeoJoe
    August 27th, 2016 12:52 PM
    CatholicLeoJoe
    Can you fix the evolution of Sliggoo to Goodra as I have tried to evolve it with exp. share in arena and it crashes the game. I have tried outside the arena and it gives me something of 0/3 type error. I am happy that you are back and fixing some things that are needed to be fixed. Can't wait for the super rod being put in game. Please give out a link to any new game you do. Can you make a I support Pokemon Metal banner to use.
  4. FizzleRicks
    June 22nd, 2016 5:28 AM
    FizzleRicks
    Do you have any icon related scripts I could use, Essentials related?
  5. FizzleRicks
    June 22nd, 2016 5:28 AM
    FizzleRicks
    I have posted but zilch answers, will wait more patiently and do more surfing
  6. FizzleRicks
    June 20th, 2016 1:05 PM
    FizzleRicks
    Hey are you able to convert this script for Pokemon essentials or tell me basically how to do it for most scripts? or link a guide?

    This is the script is a "proximity event icon" script. cheers dude!

    Quote:
    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    # Event Proximity Icons
    # Author: ForeverZer0
    # Version: 1.4
    # Date: 6.4.2012
    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    #
    # Introduction:
    # This script will allow you to have various icons appear over events' heads
    # when the player gets within a certain range of them, and the appropriate
    # tag is found asa comment in their page.
    #
    # Features:
    # - Easy to use
    # - Can use any number of custom tags you want
    # - Adjustable coordinates for icons
    # - Adjustable cycle times for changing icons
    # - Adjustable proximity before icons show
    # - Icons transition in/out smoothly
    # - Can use glow feature instead of icons
    # - Set custom glow color and speed
    #
    # Instructions:
    # - See configuration below.
    # - Make sure all icons are located in Graphics/Pictures directory
    #
    # Credits:
    # - ForeverZer0, for the script
    # - Zexion, for requesting it
    # - Taiine, for her constant reminders to add Blizz-ABS compatibility
    #
    ##+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    # BEGIN CONFIGURATION
    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    TAGS = ['TALK', 'SEARCH', 'ATTACK']
    # These are th codes that will be searched for in event page comments
    ICONS = ['talk', 'search', 'attack']
    # These are the filenames of the respective codes, located in Pictures folder

    PROXIMITY = 3
    # The number of tiles away the player must be to event to show the icons.

    CYCLE_TIME = 2
    # The number of seconds before the icon cycles to the next one (if available)

    ICON_OFFSET = [0, -8]
    # The offset of the icon coodinates, adjust to your icon size
    # [X_OFFSET, Y_OFFSET]

    GLOW_ONLY = false
    # Set to true to have sprites glow when within range instead of using icons
    GLOW_COLOR = Color.new(255, 255, 200, 128)
    # The color of the glow. (RED, GREEN, BLUE, ALPHA)
    GLOW_SPEED = 40
    # The glow speed. 40 = 1 second

    ALWAYS_ON_TOP = false
    # Set to true if icons always display over everything else.

    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
    # END CONFIGURATION
    #+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

    #===============================================================================
    # ** Game_Map
    #===============================================================================

    class Game_Map

    attr_accessor :proximity_data

    alias zer0_proximity_setup setup
    def setup(map_id)
    @proximity_data = {}
    zer0_proximity_setup(map_id)
    end
    end

    #===============================================================================
    # ** Game_Event
    #===============================================================================

    class Game_Event

    alias zer0_proximity_init initialize
    def initialize(map_id, event)
    # Normal method
    $game_map.proximity_data[event.id] = [false, []]
    zer0_proximity_init(map_id, event)
    # A little extra work now, but it greatly reduces the number of checks later
    @event.pages.each {|page| page.list.each {|command|
    if [108, 408].include?(command.code) &&
    command.parameters.any? {|param| TAGS.include?(param) }
    $game_map.proximity_data[@id][0] = true
    end
    }}
    refresh
    end

    alias zer0_proximity_tag_refresh refresh
    def refresh
    # Call normal refresh method
    zer0_proximity_tag_refresh
    # Check current page
    if !GLOW_ONLY && $game_map.proximity_data[@id][0] && @page != nil
    # Set default values
    $game_map.proximity_data[@id] = [false, []]
    # Iterate commands and check if tag is present. If so, set respective flag
    @page.list.each {|command|
    if [108, 408].include?(command.code) &&
    TAGS.include?(command.parameters[0])
    $game_map.proximity_data[@id][0] = true
    $game_map.proximity_data[@id][1].push(command.parameters[0])
    end
    }
    end
    end
    end

    #===============================================================================
    # ** Sprite_Character
    #===============================================================================

    class Sprite_Character

    alias zer0_proximity_tag_init initialize
    def initialize(viewport, character = nil)
    # Check if the sprite is that of an event, and has icons
    if character.id != 0
    flag = $game_map.proximity_data[character.id][0]
    if character.is_a?(Game_Event) && flag
    if ALWAYS_ON_TOP
    topview = Viewport.new(0, 0, 640, 480)
    topview.z = 9999
    end
    # Initialize sprite and bitmaps
    @icon_sprite = ALWAYS_ON_TOP ? Sprite.new(topview) : Sprite.new(viewport)
    @icon_sprite.opacity = @icon_index = 0
    end
    end
    # Normal initialize method
    zer0_proximity_tag_init(viewport, character)
    end

    alias zer0_proximity_tag_upd update
    def update
    # Normal update method
    zer0_proximity_tag_upd
    # Update the icons if needed
    if ![nil, 0].include?(@character.id)
    flag = $game_map.proximity_data[@character.id][0]
    if @character.is_a?(Game_Event) && flag
    GLOW_ONLY ? update_glow : update_icons
    end
    end
    end

    def update_glow
    # Check proximity, then set flash if within range.
    range_x = @character.x - $game_player.x
    range_y = @character.y - $game_player.y
    range = Math.hypot(range_x, range_y).abs
    if range <= PROXIMITY && Graphics.frame_count % GLOW_SPEED == 0
    self.flash(GLOW_COLOR, GLOW_SPEED)
    end
    end

    def update_icons
    # Return if no icons exist for page, or set icon if none is defined
    if $game_map.proximity_data[@character.id][1].empty?
    return
    elsif @icon_sprite.bitmap == nil
    icon_name = $game_map.proximity_data[@character.id][1][0]
    @icon_sprite.bitmap = RPG::Cache.picture(icon_name)
    end
    bw = bh = 0
    # Calculate width and height of icon and figure into the coordinates
    if @icon_sprite.bitmap != nil
    bw = ((self.bitmap.width / 4) - @icon_sprite.bitmap.width) / 2
    by = [email protected]_sprite.bitmap.height
    end
    # Set coordinates of icon relative to sprite
    @icon_sprite.x = (self.x - self.ox) + bw + ICON_OFFSET[0]
    @icon_sprite.y = (self.y - self.oy) + bh + ICON_OFFSET[1]
    # Check range, fading in/out smoothly as needed
    if $BlizzABS
    pix = $BlizzABS.pixel
    char_x, char_y = @character.x, @character.y
    player_x, player_y = $game_player.x / pix , $game_player.y / pix
    if @character.is_a?(Map_Battler)
    char_x /= pix
    char_y /= pix
    end
    else
    char_x, char_y = @character.x, @character.y
    player_x, player_y = $game_player.x, $game_player.y
    end
    range_x = char_x - player_x
    range_y = char_y - player_y
    range = Math.hypot(range_x, range_y).abs
    @icon_sprite.opacity += (range <= PROXIMITY) ? 10 : -10
    # Cycle icon bitmap as needed
    if @icon_sprite.opacity > 0 && Graphics.frame_count % (CYCLE_TIME * 40) == 0
    size = $game_map.proximity_data[@character.id][1].size
    @icon_index = (@icon_index + 1) % size
    icon_name = $game_map.proximity_data[@character.id][1][@icon_index]
    @icon_sprite.bitmap = RPG::Cache.picture(icon_name)
    end
    end

    alias zer0_proximity_icon_dispose dispose
    def dispose
    # Disposed the icon sprite
    if @icon_sprite != nil && [email protected]_sprite.disposed?
    @icon_sprite.dispose
    end
    zer0_proximity_icon_dispose
    end
    end
  7. FizzleRicks
    June 17th, 2016 2:32 PM
    FizzleRicks
    Awesome I'll have a look and see what I can muster! Cheers.
  8. FizzleRicks
    June 13th, 2016 8:27 AM
    FizzleRicks
    Hello! I am currently a quester on a quest to find a quest log for my custom game. I have found out you have your own quest log, is it possible I can test and use this for my own game? I am struggling to find some but I have come across Mobius's modified version by mel or mej, however I did read that you wanted to keep track of quest related items right? So if I could have a look that would be awesome!
  9. GrandHunter
    May 18th, 2016 2:56 AM
    GrandHunter
    Well I'm really sorry for being that annoying person who always bothers everyone but the thing is I already went with Blue in the cave there's this guy with a powerful Onix who defeats blue and then both of us can't go in that room in the deepest part of aura cave , now i used the forum hoping to find something someone told me that I need to finish the hiker quest , I already did that and got this ancient compass , now it's supposedto allow me to go to the sea of bodom but the captain harbor always responds with this sequence of words : " we have been over this I won't take you to the sea of Bodom , you can try to change my mind but it won't work " after that I show him the compass a silence and then " I'm sorry but i won't take you to the sea of bodom cal me a coward but stay away from the sea of bodom! " . I don't think I've done the four season island quest but I'll try to figure that out somehow just ... do u think that I'm missing something.... if so pls help me when u get the chance , again sorry for causing u trouble but I need help badly .
  10. GrandHunter
    May 14th, 2016 10:53 AM
    GrandHunter
    Hey Alex I needed some help , I can't seem to go to the sea of bodom even though I have the compass and map , I tried using the forum , no luck but I'm still trying I just thought maybe the game creator could have a some advice that might just work , so please reply on the forum when u get the chance . Please
  11. GrandHunter
    May 10th, 2016 6:34 AM
    GrandHunter
    Hey , first of all I really love pokemon metal but one of the best pokemon fanmade games ever , but there is a slight downside a certain number of items are missing , like the razer claw , dawn stone , absolite , ampharosite are not available . Also Glalie and Manectric can't seem to mega evolve...... and there is a major need for more heart scales . PLS PLS PLS PLS add these items to the game in the next update pls pls pls they are going to be very useful . Pls I beg of u
  12. mohan226
    April 19th, 2016 11:03 AM
    mohan226
    Hi, I asked a question about Pokémon metal on it's thread. Can you please reply?
  13. rowel
    January 11th, 2016 10:38 PM
    rowel
    1 more how toget the ice giant?? Need answer asap
  14. LightningAlex
    November 26th, 2015 12:34 AM
    LightningAlex
    I'm having major trouble registering on the forum. It never sent me a confirmation mail, and now I can't log in nor create a new account with my e-mail address.
  15. raggahc
    November 25th, 2015 11:49 AM
    raggahc
    First of all thank you very much for your understanding.
    Regarding credit, you go out at all, they have not touched (they are the same game) if I remember just add some (those who made online gambling and translation).
    In tale to see Post the forum, to see them you should be registered (you can with your Facebook to accelerate registration). Once registered, send me an internal message forum to give PokeTSGamerZ powers within the same forum.
    To better understand the same forum you can select at the bottom of this and change the language to English (the default is for Spanish).

    I have done that I sent you the game to edit by internal message (because the current can not be edited), so you can work on the maps trying to add Diving, megaevolutions and the quest log (which is not closed) and new maps if you wish.
    The buttons used in today are: Enter, ESC, Shift, f6 and f7.
    Any further questions feel free to ask here or our forum.
    We look forward to working with you. A big hug. Atte Ragga_HC

About Me

  • About LightningAlex
    Gender
    Male ♂
    Nature
    Jolly
    Also Known As
    Alex
    Favorite Pokémon
    Zoroark
    Eevee
    Mewtwo
    Houndour
    Zapdos
    Dragonite
    Gengar
  • Signature

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  • Last Activity: February 7th, 2017 11:53 AM
  • Join Date: July 14th, 2012
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