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Voltron Voltron is offline

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Showing Visitor Messages 1 to 14 of 14
  1. GoGoJJTech
    May 31st, 2013 5:34 PM
    How are you? You haven't been on in a while.
  2. GoGoJJTech
    May 20th, 2013 3:32 PM
    The strongest like electivire or magmortar, while taking out weaklings like bellsprout and lickitung.
  3. GoGoJJTech
    May 18th, 2013 1:00 PM
    No tutorials, but the only two to be able to add pokemon to FR are me and Jambo51 (owner of 649 patch) and for Ruby Chaos Rush was the only one. It requires ASM and Repointing everything to a new spot! Too much work. Just replace a pokemon you won't need like farfetch'd or mantine or something. then change the cry, footprint, pkdex data, and image and Voila! You've got good a pokemon! If you need any resources or help with those things please ask, too much to put in a post before I run out of space
    Oh, and the ???????? all use the Unown data, so You can't use them without some SERIOUS ASM knowledge
  4. GoGoJJTech
    May 16th, 2013 3:01 PM
    Sorry for the late reply, I was out. But good job! There may be more instances where you need to do this. Learn it and remember it!
    Currently for PL RED and PL BLUE I'm recreating this: and It's turning out very well, just some images are bigger than 64 x 64... like the heroes, characters and giratina. I'll keep you up to date if I can!
  5. GoGoJJTech
    May 15th, 2013 5:53 PM
    Well since the types use the same pallet that you changed they now are loading the incorrect colors. I'll look for a simplified version of platinum red for you...
  6. GoGoJJTech
    May 15th, 2013 5:42 PM
    Did you change the actual pallet? Darth said in his post where the offset of it is.
    P.S. You want a first look at Platinum Red and Platinum Blue? I'll send one to you via PM.
  7. GoGoJJTech
    May 15th, 2013 4:52 PM
    It NEEDS to use the types pallet, since the ASM calls for it. You could just use the colors from the pallet and create your own graphics. Thats how the best hacks get started
  8. GoGoJJTech
    May 15th, 2013 12:26 PM
    This message has been edited because your double post has automatically been merged.
  9. GoGoJJTech
    May 15th, 2013 12:25 PM
    send a picture of what you mean.
    send a picture of what you mean to say.
  10. GoGoJJTech
    May 15th, 2013 11:57 AM
    That means in your image you use the same colors. You can export the types image and in irfanview export the pallet and import it to your image. Then insert the image to the ROM. Also, don't LZ77 compress it.
  11. GoGoJJTech
    May 15th, 2013 11:50 AM
    What Darth meant was that your image needs to use the same palette as the types image.
  12. GoGoJJTech
    May 15th, 2013 11:33 AM
    It means in a hex editor go to 13A130 and change the bytes to 2F. Then go to 13A17B and change that byte to 47. Then at 13A1A0 put a pointer to the compiled ASM code but add one to the offset. So let's pretend the ASM was at offset 345678 then your pointer would be 79 56 34 08. You switch the first two and the last two values and add 1 but putting 08 is needed to say to the game "it's in the ROM."
  13. GoGoJJTech
    May 14th, 2013 1:42 PM
    You still need help? About the Darthatron post or something else? I know the answer I just need to know the question first.
  14. GoGoJJTech
    May 14th, 2013 2:17 AM
    Yeah sure. I like helping you guys out.

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