The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   ROM Hacks Showcase (https://www.pokecommunity.com/forumdisplay.php?f=184)
-   -   FireRed Pokémon Shiny Gold! (https://www.pokecommunity.com/showthread.php?t=100537)

AntiRellik February 10th, 2008 5:28 PM

Quote:

Originally Posted by shinygoldash (Post 3322826)
Zel could just look on sappy.

Yes, it is on Sappy, but on R/S/E, not in FireRed or LeafGreen.
In any case it should be ported. It isn't remixed either, it's using the same instruments, it just sounds different because the sound engines in GBC and GBA are different.
In my opinion, that track sucks... it only has 3 Channels and its the same as in Crystal GBC. Other tracks in Pokemon GBA roms can have up to 10 Channels. Just imagine the difference of having 3 instruments compared to 8,9 or 10. Plus it wouldn't fit overall between other tracks.
Anyway, unless you completely port the track from RSE, Zel would have to change the instruments on the track to use the ones from another existent voicegroup (in other words, remix it) or either create a new voicegroup for a newly imported MIDI...

Anyways Zel, be sure to re-check the Cherrygrove song, the volume is too high and sounds like it stands out too much from the rest of the tracks of the game. To my taste, the instruments don't blend much.
It's just my opinion. I completely played Beta 4, but not Beta 5, so I don't know if you've re-inserted other tracks XD Great work though.

AntiRellik February 10th, 2008 6:58 PM

It's kinda spamming...
Zel himself will understand it, and so will others.
And there is nobody in this forum that doesn't speak english.
Plus... using net translator sucks. It doesn't translate it well.
Specially that part that translated "That track sucks..."
The translated part sounded a little bit porno o_O lmao

Luck February 10th, 2008 9:42 PM

hey zel i see that you still didn't change the apricorn sprites yet.
Are you going to do that in the next beta?

Zellbeast February 10th, 2008 10:15 PM

Cool Hack I have bin playing this game for a while now. Sweat but can you tell use something about evolving pokemon you normally have to trade to evolve?

Hey you changed some of the sprites for the starter Pokemon. Heh, nice.

Hehe I just remembered that if you save state right before you pick the pokeball, you can try over and over without the risk of the wild pokemon healing, or dieing from poison, it's cool. Don't fix it please.

O and you have to load and save state over and over. Here it is step by step. 1 save state when you are in the poke balls pocket. 2 pick poke ball. 3 if you don't catch the pokemon load state and repeat till you catch the pokemon. saves money and poke balls.

oviedolax February 11th, 2008 3:17 AM

if you play beta 5 can you update it without having to restart?

kevinmaster February 11th, 2008 5:47 AM

Quote:

Originally Posted by oviedolax (Post 3324800)
if you play beta 5 can you update it without having to restart?

No. I dont think it.You have to restart the game.You cant continue in beta 5, what your began in beta 4

Tendoman77 February 11th, 2008 6:30 AM

Whats the best program to view the shiny gold dex? I tried Excel 2003 but I'm having problems with it.

Heart's Soul February 11th, 2008 7:38 AM

I use Excel 2003 and it works fine. Just click the up button or Ctrl+F and find which pokemon you want...

Crosell February 11th, 2008 9:25 AM

I know you guys know the pokedex aint working, but did someone made a pokedex to see locations for some pokemon ? or do i need to ask it ?

Tenzou February 11th, 2008 10:02 AM

Hey there Zel! Ive been playing your hack and I must say it's something that no other rom hacker ever done. Well, I came over to say Hi and a lot of good luck for the hack. Until now, I have no things to add or criticize, so keep it up!

Giovanni Boss February 11th, 2008 10:18 AM

Quote:

Originally Posted by Crossel (Post 3325315)
I know you guys know the pokedex aint working, but did someone made a pokedex to see locations for some pokemon ? or do i need to ask it ?

Look in the first post, I believe it's in the tourist center. It's an excel file with all locations.
By the way, there's an small correction I'd like to make: I forgot to expecify the Wingull locations. It's like this:
Route 32, Safari Zone, south, west areas.
It should be this way:
Route 32. Surf: Safari Zone, south, west areas.
Not anything big, but i'm really perfectionist. xD

shinygoldash February 11th, 2008 10:22 AM

Don't expect updates very soon because of zel's exams.

You have to be patient and wait while zel does his exams for beta 6.

Zel is going to make beta 6 as good as he can with a few new certain pokemon to be found...

Tendoman77 February 11th, 2008 11:04 AM

Quote:

Originally Posted by TheX (Post 3325144)
I use Excel 2003 and it works fine. Just click the up button or Ctrl+F and find which pokemon you want...

Thats not the problem. Every time I open the excel file up I keep getting a error and it shuts down. Its too complex to explain clearly.

Is there another program that can open xls files?

Virtual Chatot February 11th, 2008 1:17 PM

Quote:

Originally Posted by drevilg (Post 3325518)
this game was a challenge hope you make another version

I hope he takes a looong break once he's finished with this xD

Maybe he'll do the smart thing, and forget about hacking until after he's through college and has a steady job.

loserful February 11th, 2008 3:36 PM

During the part when Team Rocket invades Goldenrod`s Radio Tower , after you beat the fake director at the very top floor , & obtain the basement key , are the two pairs of people that were blocking the undergrounds suppose to leave ?
Because I got the key , but they`re not leaving , so I can`t get to the underground . D:
Help would be appreciated . :x I don`t know what to do .

AntiRellik February 11th, 2008 3:39 PM

Another problem I found is that I got to Mahogany Town before getting to Cianwood xD and I talked to this girl.. named AMELIA, and I was like, what the ?? who are you?Then after I beat Chuck and all that story, I understood the Amelia part XD

Avatar_Aang February 11th, 2008 3:44 PM

Quote:

Originally Posted by AntiRellik (Post 3326448)
Another problem I found is that I got to Mahogany Town before getting to Cianwood xD and I talked to this girl.. named AMELIA, and I was like, what the ?? who are you?Then after I beat Chuck and all that story, I understood the Amelia part XD

I may be new but even I know that that has been said hundreds of times. Ah, if only the powers of searching were widely used. Well I would like to say they besides from a few things this hack by far is better than the rest. Keep up the good work Zel.

linkinkid February 11th, 2008 5:27 PM

Quote:

Originally Posted by Avatar Aang (Post 3326477)
I may be new but even I know that that has been said hundreds of times. Ah, if only the powers of searching were widely used. Well I would like to say they besides from a few things this hack by far is better than the rest. Keep up the good work Zel.

yeah in my opinion the only flaw i find with this hack is that it doesn't include D/P pkmn(not even legendaries) but asides from that this hack is awesome,zel just wanted to let you know that i love the new palettes from beta 5.

Virtual Chatot February 11th, 2008 5:32 PM

Quote:

Originally Posted by linkinkid (Post 3326945)
yeah in my opinion the only flaw i find with this hack is that it doesn't include D/P pkmn(not even legendaries) but asides from that this hack is awesome,zel just wanted to let you know that i love the new palettes from beta 5.

What? That's not a flaw -_-
There are fewer than 15 hacks that actually include DP Pokemon!

linkinkid February 11th, 2008 6:28 PM

Quote:

Originally Posted by Virtual Chatot (Post 3326961)
What? That's not a flaw -_-
There are fewer than 15 hacks that actually include DP Pokemon!

Well you're right i misused the word "flaw",i think it would best be stated as something that is missing, because even though D/P pkmn weren't originally included in Gold(obviously) i still believe that new generation pokemon should've been included in this remake as a bonus feature.The game itself is awesome so i won't complain,this is just my opinion,don't worry too much about it.

Virtual Chatot February 11th, 2008 6:58 PM

Quote:

Originally Posted by linkinkid (Post 3327228)
Well you're right i misused the word "flaw",i think it would best be stated as something that is missing, because even though D/P pkmn weren't originally included in Gold(obviously) i still believe that new generation pokemon should've been included in this remake as a bonus feature.The game itself is awesome so i won't complain,this is just my opinion,don't worry too much about it.

There is limited space in a Firered Rom, Sinnoh Pokemon seem kind of unnecessary

Quote:

Originally Posted by knight (Post 3327252)
this game is alright but not that good, its too annoying with all the wrong directions when you turn left the shows your all the way to the right, it sucks try again.

What are you talking about? Wrong Directions?

Look if the game isn't acting as it should, its probably your ROM's fault

...and the fact that thousands of others disagree with you about the "sucks" remark

Ripper February 11th, 2008 6:58 PM

Quote:

Originally Posted by knight (Post 3327252)
this game is alright but not that good, its too annoying with all the wrong directions when you turn left the shows your all the way to the right, it sucks try again.

I'm pretty sure you've done something wrong... That doesn't sound like SG...

destinedjagold February 11th, 2008 7:04 PM

Hmm... The game is far from interesting, it's great, but to think that you made a comment that way, I considered three facts... (1) This is a wrong thread for your intentions, (2) you acquired a bad ROM and (3) you don't support Shiny Gold.

Anyways, any updates so far, zel? :)
The music.., I can't get it rid off my mind. :D

Virtual Chatot February 11th, 2008 7:06 PM

Quote:

Originally Posted by destinedjagold (Post 3327393)
Anyways, any updates so far, zel? :)
The music.., I can't get it rid off my mind. :D[/COLOR][/B]

Me too, I keep catch myself whistling New Bark Town's music xD

Kikue February 11th, 2008 10:40 PM

I'm having problems with my rom. I went to save options and putted it to 128 K, but when I save, it says "Error: Please exchange backup memory." Can somebody help me here?

clonex25 February 12th, 2008 12:15 AM

Quote:

Originally Posted by Virtual Chatot (Post 3327401)
Me too, I keep catch myself whistling New Bark Town's music xD

You mean the Mystery Connection theme or the GSC New Bark Town theme? Nice winter-inspired map there, anyway.

Quote:

Originally Posted by dreamalchemist (Post 3328024)
I'm having problems with my rom. I went to save options and putted it to 128 K, but when I save, it says "Error: Please exchange backup memory." Can somebody help me here?

Try deleting your current SAV file, or patch to a newer, cleaner ROM (I think they have answered this a million times).
And always remember: Read H.Sotomura's thread about playing Pokemon Hacks!!! ;)

Zellbeast February 12th, 2008 12:32 AM

Quote:

Originally Posted by dreamalchemist (Post 3328024)
I'm having problems with my rom. I went to save options and putted it to 128 K, but when I save, it says "Error: Please exchange backup memory." Can somebody help me here?

That will happen, but save state. Hold shft and press F1- F12, when you are ready to play again, click on the F you put it on. This works for Virtual Boy Advance.

yoni159 February 12th, 2008 2:58 AM

to Zel:since a lot of people wants to no the list of hacks i have made one.i want to ask you if I can post it here?

Fendaril February 12th, 2008 3:42 AM

it's hilarious how I get every post deleted. W/e. Anyway I think Jagold has a point. Try making a pokemon gold exact remake yourself. It is really tuff.

trevor813 February 12th, 2008 6:12 AM

well well well long time no see zel man this hack is getting more fun my the moment =) keep it up ;)

zel 2.0 February 12th, 2008 7:35 AM

Hi everybody, I'm still quite busy studying for those evil exams coming up so, I doubt I'll be around (he... I even doubt I'll turn on my PC for a while... ToT)

Quote:

Originally Posted by Coolboyman (Post 3321042)
Hey Zel, I got an idea. If you're going to keep the Cinnibar Island Volcano, maybe you can make it so players can enter it an explore a new cave. I think that would be fun.

Thing is that I really dont want to touch the exterior geography of Kanto and Johto (I like changing the dungeons' interior 'cuz I'm evil >.<), as that'd be like, damaging the remake intentions (and because I try to balance the remake and not-remake postions), but, that's when that third locations shows up (those islands posted a while ago), around there we can make a few cool things, but, considering I have mostly the rest of the game planned, it could mean that it'd have to wait (maybe for the next project? We'll see... :))

Quote:

Originally Posted by Darthatron (Post 3321051)
Yeah, thats not a bad idea at all. Perhaps a good place for a certain Fire Bird to be found?

Nope, because I planned a different way of obtaining the three birds, in a way that'd be a bit tiring.

Quote:

Originally Posted by Mikey D (Post 3321180)
Im Not askin where but what legendarys are in SG? i saw a vid on youtube saying if u get 30 hoen pokes a cave opens up in the park above goldenrod where you can catch deoxys, is this true?

False, it was someone hacking a hack... O.o

Quote:

Originally Posted by dreamalchemist (Post 3322000)
Is there a way you can learn water pulse? I can't find the tm. So is there a move tutor?

Considering Surf is in the TM/HM list, I didn't find Water Pulse as something interesting to keep on the list. And for now there are no Move Tutors.

Quote:

Originally Posted by XD001234 (Post 3322072)
Zel im am a huge fan of your hack and i have seen your legendary beast battle video and there is a song that i think would suit the battle better than the one you used for their battles(not to sound like a know it all) it was a remix Nintendo made but never used in sapphire of their original theme in crystal just search suicune ruby on youtube it is the first video sorry i couldn't have been more help

The thing with that song is that it sounds as if it lacked some instruments, so it sounds odd (that's why I'd prefer to get a new version), I think the reasons for that oddity are explained in the next post I'm quoting.

Quote:

Originally Posted by AntiRellik (Post 3323677)
Yes, it is on Sappy, but on R/S/E, not in FireRed or LeafGreen.
In any case it should be ported. It isn't remixed either, it's using the same instruments, it just sounds different because the sound engines in GBC and GBA are different.
In my opinion, that track sucks... it only has 3 Channels and its the same as in Crystal GBC. Other tracks in Pokemon GBA roms can have up to 10 Channels. Just imagine the difference of having 3 instruments compared to 8,9 or 10. Plus it wouldn't fit overall between other tracks.
Anyway, unless you completely port the track from RSE, Zel would have to change the instruments on the track to use the ones from another existent voicegroup (in other words, remix it) or either create a new voicegroup for a newly imported MIDI...

Anyways Zel, be sure to re-check the Cherrygrove song, the volume is too high and sounds like it stands out too much from the rest of the tracks of the game. To my taste, the instruments don't blend much.
It's just my opinion. I completely played Beta 4, but not Beta 5, so I don't know if you've re-inserted other tracks XD Great work though.

Well, I'm currently not paying too much attention to the musical part of the game, so that'll have to wait till the rest of the Beta6 is done. Once that is done I'll talk more actively with people helping me with the music tracks. For now I want to be focused on extending the game.

Quote:

Originally Posted by NIN (Post 3324430)
hey zel i see that you still didn't change the apricorn sprites yet.
Are you going to do that in the next beta?

I'm not a spriter, sadly. If anoyone's interested in making the key items' sprites...

Quote:

Originally Posted by Virtual Chatot (Post 3325856)
I hope he takes a looong break once he's finished with this xD

Maybe he'll do the smart thing, and forget about hacking until after he's through college and has a steady job.

Not exactly, I still have some ideas of a probable next project, so I doubt I'll leave hacking for such a long time (though I guess a break will be needed), most likely I'll still be active helping out some of my favorite hacks, while I keep planning stuff for my next project. But... Let's not forget that I'm still working at SG, so... I gotta keep thinking on this.
If I take a very long break then most likely I'll stop liking this, so it's a bit risky...

Quote:

Originally Posted by loserful (Post 3326437)
During the part when Team Rocket invades Goldenrod`s Radio Tower , after you beat the fake director at the very top floor , & obtain the basement key , are the two pairs of people that were blocking the undergrounds suppose to leave ?
Because I got the key , but they`re not leaving , so I can`t get to the underground . D:
Help would be appreciated . :x I don`t know what to do .

Do you remember that you have to go to the Underground section of Goldenrod (the entrance is at the left of the Name Rater's house. Around there is a locked door and you have the door to unlock it.

Quote:

Originally Posted by linkinkid (Post 3326945)
yeah in my opinion the only flaw i find with this hack is that it doesn't include D/P pkmn(not even legendaries) but asides from that this hack is awesome,zel just wanted to let you know that i love the new palettes from beta 5.

Sinnoh Pokemon -> Overused. In fact, with the exception of Palkia and Dialga, I mostly consider the Sinnoh Pokemon not as appealing to me as the previous generations. Besides, adding them ruins the whole trading system, so I'm not gonna be using them in Shiny Gold.

Quote:

Originally Posted by destinedjagold (Post 3327393)
Anyways, any updates so far, zel? :)
The music.., I can't get it rid off my mind. :D

Maybe because it was too loud? >.<

Sadly, no updates for now. After I finish the exams coming up, there'll be a few more.

Quote:

Originally Posted by yoni159 (Post 3328159)
to Zel:since a lot of people wants to no the list of hacks i have made one.i want to ask you if I can post it here?

I didn't understand the same thing you sent me on your PM. What's that list of hacks you talk about? I guess it's something that's not related to this hack, so I'd tell you that no. Unless you rephrase yourself and try to write a little better.

Quote:

Originally Posted by Fendaril (Post 3328206)
it's hilarious how I get every post deleted. W/e. Anyway I think Jagold has a point. Try making a pokemon gold exact remake yourself. It is really tuff.

Remember that I wont do the exact remake, but once the game is released (after a few months) I'll allow anyone to do whatever they please with SG, so if they want to try to make it more exact, then you'd be allowed. My idea is that an exact remake is boring, and you can simply get your GBC and play it if that's what you want ;)

OK, out with the replying business. As you've read, I'm very busy with studying, and having to check PC only distracts me, that's why I'm gonna be closing the thread for a few weeks (at least, till March begins, as that's when my exams end). I'll also disable my PMing again (as many other times, anyway), because I dont really want to faint when I come back and check my PM box.
Well, I'm not sure if I'll do anything during these weeks (probably not, because I guess I wont use the PC for a while to avoid temptations), so, think as if someone pushed the "Pause" button.

Till March, people! Dont forget to check other hacks while I'm gone (and while I'm in as well :laugh:)

Kikue February 12th, 2008 7:39 AM

but when I save states, I can't save it properly when I fight against the elite 4.

So does that mean you can't learn brick break? When I fought against Carlos in Shiny Gold X, his Ampharos knows how to use brick break. Grrr... which makes me kinda mad, cuz I was planning to teach that attack to my Ampharos. I don't mean to sound like I'm complaining, but don't you think you made too many rivals? Not that I mind, but sometimes, when one of the rivals come up to me, I would sometimes have trouble remembering which rival was which. It doesn't matter anyway, I just kinda find it amusing to see their reactions when they're defeated in a battle. ^^

Christos February 12th, 2008 9:00 AM

The thread will be closed as zel will be busy studying, and will be re-opened whenever zel wants to.

Blazichu April 22nd, 2008 4:26 AM

The creator has requested his hack to be opened.

*Unlocks*

destinedjagold April 22nd, 2008 4:29 AM

Baka!
zel, the thread's up.
I wish to see some updates soon, okies? =3

And I wish you good luck on SG and in real life. ;)

thethethethe April 22nd, 2008 4:58 AM

What the? Didn't see this.
Does this mean the beta's ready or are you just teasing us? :P

Ydroj April 22nd, 2008 5:13 AM

super the thread is reopened I can't wait till beta 6

Sarcastic Prince April 22nd, 2008 5:20 AM

Quote:

Originally Posted by thethethethe (Post 3521607)
What the? Didn't see this.
Does this mean the beta's ready or are you just teasing us? :P

I do not think so. Moderators or Zel never play tricks do they?

trevor813 April 22nd, 2008 5:25 AM

heheheh so it open again huh? heheh interesting ^_^

yoshi12370 April 22nd, 2008 6:11 AM

This is a great hack! This will hold me till the actual remakes come out.

zel 2.0 April 22nd, 2008 6:26 AM

Nope, I didnt open it because I have the Beta, mainly I reopened it because:

1-I felt like talking about the game, since a lot of time passed (and maybe other people also wanted to talk about the game)
2-Having it open will put a bit more pressure on my shoulders, and that way I'll be more focused and less distracted (except for when I have to pay more attention to Uni's business)

With that a bit more clear, the second thing to make clear is that:

1-Remember that we have the Help Thread here: http://www.pokecommunity.com/showthread.php?t=123140, so, all the questions related to gameplay (how do Pokemon evolve, what should I do next, and so on), please make them there.
2-Before we get any kind of questions related when will be the Beta released (although you know it's against the rules), in an estimation it may be around two or three months. Of course, it's merely speculation, because the many variables in life may affect and change everything, you know that.
3-I'll just repeat it the whole process to avoid white screens/problems with saving/progressing after the E4, because it's so common that I'm sure we'll get them here sooner or later. It's inside this spoiler, so please read it if you are having problems:
Spoiler:
*If you still havent loaded the game for the first time...
-Just make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.

*If you have already loaded the game without checking the Flash128k option...
-Close the emulator
-Search for any .sav or .sa1 generated for the game
-Open the emu and this time make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.
-Most likely, you were using save states. Do not use those old save states!, else, they'll just load everything back to when the saving problem was. You may start using new save states after you are 100% sure the game saves and loads with the internal save and load menues.


So that's it for this first post. I'll do some update progress report on the next one. But, for now, I'll just update a few things:

1-There's a new walkthrough made by Aquilae, which I'm adding to the Tourist section, here's the link: http://www.freewebs.com/aquilae/shinygoldwalkthrough.htm, note that the lineups and levels are for the "X" version.
2-We'll have a bunch of new GSC music remixes for the next Beta, thanks to clonex25. Right now, here's a sample of the Champion (Lance) music, it's just not inserted on SG so there's still time to get some comments and if there are, critics or something to improve it (we'll read those comments so preferabily do them there if you are signed in youtube): http://www.youtube.com/watch?v=-L1y4qRxyM0
3-And, finally, I'm currently debating myself if I should use the Mystery Dungeon sprites for the legendaries and/or common Pokemon, the problem I have is that, mainly for the common Pokemon, they may be too big in comparation with the humans' sprites. So, I want to hear your opinion as well (maybe I should stick to only use the MD sprites for the bigger Pokemon?)

Creqaw April 22nd, 2008 6:34 AM

the new champion music sounds good

Epsilon April 22nd, 2008 6:35 AM

Quote:

Originally Posted by zel (Post 3521859)
Nope, I didnt open it because I have the Beta, mainly I reopened it because:

1-I felt like talking about the game, since a lot of time passed (and maybe other people also wanted to talk about the game)
2-Having it open will put a bit more pressure on my shoulders, and that way I'll be more focused and less distracted (except for when I have to pay more attention to Uni's business)

With that a bit more clear, the second thing to make clear is that:

1-Remember that we have the Help Thread here: http://www.pokecommunity.com/showthread.php?t=123140, so, all the questions related to gameplay (how do Pokemon evolve, what should I do next, and so on), please make them there.
2-Before we get any kind of questions related when will be the Beta released (although you know it's against the rules), in an estimation it may be around two or three months. Of course, it's merely speculation, because the many variables in life may affect and change everything, you know that.
3-I'll just repeat it the whole process to avoid white screens/problems with saving/progressing after the E4, because it's so common that I'm sure we'll get them here sooner or later. It's inside this spoiler, so please read it if you are having problems:
Spoiler:
*If you still havent loaded the game for the first time...
-Just make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.

*If you have already loaded the game without checking the Flash128k option...
-Close the emulator
-Search for any .sav or .sa1 generated for the game
-Open the emu and this time make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.
-Most likely, you were using save states. Do not use those old save states!, else, they'll just load everything back to when the saving problem was. You may start using new save states after you are 100% sure the game saves and loads with the internal save and load menues.


So that's it for this first post. I'll do some update progress report on the next one. But, for now, I'll just update a few things:

1-There's a new walkthrough made by Aquila, which I'm adding to the Tourist section, here's the link: http://www.freewebs.com/aquilae/shinygoldwalkthrough.htm, note that the lineups and levels are for the "X" version.
2-We'll have a bunch of new GSC music remixes for the next Beta, thanks to clonex25. Right now, here's a sample of the Champion (Lance) music, it's just not inserted on SG so there's still time to get some comments and if there are, critics or something to improve it (we'll read those comments so preferabily do them there if you are signed in youtube): http://www.youtube.com/watch?v=CsvSIHS99Co&watch_response
3-And, finally, I'm currently debating myself if I should use the Mystery Dungeon sprites for the legendaries and/or common Pokemon, the problem I have is that, mainly for the common Pokemon, they may be too big in comparation with the humans' sprites. So, I want to hear your opinion as well (maybe I should stick to only use the MD sprites for the bigger Pokemon?)

Well, about the MD sprites,
i think you should use them. The proportions of mini's are never right, i mean look at the ho-oh, lugia and the legendary birds in the game, way to big!

This is just a suggestion, but maybe you can use dp-overoworld people in combination with the md sprites. There is a great guide on WAH that tells you how to 'redimensionar' the sprites, it helpt me understand HEX a bit :). But whenever i use MD sprites, i also find one problem, the colours. There are just a few palettes available for mini's.

Anyway, good luck!

Apple Inc. April 22nd, 2008 6:49 AM

Loving the music. The things you do are what separate Shiny Gold and Lustrous Silver.

btw, LS will be making a return soon.

pokegamefreak April 22nd, 2008 7:02 AM

Hey Zel,

I have a few questions for you about the game:

1. How many masterballs are there going to be in the game, because there are a lot of legendary pokemon to catch in the game?
2. Are the Hoen legendary pokemon more difficult to find then the other legendary pokemon

anyway, your hack is great

Ps: sorry for my bad english, i'm dutch

Aquila April 22nd, 2008 8:10 AM

Quote:

Originally Posted by zel (Post 3521859)
Nope, I didnt open it because I have the Beta, mainly I reopened it because:

1-I felt like talking about the game, since a lot of time passed (and maybe other people also wanted to talk about the game)
2-Having it open will put a bit more pressure on my shoulders, and that way I'll be more focused and less distracted (except for when I have to pay more attention to Uni's business)

With that a bit more clear, the second thing to make clear is that:

1-Remember that we have the Help Thread here: http://www.pokecommunity.com/showthread.php?t=123140, so, all the questions related to gameplay (how do Pokemon evolve, what should I do next, and so on), please make them there.
2-Before we get any kind of questions related when will be the Beta released (although you know it's against the rules), in an estimation it may be around two or three months. Of course, it's merely speculation, because the many variables in life may affect and change everything, you know that.
3-I'll just repeat it the whole process to avoid white screens/problems with saving/progressing after the E4, because it's so common that I'm sure we'll get them here sooner or later. It's inside this spoiler, so please read it if you are having problems:
Spoiler:
*If you still havent loaded the game for the first time...
-Just make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.

*If you have already loaded the game without checking the Flash128k option...
-Close the emulator
-Search for any .sav or .sa1 generated for the game
-Open the emu and this time make sure before loading the rom, that in: Options->Emulator->Save Type, the option Flash128k is set on. After that load the rom and the game will save properly and it will continue after the E4.
-Most likely, you were using save states. Do not use those old save states!, else, they'll just load everything back to when the saving problem was. You may start using new save states after you are 100% sure the game saves and loads with the internal save and load menues.


So that's it for this first post. I'll do some update progress report on the next one. But, for now, I'll just update a few things:

1-There's a new walkthrough made by Aquila, which I'm adding to the Tourist section, here's the link: http://www.freewebs.com/aquilae/shinygoldwalkthrough.htm, note that the lineups and levels are for the "X" version.
2-We'll have a bunch of new GSC music remixes for the next Beta, thanks to clonex25. Right now, here's a sample of the Champion (Lance) music, it's just not inserted on SG so there's still time to get some comments and if there are, critics or something to improve it (we'll read those comments so preferabily do them there if you are signed in youtube): http://www.youtube.com/watch?v=CsvSIHS99Co&watch_response
3-And, finally, I'm currently debating myself if I should use the Mystery Dungeon sprites for the legendaries and/or common Pokemon, the problem I have is that, mainly for the common Pokemon, they may be too big in comparation with the humans' sprites. So, I want to hear your opinion as well (maybe I should stick to only use the MD sprites for the bigger Pokemon?)


Thanks for credit, but I think you should give the credit to Aquilae instead of me...

TreeckoLv.100 April 22nd, 2008 8:51 AM

I think you should just use the MD sprites for the bigger Pokemon. Using the sprites for the small Pokemon would look nicer, but also kinda weird comparing them with the people sprites. That's my opinion bud.

Glad to see ya back man, best wishes to you my friend.

oli25 April 22nd, 2008 9:03 AM

Zel, why not making a poll about MD sprites ? I would like to see all legendary pokemons with MD sprites. Just look on pokemon movies. Lugi is much bigger than humans. Also Legendary beast would look awesome with MD sprites (raikou has the best one in md). But this way you would have to make arrea where they sleep bigger (I don't see any problem in it :P)...

donks232 April 22nd, 2008 9:56 AM

is it possible to evolve a pokemon like haunter on this rom? it only evolves from a trade but i was excited about caughting gastly im not going to train if i cant get a gangar

Gerri Shin April 22nd, 2008 10:01 AM

yes, Haunter evolves via level. try leveling it up to around 40 or so

donks232 April 22nd, 2008 11:32 AM

sweet thanks... yeah that will be a loong way away. one more question can i get a charmander on this game?

zel 2.0 April 22nd, 2008 11:45 AM

Just check the Help thread whenever you have questions about gameplay, here: http://www.pokecommunity.com/showthread.php?t=123140, or check the Tourist section in the first post of this thread, as there are a few tutorials and the "Shiny Gold Dex" which may help you finding the Pokemon you are looking for.

I'll read the comments and update and all of that when I return tonight.

gameguy23 April 22nd, 2008 12:57 PM

Dang that champion music is awesome. The thing i was looking forward to the most was wether or not that music would be in it and it sounds amazing. ive been playing the game and have been loving it Zel. Thanks for some great experiences.

sirboulevard April 22nd, 2008 1:23 PM

Wow the new Champion remix fits really well. Its going to be a nice addition to the game. As for the MD sprites; I have to say use them for legendaries (like Rayquaza) because the normal sprites just fail to make them appear as massive and epic as they should be. In any case, good luck with both SG and life in general.

Virtual Chatot April 22nd, 2008 2:14 PM

How did I notice notice this thread was opened? o.o;

Zel, I'll help around with this thread, since I'm on alot more than you are :D

Craver April 22nd, 2008 2:21 PM

CHe! Zel.
That's good to see at least here in CP over these assets, in order, I say that if you come to Green City and there is a disaster mapping, but nope nothing happens ... I think ... But the record that I = CRAVER, I am going to translate into Spanish the Shiny Gold ... Zel in order to say no more luck and I wish you bon voyage ...
We will in any Occasion... Suerte Papà!

dandrew3109 April 22nd, 2008 2:39 PM

Dude, welcome back. Good luck on your next betas, they've all been awesome so far!

112395 April 22nd, 2008 3:36 PM

hullo zel nice hack you got there!

XD001234 April 22nd, 2008 4:55 PM

hey zel is a remix of the team rocket hideout going to be in the next beta i really want to hear that song remixed

destinedjagold April 22nd, 2008 5:48 PM

elow there zel.
I was playing beta 5 earlier today, and I noticed this little glitch.
Dunno if it has been reported, but here's the video... :\

aaronburnsyou April 22nd, 2008 7:08 PM

Hey Zel, if you're still thinking about the use of PMD sprites, then here's my suggestion:

I agree with you on the fact that using them for the more common pokemon would make them look highly disproportionate to the people around them, making the only good use of those sprites for legendaries, but maybe you could also use them for the overworld pokemon that are generally already big (i.e. Gyarados, Snorlax, etc.)

Skikes_DuBois April 22nd, 2008 7:09 PM

hey, im new 2 the forums... and hacks in general

downloaded shiny gold 2day and havent been able 2 do anything else all day lol

i just realised i was playing an older beta of the game so i patched beta 5, but now when i hit the start button(try 2 open the menu) it crashes.... any ideas? did i patch it wrong.... should i use a fresh rom?

zel 2.0 April 22nd, 2008 8:19 PM

So, I guess then I must stick with having the MD sprites for the massive Pokemon, then... Would that count Mew and Celebi? (because they are small, but their FR sprite are not that nice, but then, the MD ones may be too big... What would I do there?)

Quote:

Originally Posted by pokegamefreak (Post 3521959)
Hey Zel,

I have a few questions for you about the game:

1. How many masterballs are there going to be in the game, because there are a lot of legendary pokemon to catch in the game?
2. Are the Hoen legendary pokemon more difficult to find then the other legendary pokemon

anyway, your hack is great

Ps: sorry for my bad english, i'm dutch

Probably the only real need of a Master Ball would be for Entei and Raikou, as all the rest of the legendaries are not that difficult to catch. Perhaps there will be another in that case.

In my opinion, they'll be the same (in the end, they are all events), but I guess that's just a matter of opinions.

Quote:

Originally Posted by Craver (Post 3522818)
CHe! Zel.
That's good to see at least here in CP over these assets, in order, I say that if you come to Green City and there is a disaster mapping, but nope nothing happens ... I think ... But the record that I = CRAVER, I am going to translate into Spanish the Shiny Gold ... Zel in order to say no more luck and I wish you bon voyage ...
We will in any Occasion... Suerte Papà!

Gah, looked like a horrible Babelfish translation >.<

Nevermind, I know that you will be working on the Spanish translation, so I'm wishing you luck on that!

Quote:

Originally Posted by XD001234 (Post 3523244)
hey zel is a remix of the team rocket hideout going to be in the next beta i really want to hear that song remixed

clonex25 worked on one (I think he has it on his signature, if I'm not mistaken. If not, care to show it again, clonex?

Quote:

Originally Posted by destinedjagold (Post 3523423)
elow there zel.
I was playing beta 5 earlier today, and I noticed this little glitch.
Dunno if it has been reported, but here's the video... :\

Sounds like something I wasnt reported yet. Alright, let's put another path blocker (hehehe... -_-)

Quote:

Originally Posted by Skikes_DuBois (Post 3523597)
hey, im new 2 the forums... and hacks in general

downloaded shiny gold 2day and havent been able 2 do anything else all day lol

i just realised i was playing an older beta of the game so i patched beta 5, but now when i hit the start button(try 2 open the menu) it crashes.... any ideas? did i patch it wrong.... should i use a fresh rom?

Yes, use a fresh rom, because patching over already patched roms will surely lead to problems.


Alright, now, in terms of updates, let me do a review about stuff that is finished, stuff that is planned and, and stuff...

*In terms of storyline, all the mapping and scripting is complete. The only thing that is left is touching the levels of the Pokemon for the second round of the Elite4 (I havent taken the game so seriously to have a good idea of which levels should I give them, but most likely, as the second round is supposed to be optional, expect it to be high... no, not lv100!)

*Speaking of the second round, let me tell you that I've read some strategies guides, so I put good moves combinations (some of the elite4 will have some new Pokemon as well), let's hope they wont so stupid of using them wrong. Gah, AI will mess with everything, I'm sure of it >o<

*Reviewing, you'll be able to catch 2 legendary Pokemon (one is the obvious Lugia, the second I cannot tell you), besides, there will be the appearance of two more that cannot be caught yet.

*As you have seen, there will be some more GSC music tracks, I doubt we'll have them all (in fact, I wouldnt want to have them all inserted yet), probably some of the tracks that I inserted on the B5 will be removed.

*I still havent started the Beta testing and the bug fixing, but I want to have less bugs than in B5. Besides, with Advance Map 1.9 (which I'm still not using, as I dont see it too stable yet) some of the bugs can be gotten rid of.

*It's not really important (to me), but there will be the possibility of trading with RSE, after speaking with Oak and letting him register you as a "Professional Trainer" (keep in mind that you may deny and the chance wont be given again)

*And then, there's the stuff that I still have to work on before starting with the Beta testing phase, which are the thinking of two or three more puzzles for the Trick House, and a few mini games to waste some playing time. About the mini games I'll mention more in the future, as I have done some already while some others I have a good idea of how to make them, and there may be one or two that I'm still not sure how to do it, but the idea's there.

Phew... That's all I had for the update report. Now you should wait till I work a bit more and I'll be showing a few screenshots or talking about game's stuff from time to time.

aaronburnsyou April 22nd, 2008 9:28 PM

Quote:

Originally Posted by zel (Post 3523728)
So, I guess then I must stick with having the MD sprites for the massive Pokemon, then... Would that count Mew and Celebi? (because they are small, but their FR sprite are not that nice, but then, the MD ones may be too big... What would I do there?)

After reading this post, I actually took the time to compare the MD sprites of Mew & Celebi with their FR counterparts, and the size of each one are are quite relative to one another, so using those sprites shouldn't be a problem for legendaries like Mew & Celebi.

Well, as far as the rest of the project goes, I bestow upon you any luck that I don't need (meaning pretty much all of it), and I pray that you don't have any heart attacks over the amount of posts you'll likely be getting in this thread.

Cid April 22nd, 2008 9:31 PM

This is a really nice hack, Zel! So, do you plan on finishing it?

Dan13x April 22nd, 2008 10:41 PM

Hey zel, I love the Champion Battle Music.

And Shiny Gold is so awesome!

sirboulevard April 22nd, 2008 10:56 PM

Quote:

Originally Posted by zel (Post 3523728)
*In terms of storyline, all the mapping and scripting is complete. The only thing that is left is touching the levels of the Pokemon for the second round of the Elite4 (I havent taken the game so seriously to have a good idea of which levels should I give them, but most likely, as the second round is supposed to be optional, expect it to be high... no, not lv100!)

*Speaking of the second round, let me tell you that I've read some strategies guides, so I put good moves combinations (some of the elite4 will have some new Pokemon as well), let's hope they wont so stupid of using them wrong. Gah, AI will mess with everything, I'm sure of it >o<

I think the E4 should have levels 60-high 70s like FireRed's E4 did. Thats not going overboard, Red is still the best challenge in the game and you could try adding a bonus to it like double money or a spare Master Ball.

Also, since trading with R/S/E isnt a priority, is there going to be an event for Groudon and Kyogre that involves Brendan and May? Their sprites are in the game for the Multi-player capacity, but it would be nice for them to show up to help lay the foundation for that event and to battle trainers just beneath or equal to Red's ability (and it wouldn't waste sprites).

clonex25 April 23rd, 2008 2:35 AM

Quote:

Originally Posted by zel (Post 3523728)
clonex25 worked on one (I think he has it on his signature, if I'm not mistaken. If not, care to show it again, clonex?

It's still there, zel. Unless I've accidentally removed the file.

To SG guys out there: I'm still working out on the other themes. I'm glad that you've commented in my YouTube vid. This inspires me to have better works. If you want to hear some of my remixes (formally called arrangements), PM me and I'll give you the links.

ErickaVolt April 23rd, 2008 2:48 AM

LOL..... I remember removing the stones at the Saffron City, after I got annoyed and can't get passed lol.....

mario (oiram) April 23rd, 2008 5:14 AM

hi
i we patched the game with smartIPS an i started it in No$GBA 2.6a
and i can't go downstairs in in the start of the game (my room)
and when i press enter/start button i get an error:
"image room crashed"
plz help me i wan't to play this game



(sry for bad english)

EDIT: can somebody send me a patched version that works plz

Sarcastic Prince April 23rd, 2008 6:33 AM

Quote:

Originally Posted by mario (oiram) (Post 3524501)
hi
i we patched the game with smartIPS an i started it in No$GBA 2.6a
and i can't go downstairs in in the start of the game (my room)
and when i press enter/start button i get an error:
"image room crashed"
plz help me i wan't to play this game



(sry for bad english)

EDIT: can somebody send me a patched version that works plz

Do it in a VBA. And patch with Lips IPS. The results will be better. BTW, this thread is not for asking simple questions like this. *Reports*

Skikes_DuBois April 23rd, 2008 6:34 AM

Quote:

Originally Posted by mario (oiram) (Post 3524501)
hi
i we patched the game with smartIPS an i started it in No$GBA 2.6a
and i can't go downstairs in in the start of the game (my room)
and when i press enter/start button i get an error:
"image room crashed"
plz help me i wan't to play this game



(sry for bad english)

EDIT: can somebody send me a patched version that works plz

i had the same prob when i patched beta 5.... i was using no$gba also, looks like this beta doesnt work with that emulator becus when i tried it on vba it worked fine.

shadoweevee April 23rd, 2008 6:39 AM

Quote:

Originally Posted by EnirevTux (Post 3523799)
This is a really nice hack, Zel! So, do you plan on finishing it?

He's almost done already

Quote:

Originally Posted by zel (Post 3523728)
So, I guess then I must stick with having the MD sprites for the massive Pokemon, then... Would that count Mew and Celebi? (because they are small, but their FR sprite are not that nice, but then, the MD ones may be too big... What would I do there?)

I vote you use MD sprites they'll look better

Tendoman77 April 23rd, 2008 11:45 AM

Whoa only just found out that the topic re-opened. I like the sound of the new updates, and the music that clonex25 is making :).

oli25 April 23rd, 2008 1:10 PM

About smal legends. Imho they should stay the way they are in FR. Only bigger legends like: lugia, ho-oh, legendary dogs needs MD sprites. Dunno about legendary birds...

XD001234 April 23rd, 2008 3:02 PM

thanks for the reply zel cant wait until you finish your hack and why are some of the remixes being removed personally I thought they were great

warxend_1989 April 23rd, 2008 5:55 PM

yay zel is back. great 2 see you are alive and well. i have just one question though,
will the pre-evolutions and evolutions of pokemon that are in this game but didnt enter the series until diamond and pearl be in this game. E.G : happiny, yanmega, magmortar etc.

if not it doesnt matter but in my oppinion it would make the game more realistic

shadoweagle89 April 23rd, 2008 7:29 PM

I'm pretty sure there won't be D/P pokemon, considering its a hack of FireRed, and is supposed to be a remake of Gold/Silver.

sirboulevard April 23rd, 2008 7:32 PM

3 Attachment(s)
Zel, do you still need someone to do sprites for stuff like the Apricorns and the GS Ball? Cause I have sprites for those items (see attached) and Im willing to help with any others you need. Im sorry if the apricorn doesnt quite look right, Im still working on them.

Edit: I've added the Apricorn source material as well (since the only time an apricorn was seen was in the Anime thats what it's based on)

Luck April 23rd, 2008 8:05 PM

well don't acorns have little points at the end?
your acorn looks more like an eggplant but it still looks pretty good.
The G.S ball looks great so i can't complain.
but you should've kept the thread closed until there were big updates.
Too many people are starting to spam here now.

Pinky Diaper April 24th, 2008 1:43 AM

Wasn't the GS ball event already made? I mean you can get celebi.

I can haz haxburgrz? April 24th, 2008 2:17 AM

yes but he is changing it to that of gold/silver not fire red.... :p (at least i think there is one in fire red....) i dunno but hes using gold/silver's gs ball event..

Superjub April 24th, 2008 2:52 AM

About the small legends, for celebi I dont know but for mew couldn't you use his emerald sprite?

SpartanMalice April 24th, 2008 3:53 AM

I just wanna say i really love this Hack, in fact it's the best one i downloaded off here IMO. Cheers to Zel and everyone who contributed in making it, it's one of the enjoyable games i played. It's so different that you can't really tell its a hack (Not very sure about that), so kudos to you for that. I couldn't comment on this earlier since it was closed. Good luck on the next beta/finishing the game, I'd really like to go farther than Saffron City.

S-PSP N00B April 24th, 2008 8:08 AM

Im verry in pressed
You do a nice job
keep up the good work

Its fun to play this game on my psp
with GPSP
Its almost like a GBA

Like I sayd B4 Keeping going
^^ ......

1 Question .....
Whats shiny gold X ?
if I may Ask .......

Sorry that I ask/say
THere is a healing problom @ Lavender town .....
Im am wondering how manny Peeps got that .....

Gerri Shin April 24th, 2008 8:18 AM

Shiny gold X is basically the same as the normal Shiny gold except that Zel has gone in and raised the levels of the trainers pokemon to make the game more challenging for those who feel he regular game is too easy.

Zeikku™ April 24th, 2008 8:36 AM

why are guys posting sprites?
if zel needed them he would ask....

nice to see you back zel, continue your amazing work!

shinygoldash April 24th, 2008 9:17 AM

Zel, are we gonna expect a lot of surprises in B6?

Cool Champion music, I can't wait for the Elite 4 music and the gym leaders in both region.

zel 2.0 April 24th, 2008 10:47 AM

First thing is: Dont worry about item's sprites. It has never been a priority, and it'll be probably one of the last things to change in the last release. So, dont post anything on the thread, and, if you want to show me anything, just do it in a PM.

The second thing (mainly for the new people) is that you should remember there's a FAQs section in the first post, with all that has been commonly asked in the hack's history (imagine a lot of stuff asked and answered there). Reading the FAQs will surely help you getting rid of some of your questions.

Quote:

Originally Posted by EnirevTux (Post 3523799)
This is a really nice hack, Zel! So, do you plan on finishing it?

If I wouldnt, I'm sure a lot of people will somehow find me and force me to... :P

Quote:

Originally Posted by sirboulevard (Post 3523911)
I think the E4 should have levels 60-high 70s like FireRed's E4 did. Thats not going overboard, Red is still the best challenge in the game and you could try adding a bonus to it like double money or a spare Master Ball.

Also, since trading with R/S/E isnt a priority, is there going to be an event for Groudon and Kyogre that involves Brendan and May? Their sprites are in the game for the Multi-player capacity, but it would be nice for them to show up to help lay the foundation for that event and to battle trainers just beneath or equal to Red's ability (and it wouldn't waste sprites).

70s doesnt sound bad. I guess I'll have to see it. In any case, let's not forget that the members of the E4 (and even Red) will not be the strongest trainers in the game (in the end)
Most likely a Master Ball event will be added as one of the last things to get in the final release (following the Nintendo way: get the best stuff just when the game is over... lol)

About the Groudon and Kyogre, not much cannot be revealed, but, Brendan and May dont have sprites currently (because I replaced them with other sprites, which I think has been a mistake now... I'll have to sacrifice other sprites to make them return... Gah, all of that because of the trading with RSE... Whatever...), anyway, since they dont play any role in the game, the Groudon and Kyogre event will be a bit more different. That's as far as I can tell.

Quote:

Originally Posted by XD001234 (Post 3525588)
why are some of the remixes being removed personally I thought they were great

I was more like refering to some of the temporary music tracks that I've used from RSE, like, the current BGM Lance has (which is gonna be replaced by the one clonex made), it's not like there are a lot of slots for inserting music. Or maybe... I think not.

Quote:

Originally Posted by [email protected] (Post 3526123)
yay zel is back. great 2 see you are alive and well. i have just one question though,
will the pre-evolutions and evolutions of pokemon that are in this game but didnt enter the series until diamond and pearl be in this game. E.G : happiny, yanmega, magmortar etc.

if not it doesnt matter but in my oppinion it would make the game more realistic

Nope, because DP Pokes wont be added, no one, at all.

Quote:

Originally Posted by Superjub (Post 3526965)
About the small legends, for celebi I dont know but for mew couldn't you use his emerald sprite?

I dont remember how its Emerald sprite looked, but if it looked like the FR one, then it sucked. Anyway, I'll be talking about that at the end of this post.

Quote:

Originally Posted by makunouchi (Post 3526469)
but you should've kept the thread closed until there were big updates.
Too many people are starting to spam here now.

As I said when I reopened the thread, I wanted to reopen it because I felt like talking, and probably people would want to talk as well, besides I needed it open to feel a bit more of pressure (else, I'll just goofing around). That's why if there's spam, just use the little "Report Post" button and let mods take care of the spam, that's their job, isnt it?

Quote:

Originally Posted by shinygoldash (Post 3527662)
Zel, are we gonna expect a lot of surprises in B6?

Cool Champion music, I can't wait for the Elite 4 music and the gym leaders in both region.

Let's see... Maybe, though most of the good stuff will surely come in the final release (with a whole new region, the catching of the rest of the legendaries, and a few new field moves).
I'll just put most of the stuff I've thought through all this time. Although, probably I should reserve some ideas for the future ;)


So, I just edited some OW palettes and now I will start touching a few overworlds to make room for the legendaries that will show up on the field. All the legendaries will use the MD sprites, even Mew and Celebi (I'll just touch them a bit, removing a few pixels, to make them a bit less big, compared to the hero), so with that, concludes the whole MD thing.

That's all for now. But I'm gonna rewrite my list of stuff to do in the Progress Report section in the first post, check that out to have a small idea of how much I need to before releasing the Beta (just an idea, because I cant tell how much time I'll be busy with that, and with the rest of my life in the middle...)

oli25 April 24th, 2008 11:16 AM

Any progress in getting hero new sprites (ow and battle ones)? I remember you said someone was working on them.

I can haz haxburgrz? April 24th, 2008 1:41 PM

please dont change the hiro sprites i will be appauled!!! infact i will replace them back with the old ones in my personal copy if you do.......*huffs*

Erimgard April 24th, 2008 3:22 PM

Glad to see this open again Zel :]
I'd suggest just using the MD sprites for the large/legendary pokemon.

Antwhan April 24th, 2008 6:10 PM

mate? where have you been? sometimes u need to realize that zel works quite hard and has been working a long time on this hack, u seem an intelligent person however, so i'll make this blunt.

The hack is clearly a hit already and he is giving it his all. And there is no sight of "Official" 2nd gen remakes from nintendo. Believe me mate, I keep tabs on all things gaming and nintendo will most likely remake them someday but there isn't any signs atm

DarthSenorQueso April 24th, 2008 6:31 PM

Well Now i can play again.YAY!

SilentWing April 24th, 2008 8:06 PM

The game is already quite a hit, obviously. And zel has addressed the volume issues (right zel?) :)

I do like the Champion music quite a bit, myself.

zel 2.0 April 24th, 2008 8:13 PM

Yo guys, dont start bashing into other people because they posted their opinion. Because that kind of attitude later makes other people think bad of the supporters of this hack. I have learned to listen to all kinds of critics, so you should as well. I'll reply showing my point of view during this post.

@oli25: I need to catch up with Marnic on msn (I havent been using it often), I'll tell you by then, but in the end, it would be no problem to wait till the final release.

@darfurby: The only problem is in the fact that after allowing everyone to use them, I'm starting to feel like it would be good to change them. Yeah, I know I did them myself and I'm a little proud on them, but still, seeing them on other hacks is enough to still be proud... :P

@Erimgard: Yeah, I'll be using the MD sprites in the end.

@GeorgeLama: Alright, I'll give you my answer to your 3 and 4, and in my opinion it's very logical:

Who says I want to compete against Nintendo?

They are a whole company with hundreds of people dedicated into this, while I'm just a guy (who receives the help of a bunch of people) and does this for a hobby. Who wins in the end? They, of course, as they have the resources and the motivation (money) for doing their work as perfect as it can in order to satisfy the masses. I will keep on doing stuff in my unperfect way, trying to improve, but not getting crazy about perfection. That's my motto.

I hope that with that, 3 and 4 are answered for you. Now, about the other things, I think I said it clearly when I released the Beta: I still dont have enough experience in the musical department to make them sound good. Luckily, clonex does have it, and he'll help me from now on. The music will no longer be a problem.

Whatever about Elm, so far the game is in Beta stage, sprites replacement can wait. That's what Betas are about, incomplete stuff released mainly for testing (and feedback) reasons.


With that covered, please dont fall into discussions about if Nintendo will release a remake or not. It is not the intention of the thread.

I just finished preparing the overworlds for insertion (with just three OW palette changes I covered all the legendaries colors. Weird, huh? but I promise they look as nice as in MD, in terms of colors). Now I need to touch the sizes of some overworlds, and prepare some slots of unused overworlds for the future additions *like Johto Gym Leaders*
It's not much, but that's what I can tell so far for an update. I had to do a few things today, so I couldnt do much, sorry.

Ripper April 24th, 2008 9:19 PM

We should challenge Nintendo to a winner-takes-all duel.

*Takes out gloves*

Will the new Region be released in one Beta or will it be like anywhere else and split up into two or three?

Are you intending to have anymore anime influence? I've noticed small ammounts (eg. Ashley, Team Rocket) but I was curious whether there would be anymore.

Keep Hacking :)

simplynaruto April 25th, 2008 12:02 AM

This threads over 2000! (vegeta refrence to its over 9000!)

Anyweh new ow, new music I cant wiatfor beta 6 but the longer you wait for th meal and the longer you salivate for it the tastier it gets. In other words the beta will rock

clonex25 April 25th, 2008 3:49 AM

Hey, zel. I have an idea to maximze the music slots in FireRed.

Instead of using three songs in the Intro Message part of the game, use only one, and I am suggesting the GSC Menu Theme for that.

LiquidR April 25th, 2008 4:08 AM

Zel, I'm glad that you're back with your hack. I really enjoyed your previous BETA games.

I hope that this hack will be finished soon.

Good luck


All times are GMT -8. The time now is 9:35 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.