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-   -   FireRed Pokémon Shiny Gold! (https://www.pokecommunity.com/showthread.php?t=100537)

super onii chan April 25th, 2008 4:10 AM

i cant get my shiny gold rom to work..i got the gba emulator wats happening?

yoni159 April 25th, 2008 5:10 AM

try setting it to 128K flash

XD001234 April 25th, 2008 7:18 AM

Quote:

Originally Posted by Antwhan (Post 3528889)
mate? where have you been? sometimes u need to realize that zel works quite hard and has been working a long time on this hack, u seem an intelligent person however, so i'll make this blunt.

The hack is clearly a hit already and he is giving it his all. And there is no sight of "Official" 2nd gen remakes from nintendo. Believe me mate, I keep tabs on all things gaming and nintendo will most likely remake them someday but there isn't any signs atm

no sight you have to be kidding me you havent heard about the region programming diamond or any of the other evidence like the name copyrighting

zel 2.0 April 25th, 2008 8:11 AM

Quote:

Originally Posted by DNA (Post 3529337)
Will the new Region be released in one Beta or will it be like anywhere else and split up into two or three?

Are you intending to have anymore anime influence? I've noticed small ammounts (eg. Ashley, Team Rocket) but I was curious whether there would be anymore.

Keep Hacking :)

After the B6 which leads to Mt.Silver, the next release, which is the final, will contain this new region (dont hope for much, if you remember it was just two islands, well, the next release only uses one of the two islands)

About anime references, maybe, maybe not, it'll depend on the moment, that's the thing/problem of not having everything planned as if it were a movie script (which is something I'll do next hack), it may also depend on the location.
But, in terms of new rivals, there wont be any more anime references.

Quote:

Originally Posted by clonex25 (Post 3529744)
Hey, zel. I have an idea to maximze the music slots in FireRed.

Instead of using three songs in the Intro Message part of the game, use only one, and I am suggesting the GSC Menu Theme for that.

But, still, the game would play the tracks that are replaced there instead, so when you press the button to start the Oak intro, that changed music would start to sound briefly before switching to Oak (changing that gives me the impression of requiring ASM)
But I think there are more slots, somewhere. Lets not worry about that for now, once I get stuck we'll see...

jeffrey222233 April 25th, 2008 8:06 PM

i cant w8 to play the b6..gud work bro..

RayquazaLord April 26th, 2008 8:21 AM

Quote:

Originally Posted by shinyhunter011 (Post 3529778)
i cant get my shiny gold rom to work..i got the gba emulator wats happening?

The Shiny Gold file isn't a ROM. It's a patch. You need an original FireRed ROM to use the patch. There's a link in the first post of this thread that tells you how to get it to work.

DarkReborn April 26th, 2008 11:38 AM

Hi to all, this is my first post in these forums, but actually I'm an Admiral in terms of Forums :D

First, I would like to congratulate Zel for this incredible hack. I've played a lot hacks (going back to that excellent Pokémon Red hack, Pokémon Brown I think it was named), and this is, by far, one of the best ones. G/S/C is one of my favourite Pokémon generations (My favourite feature overall was travelling from Jotho to Kanto, in the same game and seeing how much, or how much little, has changed all). You (and the people who helped you) have done a great work here, translating the G/S/C feeling to the new R/S/E/RF/GL Engine + adding some new things that spice up the already great game experience. Even if it still is an incomplete beta, it's a great work. I'm really looking forward the next beta and finally beating up Red's ass.

Sorry if I'm going a bit fanboy here, but this is a great work and I encourage you to continue it, while of course, paying more attention to your studies/personal life, that's far more important.

Lady Berlitz April 26th, 2008 1:00 PM

Quote:

Originally Posted by DarkReborn (Post 3533000)
First, I would like to congratulate Zel for this incredible hack. I've played a lot hacks (going back to that excellent Pokémon Red hack, Pokémon Brown I think it was named), and this is, by far, one of the best ones. G/S/C is one of my favourite Pokémon generations (My favourite feature overall was travelling from Jotho to Kanto, in the same game and seeing how much, or how much little, has changed all). You (and the people who helped you) have done a great work here, translating the G/S/C feeling to the new R/S/E/RF/GL Engine + adding some new things that spice up the already great game experience. Even if it still is an incomplete beta, it's a great work. I'm really looking forward the next beta and finally beating up Red's ass.

Heh, not to ruin your long post with a short one, but everyone that has stayed at this forum for a while knows that. This is probably one of the best hacks out there. Zel has added many new graphics, new scripts, and new features.

I think Zel is aware that most people think what you've just said. :x

NidoodiN April 26th, 2008 4:48 PM

In trick puzzle IX, I found a way to get stuck forever...except I haven't played that part in awhile so I forgot how it works exactly. I think it involves using the warp tiles so that you can't backtrack because there's a cuttable tree in the way of a pushing boulder that you'd need to cross to get back, or something like that. Anyone else ever run into such a situation?

Also, I notice there was a way to cut half the Victory Road short; when you reach the area where you'd normally fight the rival (and should go south and down the ladder on the first trip), instead you push the right boulder up and break the rock, then push the left boulder back left far enough until the right boulder's position resets; the rock will still remain broken, however. Then push the right boulder to the right and then reach the exit.

Chuck's Poliwrath in the X version also seems kind of low levelled compared to the rest of the opponents you fight.

Shiun Enshidia April 27th, 2008 3:29 AM

It's fantastic. Shiny Gold is back. Perhaps the only reason I'm still here.
Please continue to work. At the moment, your the only one who will answer the dogs of fans screaming for an updated G/S.

nxt gen trainer April 27th, 2008 7:05 AM

hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution

tImE April 27th, 2008 9:32 AM

Quote:

Originally Posted by nxt gen trainer (Post 3535773)
hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution

Actually, this is often caused
by Gamesharking/Action Replaying in
Firered Hacks, At least it has happened
to me some times :P

The updates are looking great Zel,
The first 5 Betas, were great and I expect
as much from the 6th (that is coming soon I hope)
Keep up the good work ;)


//44tim44

JJK April 27th, 2008 11:55 AM

Suberb, it must be said. (ups, sorry drake)

Just some questions:
1-Although u dont need 2 trade 2 evolve, CAN we trade from FR\LG\R\S\E or even SG to SG ?

2-Can it be played in vbagx?

3-Can it be said the all 386 r present if we cant get them (mew & jirachi dont count as answers)?

4-zel could u put a "POKE SLOWPOKE WITH STICK" attack in the starters? plz?

5-I know this takes time but will we be able to play the final version as boredom killer in the new school year (plz my grades need decreasing)?

RED ULL BURN IN... ahhhh... GOLD! SHINY GOLD! YEAH THATS RIGHT! DONT CRY! (sorry...)

shinygoldash April 27th, 2008 11:56 AM

Are we gonna see any legendary events linked with a rival or whatever( townsperson.)

Are we gonna see hyrdo cannon for the starters.e.t.c

^^
1- Not rse until b6.

2- I dunno.

3-I think so.

4-Zel's just gonna have normal attacks.

5- Real life is more important.

JJK April 27th, 2008 1:06 PM

Quote:

Originally Posted by shinygoldash (Post 3536575)
Are we gonna see any legendary events linked with a rival or whatever( townsperson.)

Are we gonna see hyrdo cannon for the starters.e.t.c

^^
1- Not rse until b6.

2- I dunno.

3-I think so.

4-Zel's just gonna have normal attacks.

5- Real life is more important.

just joking... but now really i know its hard 2 predict but can we have the final v in august?

i tried it in vbagx (wichby the way its a emu for mobiles) it runs but doesnt save
zel since u stated that ure going thru the game with save states ONLY can u make it possible to go thru the ENTIRE game that way?

Platinum Lucario April 27th, 2008 1:34 PM

Maybe someone might make an in game clock editor for fire red.

Ripper April 27th, 2008 3:50 PM

Quote:

Originally Posted by JJK (Post 3536668)
just joking... but now really i know its hard 2 predict but can we have the final v in august?

i tried it in vbagx (wichby the way its a emu for mobiles) it runs but doesnt save
zel since u stated that ure going thru the game with save states ONLY can u make it possible to go thru the ENTIRE game that way?


No, you can't beat the E4 unless you have the ability to use normal saves. The final beta will almost certainly no be ready in August. Also, try to refrain from asking for release dates, you'll never get them

Espreon April 27th, 2008 6:36 PM

Quote:

Originally Posted by DNA (Post 3536915)
Also, try to refrain from asking for release dates, you'll never get them

True.

I wish people would stop asking for them, the reason why lots of products are so shoddy like Windows Vista (it had an enormous amount of bugs) and similar things is probably due to the fact they give release dates. Thus they have to rush to meet the release date, heck Kraid could have been in Metroid Prime (he was planned to be in it) but there wasn't enough time; probably because they gave a release date. Without release dates products are a lot better, besides even if this principle was all false release dates can't be given for hacks and open source projects because the authors do these things on their own spare time and not for a living.

pyroboi3290 April 27th, 2008 7:38 PM

you sir a god to me right now i have been wanting a gsc remake so badly glad i took the 20 in or so to find everything and get it set up im off to lvl mah cyndayquil

Percival April 28th, 2008 12:00 AM

I hope you got and read my pm Zel, and not just discarded it as a 'fan mail'

anyway I would like to offer my help in mapping and spriting...so whatever you need, I can facilitate...

the hack looks nice, but I see several (minor) errors, when I can post images Ill show them

JJK April 28th, 2008 2:20 AM

Quote:

Originally Posted by DNA (Post 3536915)
No, you can't beat the E4 unless you have the ability to use normal saves. The final beta will almost certainly no be ready in August. Also, try to refrain from asking for release dates, you'll never get them

Seriously i know how hard it is to predict if u cant\dont want to give no problem i agree there should be no rush to finish this it was just if u COULD give it
Anyway it would be great if zel could test it on a VBagX 1.20(its a symbian emu for mobiles) and to allow it to save there (no problems in vba)
The strangest of all is that R\S\E\FR\LG run smoothly (well, no earthquake or magnitude animation but whatever) and they save as well

Teh Baro April 28th, 2008 3:10 AM

Quote:

Originally Posted by JJK (Post 3537986)
Seriously i know how hard it is to predict if u cant\dont want to give no problem i agree there should be no rush to finish this it was just if u COULD give it
Anyway it would be great if zel could test it on a VBagX 1.20(its a symbian emu for mobiles) and to allow it to save there (no problems in vba)
The strangest of all is that R\S\E\FR\LG run smoothly (well, no earthquake or magnitude animation but whatever) and they save as well

It all depends on the save type you use, you have to set flash 128 BEFORE playing the game.
Actually most gba games work on 128, although some require 64.

zel 2.0 April 28th, 2008 6:57 AM

Quote:

Originally Posted by NidoodiN (Post 3533995)
In trick puzzle IX, I found a way to get stuck forever...except I haven't played that part in awhile so I forgot how it works exactly. I think it involves using the warp tiles so that you can't backtrack because there's a cuttable tree in the way of a pushing boulder that you'd need to cross to get back, or something like that. Anyone else ever run into such a situation?

Also, I notice there was a way to cut half the Victory Road short; when you reach the area where you'd normally fight the rival (and should go south and down the ladder on the first trip), instead you push the right boulder up and break the rock, then push the left boulder back left far enough until the right boulder's position resets; the rock will still remain broken, however. Then push the right boulder to the right and then reach the exit.

Chuck's Poliwrath in the X version also seems kind of low levelled compared to the rest of the opponents you fight.

I know that there are at least two stucking paths on one of the Trick House puzzles (the one you mention), and there's another one on Victory Road (jumping down a ledge and not having Strength), and probably there are some more. That's why if anyone finds any other, just let me know. It's not easy to think on non-trapping puzzles, seriously.

About the shortcut, I'll see how that can be avoided (most likely, making so that you cannot push the boulder to the left too far)

Hmmm... I dont know about Chuck's Poliwrath... Looking back, maybe you're right.

Quote:

Originally Posted by nxt gen trainer (Post 3535773)
hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution

I always say, I never use any kind of cheat codes, and I rarely use the ingame save function (unless it's the auto saving on the E4), maybe that's the safest way to play the hack. If not, then it's probably rom-patching problems.

Quote:

Originally Posted by JJK (Post 3536571)
Just some questions:

Well, your questions were already answered, I just wanted to confirm you that ;P
(But, I dont know about that vbagx, so... Anyway, who's crazy enough to be playing a hack on his cell phone? :laugh:)

Quote:

Originally Posted by PokémonShinySilver (Post 3536737)
Maybe someone might make an in game clock editor for fire red.

I doubt it...

Quote:

Originally Posted by Percival (Post 3537837)
I hope you got and read my pm Zel, and not just discarded it as a 'fan mail'

anyway I would like to offer my help in mapping and spriting...so whatever you need, I can facilitate...

the hack looks nice, but I see several (minor) errors, when I can post images Ill show them

First, I dont have any PM in my box currently, so I havent received anything from you (send it again, because I always read everything that comes, and most of the time I reply to everything if I have some time)

In any case, I still dont need spriting help, because spriting is currently not a priority. I'm sure it will in the future though. So we'll see by then.

Yeah, I know it has errors, in fact, just check that long list in the first post and you'll realize how many it has O.o

Quote:

Originally Posted by Teh Baro (Post 3538021)
It all depends on the save type you use, you have to set flash 128 BEFORE playing the game.
Actually most gba games work on 128, although some require 64.

True. I still wonder why they dont set it to 128 by default, if most require it -_-

Anyway. If I have some more free time today, I'll start to write a little something about one of the mini-games, just to give you some kind of update (I cannot leave Linux till I make something work, so that means I cannot take screenshots :()

JJK April 28th, 2008 11:33 AM

Quote:

Originally Posted by Teh Baro (Post 3538021)
It all depends on the save type you use, you have to set flash 128 BEFORE playing the game.
Actually most gba games work on 128, although some require 64.

I know thats why its strange i use both the vba (in the pc) and the vbagx (in my n70)
The first time i ran any Generation 3 poke on my vba it required me to put the save to 128kbs flash i switched it and now i have all of them AND shiny gold x running smoothly
With the vbagx i didnt even had to set it to 128 (mainly because it doesnt have that option :D ) , they all worked fine , but with shiny gold x it automaticly shuts when i try to save in-game (odd...)
I even deleted the FR rom and saves from the n70... nothing
I guess all i can do is to try the regular shiny gold

zel there are 2 reasons to use a mobile emu
1-i cant be in my pc everytime i want, even at home (PARENTS...)
2-PSP's ARE EXPENSIVE (yeah i klnow im just a cheap guy :D )

jozkoz April 28th, 2008 8:42 PM

vbagx shiny gold
 
Quote:

Originally Posted by JJK (Post 3538796)
I know thats why its strange i use both the vba (in the pc) and the vbagx (in my n70)
The first time i ran any Generation 3 poke on my vba it required me to put the save to 128kbs flash i switched it and now i have all of them AND shiny gold x running smoothly
With the vbagx i didnt even had to set it to 128 (mainly because it doesnt have that option :D ) , they all worked fine , but with shiny gold x it automaticly shuts when i try to save in-game (odd...)
I even deleted the FR rom and saves from the n70... nothing
I guess all i can do is to try the regular shiny gold

zel there are 2 reasons to use a mobile emu
1-i cant be in my pc everytime i want, even at home (PARENTS...)
2-PSP's ARE EXPENSIVE (yeah i klnow im just a cheap guy :D )

yeah i want to play it on my mobile..same problem as you have..when i try to save the game on in-game save the emulator shuting down.i tried shinygoldb5 and shinygold X.plss zel make shiny gold playable on our mobile emulator..thx sorry from my bad english


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