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i cant get my shiny gold rom to work..i got the gba emulator wats happening?
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try setting it to 128K flash
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About anime references, maybe, maybe not, it'll depend on the moment, that's the thing/problem of not having everything planned as if it were a movie script (which is something I'll do next hack), it may also depend on the location. But, in terms of new rivals, there wont be any more anime references. Quote:
But I think there are more slots, somewhere. Lets not worry about that for now, once I get stuck we'll see... |
i cant w8 to play the b6..gud work bro..
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Hi to all, this is my first post in these forums, but actually I'm an Admiral in terms of Forums :D
First, I would like to congratulate Zel for this incredible hack. I've played a lot hacks (going back to that excellent Pokémon Red hack, Pokémon Brown I think it was named), and this is, by far, one of the best ones. G/S/C is one of my favourite Pokémon generations (My favourite feature overall was travelling from Jotho to Kanto, in the same game and seeing how much, or how much little, has changed all). You (and the people who helped you) have done a great work here, translating the G/S/C feeling to the new R/S/E/RF/GL Engine + adding some new things that spice up the already great game experience. Even if it still is an incomplete beta, it's a great work. I'm really looking forward the next beta and finally beating up Red's ass. Sorry if I'm going a bit fanboy here, but this is a great work and I encourage you to continue it, while of course, paying more attention to your studies/personal life, that's far more important. |
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I think Zel is aware that most people think what you've just said. :x |
In trick puzzle IX, I found a way to get stuck forever...except I haven't played that part in awhile so I forgot how it works exactly. I think it involves using the warp tiles so that you can't backtrack because there's a cuttable tree in the way of a pushing boulder that you'd need to cross to get back, or something like that. Anyone else ever run into such a situation?
Also, I notice there was a way to cut half the Victory Road short; when you reach the area where you'd normally fight the rival (and should go south and down the ladder on the first trip), instead you push the right boulder up and break the rock, then push the left boulder back left far enough until the right boulder's position resets; the rock will still remain broken, however. Then push the right boulder to the right and then reach the exit. Chuck's Poliwrath in the X version also seems kind of low levelled compared to the rest of the opponents you fight. |
It's fantastic. Shiny Gold is back. Perhaps the only reason I'm still here.
Please continue to work. At the moment, your the only one who will answer the dogs of fans screaming for an updated G/S. |
hey zel something happened to the tm/hm case when i checked it in azalea town........there are lots of "?" marks and wierd stuff........then when i try to exit the bag the whole game goes crazy and random things appear........please help me find a solution
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by Gamesharking/Action Replaying in Firered Hacks, At least it has happened to me some times :P The updates are looking great Zel, The first 5 Betas, were great and I expect as much from the 6th (that is coming soon I hope) Keep up the good work ;) //44tim44 |
Suberb, it must be said. (ups, sorry drake)
Just some questions: 1-Although u dont need 2 trade 2 evolve, CAN we trade from FR\LG\R\S\E or even SG to SG ? 2-Can it be played in vbagx? 3-Can it be said the all 386 r present if we cant get them (mew & jirachi dont count as answers)? 4-zel could u put a "POKE SLOWPOKE WITH STICK" attack in the starters? plz? 5-I know this takes time but will we be able to play the final version as boredom killer in the new school year (plz my grades need decreasing)? RED ULL BURN IN... ahhhh... GOLD! SHINY GOLD! YEAH THATS RIGHT! DONT CRY! (sorry...) |
Are we gonna see any legendary events linked with a rival or whatever( townsperson.)
Are we gonna see hyrdo cannon for the starters.e.t.c ^^ 1- Not rse until b6. 2- I dunno. 3-I think so. 4-Zel's just gonna have normal attacks. 5- Real life is more important. |
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i tried it in vbagx (wichby the way its a emu for mobiles) it runs but doesnt save zel since u stated that ure going thru the game with save states ONLY can u make it possible to go thru the ENTIRE game that way? |
Maybe someone might make an in game clock editor for fire red.
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No, you can't beat the E4 unless you have the ability to use normal saves. The final beta will almost certainly no be ready in August. Also, try to refrain from asking for release dates, you'll never get them |
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I wish people would stop asking for them, the reason why lots of products are so shoddy like Windows Vista (it had an enormous amount of bugs) and similar things is probably due to the fact they give release dates. Thus they have to rush to meet the release date, heck Kraid could have been in Metroid Prime (he was planned to be in it) but there wasn't enough time; probably because they gave a release date. Without release dates products are a lot better, besides even if this principle was all false release dates can't be given for hacks and open source projects because the authors do these things on their own spare time and not for a living. |
you sir a god to me right now i have been wanting a gsc remake so badly glad i took the 20 in or so to find everything and get it set up im off to lvl mah cyndayquil
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I hope you got and read my pm Zel, and not just discarded it as a 'fan mail'
anyway I would like to offer my help in mapping and spriting...so whatever you need, I can facilitate... the hack looks nice, but I see several (minor) errors, when I can post images Ill show them |
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Anyway it would be great if zel could test it on a VBagX 1.20(its a symbian emu for mobiles) and to allow it to save there (no problems in vba) The strangest of all is that R\S\E\FR\LG run smoothly (well, no earthquake or magnitude animation but whatever) and they save as well |
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Actually most gba games work on 128, although some require 64. |
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About the shortcut, I'll see how that can be avoided (most likely, making so that you cannot push the boulder to the left too far) Hmmm... I dont know about Chuck's Poliwrath... Looking back, maybe you're right. Quote:
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(But, I dont know about that vbagx, so... Anyway, who's crazy enough to be playing a hack on his cell phone? :laugh:) Quote:
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In any case, I still dont need spriting help, because spriting is currently not a priority. I'm sure it will in the future though. So we'll see by then. Yeah, I know it has errors, in fact, just check that long list in the first post and you'll realize how many it has O.o Quote:
Anyway. If I have some more free time today, I'll start to write a little something about one of the mini-games, just to give you some kind of update (I cannot leave Linux till I make something work, so that means I cannot take screenshots :() |
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The first time i ran any Generation 3 poke on my vba it required me to put the save to 128kbs flash i switched it and now i have all of them AND shiny gold x running smoothly With the vbagx i didnt even had to set it to 128 (mainly because it doesnt have that option :D ) , they all worked fine , but with shiny gold x it automaticly shuts when i try to save in-game (odd...) I even deleted the FR rom and saves from the n70... nothing I guess all i can do is to try the regular shiny gold zel there are 2 reasons to use a mobile emu 1-i cant be in my pc everytime i want, even at home (PARENTS...) 2-PSP's ARE EXPENSIVE (yeah i klnow im just a cheap guy :D ) |
vbagx shiny gold
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