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Electivire Nature & Moveset
I'm going to be making a Electivire but im not sure on what nature he should have, and is this moveset good so far?
-Earthquake -ThunderBolt/ThunderPunch -CrossChop -IcePunch Any tips? |
Go with Adamant which promotes Attack but decreases Sp. Attack since you are going for a mainly Physical Electivire.
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..No. Jolly/Hasty/Naive nature to outspeed a lot of stuff. Ex: Adamant Chomp.
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Very standard Moveset (its a compliment.. due to other people's movesets O_o)
Just make sure you dont reveal it to your opponent like aragorn said in another thread |
If you'd like to use T-Bolt, Lonely nature would be the way to go. T-Bolt will OHKO something like Skarmory, however T-Punch will take more tries. Another reason in choosing it over T-Punch is if Electivire goes against Intimidators. Otherwise, choose T-Punch if you're looking for more damage against other opponents, such as special wallers.
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Adamant is indeed the best nature for it. Jolly loses valuable Attack points. Electivire's moves are diverse, but they don't have great power. Only Earthquake/Cross Chop reach 100 power, and those aren't even STABed. Electivire @Life Orb/Expert Belt EVs: 6 HP / 252 Atk / 252 Spd Lonely/Adamant Nature -Thunderbolt/Thunderpunch -Ice Punch -Cross Chop -Earthquake/Hidden Power [Grass] Electivire has a supereffective move against most of the common opponents. Choose Thunderbolt if you want to do more damage to physical walls like Skarmory, Weezing, and Forretress. These guys have tons of Defense EVs but little or no Special Defense, so they'll take more damage from a special attack. If you don't care about that, go with Thunderpunch. Earthquake hits Electric types that you can easily switch into, but HP Grass is good for Swampert and Rhyperior, who aren't very afraid of its other attacks. *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~* |
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