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As of yet incomplete UU/OU team
Ok, I've been looking to make a new team, and as of yet, I only have four that I have bred and yet to EV train, and I've got the idea for the 5th, but the 6th I don't even know yet. Here goes:
Gyarados @ Choice Band/Scarf/Focus Sash Adamant Nature EVs: 252 Atk, 252 Spd, 6 HP Waterfall Ice Fang Earthquake Dragon Dance Physical Sweeper. Set off a DD before beginning to sweep, maybe two depending on the situation. Raichu @ Choice Scarf/Specs/Focus Sash Modest Nature EVs: 252 Sp. Atk, 252 Spd, 6 HP ThunderBolt Nasty Plot Grass Knot Focus Blast Special Sweeper. Gyarados, Raichu and their Items can be continually swapped to keep opponents guessing. May go with Raichu @ Focus Sash to lead, as it cannot get off a Nasty Plot with Scarf, so it may be best to go with Specs instead if leading with Gyarados. Grass Knot takes care of Ground Types, and stops Swampert dead. Focus Blast for Dark Types (T-Tar especially). I can also use my Surfing Pikachu/Raichu here, for extra type coverage, but elimenating Nasty Plot. Cloyster @ Leftovers Impish Nature EVs: 252 HP, 252 Atk, 6 Def Rapid Spin Spikes Ice Shard/Iron Defence Explosion Physical Wall. Has high defence even without any EVs, although it may be worth investing a few. Ice Shard to get round its abysmal speed, and to put dents in Salamence and Garchomp, or may use Iron Defence to boost Defence further. Rapid Spin to get rid of Spikes, and can set up it's own Spikes too. Explosion when she's about to die. Gotta watch out for T-Bolt and other Special Electric/Grass Moves. Blissey @ Leftovers Bold Nature EVs: 252 Def, 252 Sp. Atk, 6 HP Calm Mind Softboiled Ice Beam ThunderBolt CalmBliss. Special Wall. Set up a few Calm Minds, Softboiled, Attack. Gotta watch out for all Physical Moves, especially Close Combat. And the fifth member, who I've had the idea for, but have yet to breed: Umbreon @ Leftovers Impish/Bold Nature EVs: 252 Def, 252 Sp. Def, 6 HP Mean Look Toxic Confuse Ray/Faint Attack Moonlight Tank. Classic Mean Look/Toxic combo. Confuse Ray could be replaced with Faint Attack to make a last stand if all goes wrong. Moonlight will be PP Maxed for a little extra time. So, that's it so far. I need to know where to improve, and suggestions for a sixth member of the team, which I was thinking about making a 4th Gen Pokémon. One of the trio perhaps?. Thanks for looking :) |
Cloyster has piss poor HP :/ Toxic-trap umbreon kinda fails in this gen also. Electivire murders this team.
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Trait: Natural Cure Nature: Calm EVs: 252 HP/ 252 SP. DEF/ 4 SPEED Seismic Toss Aromatherapy/Stealth rock Softboiled Toxic/Thunder Wave |
Quote:
You team seriously needs some sort of fast or bulky Ground type, or else Electivire defeats it with ease. And even then, the best thing you can hope for is catching him on a ThunderPunch. I normally use Dugtrio or Claydol as effective 'Vire killers, but others could do the job. Steeliz, for example, takes mediocre damage from Earthquake and all other moves because of his monster Defense, and can fire back STABed Earthquakes of his own. |
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