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-   -   charbelcher deck (https://www.pokecommunity.com/showthread.php?t=10351)

KLS June 10th, 2004 11:21 AM

charbelcher deck
 
ok so you guyz wanna know the combo to an instant win
ok here it is
you need a whole **** load of blue spells like counterspell,mana leak,accumulated knowlede,(etc)
get a charbelcher into play
U NEED A MANA SEVERANCE
for the lands get at least 16 and 1 of them has to be a mountain
so here's the combo
remove all your mana except the mountain
and can you say "i charbelched yo @$$"

digi-kun June 10th, 2004 12:55 PM

um....i think Kenny already commented this combo in my burn daeck thread sry :P

Kenny_C.002 June 10th, 2004 2:00 PM

Okay. commenton the real thing.

First of all, you need only like 8 counterspells in total. all you really need to push through are tinker (btw, you're stuck with reshape if you're playing in tourneys...) and mana severence anyway.

Second, you REMOVE ALL OF THE LANDS FROM YOUR LIBRARY to deal X damage to target player, where X is the number of cards in your library (rather than leaving the mountain. You also can rearrange your entire deck every time (STACKING!!!!). lol

Anyway, I've seen this go off on turn 2 b4, using city of traitors, talismans, chrome mox, tutors, etc. This version was the aggro version taht doesn't run counterspells (rather it uses tinkersand stuff) Yup, too much rares. :P

KLS June 10th, 2004 5:41 PM

oh but
you'll deck out if you dont have that 1 mana
i've checked with this

Kenny_C.002 June 10th, 2004 6:38 PM

Really? See I was watching PT when the whole removal thing happened, so I assumed it was okay. I guess they changed the ruling since then (cuz back then they're saying you are not actually drawing/removing the cards from the library, thus it works. They were comparing this with stuff like scry, for example). I guess they changed the rulings, then. :P

KLS June 11th, 2004 5:00 AM

yeah so that's why you should always have the 1 mountain
i was pissed myself but oh well...

Kenny_C.002 June 11th, 2004 8:02 PM

Yup. If that's the case, then you'll need the one mountain.

KLS June 11th, 2004 8:50 PM

but a downfall is what if you draw the mountain?
any suggestions here?

Kenny_C.002 June 12th, 2004 7:46 AM

Technically speaking, the chances of that is quite slim. I don't think it'll be too much of a problem after the first charbelch, anyway. If you want, you can always leave 2 mountains instead.

KLS June 12th, 2004 5:25 PM

2 lol
just for backup
yeah i see how it works
but still there's gotta be something that'll work with it

Kenny_C.002 June 12th, 2004 7:39 PM

yup. Of course. But the problem may still apply, just at a smaller scale.

KLS June 13th, 2004 6:34 AM

IMO
2 mouintains = too much space
lol

Kenny_C.002 June 13th, 2004 7:44 AM

Exactly. But I'm guessing removal of 1 island for the mountain might be alright.

KLS June 13th, 2004 5:07 PM

you know your right
but you wouldn't want to go over board like replace 1/2 of the island with mountains
otherwise you'd be screwed

Kenny_C.002 June 13th, 2004 6:00 PM

of course. You only need like 2 mountains anyway. 3 tops for security.

KLS June 14th, 2004 7:49 AM

no just 2 would do it because in this deck you'd only have like 18 mana

Kenny_C.002 June 15th, 2004 1:37 PM

Yeah, 16 islands does sound quite risky. Tho, I'd recommend taking 4 islands out for 4 ancient tomes...

KLS June 15th, 2004 8:48 PM

no not really because in that deck i used a talisman of dominance incase you dunno what it is
it's a 2 to cast artifact
tap:add 1 colorless mana
tap:add a blue mana or a black mana,you lose 1 life

Kenny_C.002 June 16th, 2004 7:20 PM

It deals damage to you rather than you lose the life. There's a difference...small difference. :P

And that's why 12 islands with 4 ancient tomes are better! :P

KLS June 16th, 2004 7:22 PM

ancient tomes are suicidal but what the **** i'll go with 'em and sideboard talisman of dominance

Kenny_C.002 June 16th, 2004 7:45 PM

Ancient tomes make insane mana acceleration. I know, cuz I've seen the 4 anceitn toome charbelcher deck (u know, turn 2 kills).

KLS June 16th, 2004 8:13 PM

oh...
holy crap!
i liked the talismans oh well

Kenny_C.002 June 17th, 2004 6:15 PM

Yeah. The second thing is the fact that the turn 2 version also runs 4 talismans. lol

KLS June 17th, 2004 6:19 PM

well mostly cause it produced blue/black

Kenny_C.002 June 17th, 2004 6:55 PM

It's the blue mana for severance, that's why.


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