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-   -   More Tiles from Me (https://www.pokecommunity.com/showthread.php?t=104577)

Alistair June 19th, 2008 6:55 PM

Well, my computer is currently down, but do not fear! There is always Paint on my parent's computer. Anyway, instead of making a Pokémon Garden rip map, I decided to sprite a new tree for my fangame (which is going to be made in RMXP, with Poccil's starter kit, not Sphere like I had planned). Now, I know the image is a GIF, but that is to prevent thieves (I did a little Google image searching, and found many of my sprites appear on the first page, which obviously leads (as has already led) to theft), so please do not comment on that. Now, obviously, since I already took that measure, I do not want people using this tile, so please do not ask.

http://img78.imageshack.us/img78/5553/66u6u6u6jw7.gif

Tielur June 20th, 2008 6:17 AM

your work is amazing some of the best stuff i have seen

Alistair June 22nd, 2008 5:36 PM

Thanks. Anyweay, I have made another new map, as well as a WIP for a fake titlescreen for a Cubivore sequel, and I also have an animation for the flower on the map. Oh, and I also made a guide for quick animating for flowers and other like plants.

http://img292.imageshack.us/img292/6623/cubivoretitlescreensofaaf6.png
Here is the titlescreen. A bit basic, I know, but every letter on there was custom sprited.
WIP

http://img385.imageshack.us/img385/4638/floweranimationxy7.gif
Flower animation. Sorry for the GIF quality.

http://img357.imageshack.us/img357/9994/dewdroptownuf8.jpg
Dewdrop Town. A small starting town I decided to make. Saved as a JPEG for a reason.

http://img385.imageshack.us/img385/7630/spriteanimationro3.th.png
Here is the animation tutorial. I made this only to animate flowers and the like, not for water animations or any other ones.

Hope ya like.

Yuoaman June 23rd, 2008 7:43 AM

Awesome work!! Your tiles are just so amazing! Great Job Don Patch!

Alistair June 23rd, 2008 4:04 PM

Thanks for the comments.

Anyway, I have decided to add my new tiles to the PHO tileset, as well as some new ones I have made. Hope ya like.

http://img364.imageshack.us/img364/6784/thephotilesetgw6.png

Ryan Cordell June 23rd, 2008 4:24 PM

There's a bit of a perspective issue going on with the houses. Let's look at the least triangular one as an example, shall we?

Pokemon is a top-down esque game, it uses tiles in a fixed perspective and so on. Great.
The house now follows that rule of the standard Pokemon games, birds-eye view and all. Okay.
Now, let's take a look at the triangular house. Now, the house seems to feel less connected with that rule, seems to be 'higher' which results in, us, seeing the house as facing us than more towards the ground.

Then let's take a look at the dome. Most likely the worst casualty of a perspective error. It seems to be almost facing us directly than focusing on the ground or so, like the houses on the bottom, and my first example. Fix those, and you'll be better off. :3

Tyrantrum June 23rd, 2008 4:27 PM

Quote:

Originally Posted by Ryan Cordell (Post 3699282)
There's a bit of a perspective issue going on with the houses. Let's look at the least triangular one as an example, shall we?

Pokemon is a top-down esque game, it uses tiles in a fixed perspective and so on. Great.
The house now follows that rule of the standard Pokemon games, birds-eye view and all. Okay.
Now, let's take a look at the triangular house. Now, the house seems to feel less connected with that rule, seems to be 'higher' which results in, us, seeing the house as facing us than more towards the ground.

Then let's take a look at the dome. Most likely the worst casualty of a perspective error. It seems to be almost facing us directly than focusing on the ground or so, like the houses on the bottom, and my first example. Fix those, and you'll be better off. :3


That's because this is FR/LG style, not D/P/P

Ryan Cordell June 23rd, 2008 4:36 PM

It will be somewhat disorienting to those who can spot those tiny flaws. Please don't try to edge yourself on a style as an excuse. This is why it was criticism in the first place.

Alistair June 23rd, 2008 4:41 PM

That, and the fact that the dome is actually an oval, and not a perfect circle. Therefore, the dome is actually in the correct perspective. The triangular house may appear to be wrong too, but it is in the correct perspective. This is due to the way I made the roof, which I made that way because I do not like to overuse the same pattern. That, and the building is not that deep, just really wide.

Tyrantrum June 23rd, 2008 6:47 PM

I'm not asking to release it, but if ur adding the new ones to the PHO base, do u have an estimated release?

Alistair June 23rd, 2008 7:49 PM

Actually, I have not been making a PHO base. I never have. I just inserted those tiles from before for the heck of it, and made a map. Maybe someone will decide to make a base someday, but I doubt it.

Anyway, I will try to make some new tiles tomorrow, and I will try my hand at overworlds. Considering I will be making a fangame, most graphics are going to be custom, and all will be availabe to use.

Tyrantrum June 23rd, 2008 7:52 PM

OK, well, Forgotten Memory is in the midst of finishing a ROM Base, I think...:\
Well, GL with the OWs! ^^

Alistair June 25th, 2008 7:56 AM

Here is a map I made last night, which I call Mononobu Temple. The name was chosen at random, it has no intended meaning. Also, here is the updated PHO tileset with the well, and also another map I call Tomato Island. Mainly meant to be another custom Orange Island.

http://img401.imageshack.us/img401/3887/mononobutemplebk9.png
Mononobu Temple

http://img397.imageshack.us/img397/575/tomatoislandxq6.png
Tomato Island

http://img262.imageshack.us/img262/519/thephotilesetgy8.png
Tileset

Ryan Cordell June 25th, 2008 9:28 AM

They're nice, but I kinda fear the player's reactions while playing on Tomato Island. It seems rather constrictive in regards to movement.

Freaky-Spriter June 25th, 2008 11:23 AM

Many times i see your sprites on many sites ...^^

You speak Russia?

I wanted to ask you if you may make me some tiles ... do you know the [clothes]shop H&M ... I need a tile of it ... it is 2 floors heigh ... and have a shoping window ... and at the top of the door is a shield ... were stands ... H&M ...

esli ty eto sdelaesch ja nesnaju chego sdelaju .. eto by bylo bolschaja pomaschj

Alistair June 25th, 2008 2:00 PM

@Ryan Cordell: Actually, there is very little restrictment. It may appear that way because of the height of the trees, but the only parts of the trees you cannot walk under are the three base tiles (and, of course, the areas where the trees are dense).

@Freaky-Spriter: Sorry, I do not do requests, nor do I speak Russian.

Ryan Cordell June 25th, 2008 2:02 PM

Good then! Maybe might I suggest spicing it up? Some berries or so?

Tyrantrum June 25th, 2008 5:49 PM

I found like 3 tile errors on ur range Island map.

Megiddo-san June 25th, 2008 5:55 PM

That tower will work great as a replacement for mine. I really like the trees and the, is it a well? The thing under the "tarp".

Tyrantrum June 25th, 2008 6:02 PM

Yep! ^^
That little thing is a well.

Freaky-Spriter June 26th, 2008 12:44 AM

Ohh okay ... Your tiles are very very good ...

Bekki June 26th, 2008 2:11 AM

That is some of the best work that I have seen. You have a knack for those kind of things. Good luck to you what ever you do with them.

Yuoaman June 26th, 2008 2:37 PM

Great Job, the updated PHO looks just great, can't wait to see more from you!

Alistair June 28th, 2008 6:31 PM

Thanks for the tips, Eeveon, but I was actually quite aware of the errors. I am just too lazy to fix them. And Ryan Cordell, I will make some berry plants eventually. I have always had some berries planned, ever since Ruby and Sapphire came out.

Anyway, I did do a little pixel art today. I made it for my blog (link will be posted in my signature and in my profile). It is supposed to be quite simple, which is why it is only in black, white, and gray.

http://img262.imageshack.us/img262/6236/good1cjg6.png

Tyrantrum June 28th, 2008 7:07 PM

Ohh, Ok.
I don't blame u! :P
After a big map like that, u were probably exhausted!

LOL, that skull looks kool! ^^
I like the glasses it's wearing!


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