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My Mostly UU/Maybe NU Team
I wanted to make a team consisting of Pokemon that I liked immediatly after seeing them. So, here it is...
Skuntank w/ Life Orb? Nature: Jolly Explosion Night Slash Poison Jab Body Slam? Attract? Toxic? Job: All out, I guess. Night Slash and Poison Jab for STAB, and NS has a high critical hit ration, and PJ has a poison chance. Explosion for a finishing move. EVS: Max out in HP and Attack, and some in speed. Cherrim w/ Suggestions Nature: Undecided (I just pick the one that came first when I breed... I'm hoping for modest, though.) Sunny Day Solar Beam Attract Leech Seed/Sythnesis Sunny Day activates her special ability, and solar beam for sweeping I guess, after using attract. Leech Seed/Sythnesis so she can continue with the Solar Beam. EVs: Mainly, Special Attack and Speed, then a little in Sp. Defence. Pachirisu w/ Suggestions Nature: Undecided (I have a Timid one, which I think would be a good nature for her.) Attract Thunder Wave Thunder Bolt Grass Knot/Light Screen Chatot w/ Choice Specs/Metronome Nature: Hoping for Modest. Chatter Hyper Voice Hidden Power that's rock or ground hopefully. Mimic EVs: Mainly Sp. Attack and Speed, following by some in HP. Hippowdon w/ Life Orb? Nature: Hopefully Brave Stealth Rock/Rock Slide/Stone Edge Earthquake Thunder Fang Suggestions? EVs in Defence and Attack, then some in HP. Lumineon w/ Suggestions Nature: Calm hopefully Suggestions Surf Ice Beam Attract EVs: Mainly Sp. Defence (I was happy when hyper beam didn't go past her level in-game), and speed. Then some in defence. |
Skuntank @ Expert Belt/Lum Berry/Black Sludge
Quiet/Rash Nature 228 HP/164 SP ATK/116 ATK -Night Slash/Crunch -Flamethrower/Fire Blast -Explosion -Substitute always use substitute first, then start attacking. skuntank is really only good for explosion and flamethrower. dark + fire covers almost everything. it really doesn't need any speed if you want it to take hits. Cherrim @ Leftovers Bold Nature 212 HP/164 DEF/72 SP DEF/60 SP ATK -Energy Ball -Growth/Safeguard/Aromatherapy/Tickle/Substitute/Grasswhistle -Leech Seed -Protect using sunny day is such a bad idea because it puts it and the rest of your team in major danger. since it has manageable defenses, you can use it for leech seed + protect. Pachirisu @ Leftovers Careful Nature 252 HP/252 SP DEF/4 SPD -Substitute -Thunderwave -Charm -U-turn/Attract/Fake Tears/Super Fang this thing is hopeless. all you can use it for is for a special tank. Chatot @ Choice Specs Timid Nature 252 SPD/252 SP ATK/4 HP -Chatter -Hyper Voice -Hidden Power Fighting/Fire -Encore sadness in a bottle. encore is a very strategic use of chatot's speed. you basically bring chatot into an attack that won't effect it (Earthquake, Substitute, Stealth Rock...etc), and if you're faster than them, use encore so that they are stuck on that move, which will allow you to switch something else in and kill it. Hippowdon @ Leftovers/Enigma Berry/Lum Berry Careful/Sassy Nature 200 HP/188 SP DEF/96 DEF/24 ATK -Earthquake -Ice Fang -Curse/Stealth Rock -Slack Off this hippowdon is awesome. curse is the most important thing about it. it can take special hits and restore with slack off. Lumineon @ Life Orb Naughty/Lonely Nature Ability: Swift Swim 252 ATK/212 SP ATK/40 SPD -Waterfall -Ice Beam -U-turn -Rain Dance not much of a sweeper, but it makes for an interesting u-turner. use rain dance for the speed boost, then attack. you can also give Lumineon choice band: Lumineon @ Choice Band Adamant Nature 252 ATK/252 SPD/4 HP -Waterfall -U-Turn -Return -Payback/Giga Impact again, not much of a sweeper, but it's all it can really do. |
Samson, you forgot a very important move on Pachirisu, Super Fang.
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ahh you're right. let's edit that XD
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Eh, Super Fang isn't replaceable since most pokemon do need attacking moves.
Charm isn't the best since pokemon can switch out. |
as a special tank who cripples with thunderwave, it doesn't need an attack move. charm is a GREAT move on it. it comes in, uses substitute, and whatever is switched in will NOT like having its attack cut. if they switch out, then you can paralyze whatever comes in. it's the perfect combination for something that has NO offenses whatsoever. super fang cuts HP in half, but it really doesn't have much time to do that while it is ensuring that it survives with charm, thunderwave, and substitute.
if you care to give him a better usage of pachirisu, then i'd really appreciate it. |
Ahh... I see, Paralyz shuffling
Confusion is probably better over Charm. The status effect, not the attack. |
Thanks for your help!
I always thought Pachirisu was suited to be an annoyer... Oh, and about Cherrim, is it because of Fire Attacks? I needed help... She can be my T-Tar killer (I bet they're common), but fire-punch/fire blast really gets me... but, solar beam is also good, because it doesn't take much effort to defeat a Pokemon with it, and probably wipe out half a team (most sweepers have low defences and speed... I think. If anyone sends out Blissey, then Hippowdon or Skuntank can take care of it.). Who should be the first in my team? Hippowdon or Lumineon? I'm going to guess there will be a dragon leading the opponent's team, so Lumineon can use Ice Beam. But Salamence, if it's faster and gets lucky, might knock out Lumineon. Hippowdons good too, because it can slack off. I decided to keep Thunder Fang (water pokes and flying pokes). The battle might take a while, but they might switch. I could switch again, but doesn't that annoy? |
hippowdon is an awesome starter. thunder fang is horrible on it. earthquake + ice fang covers everything except Bronzong, which is more important.
and yes, if you give cherrim Sunny Day, it'll put your whole team in danger. any fire type will be able to sweep your team with Double STAB Flamethrower. but that's not the only issue... it's ability may boost it's Sp Atk and Atk by 50%, but it needs speed to be worth it. pokemon with Chlorophyll can actually pull off Sunny Day + Solarbeam because their speed is doubled and usually have sleep powder to help them. cherrim has neither. so really, i highly suggest sticking with that moveset i've given you. quite simply, she's not gonna kill Ttar anyway. all ttar has to do is switch back in and sunny day is out. with a 50% sp def boost from sandstream, special attacks, even 2x supereffective ones, will barely hurt him. not only that, but SolarBeam's power gets reduced in sandstream. your true Ttar killers here are Lumineon and Hippowdon. pachirisu can't even be considered an annoyer ._. it has no means of recovery other than leftovers, no means of stealing hp, and its defenses are not good enough. the best way to use it is as a special tank (notice i didn't say wall). |
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