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-   -   Jickens TD (https://www.pokecommunity.com/showthread.php?t=105246)

jonsploder September 4th, 2007 1:50 AM

Jickens TD
 
Here is my latest game, Jickens TD. It is NOT a pokemon game.

Made with: Game maker
Made by: Jonsploder and Zodiac
Story: Its and arcade game like mario, no story
Download:http://www.box.net/shared/v9c62bqy3j

Its a great game and if any of you have play "World of Warcraft" you'll think that it may be familiar....

Constuctive criticism welcome.

Sorry, no screenshots for the moment.

brendan mc September 4th, 2007 10:10 AM

Im just about to play it!

Monkey In Rehab September 4th, 2007 10:53 AM

Did you make the tree's that line the battle field?
Because look, look underneath the picture, at the preview thing..... oh look. Its there...
http://pixeljoint.com/pixelart/23434.htm

Flameguru September 4th, 2007 11:22 AM

Tower Defense is awesome. If your game lives to the title I should love it :)

Downloading...

jonsploder September 4th, 2007 11:18 PM

Its new ish and pretty basic, like a week old. No they are not my trees, I don't know the origin of them. And yes TD is awesome!

jonsploder September 6th, 2007 12:28 AM

Sorry for double posting but this game is needing some mappers for the maze. Can someone come up with some map designs, thanks. Also new sprites like tanks for enemies are needed. Credit will be given and I appreciate it.

mackoo September 6th, 2007 5:42 AM

Wow - I really love that cind of "time killings games" - It's fantastic - add tower upgreading, and some new looking "monsters", and it will be perfect!

jonsploder September 6th, 2007 2:17 PM

Thanks for the support. In the next demo I will have:

More Maps
Upgrades
New graphics (enemy....)
Traps
Units (Knights.....)
Online chat (maybe if I have it up in time)

Therefor I will need:

New enemie graphics
ANY graphics at all like trees.....


Thats it. If you guys can get the graphics then in a few weeks expect a new demo.

MegaTailzChao September 6th, 2007 7:27 PM

I've always been a big fan of tower defense games and this delivers.

Just a couple tips, decrease the depth of the buttons as enemies can go over them, and add "+ view_hspeed" to when there x is chosen, and "+ view_vspeed" to where there y is chosen. That way they follow the view properly.

Also it might be nice to be able to use the arrow keys to move the view, because I don't like moving the mouse to the edge of the screen.

jonsploder September 6th, 2007 10:57 PM

I dont know, do you recon Iff I release the .gmk file for you you could make a fan version with what you think is needed. I don't know if the veiw needs to be changed, I think it is pretty good, but thats cause its suited to me, lol. Anyway want the .gmk file?

MegaTailzChao September 8th, 2007 10:57 AM

If I used GM7 then I might give it a thought.

But I'd rather just tell you what needs to be fixed, and how to fix it.

jonsploder September 8th, 2007 3:00 PM

ery very bad news guys, one of my team members is ignoring me. He hasn't been on for 4 days. This is a major problem, I'll bring more news soon....

jonsploder September 13th, 2007 1:04 AM

Great news, new team member. The progress is trikling in.

jonsploder September 14th, 2007 11:24 PM

Look forward to in the next demo:

Traps
Upgrades (Including traps)
Proper menu
Pause button
Units like Knights
More Maps.

More updates soon, please shown your support, thanks.

Sableye-kun September 15th, 2007 9:18 AM

pretty nice, I like it, if you need help ask me!

jonsploder September 15th, 2007 3:20 PM

OK I need help with ideas, and I might make an official forum for this if it gets popular. At the moment if you guys can give the the iddeas.
Next demo? Towords the end of the mounth.


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