The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Forrtress Moveset (https://www.pokecommunity.com/showthread.php?t=107312)

KingFlygon September 15th, 2007 6:32 PM

Forrtress Moveset
 
I have a quick question. I'm in the process of creating a fortress. It has a good nature and 28 IV's of defense, but its attack and HP IV's are somewhat low (18-25 ish. Can't remember.)
So, what should the move set be? I've gotten this so far...

[email protected]
Relaxed/Impish
252 defense 252 HP
Stealth Rock
Toxic Spikes
Explosion
Gyro Ball

A SR and TS setter-upper and then Gyro Ball and Explosion for offensive purposes. Rapid spin is an option, but I'm not sure if Forrtress can really pull it off. Just tell me what you think.

TB Pro September 15th, 2007 6:35 PM

If your gonna go gyro Ball Try for 0 Spd IV's!

Anti September 15th, 2007 6:35 PM

Spikes over toxic spikes...toxic spikes pretty much fails IMO, and eliminates your ability to inflict other status conditions on the foe.

TB Pro September 15th, 2007 6:39 PM

I had Toxic Spikes on........well somebody and man That sucked!I was soooo mad for wasting a slot on Toxic Spikes!but I'm no good for Forretress so I don't know much bout him!

Persona September 15th, 2007 6:43 PM

I wouldn't give it both Spikes and Stealth Rock, as there are many other users that can learn SR. Try Explosion over it as a last resort. As long as it has max HP, you can give it attack EVs instead of max defence, but that's just how I'd set my EV spread.

Lumine September 15th, 2007 6:44 PM

If your gonna go with Gyro Ball then

[email protected]
Relaxed
252 defense 252 HP
Stealth Rock/Spikes
Rapid Spin <--you know a lot of people uses spikes nowadays
Explosion
Gyro Ball

Anti September 15th, 2007 6:44 PM

Yes, forry makes a nice explpoder, but only as a last resort. So yeah, toxic spikes must go...

TB Pro September 15th, 2007 6:46 PM

Rapid Spin is good since nowadays almost every team packs a spiker/SRer so yeah probably wand Rapid Spin on it somewhere

KingFlygon September 15th, 2007 7:47 PM

Quote:

Originally Posted by Lumine (Post 2890397)
If your gonna go with Gyro Ball then

[email protected]
Relaxed
252 defense 252 HP
Stealth Rock/Spikes
Rapid Spin <--you know a lot of people uses spikes nowadays
Explosion
Gyro Ball

I like that one. Speed sucks, so I got that right.

Dark Azelf September 16th, 2007 1:56 AM

Quote:

Originally Posted by KingFlygon (Post 2890554)
I like that one. Speed sucks, so I got that right.

I like this one

[email protected]/Chesto Berry
Impish/Relaxed Nature
EVS:252 HP 252 DEF 6 ATT
- Earthquake
- Rapid Spin/Gyro Ball/Explosion
- Stealth Rock/Spikes
- Rest


Also im not telling you to use it, but may i HIGHLY suggest Earthquake, as Magnezong has a field day on Forretress without it due to its ability Magnet Pull, so you cant switch and then your screwed.

Also this is just me, but i feel every wall needs a means of recovery, in this case rest.

Persona September 16th, 2007 6:27 AM

Yes, either you add Earthquake, or give it Shed Shell as a held item.


All times are GMT -8. The time now is 5:32 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.