![]() |
Sun Force - GO!
[email protected] Berry
Nature: Bold Ability: Own Tempo EVs: 200 HP / 188 DEF / 96 SPDEF / 24 SPATK - Surf - Fire Blast - Slack Off - Calm Mind [email protected] Band Nature: Adamant Ability: Iron Fist EVs: 252 ATK / 144 HP / 112 SPD - Close Combat - Ice Punch - Thunderpunch - Mach Punch [email protected] Orb Nature: Timid Ability: Natural Cure EVs: 252 SPD / 252 SPATK / 4 HP - Solarbeam - Weather Ball - Shadow Ball - Sunny Day [email protected] Nature: Impish Ability: Sturdy EVs: 252 HP / 252 DEF / 4 ATK - Earthquake - Stone Edge - Ice Shard - Rapid Spin [email protected] Berry Nature: Adamant Ability: Inner Focus EVs: 172 ATK / 172 SPD / 164 HP - Dragon Claw - Fire Punch - Earthquake - Dragon Dance [email protected] Lens Nature: Jolly Ability: Flash Fire EVs: 252 SPD / 252 ATK / 4 HP - Flare Blitz - Megahorn - Agility - Hypnosis |
I like Sleep Power on Tangrowth rather than Sunny Day. It's great to use when predicting if your opponent will switch into something that Tangrowth can't usually handle by itself. On Houndoom, try either HP Grass if you want help against Water types, either that or HP Fighting against Tyranitar.
Cradily makes a nice wall. Cradily @ Leftovers Careful Nature EVs: 252 HP / 156 Def / 100 Sp.Def - Recover - Stealth Rock / Earthquake - Rock Slide - Toxic Stealth Rock is just for support, either that or Earthquake to hurt things like Magnezone that carry HP Ice. |
eh this is a mess. 3 fire types (all special) and 3 grass types (all walls)... that's lousy ._.
|
Yeah, I know it's not the best. Just experimenting... I'm more than willing to get rid of Leafeon. And Houndoom I guess.
|
Quote:
Edit: Nevermind. :x |
Quote:
sorry im not too familiar with these pokemon, so some of them may be iffy. |
O.o Um.. there's a good way to explain Houndoom - FAIL. Pretty much somes up Charizard and Leafeon, too. You can have some different typed Pokemon with Fire type moves, you don't have to open your team up for sweeping.
|
Sunny Day team are pretty much prone to Dragon Dance rape.
|
How about Torkoal, Breloom, Rapidash, Arcanine, Blaziken, Camerupt, Roserade, Vileplume, or Exeggutor?
|
Team needs some Infernape.
|
You may want a want something that resists water types who commonly have Ice Beam aswell.
Also stealth rock hates Charizard lol, so you may want a rapid spinner. |
[email protected] Brace
Nature: Relaxed Ability: White Smoke EVs: Flamethrower Rapid Spin Gyro Ball [ ??? ] Any good? |
Quote:
Well now you have a Rapid Spinning Tank. Still doesn't solve your water and Ice Problem does it though ? |
Quote:
|
Slowking with Fire Blast? Fits into my theme and walls Water and Ice Attacks.
[email protected] Orb Nature: Bold Ability: Own Tempo EVs: 200 HP / 188 DEF / 96 SPDEF / 24 SPATK - Surf - Fire Blast - Ice Beam - Nasty Plot |
Quote:
|
Alright. How about this:
[email protected] Choice Scarf Nature: Jolly Ability: Iron Fist EVs: 252 ATK / 252 SPD Close Combat Fire Punch Pursuit Stone Edge |
i'd rather give hitmonchan choice band, adamant nature as it is more bulky and has access to mach punch. mach punch/close combat/pursuit/ice punch is good enough. for evs, 252 ATK/144 HP/112 SPD. thunderpunch is also an option for gyara and bulky waters.
if you're going to go with nasty plot on slowking, give it leftovers, and you may have to sacrifice a move for Slack Off. it'll die quickly without it. |
[email protected] Orb
Nature: Calm Ability: Own Tempo EVs: 200 HP / 188 DEF / 96 SPDEF / 24 SPATK - Surf - Fire Blast - Slack Off - Calm Mind [email protected] Band Nature: Adamant Ability: Iron Fist EVs: 252 ATK / 144 HP / 112 SPD - Close Combat - Ice Punch - Thunderpunch - Mach Punch [email protected] Nature: Timid Ability: Natural Cure EVs: 252 SPD / 252 SPATK / 4 HP - Solarbeam - Weather Ball - Shadow Ball - Sunny Day [email protected] Nature: Relaxed Ability: White Smoke EVs: 252 HP / 252 DEF / 4 SPATK - Overheat - Gyro Ball - Rapid Spin - Curse [email protected] Nature: Adamant Ability: Inner Focus EVs: - Dragon Claw - Fire Punch - Earthquake - Dragon Dance [email protected] Belt Nature: Mild Ability: Flame Body EVs: 252 SPATK / 224 SPD / 34 ATK - Flamethrower - Thunderbolt - HP Ice - Cross Chop More balanced now? |
life orb is silly on slowking when it needs calm mind to boost its sp atk anyway. after a couple CMs, life orb's effect is basically useless.
give dragonite yache berry for survival of ice attacks to pull off 2 DDs and REALLY sweep. replace magmortar for something with flash fire. if you're going to put sunny day up with roserade, then you really need someone who can completely negate the effect of it. as of who, that's up to you. on torkoal, replace curse + gyro ball with substitute + will-o-wisp. otherwise, it gets destroyed by garchomp and the like. using sub allows it safely use rapid spin (just in case they bring in a ghost to prevent it), or burn a threat. even bulky waters wouldn't like getting burnt. you should probably consider flamethrower or fire blast instead of overheat... if there is ever a chance that torkoal could 2HKO a foe, overheat won't help you achieve that. |
Quote:
[email protected] Rock Nature:Calm/Modest Solarbeam Sunny Day Sleep Power HP [Fire, Ice] I only say Ice for verstilaty. |
[email protected] Choice Scarf
Nature: Naughty Ability: Flash Fire EVs: 252 SPD / 188 ATK / 68 HP Flare Blitz Thunder Fang Extremespeed Dragon Pulse I was waiting for you Sims. I love Vileplume but the chance of using Fire-Type Weather Ball is too tempting. By the way, what EVs should I use for Dragonite. |
Roserade is solid. I have that as a tag on my team. But someone once told me it is difficult to use Sunnybeaming Roserade. But, due to my carelessness, I evoled it too fast, so I'm stuck on Sunnybeamer.
|
i like arcanine, i do, but it does a bad job of countering other fire types. the only solid moves it has for choice scarf is dragon pulse and crunch, both of which are not that strong. but besides that, choice scarf is pretty bad on it because of the strong prominence of stealth rock and the fact that your rapid spinner is a fire type as well.
i dunno. how do you feel about rapidash with hypnosis? XD it does have baton pass, so it's a considerable support poke. EDIT: then again, this team would have serious issues with heatran. no fire types could handle heatran besides a choice scarf charizard =/ |
Wouldn't Dragonite's Earthquake be sufficient to take care of Heatran if it came down to it? I mean most Heatrans have Dragon Pulse but I think Dragonite could stand strong.
I was considering Rapidash, but I wasn't sure. Would this be sufficient: [email protected] Lens Nature: Jolly Ability: Flash Fire EVs: Flare Blitz Megahorn Agility Hypnosis EDIT: I just checked and Rapidash doesn't learn Baton Pass. |
| All times are GMT -8. The time now is 5:31 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.