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RMT please.
D. Knight (Weavile) @ Razor Claw
252 HP, 252 attack, 6 speed Shadow Claw Ice Shard Aerial Ace Swords Dance ~~~ Darkness (Umbreon) @ Leftovers 252 hp, 252 speed, 6 attack Last resort Baton pass Faint attack Agility ~~~ Tempest (Infernape) @ Flame Plate 252 HP, 252 attack, 6 speed Punishment Close Combat Flare Blitz Earthquake ~~~ MatriX (Torterra) @ Miracle Seed 252 hp, 252 attack, 6 speed Wood hammer Earthquake Crunch Stone edge ~~~ Kairyu (Dragonite) @ Draco Plate 252 HP, 252 attack, 6 speed Dragon Dance Draco Meteor Thunder punch Fire punch ~~~ Zallendar (Empoleon) @ NeverMeltIce 252 HP, 252 attack, 6 speed Drill Peck Brine Swords Dance Earthquake |
NEVER EVER USE TYPE-SPECIFIC BOOSTING MOVES! Like Nevermeltice. NEVERRRR! Too much of a hurry to do anything else.
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Earthquake doesn't give Infernape much cover, so switch it for ThunderPunch to handle Flying and Water types. Swords Dance over Punishment for extra power, and use Focus Sash as its held item to ensure it doesn't get KO'd once you use SD. 252 HP? 6 Speed? Switch those EVs the other way around.
While Ice Shard on Weavile can be helpful to take out threats such as DDMence and Choice Scarf Garchomp, Ice Punch is the more powerful STAB option. Brick Break over Aerial Ace, as it covers Dark types, especially Tyranitar. Night Slash is generally a better option than Shadow Claw, as it also gives it STAB Torterra's moveset is fine, you've given it great type coverage. However, use Choice Band as a held item, not Miracle Seed. If you want it to be more of a Tank, add a supporting move over Crunch, maybe Stealth Rock / Light Screen / Reflect. |
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Umbreon can attack.
252 HP, 252 Def, 6 attack -Assurance/Ptotect -Baton pass -Confuse Ray -Torment Not a standard set, but it can work for a regular Umberon. |
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