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Just a minor thing, i'm just being technical about it ;) |
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I CANT, i DONT HAVE PHOTOSHOP! AND IM USING CRAPPY OLD WINDOWS PAINT! GOT IT?
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I use Paint. It isn't that hard to save it as a .PNG, you don't need PhotoShop.
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Hola Pc!
Made a new sprite out of boredom. A teddy-bear ;p http://i871.photobucket.com/albums/ab273/CrosellJB/beeeer-2.png Hope some of you like it!:) |
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Assuming I'm not wrong by calling it a fakemon, it looks great. Quote:
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Posting two new fakes were about to be used in Beryl:
http://i47.*.com/o8cjkj.pnghttp://i49.*.com/68y421.png |
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does this mean you quit quitting rom hacking? well the sprite looks great but, in my opinion, there is too much black outline and it contrasts compared to the rest of the sprite, great work ^^ EDIT: mostly on the first evo. |
I know it says three sprites or less, but there's no way I'm going to make a thread just for these. I hardly if ever sprite anymore. In any case... http://i49.*.com/24e7s42.jpg Meet the Holon Gym Leaders. From left to right: Marianne, Stathis, Anima, Rodney (if you recognize him you get a cookie), Buck (yes, that Buck), Garret (yes, that Garret), and Mina. |
A grass panda.
http://www.iaza.com/work/100224C/Nafda3614430681-iaza.gif |
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Alright after about a month i have decided to take up tile making once again... i was rather good at pokemon tiles (so i think) but i wanted to try something new... so here are some fantasy type tiles please give me some C+C... i know the wood on the roof is very plain so no need to comment on that... also the outline of that piece of wood so... begin... (please)
http://i46.*.com/w972gz.png |
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http://i49.*.com/xpdjic.png Well, it would look better like this, imo. The outlines are good (maybe on the rooftop you would need a lighter one), they match the rest. And the palette choice...well, I couldn't 've thought of a better one for this type of house, well done. :) |
Halpp please.
http://img443.imageshack.us/img443/303/yeahqe.png (It's Wally) I can't get his shirt right, it just doesn't seem reminiscent of his shirt in my avatar, are there any noticeable problems? |
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http://i48.*.com/x0tlxz.png A is yours, and B is the edited one. I should better explain what I did now.
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http://i427.photobucket.com/albums/pp351/Vrai_2/th_mermunfrontfinal-1.png
It's my first real sprite, and Maxeh/Chibi Robo helped me with it. I want to see what you guys think. |
It looks great ^_^
It's very adorable, shading looks great I also like the concept :) |
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http://c.upanh.com/upload/3/504/VZ0.7610392_1_1.png
Mega Chimchar (Chimchar + Dialga) I made it when I am bored... |
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Although, i think it is a good fusion and looks great, considering the two pokemon are hard to fuse. I think it looks great! :D The only problem is that the outline is quite dark. Anyway, I may as post somthing. :D Back in the day, when I was a terrible pixel artist, i created this sprite: http://img532.imageshack.us/img532/3369/trainerspriteold.png Anyway, I edited it and (hopefully)improved it, so what do you think? http://img16.imageshack.us/img16/1476/newtrainersprite.png (I suck at creating trainer sprites. xD And I know the old sprite looks like a boy. :P I am just showing it to show how much I've improved. :P) |
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Well, imo it still needs a lot of work. The feet look okay, but you should work on the right one's outline. The skirt could be lengthened, as it is way too tight right now. I guess the same would be for her chest, which seems, eh, still a 'boy's chest'. Finally, the mouth has a weird smirk. Is that girl trying to take over the world or something? All in all, you have improved from that time, but you still need work. Go for it! :3 |
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I still say that head is freaky Max, but whatever. I like the shading on the jacket, but the shading on the (our) right side of the jacket seems... non-existant.
And the 'folds' (I know no terminology for suits. XD) of the jacket, in my opinion, doesn't need the red outlines. Was it part of a palette? In any case, I'm just being picky. Your work has and always will be better than mine, so what do I know? XD |
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a few sprites more: (failure sprites xD)
Attachment 52842 Attachment 52843 Attachment 52844 Attachment 52845 Attachment 52846 |
Those are really goodPhal try recloring this one though:
http://www.pokecommunity.com/attachment.php?attachmentid=52846&d=1267953217 And you might want to redo the legs on this one: http://www.pokecommunity.com/attachment.php?attachmentid=52844&thumb=1&d=1267953217 My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?) http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39700http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39701 They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me. |
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The left one is fine, for an early sprite. I like how you used the wing shading. And the second one, well, it does need work. I suggest that you follow the spriting tutorials, step by step. You will get better before you know it! Good luck on your spriting career, Iarama! |
Ya I used Chesu's tutorial but it didnt help much since he did it with legs and arms(which I suck at) and I did wings I;m such a noob MS Paint is what I have. I'm workign on better shading on the middle of the first one. Thanks I hope I;ll be retty good at spriting by the end of they year(maybe. . .) I tihnk I'll forget the second one it's shape isnt very good and I dont feel like shading the stupid wings.
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They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P
I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think? http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39702 |
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Thnaks I'll look at the borders and try moving the eye does anyone have any tips for making wings?
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http://i48.*.com/2075cmt.png As you can see, I made two types of wings. The shading is obvious, but the light source, position and angle always matter. Well, if you ask me, I always watch stuff over the internet, when I want to pixel art them. So, for wings, I watch birds and bats. Trust me, you get a lot of information just from National Geographic o; |
Great wing advice, that actually helped me too :)
well here is something I whipped up :D http://i49.*.com/zw1g6h.png |
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I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.
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your Pachirisu is, great, good shape, shading and outlines
a Breloom, I think it lacked shadows, but still very good;) good job;) expose a trainer,of my hackroom;) |
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ok, I like teh concept of the first one, looks good. The line art on the other two needs some work Quote:
Great attempts overall, good luck in the future :) Quote:
Great looks awesome :) Better than any trainer I can sprite :P Maybe fix the shading on the t-shirt, it looks a tad wierd, or maybe that just me :/ Good luck on your hack ^^ |
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I finished my female breloom. I think it needs something; I just can't think of what.
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Then, some outlines need work. They are too light, especially on the left leg and upper left body. But overall, it's really cool n_n |
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I think it looks fine except that little blank spot on the tail with no outline. I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours. The first file is a pair of twin avatars I made for me and a buddy on deviantart. The rest of fakemon sprites for Project Hiatu(Pokémon Opal). Please critique!! |
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Here are some of my home made trainer sprites!
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Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!
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The Rotom is very good even though it lacks the right outlines
and the right, in sprite form is very good, but it seems evolution of Rotom good job ^ ^ present my sprites jessy & james:) |
BOAT!
After having a look at some of wesleyfg's tiles I saw this:
http://i60.photobucket.com/albums/h5/jippily/Boatsmall.png It's pretty good, but a little small don't you think? So I decided to double it in size: http://i60.photobucket.com/albums/h5/jippily/Boat-1.png This isn't public btw. Comments? |
I find it funny that he includes that in his tileset when it's an official Nintendo sprite. Also, you need three more examples of your work.
But anyway, the ship itself is pretty good. You kept it true to its original shape and palette, and you did a pretty good job at it, too. The only thing I would say, though, is that you missed a good opportunity. When you resized it, you could have added in more details to make it a bit more interesting. For example, you could easily add an anchor to the rear deck. The windows are a bit bland, too. |
I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
http://i202.photobucket.com/albums/aa148/Nicolas110795/Sprite%20album/WIPselim-2.png btw, his name is Selim Bradley or Pride from Full Metal Alchemist |
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Your lineart, shades and concepts are really good, though. Just don't overdo it with the dithering, while I might like it, others disapprove. Good luck with your project! Quote:
Now, first of all, I would advise against using so much flashy palettes. The blue on the jeans (you were going for jeans, no?), for example, looks unnaturally tinting, while on the first thumbnail it looks better - still lacking the essence of jeans. Also, the way you drew their clothes makes them stiff, therefore ruining a good pose. Same with the cape. The second from the right trainer has a proportion error on the legs. I'm glad that you scratched that one though, as it seems (and he has a kind of flat head? :/ ) Well, you need to work on those before adding them somewhere, don't you think? Take a look on the normal trainers, their poses, bodies, and how their clothes bend and crumble. You will learn a lot. See you again! Quote:
First of all, is that a party hat? xD Well, anyway, the palette is good. I also like that dark energy enveloping the body. What I don't see here is shading, and some outline changes. It's dull inside. I mean, you have the original Rotom right next to it, and yet you can't give it a proper amount of shade? Oh, and by the way. Sprites used in these Pokemon games look to a certain part of the screen *looks at where Rotom is facing*. Yours looks like this: Spoiler:
Well, I hope that you will improve over time, and eventually get a great variety of custom fakemon. Now go for it! Quote:
You're still missing some vital points. Jessie's body up to the chest seems small, with her hair looking big in contradiction to that. Also, there's too much black outlines around. Well, it's okay, really. I haven't seen anyone yet that can imitate those two in a GREAT trainer sprite, and yours is among the 'good' imitations imo =] Quote:
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-I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours. Spoiler:
Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it. And kudos for being a FMA fanboy. |
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very good your facesprite
and the silhouette of the body drawing by NiKaNoRoU, fits very well ^ ^ only now rolling out lack color here a girl trainer sprite ^^ |
Sorry for creating a new thread, I thought this didn't count as a sprite.
Thank you for the advice Alistair and NiKoNoRoU. I've taken that, and improved it: http://i60.photobucket.com/albums/h5/jippily/Boat-2.png Life boats and an anchor added, lower deck windows improved, windows put back from the wall for more realism and the chimney and pools improved. Here's the old one for a comparison: http://i60.photobucket.com/albums/h5/jippily/Boat-1.png @Nicolas: That's really good, I love the style of it and you've got a good palette too. @~BrenDan: But too obviously a splice, still quite good though. |
Here guys, my first badge: The Mirror Badge. It's pretty basic, but I'll get better soon. The type it represents is the Normal Type, the Gym Leaders are Lisa & Liza.
http://fc06.deviantart.net/fs71/f/2010/070/8/b/The_Mirror_Badge_by_SupremeDivineHero.png |
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hmmm.... the pose gave me an idea, just remove the hand and make the body more child-like and it's done! thanks for the idea btw. |
Hello fellow members of PC :3
I have come to you with another crappy sprite :D http://i41.*.com/2rq2cec.png |
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Anyway, I think you don't use enough black outlines. :\ Additionally, I don't really like the concept. What is it? xD Finally, it's heads way too big, in my opinion. :\ Additionally, I wouldn't make it's eyes and mouth all black. maybe use a dark green? :S http://img96.imageshack.us/img96/2123/ghostbacksprites.png Anyway, what do you think of my latest backsprite. i rushed it, so... xD |
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On the body of the fakemon, there should be a little shade going around the bottom of the hat on the pokemon's body. There is also too much black used around the hat shades. You should just make those darker shades of the hat, with just a little bit of black. Possibly a little bit of dithering on the hat shine might help, too. ^^ Other than that, good start. I hope you can get even better. :) Someone please critique this fakemon sprite I just made. It's attached(the blue fox). It's the sprite of Kitark, a fakemon made by Ann-Chan1324 for Pokémon Opal. I really, really wish I could sprite eyes much better.. |
Need help making a building.
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See my two attachments for the building-to-be and the picture I'm basing it off of.
Basically, it's for the game I'm making on my computer that no one else but me knows about so far. Well, you know I'm making a game but you have no idea what it's about. Anyways, the pic is from the Pokemon anime season one, the Cerulean City Pokemon Center. I've tried to get the building made, except for the trees, and I've got the outline done, as you can see. But something seems off about it. It doesn't look like a 4th gen building. So could someone (maybe multiple people) help me fix it? Edit: Just to let you all know, this is my first attempt at spriting anything. Ever. I think I did pretty well for a first time but I know I could have done better. Edit: I've updated the pic with some improvements. What ya think people? |
I made a eeveelution :D And gave it a animation :)
Please tell me what you think! http://img294.imageshack.us/img294/171/floreon2.gif |
I tried to fix the center a little bit but I still need help making it into a 4th gen building. Hello?
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Well then, where is a place to ask? I'm not totally used to this forum yet and thought this was a better place fro it than where it was before (art gallery). Perhaps you could point me in the right direction?
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Watch the outline on the right part of the hair. Also, you can add details to the hands, they're quite generic that way. Good luck! Quote:
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http://i44.*.com/fdr4as.png Well, not really much different, but still. My advice: you can get an object to be mirrored in there, or make a more circular shape of the mirror, in order to reduce the size of the glass. Quote:
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Lessee... are those feet standing somewhere? if yes, then the pose says no to that. :/ The eyes and mouth have only one parse of outline, which makes them look like they were drawn AFTER the rest of the sprite was done. In contradiction to that, the upper head has a pretty bright outline. Is that an eye on the tail? it's not really distinguishing. Maybe you should make it bigger. The shading is good, though, the 'blur' is missing. Good job! Quote:
But as a backsprite...well, imo, you could make it bigger in the whole, then add shading details on it, and just hide the lower part of the body. That's the principle all backsprites work with. Quote:
Finally, the outline on the tail. Play with it a little. You can make it better, I know oyu can. P.S: no, you're a great spriter. Quote:
Pretty nifty. The face though, doesn't look like it's coming from an Eevee. All I got to say is that, cool sprite. Well guys, what do you think about this Weavile repose? I think i'm going to animate it and give it to a friend of mine =] http://i42.*.com/2dtdd9i.png |
Your building completely lacks details and shading.
Also a colour variety doesn't exist(which has something to do with shading as well). And Gen IV doesn't use outlines. |
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And he levitates :) Sharp observation ;) Quote:
Just 2 things - The left hand's claws don't look very claw like, maybe make the outline in between them darker? And the left foot....just seems off. I tried my best to fix them although I kinda ruined it ^^' http://i40.*.com/34oezah.png Quote:
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well, I'll just fix the claws. Quote:
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Edit: How's it look now? Here's a side by side comparison. |
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@KajiVenator, your building appears to lack an instinctive amount of depth. Granted, you've structured the lineart, but there are three things that bother me about the colouring.
1. The dodgy shading of the half-globe on the very top of the pyramid-shape, it does not match the form of the outline. The half-globe itself is spherical therefore demands a shade of colour that correlates with the curve of the outline. http://i41.*.com/1t7uaw.png Here I've depicted the half-globe and two kinds of shading. The kind of shading you see in the middle section is called "cut up shading" and is not recommended for henagonal shapes, as a henagon simply has one edge, while such shading would only be suitable for a shape that boasts of two or more sides, such as a triangle or a quadrilateral. 2. Your light sourcing is quite confusing in certain parts of the building. From what I can see, the light source is stemming from the top left hand corner of the building, therefore all aspects of the sprite should signify exactly that, but they don't. There are inconsistencies with the shadowing. The reason for this is the lack of shading in certain areas, and some that could use a darker shade. http://i40.*.com/16gxsw7.png The lack of shading on the building contradicts that of the half-globe. Where is that spot of light coming from? http://i39.*.com/30tihrr.png That area of the half-globe is coated in shadow while the P remains completely untouched. http://i43.*.com/25utlzn.png Surely it isn't night time, the sunlight ought to seep somewhere in this area. Imagine a block of lego next to a table lamp. Turn the lamp on and try to figure out what areas of the building AND the ground will illuminate, whether completely or even slightly. Those are the areas you need to consider. 3. The colouring of this entire building is far too simplistic and the pallet itself is questionable, but that's my personal preference. However, I do advise looking at building sprites already in one of the games for a good idea on how to lay out your shading. So overall, there's room for improvement. But no worries, it's better to keep trying. Nice building, but there are a few areas that do need tweaking. |
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haha, thanks. I'm getting a lot better. ^^ I actually tried re-doing the eyes right after I posted earlier. It's attached. I started the back sprite, but it's not done yet, so the outlines shouldn't be critiqued!(that's all I have to do besides adding shines) |
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Anyways, that was a very helpful post as I am completely hopeless at shading as of right now. Hopefully it looks better now because I think it does. Here's the version 4 of the pokemon center. Please note that the dark version you were critiquing was the version three, and my last post included both of them for a side-by-side comparison. Here's the old version, new version and pokemon center picture in that order: |
you kinda have the shading down... but also, i'm noticing with the structural layout of your building, that little portico isn't 3D like the roof is... you should have that taken into account, or else you're portraying a strange angle of the building (where it looks almost curved from top to bottom)
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I actually removed the roof above the doorway so I could keep track of the doorway. I know that it would look better with it, probably, but I want to make sure that the actual building is done first and then I'll do the little roof. Building first, roof second.
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So I'm going to be entering one of these into a contest and need to know which one looks better.
http://i.imgur.com/NFy0J.png All comments are greatly appreciated. |
I like the second one better.
But why has no one said anything about my pokecenter? ._. |
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im also entering the same contest, cc pleez? http://img535.imageshack.us/img535/8782/48499336.png |
I'm not sure if this is considered spriting as it is not pokemon related, but it uses the same technique
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Here are three custom pokemon Spoiler:
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I thought you all should be forced to see this. Succumb to it's evil:
http://fc06.deviantart.net/fs70/f/2010/084/f/0/Creepy_Smiley_by_Det_Conan.png |
Here's a couple of sprites I've done:
This is a repose of Mudkip: http://i701.photobucket.com/albums/ww15/PRKoneko/NewMudkip.png I just though Mudkip would look really cute pointing at the player :) And a Fakemon, Fersine: http://i701.photobucket.com/albums/ww15/PRKoneko/Fersine.png This was my original sprite, but the pose was WAY off and it looked kinda awkward, so... http://i701.photobucket.com/albums/ww15/PRKoneko/FersineVS.png This is my improved sprite, where I tried to put it in more of a 'battle' pose. CC wanted? |
@BlueDartX: I like the tree in the first image. There isn't a lot of shading in it, but it kind of works somehow. The trunk is a bit straight, though. It's also kind of thick - it seems like it would belong to a tall tree, but the person standing next to it is nearly as tall as it. The person's arms are a bit short (or the hands take up too much of the arm, one of the two). The blue fluffy thing is cute and simple - reminds me of a cross between a cloud and a dog. xD; The other tree you have isn't as good as the first one. The highlights seem like they were put randomly, and the large bright parts stand out too much. I'm no good at spriting scenery myself, so my suggestion is to look at either/both pictures of trees or sprites of trees next time. :>
The first Fakemon you made seems really rough. There are a bunch of places where the angle of the line changes suddenly, causing angles where there shouldn't be angles. There isn't a lot of shading, especially on the wings. The shading there is seems a bit messy. The eyes are also kind of weird shapes - they're different shapes, too... :< I like the concept, though. Your other two Fakemon are much better. If you were going for Pokemon game style, there is a bit too much black outline (seen on the wings of both, but mainly the second one's right wing). I love the second one's face and concept - the colors are nice, too. Am I correct in assuming that the third one is the evolution of the second? If so, I'd suggest adding a red belly to the third - it would make it more interesting to look at, since it's kind of plain in comparison. In my opinion, the third Fakemon is the best of the three, and besides adding the red belly I would think about making the head face a bit more towards the viewer. The pose is awesome, by the way. @Conan: The black outline of the eyes and the mouth kind of takes over the rest of the face, especially since the head is not outlined in a dark color itself. I would experiment with giving the head/hands a darker color and the eyes/mouth a lighter color. @Kon~: Aww, what a cute Mudkip! I think that the head should be facing the viewer a bit more though :> The eyes also look a little beady. Fersine's new pose looks a lot better than its old one, in my opinion. My only complaint is that the entire sprite looks a bit... rounded and smooth, especially the mane thing (or is it supposed to be rounded there? I dunno). The joints kind of look like spaghetti-joints - the 'elbows' are all rounded and curved like elbow pasta =w=; (I apologize for my lack of ability to explain things) Also, its back left foot curves down a little bit. I think it would look more natural if it were straight. :> The color scheme is kind of bland (the two colors are pretty similar) and there aren't many special markings that make it memorable, though. I would suggest playing around with other color schemes/shades of the colors you have already (or maybe adding another color?) - but it might work if you just added some markings/colorations to the body. :> Wow that took a while =w=; |
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Yes, the mane was supposed to be rounded like that, but I can see your concerns about the elbows etc. I'll see what I can do about ... hardening (?) them a little, and I'll straighten that back foot. I can also (NOW) see about the colouring. In all honesty, I had no idea of what to do about the colours, so I'll spend some time redesigning and see what I end up with. Thank you! |
Here's a fire type I made from scratch. I call it Leober, and if I ever make a rom hack, this will probably be the fire starter.
http://i306.photobucket.com/albums/nn269/blackmoonflower/Leobercopy.png Any comments? |
@ Blackmoonflower - That's a really good design, and well shaded, but I can't help but think that the lines are a bit too dark for the colour scheme. I also really like the pose - it would fit well into a battle scene, and should be suited for a hack. Just... take a look at the line colours. ;)
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@Asgard: Thanks for the advice, I finally have the criticism I needed to improve. I guess I should have made the first one more like a sprite and less like an avatar. So for the last tree it should have a darker tone on the bright spots? The lines in the tree do look unnatural the way I shaded them, thanks.
Yep, it is the evolution of the other one; I'll take that in consideration when I edit them. @Kon~: Your sprites look great! The left leg on the left leg looks a little off somehow, but I'm sure my vision is off. |
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Comment on my building anyone?
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@Asgard: I have the black outline because because that's the way it is on the original image. I tried having a darker outline for the whole thing, and removing the black outline but I think it looks best this way. Thank you for the input though. |
What sides? Can you further expain?
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http://i701.photobucket.com/albums/ww15/PRKoneko/FersineVS2.png
Well, here's the (slightly) improved Fersine. I straightened out the bendy limbs and added little markings but the colour scheme makes them hard to see, so that's what I'm going to look at next, and maybe consider a shiny version, too. Watch this space! (CC :) ) |
Is this a good Fakemon? (SCRATCH)
its a swalot evolution and compared to my others, it turned out well.
i put i lot of effort. if you dont have anything nice to say dont say it at all.... well here it is: http://i912.photobucket.com/albums/ac328/gagglius/gulpeen.jpg Closer up: http://i912.photobucket.com/albums/ac328/gagglius/gulpeen-1.jpg |
All I can say is, it looks just a bit flat. Take a look at Grimer, it has form, and the illusion of 3-D:
http://archives.bulbagarden.net/media/upload/7/78/088.png It... needs to be bigger, and also, you forgot the signature o3o of the Glupin series. Eh... Sorry, there isn't much good to say here... Nice attempt at shading, but the way you did it makes it look like the 'Mon is just flattened against the ground. |
well it is going into my rom hack so it has to be 64x64...and....ill try to do the 3-D thing and the 030 thing too
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Tip on making it 3D; all your shading is in straight lines. Use curved ones, keeping a light source. Also, perhaps use a more Swaloty colour.
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ok i made it 3-d....er than it was
http://i912.photobucket.com/albums/ac328/gagglius/gulpeen-2.png is it better? (BIGGER) http://i912.photobucket.com/albums/ac328/gagglius/gulpeenbig.png |
Nice-ish, It's ok but, I don't think Game Freak would use it....
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Your second attempt is better, but I think the shading is too saturated. Instead of the blue just getting darker, it should be getting a bit greyer as well. Not only does it make it look less like a pokemon sprite, it also makes it hard the see the lines and details.
It's like this recoloured, highly staturated heracross versus the official sprite: http://i120.photobucket.com/albums/o177/Alkaline00/dpmfa214.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png |
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i cant make the blue get greyer or else its just...bright blue |
Here's a spritesheet I made. I tried making a thread to showcase this, but alas, I got no feedback. Hopefully I'll have some more luck here:
http://raibutai.webs.com/EmokidOverworld.png I am NOT proud of the trainer in-battle and profile sprites. I prefer overworlds, anyway. |
Well, I've made a Shuckle pixel-over, which can be seen in my signature. Can I get some comments and critique on it, please, as I might do another Pokemon in this same style and I want to know if my work is any good.
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I like the pixel-over, but one thing: the outline off the Shuckle's head is a little dark compared to the rest. Maybe lighten it up? I dunno; it just looks funny to me.
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heres 3 fakes ive been working on today, part of a trio that embody heaven, hell and the inifinites of space
http://img517.imageshack.us/img517/2375/thetrio.png any comments? |
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As for the sprites, I think they look nice. The heavenly ones mouth looks weird, and I think you should add the other eye to the spacial one. And lastly, I would suggest scratching the heads again fr the last two, or at least changing the shading. The heads are in a different position than the first sprite, so the shading should differ. But overall they look pretty nice. |
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