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558122_DG February 22nd, 2010 7:56 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5572897)
The third toe is the 'palm heel', which is partially hidden, due to the foot stance.

Correct me if i'm wrong, but the third toe is coming from the inside of the foot, where as on the right it is coming from the back :s
Just a minor thing, i'm just being technical about it ;)

Route February 22nd, 2010 9:07 AM

Quote:

Originally Posted by AdamTheAce (Post 5572938)

SAVE IT AS A .PNG! Then it will be better.

The Doctor February 22nd, 2010 10:25 AM

I CANT, i DONT HAVE PHOTOSHOP! AND IM USING CRAPPY OLD WINDOWS PAINT! GOT IT?

Route February 22nd, 2010 10:31 AM

I use Paint. It isn't that hard to save it as a .PNG, you don't need PhotoShop.

Conan Edogawa February 22nd, 2010 11:08 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5572809)
Colour combination. I only really like the first and third one in that aspect - red doesn't seem to fit in for me. Two outline false pixels here, but Atomic Reactor fixed them. :)
Good job, what remains now is for you to find a use for them, huh?


---

Okay. This coy dragon here wants to meetcha. Say hi. :D
http://i50.*.com/29lb8fp.png

There is a spot on his back where the outline is doubled up for one pixel. Also, the outline of it's left leg (near the tail specifically) needs to be rounded. The shading is good except I don't like the look on it's right leg

Crosell February 22nd, 2010 11:18 AM

Hola Pc!
Made a new sprite out of boredom.
A teddy-bear ;p
http://i871.photobucket.com/albums/ab273/CrosellJB/beeeer-2.png

Hope some of you like it!:)

TB Pro February 22nd, 2010 11:37 AM

Quote:

Originally Posted by 558122_DG (Post 5572908)
Correct me if i'm wrong, but the third toe is coming from the inside of the foot, where as on the right it is coming from the back :s
Just a minor thing, i'm just being technical about it ;)

You're wrong. :P On both feet it is coming from behind the foot. Anyways Nikanorou, the sprite is great. I would try darkening the outline color, it seems too light the way it is.

558122_DG February 22nd, 2010 1:07 PM

Quote:

Originally Posted by Crosell (Post 5573203)
Hola Pc!
Made a new sprite out of boredom.
A teddy-bear ;p
http://i871.photobucket.com/albums/ab273/CrosellJB/beeeer-2.png

Hope some of you like it!:)

That teddy bear is simple awesome :D
Assuming I'm not wrong by calling it a fakemon, it looks great.

Quote:

Originally Posted by Plasmid (Post 5573235)
You're wrong. :P On both feet it is coming from behind the foot. Anyways Nikanorou, the sprite is great. I would try darkening the outline color, it seems too light the way it is.

Damit....recently I tend to be :P

Quote:

Originally Posted by AdamTheAce (Post 5573098)
I CANT, i DONT HAVE PHOTOSHOP! AND IM USING CRAPPY OLD WINDOWS PAINT! GOT IT?

Hit save as... then from the drop down choose PNG.

NiKaNoRoU February 26th, 2010 12:27 AM

Posting two new fakes were about to be used in Beryl:
http://i47.*.com/o8cjkj.pnghttp://i49.*.com/68y421.png

558122_DG February 26th, 2010 4:41 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5580394)
Posting two new fakes were about to be used in Beryl:
http://i47.*.com/o8cjkj.pnghttp://i49.*.com/68y421.png


does this mean you quit quitting rom hacking?
well the sprite looks great but, in my opinion, there is too much black outline and it contrasts compared to the rest of the sprite, great work ^^

EDIT: mostly on the first evo.

Giratina ♀ February 26th, 2010 10:20 AM

I know it says three sprites or less, but there's no way I'm going to make a thread just for these. I hardly if ever sprite anymore. In any case...

http://i49.*.com/24e7s42.jpg

Meet the Holon Gym Leaders. From left to right: Marianne, Stathis, Anima, Rodney (if you recognize him you get a cookie), Buck (yes, that Buck), Garret (yes, that Garret), and Mina.

Dhjona February 27th, 2010 7:59 AM

A grass panda.
http://www.iaza.com/work/100224C/Nafda3614430681-iaza.gif

luke February 27th, 2010 8:59 AM

Quote:

Originally Posted by Dhjona (Post 5582939)

Please use at least four words in your future posts please.

Reck February 27th, 2010 6:34 PM

Alright after about a month i have decided to take up tile making once again... i was rather good at pokemon tiles (so i think) but i wanted to try something new... so here are some fantasy type tiles please give me some C+C... i know the wood on the roof is very plain so no need to comment on that... also the outline of that piece of wood so... begin... (please)
http://i46.*.com/w972gz.png

NiKaNoRoU February 28th, 2010 5:13 AM

Quote:

Originally Posted by Reck (Post 5584862)
Alright after about a month i have decided to take up tile making once again... i was rather good at pokemon tiles (so i think) but i wanted to try something new... so here are some fantasy type tiles please give me some C+C... i know the wood on the roof is very plain so no need to comment on that... also the outline of that piece of wood so... begin... (please)
http://i46.*.com/w972gz.png

Uh, the bad thing that I would comment about the roof would be that it's plain, because it's not, but that it's bigger than the rest of the house. If you want it to have edges, I would suggest doing this:
http://i49.*.com/xpdjic.png
Well, it would look better like this, imo.
The outlines are good (maybe on the rooftop you would need a lighter one), they match the rest. And the palette choice...well, I couldn't 've thought of a better one for this type of house, well done. :)

Ven February 28th, 2010 11:49 AM

Halpp please.
http://img443.imageshack.us/img443/303/yeahqe.png (It's Wally)
I can't get his shirt right, it just doesn't seem reminiscent of his shirt in my avatar, are there any noticeable problems?

NiKaNoRoU March 1st, 2010 10:01 AM

Quote:

Originally Posted by Ven (Post 5587130)
Halpp please.
http://img443.imageshack.us/img443/303/yeahqe.png (It's Wally)
I can't get his shirt right, it just doesn't seem reminiscent of his shirt in my avatar, are there any noticeable problems?

I made a try.
http://i48.*.com/x0tlxz.png A is yours, and B is the edited one. I should better explain what I did now.
  • The head now has a proper shading below the hair and a pixel fix on the left of the face.
  • The shirt is fixed.
  • More white on the sleeves.
  • Something that I didn't do, but you should mind. Putting another colour on the eyes, except the black/brown combination makes the overworld more blurry. No heed if Wally is turquoise-eyed.
I hope you like it, and since it's an edited version of your sprite, all rights to use go to you.

Vrai March 2nd, 2010 4:18 PM

http://i427.photobucket.com/albums/pp351/Vrai_2/th_mermunfrontfinal-1.png

It's my first real sprite, and Maxeh/Chibi Robo helped me with it. I want to see what you guys think.

558122_DG March 2nd, 2010 4:23 PM

It looks great ^_^
It's very adorable, shading looks great
I also like the concept :)

Conan Edogawa March 2nd, 2010 4:24 PM

Quote:

Originally Posted by Vrai (Post 5591826)
http://i427.photobucket.com/albums/pp351/Vrai_2/th_mermunfrontfinal-1.png

It's my first real sprite, and a friend of mine helped me with it. I want to see what you guys think.

For your first sprite that's really good. The outline on it's left leg needs to be rounded a little, and perhaps a little more shading on the mid section of the tail would look better. But really, for your first sprite that is really good.

Godlytion March 2nd, 2010 8:53 PM

http://c.upanh.com/upload/3/504/VZ0.7610392_1_1.png
Mega Chimchar (Chimchar + Dialga)
I made it when I am bored...

Superjub March 3rd, 2010 8:24 AM

Quote:

Originally Posted by Godlytion (Post 5592310)
http://c.upanh.com/upload/3/504/VZ0.7610392_1_1.png
Mega Chimchar (Chimchar + Dialga)
I made it when I am bored...

You posed it in the wrong thread. :\ Post it in this thread.
Although, i think it is a good fusion and looks great, considering the two pokemon are hard to fuse. I think it looks great! :D The only problem is that the outline is quite dark.


Anyway, I may as post somthing. :D Back in the day, when I was a terrible pixel artist, i created this sprite: http://img532.imageshack.us/img532/3369/trainerspriteold.png

Anyway, I edited it and (hopefully)improved it, so what do you think? http://img16.imageshack.us/img16/1476/newtrainersprite.png

(I suck at creating trainer sprites. xD And I know the old sprite looks like a boy. :P I am just showing it to show how much I've improved. :P)

NiKaNoRoU March 3rd, 2010 9:38 AM

Quote:

Originally Posted by Retribution (Post 5592834)
Anyway, I may as post somthing. :D Back in the day, when I was a terrible pixel artist, i created this sprite: http://img532.imageshack.us/img532/3369/trainerspriteold.png

Anyway, I edited it and (hopefully)improved it, so what do you think? http://img16.imageshack.us/img16/1476/newtrainersprite.png

(I suck at creating trainer sprites. xD And I know the old sprite looks like a boy. :P I am just showing it to show how much I've improved. :P)

So, we're supposed to review your new sprite, eh?
Well, imo it still needs a lot of work. The feet look okay, but you should work on the right one's outline. The skirt could be lengthened, as it is way too tight right now. I guess the same would be for her chest, which seems, eh, still a 'boy's chest'. Finally, the mouth has a weird smirk. Is that girl trying to take over the world or something?

All in all, you have improved from that time, but you still need work. Go for it! :3

nickkk March 4th, 2010 11:16 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5586168)
Uh, the bad thing that I would comment about the roof would be that it's plain, because it's not, but that it's bigger than the rest of the house. If you want it to have edges, I would suggest doing this:
(QUOTE ALTERED DUE TO IMAGE RESTRICTIONS ON THIS ACCOUNT)
Well, it would look better like this, imo.
The outlines are good (maybe on the rooftop you would need a lighter one), they match the rest. And the palette choice...well, I couldn't 've thought of a better one for this type of house, well done. :)

I agree. It is done very well, though the roof does seem oversized.

Chibi Robo March 6th, 2010 5:37 PM

http://www.pixeljoint.com/files/icons/freak.gif

Just an avatar I made for PixelJoint.
Creepy-rite?

Spherical Ice March 6th, 2010 11:54 PM

I still say that head is freaky Max, but whatever. I like the shading on the jacket, but the shading on the (our) right side of the jacket seems... non-existant.

And the 'folds' (I know no terminology for suits. XD) of the jacket, in my opinion, doesn't need the red outlines. Was it part of a palette?

In any case, I'm just being picky. Your work has and always will be better than mine, so what do I know? XD

PhalX March 7th, 2010 1:14 AM

5 Attachment(s)
a few sprites more: (failure sprites xD)
Attachment 52842

Attachment 52843

Attachment 52844

Attachment 52845

Attachment 52846

Iarama March 7th, 2010 4:03 AM

Those are really goodPhal try recloring this one though:
http://www.pokecommunity.com/attachment.php?attachmentid=52846&d=1267953217
And you might want to redo the legs on this one:
http://www.pokecommunity.com/attachment.php?attachmentid=52844&thumb=1&d=1267953217
My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?)
http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39700http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39701

They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me.

NiKaNoRoU March 7th, 2010 4:35 AM

Quote:

Originally Posted by Chibi Robo (Post 5600054)
http://www.pixeljoint.com/files/icons/freak.gif

Just an avatar I made for PixelJoint.
Creepy-rite?

That is creepy, okay...still, in addition to what Spherical Ice said, it looks much less creepy when seen with white background, as the 'bubbles and ghost-white line around the body' are not appearing. What a funky grin, though.


Quote:

Originally Posted by Iarama (Post 5601244)
My first two Fakemon they're horrible I made them in Windows paint(is that the same as MS?)
http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39700http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39701

They're bad but my first sprites EVER! If you ever need a recoloring though you can PM me.

It's okay. First of all, I do 100% of my sprites in Paint and only in paint, so here is no problem there...

The left one is fine, for an early sprite. I like how you used the wing shading. And the second one, well, it does need work.
I suggest that you follow the spriting tutorials, step by step. You will get better before you know it!

Good luck on your spriting career, Iarama!

Iarama March 7th, 2010 4:49 AM

Ya I used Chesu's tutorial but it didnt help much since he did it with legs and arms(which I suck at) and I did wings I;m such a noob MS Paint is what I have. I'm workign on better shading on the middle of the first one. Thanks I hope I;ll be retty good at spriting by the end of they year(maybe. . .) I tihnk I'll forget the second one it's shape isnt very good and I dont feel like shading the stupid wings.

Iarama March 7th, 2010 5:46 AM

They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P

I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think?
http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39702

Conan Edogawa March 7th, 2010 7:48 AM

Quote:

Originally Posted by Iarama (Post 5601352)
They're really good! The coloring is beautiful but you might want to change the Magmar thing's mouth a little its smiling totally out of character. YOur really good did you just start because your already better than me :P

I just made this using Chesu's tutorial I have a problem witht he round body but I think it's my best yet! What do you think?
http://www.pokecommunity.com/picture.php?albumid=5463&pictureid=39702

Try to remember this important piece of advice: When outlining, makes ure it is only one pixel thick, looks organic(most of the time you want rounded edges, not straight or jagged), and don't use right angles( a little redundant there). On the more visible leg, the outlining is too thick. Try rounding out the line art, because if I remember correctly the sprite was very round. Also, round out your shading, and I would add some more to it. The light source for pokemon comes from the top left and since the pokemon is round the shading should be as well. With the eye farthest from us, I suggest moving it down a pixel or two, and experiment with the coloring. all in all, this is pretty good for one of your first attempts. Good job and I hope to see more soon.

Iarama March 7th, 2010 8:44 AM

Thnaks I'll look at the borders and try moving the eye does anyone have any tips for making wings?

NiKaNoRoU March 8th, 2010 3:30 AM

Quote:

Originally Posted by Iarama (Post 5601604)
Thnaks I'll look at the borders and try moving the eye does anyone have any tips for making wings?

Sure.
http://i48.*.com/2075cmt.png
As you can see, I made two types of wings. The shading is obvious, but the light source, position and angle always matter. Well, if you ask me, I always watch stuff over the internet, when I want to pixel art them. So, for wings, I watch birds and bats. Trust me, you get a lot of information just from National Geographic o;

558122_DG March 8th, 2010 8:27 AM

Great wing advice, that actually helped me too :)

well here is something I whipped up :D

http://i49.*.com/zw1g6h.png

p901 March 8th, 2010 1:59 PM

3 Attachment(s)
I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.

~BrenDan March 8th, 2010 9:33 PM

1 Attachment(s)
your Pachirisu is, great, good shape, shading and outlines
a Breloom, I think it lacked shadows, but still very good;)
good job;)
expose a trainer,of my hackroom;)

558122_DG March 9th, 2010 4:47 AM

Quote:

Originally Posted by p901 (Post 5605235)
I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.


ok, I like teh concept of the first one, looks good. The line art on the other two needs some work
Quote:

Keep the lines 1 pixel thick
try using that advice and going forward, moreso on the breloom than pachirisu. The shading on the Breloom is also not enough, and I THINK you messed up the shading on the tail :/

Great attempts overall, good luck in the future :)

Quote:

Originally Posted by ~BrenDan (Post 5606530)
your Pachirisu is, great, good shape, shading and outlines
a Breloom, I think it lacked shadows, but still very good;)
good job;)
expose a trainer,of my hackroom;)


Great looks awesome :)
Better than any trainer I can sprite :P
Maybe fix the shading on the t-shirt, it looks a tad wierd, or maybe that just me :/

Good luck on your hack ^^

Superjub March 9th, 2010 10:31 AM

Quote:

Originally Posted by 558122_DG (Post 5604658)
Great wing advice, that actually helped me too :)

well here is something I whipped up :D

http://i49.*.com/zw1g6h.png

It looks good, however it remind me too much of Bayleef in palette choice (if I'm correct, it's Bayleef's palette? :\) and design (mainly the leaf). Also, it doesn't really look like a Pokemon sprite. :\ Normally there looking somewhat at the player and larger? :\ It's hard to explain, and I'd recommend just looking at a already existing Pokemon sprite. The outline is too dark, and I recommend you fix that. Also, I'd say the leaf could be improved by giving it a darker outline, which is ironic as this was the problem of the body. xD Overally, I like your concept, but it still needs a bit of improvement. ;)

Quote:

Originally Posted by p901 (Post 5605235)
I found a image on the internet and made this from it. Also theres my pachirisu pre evolution and a female version of breloom i haven't finished.

Your Pachirisu pre evolution looks too much like Pachirisu, and I'd recommend making it look a bit more... original. Maybe give it a different colour scheme or/and modifying its design. Because at the moment, it looks like a repose of Pachirisu. :\ I'll comment on the others later. ;)

p901 March 9th, 2010 1:21 PM

1 Attachment(s)
I finished my female breloom. I think it needs something; I just can't think of what.

NiKaNoRoU March 9th, 2010 1:34 PM

Quote:

Originally Posted by p901 (Post 5607524)
I finished my female breloom. I think it needs something; I just can't think of what.

Well, for starters, it has 3 toes instead of two...

Then, some outlines need work. They are too light, especially on the left leg and upper left body. But overall, it's really cool n_n

Nyu~♥! March 9th, 2010 1:44 PM

5 Attachment(s)
Quote:

Originally Posted by p901 (Post 5607524)
I finished my female breloom. I think it needs something; I just can't think of what.


I think it looks fine except that little blank spot on the tail with no outline.


I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
The first file is a pair of twin avatars I made for me and a buddy on deviantart.
The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
Please critique!!

Porygon-Z March 9th, 2010 1:56 PM

5 Attachment(s)
Here are some of my home made trainer sprites!

manomow March 9th, 2010 5:18 PM

1 Attachment(s)
Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!

~BrenDan March 9th, 2010 7:14 PM

1 Attachment(s)
The Rotom is very good even though it lacks the right outlines
and the right, in sprite form is very good, but it seems evolution of Rotom
good job ^ ^
present my sprites jessy & james:)

Peeky Chew March 10th, 2010 12:06 PM

BOAT!
 
After having a look at some of wesleyfg's tiles I saw this:
http://i60.photobucket.com/albums/h5/jippily/Boatsmall.png

It's pretty good, but a little small don't you think?
So I decided to double it in size:
http://i60.photobucket.com/albums/h5/jippily/Boat-1.png
This isn't public btw.
Comments?

Alistair March 10th, 2010 12:19 PM

I find it funny that he includes that in his tileset when it's an official Nintendo sprite. Also, you need three more examples of your work.

But anyway, the ship itself is pretty good. You kept it true to its original shape and palette, and you did a pretty good job at it, too. The only thing I would say, though, is that you missed a good opportunity. When you resized it, you could have added in more details to make it a bit more interesting. For example, you could easily add an anchor to the rear deck. The windows are a bit bland, too.

Nicolas March 11th, 2010 12:47 AM

I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
http://i202.photobucket.com/albums/aa148/Nicolas110795/Sprite%20album/WIPselim-2.png
btw, his name is Selim Bradley or Pride from Full Metal Alchemist

NiKaNoRoU March 11th, 2010 7:23 AM

Quote:

Originally Posted by Nyu~♥! (Post 5607593)

I think it looks fine except that little blank spot on the tail with no outline.


I attatched some sprites. YOU CANNOT USE THEM. SO don't save them to your computer or claim them as yours.
The first file is a pair of twin avatars I made for me and a buddy on deviantart.
The rest of fakemon sprites for Project Hiatu(Pokémon Opal).
Please critique!!

You're a very good spriter, I don't need to add much here, but since they seem so good, I guess I'll just be picky. The green fakemon has some pretty bright outlines on the left, you should probably darken the whole palette, it looks too pale. Same with the grey hues on the second fake. The twin avatars also should have their palettes reconsidered, imo, the one is too bright on the magenta part, and the other maybe a bit lighter instead.
Your lineart, shades and concepts are really good, though. Just don't overdo it with the dithering, while I might like it, others disapprove. Good luck with your project!
Quote:

Originally Posted by Porygon-Z (Post 5607631)
Here are some of my home made trainer sprites!

They're not scratch, are they... :p

Now, first of all, I would advise against using so much flashy palettes. The blue on the jeans (you were going for jeans, no?), for example, looks unnaturally tinting, while on the first thumbnail it looks better - still lacking the essence of jeans.
Also, the way you drew their clothes makes them stiff, therefore ruining a good pose. Same with the cape.
The second from the right trainer has a proportion error on the legs. I'm glad that you scratched that one though, as it seems (and he has a kind of flat head? :/ )
Well, you need to work on those before adding them somewhere, don't you think? Take a look on the normal trainers, their poses, bodies, and how their clothes bend and crumble. You will learn a lot. See you again!
Quote:

Originally Posted by manomow (Post 5608217)
Here is a comparison between a fakemon sprite called Rototoma, Rotom's evolution, between 2008-2010!

Technically, it doesn't need an evo, oh well...
First of all, is that a party hat? xD
Well, anyway, the palette is good. I also like that dark energy enveloping the body.
What I don't see here is shading, and some outline changes. It's dull inside.
I mean, you have the original Rotom right next to it, and yet you can't give it a proper amount of shade?
Oh, and by the way. Sprites used in these Pokemon games look to a certain part of the screen *looks at where Rotom is facing*. Yours looks like this:

Well, I hope that you will improve over time, and eventually get a great variety of custom fakemon. Now go for it!
Quote:

Originally Posted by ~BrenDan (Post 5608521)
present my sprites jessy & james:)

Well, they're good! What's with Jame's hair color?
You're still missing some vital points. Jessie's body up to the chest seems small, with her hair looking big in contradiction to that. Also, there's too much black outlines around.
Well, it's okay, really. I haven't seen anyone yet that can imitate those two in a GREAT trainer sprite, and yours is among the 'good' imitations imo =]
Quote:

Originally Posted by Peeky Chew (Post 5609663)
After having a look at some of wesleyfg's tiles I saw this:
http://i60.photobucket.com/albums/h5/jippily/Boatsmall.png

It's pretty good, but a little small don't you think?
So I decided to double it in size:
http://i60.photobucket.com/albums/h5/jippily/Boat-1.png
This isn't public btw.
Comments?

I mostly agree with Alistair. If you double the size, it looks kind of empty, as an overworld. But as a sprite, you've done some nifty work here. The only thing that looks off to me is the two smokestacks, which seems to be poping out of the normal line on the yellow part. Well...
Quote:

Originally Posted by Nicolas (Post 5611281)
I've got no ideas left for the body. . . anyone care to give some poses for me to complete the body?
http://i202.photobucket.com/albums/aa148/Nicolas110795/Sprite%20album/WIPselim-2.png
btw, his name is Selim Bradley or Pride from Full Metal Alchemist

I made a try:
-I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.



Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
And kudos for being a FMA fanboy.

~BrenDan March 11th, 2010 8:28 AM

1 Attachment(s)
very good your facesprite
and the silhouette of the body drawing by NiKaNoRoU, fits very well ^ ^
only now rolling out lack color
here a girl trainer sprite ^^

Peeky Chew March 11th, 2010 9:27 AM

Sorry for creating a new thread, I thought this didn't count as a sprite.
Thank you for the advice Alistair and NiKoNoRoU. I've taken that, and improved it:
http://i60.photobucket.com/albums/h5/jippily/Boat-2.png
Life boats and an anchor added, lower deck windows improved, windows put back from the wall for more realism and the chimney and pools improved.
Here's the old one for a comparison:
http://i60.photobucket.com/albums/h5/jippily/Boat-1.png

@Nicolas: That's really good, I love the style of it and you've got a good palette too.
@~BrenDan: But too obviously a splice, still quite good though.

インフェルノの津波 March 11th, 2010 7:46 PM

Here guys, my first badge: The Mirror Badge. It's pretty basic, but I'll get better soon. The type it represents is the Normal Type, the Gym Leaders are Lisa & Liza.

http://fc06.deviantart.net/fs71/f/2010/070/8/b/The_Mirror_Badge_by_SupremeDivineHero.png

Nicolas March 12th, 2010 1:57 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5611581)
I made a try:
-I only did some basic stuff, though. It's YOUR work, so you can freely claim the pose as yours.



Other than that, I must praise your work as amazing. I really like that kind of pixel art. Well done! I have no comments, personally, except for the fact that some spots don't need that many variations of a colour, imo. Good luck with it.
And kudos for being a FMA fanboy.


hmmm.... the pose gave me an idea, just remove the hand and make the body more child-like and it's done! thanks for the idea btw.

558122_DG March 13th, 2010 6:38 AM

Hello fellow members of PC :3
I have come to you with another crappy sprite :D

http://i41.*.com/2rq2cec.png

Superjub March 14th, 2010 1:47 AM

Quote:

Originally Posted by 558122_DG (Post 5616541)
Hello fellow members of PC :3
I have come to you with another crappy sprite :D

http://i41.*.com/2rq2cec.png

It's not that bad. xD

Anyway, I think you don't use enough black outlines. :\ Additionally, I don't really like the concept. What is it? xD Finally, it's heads way too big, in my opinion. :\ Additionally, I wouldn't make it's eyes and mouth all black. maybe use a dark green? :S

http://img96.imageshack.us/img96/2123/ghostbacksprites.png Anyway, what do you think of my latest backsprite. i rushed it, so... xD

Nyu~♥! March 14th, 2010 1:18 PM

5 Attachment(s)
Quote:

Originally Posted by Retribution (Post 5619553)
It's not that bad. xD

Anyway, I think you don't use enough black outlines. :\ Additionally, I don't really like the concept. What is it? xD Finally, it's heads way too big, in my opinion. :\ Additionally, I wouldn't make it's eyes and mouth all black. maybe use a dark green? :S

http://img96.imageshack.us/img96/2123/ghostbacksprites.png Anyway, what do you think of my latest backsprite. i rushed it, so... xD

hmm.. I'd say the shading is too simple... The tail should have a little shading on it. And on the hat, the shades are too light.(on the tan parts)
On the body of the fakemon, there should be a little shade going around the bottom of the hat on the pokemon's body. There is also too much black used around the hat shades. You should just make those darker shades of the hat, with just a little bit of black.
Possibly a little bit of dithering on the hat shine might help, too. ^^
Other than that, good start. I hope you can get even better. :)



Someone please critique this fakemon sprite I just made. It's attached(the blue fox).
It's the sprite of Kitark, a fakemon made by Ann-Chan1324 for Pokémon Opal.
I really, really wish I could sprite eyes much better..

KajiVenator March 14th, 2010 8:01 PM

Need help making a building.
 
2 Attachment(s)
See my two attachments for the building-to-be and the picture I'm basing it off of.

Basically, it's for the game I'm making on my computer that no one else but me knows about so far. Well, you know I'm making a game but you have no idea what it's about.

Anyways, the pic is from the Pokemon anime season one, the Cerulean City Pokemon Center.

I've tried to get the building made, except for the trees, and I've got the outline done, as you can see. But something seems off about it. It doesn't look like a 4th gen building. So could someone (maybe multiple people) help me fix it?

Edit: Just to let you all know, this is my first attempt at spriting anything. Ever. I think I did pretty well for a first time but I know I could have done better.

Edit: I've updated the pic with some improvements. What ya think people?

Mew~ March 16th, 2010 4:32 AM

I made a eeveelution :D And gave it a animation :)
Please tell me what you think!
http://img294.imageshack.us/img294/171/floreon2.gif

KajiVenator March 16th, 2010 6:19 AM

I tried to fix the center a little bit but I still need help making it into a 4th gen building. Hello?

KajiVenator March 16th, 2010 1:36 PM

Well then, where is a place to ask? I'm not totally used to this forum yet and thought this was a better place fro it than where it was before (art gallery). Perhaps you could point me in the right direction?

NiKaNoRoU March 17th, 2010 4:16 AM

Quote:

Originally Posted by ~BrenDan (Post 5611667)
very good your facesprite
and the silhouette of the body drawing by NiKaNoRoU, fits very well ^ ^
only now rolling out lack color
here a girl trainer sprite ^^

Pretty good, but the clothing seem like a rip-off of Dawn. :/
Watch the outline on the right part of the hair.
Also, you can add details to the hands, they're quite generic that way. Good luck!
Quote:

Originally Posted by Peeky Chew (Post 5611764)
Sorry for creating a new thread, I thought this didn't count as a sprite.
Thank you for the advice Alistair and NiKoNoRoU. I've taken that, and improved it:
http://i60.photobucket.com/albums/h5/jippily/Boat-2.png
Life boats and an anchor added, lower deck windows improved, windows put back from the wall for more realism and the chimney and pools improved.
Here's the old one for a comparison:
http://i60.photobucket.com/albums/h5/jippily/Boat-1.png

@Nicolas: That's really good, I love the style of it and you've got a good palette too.
@~BrenDan: But too obviously a splice, still quite good though.

Much, much better (you can call me NiKa if you have trouble spelling my name btw).
Quote:

Originally Posted by インフェルノの津波 (Post 5613152)
Here guys, my first badge: The Mirror Badge. It's pretty basic, but I'll get better soon. The type it represents is the Normal Type, the Gym Leaders are Lisa & Liza.

http://fc06.deviantart.net/fs71/f/2010/070/8/b/The_Mirror_Badge_by_SupremeDivineHero.png

That's uh...pretty plain for a badge. May I do some little editing?
http://i44.*.com/fdr4as.png
Well, not really much different, but still.
My advice: you can get an object to be mirrored in there, or make a more circular shape of the mirror, in order to reduce the size of the glass.
Quote:

Originally Posted by Nicolas (Post 5613610)
hmmm.... the pose gave me an idea, just remove the hand and make the body more child-like and it's done! thanks for the idea btw.

No problem. I wish to see it soon. =]
Quote:

Originally Posted by 558122_DG (Post 5616541)
Hello fellow members of PC :3
I have come to you with another crappy sprite :D

http://i41.*.com/2rq2cec.png

Hey DG!
Lessee...
are those feet standing somewhere? if yes, then the pose says no to that. :/
The eyes and mouth have only one parse of outline, which makes them look like they were drawn AFTER the rest of the sprite was done.
In contradiction to that, the upper head has a pretty bright outline.
Is that an eye on the tail? it's not really distinguishing. Maybe you should make it bigger.
The shading is good, though, the 'blur' is missing. Good job!

Quote:

Originally Posted by Retribution (Post 5619553)
http://img96.imageshack.us/img96/2123/ghostbacksprites.png Anyway, what do you think of my latest backsprite. i rushed it, so... xD

That's okay. As a sprite, I mean.
But as a backsprite...well, imo, you could make it bigger in the whole, then add shading details on it, and just hide the lower part of the body. That's the principle all backsprites work with.
Quote:

Originally Posted by Nyu~♥! (Post 5620863)
Someone please critique this fakemon sprite I just made. It's attached(the blue fox).
It's the sprite of Kitark, a fakemon made by Ann-Chan1324 for Pokémon Opal.
I really, really wish I could sprite eyes much better..

The concept is really good. Maybe you could add some shading to the face, but the rest is what I would expect from you. =]
Finally, the outline on the tail. Play with it a little. You can make it better, I know oyu can.

P.S: no, you're a great spriter.
Quote:

Originally Posted by Mew~ (Post 5625408)
I made a eeveelution :D And gave it a animation :)
Please tell me what you think!
http://img294.imageshack.us/img294/171/floreon2.gif

I see Altaria, Arceus...eeeh scratch that.
Pretty nifty. The face though, doesn't look like it's coming from an Eevee. All I got to say is that, cool sprite.

Well guys, what do you think about this Weavile repose? I think i'm going to animate it and give it to a friend of mine =]
http://i42.*.com/2dtdd9i.png

Myamo March 17th, 2010 6:51 AM

Your building completely lacks details and shading.
Also a colour variety doesn't exist(which has something to do with shading as well).
And Gen IV doesn't use outlines.

558122_DG March 17th, 2010 7:29 AM

Quote:

Originally Posted by NiKaNoRoU (Post 5628352)
Hey DG!
Lessee...
are those feet standing somewhere? if yes, then the pose says no to that. :/
The eyes and mouth have only one parse of outline, which makes them look like they were drawn AFTER the rest of the sprite was done.
In contradiction to that, the upper head has a pretty bright outline.
Is that an eye on the tail? it's not really distinguishing. Maybe you should make it bigger.
The shading is good, though, the 'blur' is missing. Good job!

Thanks, I can't believe you were able to tell the mouth and mini tail details were added after I completed the sprite :o
And he levitates :)

Sharp observation ;)



Quote:

Well guys, what do you think about this Weavile repose? I think i'm going to animate it and give it to a friend of mine =]
http://i42.*.com/2dtdd9i.png
I like it :)
Just 2 things -

The left hand's claws don't look very claw like, maybe make the outline in between them darker?
And the left foot....just seems off. I tried my best to fix them although I kinda ruined it ^^'

http://i40.*.com/34oezah.png


Quote:

Originally Posted by Myamo (Post 5628541)
Your building completely lacks details and shading.
Also a colour variety doesn't exist(which has something to do with shading as well).
And Gen IV doesn't use outlines.

What are you talking about? It helps if you quote whom/what your talking to/about and if you only talk about things on the latest page (unless its the first 2-3 posts on that latest page :/)

NiKaNoRoU March 17th, 2010 10:55 AM

Quote:

Originally Posted by 558122_DG (Post 5628634)
I like it :)
Just 2 things -

The left hand's claws don't look very claw like, maybe make the outline in between them darker?
And the left foot....just seems off. I tried my best to fix them although I kinda ruined it ^^'

http://i40.*.com/34oezah.png

I see. I'll try to fix that. But the foot you made isn't the correct stance, so...
well, I'll just fix the claws.

Quote:

Originally Posted by 558122_DG (Post 5628634)
What are you talking about? It helps if you quote whom/what your talking to/about and if you only talk about things on the latest page (unless its the first 2-3 posts on that latest page :/)

It's about a thread that was moved here, but apparently something didn't go well. No heed.

KajiVenator March 17th, 2010 1:25 PM

2 Attachment(s)
Quote:

Originally Posted by Myamo (Post 5628541)
Your building completely lacks details and shading.
Also a colour variety doesn't exist(which has something to do with shading as well).
And Gen IV doesn't use outlines.

I assume you're talking about me, then? So, basically, get rid of the outlines, add details and shading and make a variety of colors? Alright.

Edit: How's it look now?

Here's a side by side comparison.

Darkerm March 17th, 2010 10:29 PM

Quote:

Originally Posted by Mew~ (Post 5625408)
I made a eeveelution :D And gave it a animation :)
Please tell me what you think!
http://img294.imageshack.us/img294/171/floreon2.gif

very good. Not look much an evoulation of Eevee but good looking. I think you should make an evoulatin sprite of it. I will give 8 out of 10 point.

Signomi March 18th, 2010 7:05 AM

@KajiVenator, your building appears to lack an instinctive amount of depth. Granted, you've structured the lineart, but there are three things that bother me about the colouring.

1. The dodgy shading of the half-globe on the very top of the pyramid-shape, it does not match the form of the outline. The half-globe itself is spherical therefore demands a shade of colour that correlates with the curve of the outline.

http://i41.*.com/1t7uaw.png

Here I've depicted the half-globe and two kinds of shading. The kind of shading you see in the middle section is called "cut up shading" and is not recommended for henagonal shapes, as a henagon simply has one edge, while such shading would only be suitable for a shape that boasts of two or more sides, such as a triangle or a quadrilateral.

2. Your light sourcing is quite confusing in certain parts of the building. From what I can see, the light source is stemming from the top left hand corner of the building, therefore all aspects of the sprite should signify exactly that, but they don't. There are inconsistencies with the shadowing.

The reason for this is the lack of shading in certain areas, and some that could use a darker shade.

http://i40.*.com/16gxsw7.png

The lack of shading on the building contradicts that of the half-globe. Where is that spot of light coming from?

http://i39.*.com/30tihrr.png

That area of the half-globe is coated in shadow while the P remains completely untouched.

http://i43.*.com/25utlzn.png

Surely it isn't night time, the sunlight ought to seep somewhere in this area. Imagine a block of lego next to a table lamp. Turn the lamp on and try to figure out what areas of the building AND the ground will illuminate, whether completely or even slightly. Those are the areas you need to consider.

3. The colouring of this entire building is far too simplistic and the pallet itself is questionable, but that's my personal preference. However, I do advise looking at building sprites already in one of the games for a good idea on how to lay out your shading.

So overall, there's room for improvement. But no worries, it's better to keep trying. Nice building, but there are a few areas that do need tweaking.

Nyu~♥! March 18th, 2010 11:58 AM

2 Attachment(s)
Quote:

Originally Posted by NiKaNoRoU (Post 5628352)

The concept is really good. Maybe you could add some shading to the face, but the rest is what I would expect from you. =]
Finally, the outline on the tail. Play with it a little. You can make it better, I know oyu can.

P.S: no, you're a great spriter.

Ok!
haha, thanks. I'm getting a lot better. ^^
I actually tried re-doing the eyes right after I posted earlier. It's attached.
I started the back sprite, but it's not done yet, so the outlines shouldn't be critiqued!(that's all I have to do besides adding shines)

KajiVenator March 18th, 2010 2:49 PM

3 Attachment(s)
Quote:

Originally Posted by Signomi (Post 5631366)
@KajiVenator, your building appears to lack an instinctive amount of depth. Granted, you've structured the lineart, but there are three things that bother me about the colouring.

1. The dodgy shading of the half-globe on the very top of the pyramid-shape, it does not match the form of the outline. The half-globe itself is spherical therefore demands a shade of colour that correlates with the curve of the outline.

http://i41.*.com/1t7uaw.png

Here I've depicted the half-globe and two kinds of shading. The kind of shading you see in the middle section is called "cut up shading" and is not recommended for henagonal shapes, as a henagon simply has one edge, while such shading would only be suitable for a shape that boasts of two or more sides, such as a triangle or a quadrilateral.

2. Your light sourcing is quite confusing in certain parts of the building. From what I can see, the light source is stemming from the top left hand corner of the building, therefore all aspects of the sprite should signify exactly that, but they don't. There are inconsistencies with the shadowing.

The reason for this is the lack of shading in certain areas, and some that could use a darker shade.

The lack of shading on the building contradicts that of the half-globe. Where is that spot of light coming from?

That area of the half-globe is coated in shadow while the P remains completely untouched.

Surely it isn't night time, the sunlight ought to seep somewhere in this area. Imagine a block of lego next to a table lamp. Turn the lamp on and try to figure out what areas of the building AND the ground will illuminate, whether completely or even slightly. Those are the areas you need to consider.

3. The colouring of this entire building is far too simplistic and the pallet itself is questionable, but that's my personal preference. However, I do advise looking at building sprites already in one of the games for a good idea on how to lay out your shading.

So overall, there's room for improvement. But no worries, it's better to keep trying. Nice building, but there are a few areas that do need tweaking.

Explanation for the P: I was trying to go for the it's lit up from the inside look

Anyways, that was a very helpful post as I am completely hopeless at shading as of right now. Hopefully it looks better now because I think it does. Here's the version 4 of the pokemon center. Please note that the dark version you were critiquing was the version three, and my last post included both of them for a side-by-side comparison.

Here's the old version, new version and pokemon center picture in that order:

= GPR = March 20th, 2010 12:07 AM

you kinda have the shading down... but also, i'm noticing with the structural layout of your building, that little portico isn't 3D like the roof is... you should have that taken into account, or else you're portraying a strange angle of the building (where it looks almost curved from top to bottom)

KajiVenator March 20th, 2010 9:48 AM

I actually removed the roof above the doorway so I could keep track of the doorway. I know that it would look better with it, probably, but I want to make sure that the actual building is done first and then I'll do the little roof. Building first, roof second.

Robert Conley March 23rd, 2010 6:14 AM

So I'm going to be entering one of these into a contest and need to know which one looks better.
http://i.imgur.com/NFy0J.png
All comments are greatly appreciated.

KajiVenator March 23rd, 2010 6:20 AM

I like the second one better.







But why has no one said anything about my pokecenter? ._.

Robert Conley March 23rd, 2010 7:09 AM

Quote:

Originally Posted by KajiVenator (Post 5646279)
I like the second one better.







But why has no one said anything about my pokecenter? ._.

I don't really do anything with buildings so I can't say much but to me it looks a little bland color wise and the color of the buildings shadow at first glance causes it to look like part of the building. If you could somehow make the color of the building more different than the shadow that would probably be better.

Negative-Zero March 24th, 2010 5:53 PM

Quote:

Originally Posted by Robert Conley (Post 5646269)
So I'm going to be entering one of these into a contest and need to know which one looks better.
http://i.imgur.com/NFy0J.png
All comments are greatly appreciated.

id say the 2nd one, it looks way better than the 1st.


im also entering the same contest, cc pleez?
http://img535.imageshack.us/img535/8782/48499336.png

BlueDartX March 25th, 2010 8:17 PM

I'm not sure if this is considered spriting as it is not pokemon related, but it uses the same technique
Here are three custom pokemon

Conan Edogawa March 26th, 2010 5:31 PM

I thought you all should be forced to see this. Succumb to it's evil:
http://fc06.deviantart.net/fs70/f/2010/084/f/0/Creepy_Smiley_by_Det_Conan.png

Kon~ March 27th, 2010 4:02 AM

Here's a couple of sprites I've done:

This is a repose of Mudkip:
http://i701.photobucket.com/albums/ww15/PRKoneko/NewMudkip.png I just though Mudkip would look really cute pointing at the player :)

And a Fakemon, Fersine:
http://i701.photobucket.com/albums/ww15/PRKoneko/Fersine.png This was my original sprite, but the pose was WAY off and it looked kinda awkward, so...

http://i701.photobucket.com/albums/ww15/PRKoneko/FersineVS.png This is my improved sprite, where I tried to put it in more of a 'battle' pose.

CC wanted?

Asgard March 27th, 2010 6:03 AM

@BlueDartX: I like the tree in the first image. There isn't a lot of shading in it, but it kind of works somehow. The trunk is a bit straight, though. It's also kind of thick - it seems like it would belong to a tall tree, but the person standing next to it is nearly as tall as it. The person's arms are a bit short (or the hands take up too much of the arm, one of the two). The blue fluffy thing is cute and simple - reminds me of a cross between a cloud and a dog. xD; The other tree you have isn't as good as the first one. The highlights seem like they were put randomly, and the large bright parts stand out too much. I'm no good at spriting scenery myself, so my suggestion is to look at either/both pictures of trees or sprites of trees next time. :>

The first Fakemon you made seems really rough. There are a bunch of places where the angle of the line changes suddenly, causing angles where there shouldn't be angles. There isn't a lot of shading, especially on the wings. The shading there is seems a bit messy. The eyes are also kind of weird shapes - they're different shapes, too... :< I like the concept, though.

Your other two Fakemon are much better. If you were going for Pokemon game style, there is a bit too much black outline (seen on the wings of both, but mainly the second one's right wing). I love the second one's face and concept - the colors are nice, too. Am I correct in assuming that the third one is the evolution of the second? If so, I'd suggest adding a red belly to the third - it would make it more interesting to look at, since it's kind of plain in comparison. In my opinion, the third Fakemon is the best of the three, and besides adding the red belly I would think about making the head face a bit more towards the viewer. The pose is awesome, by the way.

@Conan: The black outline of the eyes and the mouth kind of takes over the rest of the face, especially since the head is not outlined in a dark color itself. I would experiment with giving the head/hands a darker color and the eyes/mouth a lighter color.

@Kon~: Aww, what a cute Mudkip! I think that the head should be facing the viewer a bit more though :> The eyes also look a little beady.

Fersine's new pose looks a lot better than its old one, in my opinion. My only complaint is that the entire sprite looks a bit... rounded and smooth, especially the mane thing (or is it supposed to be rounded there? I dunno). The joints kind of look like spaghetti-joints - the 'elbows' are all rounded and curved like elbow pasta =w=; (I apologize for my lack of ability to explain things) Also, its back left foot curves down a little bit. I think it would look more natural if it were straight. :> The color scheme is kind of bland (the two colors are pretty similar) and there aren't many special markings that make it memorable, though. I would suggest playing around with other color schemes/shades of the colors you have already (or maybe adding another color?) - but it might work if you just added some markings/colorations to the body. :>


Wow that took a while =w=;

Kon~ March 27th, 2010 8:21 AM

Quote:

Originally Posted by Asgard (Post 5656326)
@Kon~: Aww, what a cute Mudkip! I think that the head should be facing the viewer a bit more though :> The eyes also look a little beady.

Fersine's new pose looks a lot better than its old one, in my opinion. My only complaint is that the entire sprite looks a bit... rounded and smooth, especially the mane thing (or is it supposed to be rounded there? I dunno). The joints kind of look like spaghetti-joints - the 'elbows' are all rounded and curved like elbow pasta =w=; (I apologize for my lack of ability to explain things) Also, its back left foot curves down a little bit. I think it would look more natural if it were straight. :> The color scheme is kind of bland (the two colors are pretty similar) and there aren't many special markings that make it memorable, though. I would suggest playing around with other color schemes/shades of the colors you have already (or maybe adding another color?) - but it might work if you just added some markings/colorations to the body. :>

I can see what you mean... sorta. ~

Yes, the mane was supposed to be rounded like that, but I can see your concerns about the elbows etc. I'll see what I can do about ... hardening (?) them a little, and I'll straighten that back foot. I can also (NOW) see about the colouring. In all honesty, I had no idea of what to do about the colours, so I'll spend some time redesigning and see what I end up with.

Thank you!

blackmoonflower March 27th, 2010 9:12 AM

Here's a fire type I made from scratch. I call it Leober, and if I ever make a rom hack, this will probably be the fire starter.
http://i306.photobucket.com/albums/nn269/blackmoonflower/Leobercopy.png

Any comments?

Kon~ March 27th, 2010 9:25 AM

@ Blackmoonflower - That's a really good design, and well shaded, but I can't help but think that the lines are a bit too dark for the colour scheme. I also really like the pose - it would fit well into a battle scene, and should be suited for a hack. Just... take a look at the line colours. ;)

BlueDartX March 27th, 2010 11:37 AM

@Asgard: Thanks for the advice, I finally have the criticism I needed to improve. I guess I should have made the first one more like a sprite and less like an avatar. So for the last tree it should have a darker tone on the bright spots? The lines in the tree do look unnatural the way I shaded them, thanks.
Yep, it is the evolution of the other one; I'll take that in consideration when I edit them.

@Kon~: Your sprites look great! The left leg on the left leg looks a little off somehow, but I'm sure my vision is off.

KajiVenator March 28th, 2010 12:49 AM

1 Attachment(s)
Comment on my building anyone?

Conan Edogawa March 28th, 2010 10:14 AM

Quote:

Originally Posted by KajiVenator (Post 5659322)
Comment on my building anyone?

You need to work on the perspective. The top and the rest of the building don't match up. I'm not sure, but I think it would look better if you added the sides to it. I don't do much with buildings, so I'm not too sure if what I said is right.

@Asgard: I have the black outline because because that's the way it is on the original image. I tried having a darker outline for the whole thing, and removing the black outline but I think it looks best this way. Thank you for the input though.

KajiVenator March 28th, 2010 2:40 PM

What sides? Can you further expain?

Kon~ March 29th, 2010 2:15 PM

http://i701.photobucket.com/albums/ww15/PRKoneko/FersineVS2.png
Well, here's the (slightly) improved Fersine. I straightened out the bendy limbs and added little markings but the colour scheme makes them hard to see, so that's what I'm going to look at next, and maybe consider a shiny version, too. Watch this space!
(CC :) )

GaggliusHacks March 31st, 2010 3:43 AM

Is this a good Fakemon? (SCRATCH)
 
its a swalot evolution and compared to my others, it turned out well.
i put i lot of effort. if you dont have anything nice to say dont say it at all....
well here it is:

http://i912.photobucket.com/albums/ac328/gagglius/gulpeen.jpg

Closer up:

http://i912.photobucket.com/albums/ac328/gagglius/gulpeen-1.jpg

Raibutai March 31st, 2010 8:15 AM

All I can say is, it looks just a bit flat. Take a look at Grimer, it has form, and the illusion of 3-D:

http://archives.bulbagarden.net/media/upload/7/78/088.png

It... needs to be bigger, and also, you forgot the signature o3o of the Glupin series. Eh... Sorry, there isn't much good to say here... Nice attempt at shading, but the way you did it makes it look like the 'Mon is just flattened against the ground.

GaggliusHacks March 31st, 2010 8:21 AM

well it is going into my rom hack so it has to be 64x64...and....ill try to do the 3-D thing and the 030 thing too

Birdybot March 31st, 2010 8:40 AM

Tip on making it 3D; all your shading is in straight lines. Use curved ones, keeping a light source. Also, perhaps use a more Swaloty colour.

GaggliusHacks March 31st, 2010 8:43 AM

ok i made it 3-d....er than it was

http://i912.photobucket.com/albums/ac328/gagglius/gulpeen-2.png

is it better?

(BIGGER)
http://i912.photobucket.com/albums/ac328/gagglius/gulpeenbig.png

DeluxeSilver March 31st, 2010 8:50 AM

Nice-ish, It's ok but, I don't think Game Freak would use it....

alkaline00 March 31st, 2010 9:06 AM

Your second attempt is better, but I think the shading is too saturated. Instead of the blue just getting darker, it should be getting a bit greyer as well. Not only does it make it look less like a pokemon sprite, it also makes it hard the see the lines and details.

It's like this recoloured, highly staturated heracross versus the official sprite:

http://i120.photobucket.com/albums/o177/Alkaline00/dpmfa214.pnghttp://www.pokemonelite2000.com/sprites/dpmfa/dpmfa214.png

GaggliusHacks March 31st, 2010 9:31 AM

...
 
Quote:

Originally Posted by DeluxeSilver (Post 5667461)
Nice-ish, It's ok but, I don't think Game Freak would use it....

gamefreak isnt using it i am for my hack....it is a crap sprite tho

i cant make the blue get greyer or else its just...bright blue

Raibutai March 31st, 2010 11:53 AM

Here's a spritesheet I made. I tried making a thread to showcase this, but alas, I got no feedback. Hopefully I'll have some more luck here:

http://raibutai.webs.com/EmokidOverworld.png

I am NOT proud of the trainer in-battle and profile sprites. I prefer overworlds, anyway.

Neuca April 2nd, 2010 6:06 AM

Well, I've made a Shuckle pixel-over, which can be seen in my signature. Can I get some comments and critique on it, please, as I might do another Pokemon in this same style and I want to know if my work is any good.

Raibutai April 2nd, 2010 6:53 AM

I like the pixel-over, but one thing: the outline off the Shuckle's head is a little dark compared to the rest. Maybe lighten it up? I dunno; it just looks funny to me.

maxxa April 2nd, 2010 7:59 AM

heres 3 fakes ive been working on today, part of a trio that embody heaven, hell and the inifinites of space
http://img517.imageshack.us/img517/2375/thetrio.png

any comments?

Conan Edogawa April 2nd, 2010 8:23 AM

Quote:

Originally Posted by maxxa (Post 5674038)
heres 3 fakes ive been working on today, part of a trio that embody heaven, hell and the inifinites of space
http://img517.imageshack.us/img517/2375/thetrio.png

any comments?

They look pretty nice, except the second one does not embody hell. I see that you want to make them all similar but they look too cute and innocent. You should try to make them something bigger. For example, the heaven one could be an angelic cat (wings, white/yellow palette, halo) , and then the hell one can be a fiery dog (red/black palette, sharper, evil looking). As for the space one, You could do something like a weasel, or if you don't care if it fits the pattern, an amorphous blob.

As for the sprites, I think they look nice. The heavenly ones mouth looks weird, and I think you should add the other eye to the spacial one. And lastly, I would suggest scratching the heads again fr the last two, or at least changing the shading. The heads are in a different position than the first sprite, so the shading should differ. But overall they look pretty nice.


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