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Glitter Stain October 11th, 2008 4:12 PM

I made my second scratch sprite. Let me know what you think.
http://i291.photobucket.com/albums/ll315/Mawkawkaw/scratch_sprite__27698095172-iaza1.gif

Atomic Reactor October 11th, 2008 4:20 PM

Eh, the sprite itself isn't that great.
the shading on the bottom half isnt good. it kinda just stops?
I don't exactly know what your aiming for, but you may one add some shading along the edges or something.
Lighter on the left side also.
And the sprite is small, make it a lil bigger.

BrainDamage October 11th, 2008 5:22 PM

Quote:

Originally Posted by Mobile Tsk (Post 4024684)
I made my second scratch sprite. Let me know what you think.
http://i291.photobucket.com/albums/ll315/Mawkawkaw/scratch_sprite__27698095172-iaza1.gif

whilst the technique behind the sprite is good, scratch sprites turn out better when its actually supposed to be and looks a lot like something, like an animal, person, etc, not an arbitrary blob or random thing. IMO, what makes the best scratch sprite starts with the drawing before it's sprited

Glitter Stain October 11th, 2008 5:28 PM

Quote:

Originally Posted by BrainDamage (Post 4024923)
whilst the technique behind the sprite is good, scratch sprites turn out better when its actually supposed to be and looks a lot like something, like an animal, person, etc, not an arbitrary blob or random thing. IMO, what makes the best scratch sprite starts with the drawing before it's sprited

Yeah, the first two (and probably the next few) are going to turn out blobby. The most I've ever scratched before today is a tail about a total of 15 pixels. I'm mainly trying to focus on shading first because I've always been awful at it. :[


Quote:

Originally Posted by Atomic_Reactor (Post 4024704)
Eh, the sprite itself isn't that great.
the shading on the bottom half isnt good. it kinda just stops?
I don't exactly know what your aiming for, but you may one add some shading along the edges or something.
Lighter on the left side also.
And the sprite is small, make it a lil bigger.

Thanks for the feedback. I understand what you're saying, but I'm still trying to get accustomed to the general idea of scratching. XD

Zorin October 12th, 2008 2:00 AM

Quote:

Originally Posted by Mobile Tsk (Post 4023390)
K guys, after a year and a half of spriting and taking long breaks from spriting, I've decided to take a jab at a scratch sprite. This is my first one. I know the ears look awful, but my main concerns are:
1) Should I abandon safer, more boring sprites and move onto more difficult scratch sprites?
2) Does my shading look nice?

http://i291.photobucket.com/albums/ll315/Mawkawkaw/scratch_sprite__16671555707-iaza1.gif

Yes, abondon simple sprites and move on to more difficult sprites. For example, you could've given this sprite hands and feet. A sprite also shouldn't be seen totally from the front, but also a bit from the side. It ads more depth.
Like this:
http://pokemonelite2000.com/sprites/dpmfa/dpmfa110.png

As for your shading, don't use too much dither. (the checkerboard shading)

Overall, it's not too bad for a first attempt at scratching. It's better than my first scratch. xD Keep it up.

Glitter Stain October 12th, 2008 3:46 AM

Quote:

Originally Posted by Zorin (Post 4026362)
Like this:
http://pokemonelite2000.com/sprites/dpmfa/dpmfa110.png

As for your shading, don't use too much dither. (the checkerboard shading)

Overall, it's not too bad for a first attempt at scratching. It's better than my first scratch. xD Keep it up.

The thing is, my shading looks terrible without dithering. It was either dithering or bad shading, so I chose dithering.

moonstep October 12th, 2008 4:46 AM

☼♥Moonstep's Art Gallery♥☼
 
http://i290.photobucket.com/albums/ll261/Moonstep1/moon.jpg?t=1223750868

☼♥Welcome To Moonstep's Art Gallery♥☼


Hello, this is Moonstep!
I may seem to be a little new, but I still am big in graphics and roleplaying, and so I may post some art from scenes in my roleplays, too. If you would like to post criticism on my art, i'm fine with it, I know I'm not perfect. However, please don't be rude. I tried on these, and I don't want to hear anything like, "Horrible, get a life," or, "Why am I wasting your time on looking at this?" Thankiez~♥


The Art~!

Not al lot of art right no, just this May Sprite. Hope you like that though! Check back later for more artsies~!


Not a lot right now, but I'll keep ally my art right here.

Allstories October 12th, 2008 8:18 AM

Try making sprites of actual things. Just spriting random nonsensical creatures isn't going to help you. It just means there's less for us to objectively critique.

Likewise October 12th, 2008 8:22 AM

http://img528.imageshack.us/img528/6796/medb1.png
well I decided to sprite myself, this is also my first ever trainer sprite (I just started to sprite yesterday)

Glitter Stain October 12th, 2008 8:23 AM

Quote:

Originally Posted by Allstories (Post 4027164)
Try making sprites of actual things. Just spriting random nonsensical creatures isn't going to help you. It just means there's less for us to objectively critique.

Blatant repetition with disregard to any sort of reason I may have given also isn't going to help me. The reason I did those is so I could make sure I could shade adequately before I get serious about scratching.

I'm glad to know you only looked at the images and disregarded them immediately before reading a few posts ahead to read why I made them.

ze_gobou October 12th, 2008 8:25 AM

Does anyone know a good tutorial for Diamond/pearl -style town maps ? thanks in advance.

Domin-8 October 12th, 2008 10:41 AM

You mean, like how to map them, as in the layout of the town? There is really no style to that, you just map it how you like it.

~Night October 12th, 2008 10:51 AM

Quote:

Originally Posted by Mobile Tsk (Post 4024684)
I made my second scratch sprite. Let me know what you think.
http://i291.photobucket.com/albums/ll315/Mawkawkaw/scratch_sprite__27698095172-iaza1.gif

It's pretty boring. Not many people enjoy looking at random orange blobs. Plus it looks like it looks really flat.

Quote:

Originally Posted by ~element (Post 4027174)
http://img528.imageshack.us/img528/6796/medb1.png
well I decided to sprite myself, this is also my first ever trainer sprite (I just started to sprite yesterday)

It looks pretty good. The only thing that bothers me is the shape of the shirt.

~Night

ze_gobou October 12th, 2008 11:19 AM

Quote:

Originally Posted by Domin-8 (Post 4027707)
You mean, like how to map them, as in the layout of the town? There is really no style to that, you just map it how you like it.

I mean, the "rules" that make the map realistic (e.g. don't place a character overworld anywhere on the map ; be careful to place its feet exactly at the bottom of the tile... this is an example and I don't even know if overworlds should actually be placed like this, in FRLG maps they had to be put 1 pixel higher).
But I'll do just as I did for FRLG maps, and then if I make mistakes people will tell me how to improve.
Unfortunately I had very few tiles to use. Do you know where I could find some (that I can use without giving credit, preferably ^^)

TB Pro October 12th, 2008 12:04 PM

One of my first ever scratches here.



Name: Bombay
Type(s): Fire
Pokedex Entry: "Bombay, the small bomb Pokemon. Bombay may be small, but it can destroy boulders 100 times it's size."
Evolution Line: Bombay -> @Lv. 20 Torpire -> @Lv. 35 Robomba

Domin-8 October 12th, 2008 12:34 PM

Quote:

Originally Posted by ¿TB Pro™ (Post 4028068)

I would make the fuse smaller, it looks too wide. And make him a little more circular, the lines you have make him look very rugged and bumpy, not like a round bomb. Look at electrode or voltorbe sprites to get a good idea on how to do a circle.
Don't use dithering too much, it looks sloppy if used wrong, also your highlight color shouldn't be so noticable, it should only be a little bit. And why is ther a flame on the back of the bomb? not the wick but the bomb? I'll try to do my own version if you don't mind.

doesn't matter October 12th, 2008 1:43 PM

Quote:

Originally Posted by moonstep (Post 4026643)


Hello, this is Moonstep!
I may seem to be a little new, but I still am big in graphics and roleplaying, and so I may post some art from scenes in my roleplays, too. If you would like to post criticism on my art, i'm fine with it, I know I'm not perfect. However, please don't be rude. I tried on these, and I don't want to hear anything like, "Horrible, get a life," or, "Why am I wasting your time on looking at this?" Thankiez~?


The Art~!

Not al lot of art right no, just this May Sprite. Hope you like that though! Check back later for more artsies~!


Not a lot right now, but I'll keep ally my art right here.

Sprite threads require at least 4 examples, so this will be merged with the Spriters Showcase/Discussion thread. Furthermore, no one can give you criticism for your sprite since it is in .jpg format - pixel art is best saved in .png or .gif.

merged


Quote:

Originally Posted by Mobile Tsk (Post 4027184)
Blatant repetition with disregard to any sort of reason I may have given also isn't going to help me. The reason I did those is so I could make sure I could shade adequately before I get serious about scratching.

I'm glad to know you only looked at the images and disregarded them immediately before reading a few posts ahead to read why I made them.

Why are you getting all riled up? What he said had no malice or harshness in it, just advice.

TB Pro October 12th, 2008 1:56 PM

Quote:

Originally Posted by Domin-8 (Post 4028233)
I would make the fuse smaller, it looks too wide. And make him a little more circular, the lines you have make him look very rugged and bumpy, not like a round bomb. Look at electrode or voltorbe sprites to get a good idea on how to do a circle.
Don't use dithering too much, it looks sloppy if used wrong, also your highlight color shouldn't be so noticable, it should only be a little bit. And why is ther a flame on the back of the bomb? not the wick but the bomb? I'll try to do my own version if you don't mind.

Ah, I see. I'll try to fix him up later. The fire on his back, is part of the headband, instead of strings, I made fire. Yeah, go ahead and make one.

New Scratch!



Name: Torpire
Type(s): Fire/Steel
Pokedex Entry: "Torpire, the Flame Torpedo Pokemon. A single Torpire can wipe out an entire town."
Evolution Line: Bombay -> @Lv. 20 Torpire -> @Lv. 35 Robomba

Yume Tsuki October 12th, 2008 9:42 PM

somehow i dont like it.. i dont know what it is... but he bothers me..

Atomic Reactor October 13th, 2008 4:52 AM

that wick is still to thick.
Its eyes look kinda weird also =/

Domin-8 October 13th, 2008 10:16 AM

Ok here is my version of yoour sprite. The falme as the end of the headband didn't look right to me so I just made it a headband. And I took your colors and thinned then down to only 15, you had alot more. Of course I also changed the eyes, to me it fits better
http://www.clipartof.com/images/free_hosting/large/0180-0810-1313-0400_coreysanidiot.bmp

On you new sprite, it looks too much like the fisr one. Just its taller. You gotta change it more.

Yume Tsuki October 13th, 2008 10:44 AM

ooh nice change :D it looks much better now!

p.hant0m October 13th, 2008 1:24 PM

I've been attempting fusions :D
I call it, lapran! the lapras with heatran features! I may have messed up on some of the shading at the head but i'll fix later.
http://i347.photobucket.com/albums/p445/phantftw/lapran.png
The extra black outline is actually part of the background left from it when i copied over the original sprite to edit on. Oppinions? :D

Domin-8 October 13th, 2008 1:36 PM

When you copy it, just use the paint bucket on the background and it will erase it, as it is not the same color black as the sprite outline.

Quote:

Originally Posted by Froslass_Maniac (Post 4030965)
ooh nice change :D it looks much better now!

That is just my rendition of it though, not his.

p.hant0m October 13th, 2008 1:43 PM

well when ever I do that all of the shading comes undone and sometimes parts of the sprite get erased. I'm using the program paint.net btw.


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