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Truality September 11th, 2011 6:22 PM

Quote:

Originally Posted by Logiedan (Post 6845758)
I think that cutting tree animation could use an extra frame or two to smooth out the animation.

And I'm just wondering why Arceus' face turns red. XD.

Oh, my bad, I forgot to mention that the cutting tree is for my hack, and there need to be exactly 4 frames into the OW animation, so that's the pace in which it goes. Same is with the Arceus (only that I won't be using it-I made the animation smaller, meaning it's smoother).

Nah, it's not the face, but rather the eyes which glow more and more until they occupy the whole area around them. The same way the legs sparkle. *Turns evil*

Thanks for the comments, Logiedan!

Crosell September 15th, 2011 3:57 AM

Been a long long time since I sprited anything.
Here is a new pixel-art. just finished it today!

I'm gonna change some errors in this pixel sooner or later, but hope you all like it nontheless!

http://i871.photobucket.com/albums/ab273/CrosellJB/ThreeDragonElemental2.png
Type: Water/Fire/Grass

~Anbuja September 15th, 2011 5:12 AM

My first eva post in this thread:P
Well i was working on a sprite for Ęℓαчиıı im not stealing it i did it for her...
i think it turned kinda good...the shading need still improvement though that's why im posting it here:)

http://i52.*.com/2cpozg0.png
Vanip

Bilaterus September 15th, 2011 5:48 AM

Hey I like the concept of the sprite and it looks really good! But obviously you've posted it for improvements soooo

1. Simple enough I think it would be better if the sprite was facing the other way -.- however trollish that sound i think it would be easier for you because in pokemon the light source is coming from the upper left hand side, so if it was facing that way it may be easier to shade

2. I think the arms could be made a bit more definitive because they are a bit difficult to see

3. I think it's a wing and if it is than maybe it would suit the pokemon if it was smaller and on both sides?

Hopefully this helped and after reading it I hope the tone doesnt sound too harsh or anything I'm just giving my ideas and want to see the next improved version :D

Logiedan September 15th, 2011 7:29 PM

Quote:

Originally Posted by Bilaterus (Post 6850195)
1. Simple enough I think it would be better if the sprite was facing the other way -.- however trollish that sound i think it would be easier for you because in pokemon the light source is coming from the upper left hand side, so if it was facing that way it may be easier to shade

2. I think the arms could be made a bit more definitive because they are a bit difficult to see

3. I think it's a wing and if it is than maybe it would suit the pokemon if it was smaller and on both sides?

Well...

1. The pose is perfectly fine, the eyes are directed towards the opponent, so it's fine. There are some official Pokémon that have this type of pose such as:
http://cdn.bulbagarden.net/media/upload/3/39/630.png http://cdn.bulbagarden.net/media/upload/4/43/Spr_5b_031.png http://cdn.bulbagarden.net/media/upload/3/3a/Spr_5b_210.png

2. Not much to argue here, but this Fakemon is just a baby form, it's not that reasonable to give it larger arms. Also I suggest you to look at the concept art.
But I do admit it should a size that is similar to the official sprites.

3. Don't know if it should be smaller, but i'm assuming the pose and perspective makes the other wing blocked out of view.

Just giving a rebuttal.

For my criticism, I would say, first off, to add more contrast to the palette. A good example of poor contrast in the sprite is Vanip's right ear, you shaded:
http://i56.*.com/34qwvhk.jpg

You have about 8 shades of pink (excluding outline), and it is highly redundant. The anti-aliasing is TOO anti-aliased and you shouldn't be pushing it and trying to use that many colours. With more contrast and proper colour choices, it would look much nicer, and I think you only need 4 colours of pink for shading, highlights, base and outline (though I wouldn't use highlights).

The black outline is a bit harsh on the sprite, so maybe you could use a dark gray instead of the black outline, or use more of the dark pink. Overall, you need more improvement with colours such as conserving 'em.

Esper October 6th, 2011 9:46 AM

Long time no post. I'm trying to get myself back into making things and I've challenged myself with something I don't normally do, a trainer sprite. Pointing out any anatomical mistakes would be very helpful, but yeah, I think it could be improved, just not sure how.

http://i56.*.com/4r3gut.png

And because I feel like I should post something else, here's a VS sprite I made a li'l while ago.

http://i54.*.com/142bytk.png

The 100 Mega Shock October 6th, 2011 10:30 AM

lady looks like a dude.

needs bigger eyes, better facial proportions. Look to the official female character mugs for reference.

or something like this http://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/Untitled-3-2.png

PelipperMail October 10th, 2011 12:07 AM

Quote:

Originally Posted by SinnersLife (Post 6882617)
hmmmm, okay my first scratch sprite. I believe i was going for an Evolution of Luvdisc? or whatever you want to call it. I dont think my shading is completely correct but oh well first time for everything right?

That's not a scratch sprite:
http://oi52.*.com/2hhpzsw.jpg

Truality October 12th, 2011 6:25 AM

http://i55.*.com/2emomxc.png

Some tileart for a game I prepared not too long ago.

Sap Sipper November 8th, 2011 4:30 PM

I guess I should post this before I consider making a thread. This is my first Fakemon. I haven't thought of a name yet, but it's going to be the final form of the Grass-type starter - a Grass/Rock-type.

http://img838.imageshack.us/img838/2580/fakemon003.png

ares10 November 8th, 2011 4:58 PM

I watched the movie Outlander (pretty good movie) and i really like the Moorwen
so i wanted to make a sprite of it, i will improve it a little bit
http://i1178.photobucket.com/albums/x371/ares102/moorwen2.jpg

Black Bolt November 10th, 2011 5:20 PM

2 vs sprites
http://i41.*.com/wmleh5.png http://i44.*.com/35hpgdf.jpg

i was watching sonic x once and got me the idea to make this
http://i40.*.com/20jo29u.png

TeaSpork November 18th, 2011 1:51 PM

1 Attachment(s)
Probably on of my best pokemon sprites. It's plant-type but evolves into a Ghost/Plant. Obviously, it's based on a pumpkin.

Attachment because I don't have 15 posts :C
That's a lame rule BTW :P

Adder_Panda November 19th, 2011 2:49 PM

Thats a really cool pokemon sprite TeaSpork! :3
I think that if I found the shiny sprite in the wild, that I would have a heart attack! XD
its even more creepy then the normal one! XD
almost like a day/night versions XD

frawst November 24th, 2011 6:38 PM

Quote:

Originally Posted by Black Bolt (Post 6924514)
i was watching sonic x once and got me the idea to make this

As a bit of feedback, the right pincer's gradient between light and dark is less shiny/sharp than the rest of the color transitions, seems a bit out of place. Looks really nice though.

Celestial Daze November 25th, 2011 2:38 AM

2 Attachment(s)
Quote:

Originally Posted by Black Bolt (Post 6924514)

Well, I love Regirock,I think you did a great job with the rocky texture,but Registeel isn't round,if you look closely.But since I know scratch-spriting is difficult,I'll give you credits for that.

BTW

Here are two pieces I've made.
The llama is completely from scratch so please help me
Attached because I'm lazy

TeaSpork November 25th, 2011 10:16 AM

The biggest problem with that llama is that there is no shading and a LOT of straight lines.

Logiedan November 25th, 2011 5:54 PM

Quote:

Originally Posted by TeaSpork (Post 6934412)
Probably on of my best pokemon sprites. It's plant-type but evolves into a Ghost/Plant. Obviously, it's based on a pumpkin.

Attachment because I don't have 15 posts :C
That's a lame rule BTW :P

The only complaint I have is that the size is small regardless of it's baby-form or whatever, and it doesn't look unique or different from what it's based on.

-ty- December 2nd, 2011 1:42 AM

Echoral

http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=86525739.png&res=medium

Changed my style up a little bit. I attempted to make a pokedex last year, but I still needed to progress more. Sure, I can still improve, but I think I am finally at the level in which I can start, but I would happily accept any pointers that would improve my sprites. Thanks!

As always, please don't use this sprite, unless I give you explicit permission, thanks :)

seeker December 15th, 2011 9:13 AM

Quote:

Originally Posted by -ty- (Post 6950196)
Echoral

http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=86525739.png&res=medium

Changed my style up a little bit. I attempted to make a pokedex last year, but I still needed to progress more. Sure, I can still improve, but I think I am finally at the level in which I can start, but I would happily accept any pointers that would improve my sprites. Thanks!

As always, please don't use this sprite, unless I give you explicit permission, thanks :)

I struggle to find anything fundamentally wrong with this. I feel the design of the front legs do feel somewhat awkward. The closer leg feels as if it's over chunky compared to the body, the proportions there are a little off. I also feel that the pink shading would be somewhat more clear if it was darkened somewhat. Other than that, it seems pretty on key.

Some tips on my technique or approach on these would be great.

Free palette here, no restrictions. Went with a sort of radial shading.
http://fc00.deviantart.net/fs70/f/2011/348/7/b/the_phoenix_by_gavzxhayley-d4j3fgo.png

This is 8 bit, not including transparency. Palette on top.
http://fc09.deviantart.net/fs70/f/2011/349/2/7/8bitfreeeee_by_gavzxhayley-d4j66mc.png

NTA December 21st, 2011 7:37 AM

Here's a pixel over I was trying to do of retro Gengar xD

http://img51.imageshack.us/img51/3026/094gengarrg.png

http://img818.imageshack.us/img818/2962/gengary.png

Not exactly sure what else I need to do. I don't understand shading at all xD. Could someone help me out :P

http://img530.imageshack.us/img530/6058/62999306.png These are some recolors I did maybe in 2007 or 2008 :D

PiaCRT January 5th, 2012 10:25 AM

A pixelover I tried for my hacks titlescreen. I think I did good on everything but their heads. If anyone can fix it up, that would be amazing.

http://fc03.deviantart.net/fs71/f/2012/004/d/f/pokemon_orange_titlescreen___final_by_pokemon_tiler-d4lchuh.png
Crits please?

Spherical Ice January 5th, 2012 3:09 PM

Quote:

Originally Posted by Abnegation (Post 6967013)
Some tips on my technique or approach on these would be great.

Free palette here, no restrictions. Went with a sort of radial shading.
http://fc00.deviantart.net/fs70/f/2011/348/7/b/the_phoenix_by_gavzxhayley-d4j3fgo.png

This is 8 bit, not including transparency. Palette on top.
http://fc09.deviantart.net/fs70/f/2011/349/2/7/8bitfreeeee_by_gavzxhayley-d4j66mc.png

The Butterfree is flawless, simply put. I really, really really struggle to find anything wrong with it. It's just...perfect <3

The Ho-oh, however, could be improved somewhat. From afar it looks great; you've got a great sense of colouring, general anatomy and composition. The shading and lineart, however, have room for improvement. Note that I'm not referring to the wings, tail or sky here; they all look pretty good. It's the actual "body" of Ho-oh that bugs me.

To begin with, the outline goes jaggy in a lot of places. Here are the ones I could identify:
http://i.imgur.com/RItGu.png
If I were not lazy, I'd explain why these are jaggies/how to do smooth outlining, but I have faith that you can google "pixel art jaggy outline tutorial" or something.

Lineart aside, in some places the shading is too flat (see: the green "strip" on Ho-oh's neck), but most of all I think you should anti-alias (again, google that shizz) the colours as the transition seems very rough and clashes with the almost glossy look the rest of the picture has (correct me if I'm way off).

It's still a way better piece then I could do, the background is stunning and the wings are really a marvel, so well done etc. dude :D

The 100 Mega Shock January 5th, 2012 3:34 PM

Do you really need outlines for such a big piece against a contrasting background, at least in areas that are being hit by the light source?

Spycicle January 18th, 2012 8:16 PM

Quote:

Originally Posted by Evil Arms (Post 6997492)
A pixelover I tried for my hacks titlescreen. I think I did good on everything but their heads. If anyone can fix it up, that would be amazing.
Crits please?

First of all, the most notable part, the shading is all wrong (There's virtually none on Ash and Misty).
Second, I can see jaggies. Lots.
Third (more critical of the titlescreen itself), the title is meant to be place at the top, not bottom.
And last but not least, this is should be almost completely done before posting here.
And that's it.


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