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Nah, it's not the face, but rather the eyes which glow more and more until they occupy the whole area around them. The same way the legs sparkle. *Turns evil* Thanks for the comments, Logiedan! |
Been a long long time since I sprited anything.
Here is a new pixel-art. just finished it today! I'm gonna change some errors in this pixel sooner or later, but hope you all like it nontheless! http://i871.photobucket.com/albums/ab273/CrosellJB/ThreeDragonElemental2.png Type: Water/Fire/Grass |
My first eva post in this thread:P
Well i was working on a sprite for Ęℓαчиıı im not stealing it i did it for her... i think it turned kinda good...the shading need still improvement though that's why im posting it here:) http://i52.*.com/2cpozg0.png Vanip |
Hey I like the concept of the sprite and it looks really good! But obviously you've posted it for improvements soooo
1. Simple enough I think it would be better if the sprite was facing the other way -.- however trollish that sound i think it would be easier for you because in pokemon the light source is coming from the upper left hand side, so if it was facing that way it may be easier to shade 2. I think the arms could be made a bit more definitive because they are a bit difficult to see 3. I think it's a wing and if it is than maybe it would suit the pokemon if it was smaller and on both sides? Hopefully this helped and after reading it I hope the tone doesnt sound too harsh or anything I'm just giving my ideas and want to see the next improved version :D |
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1. The pose is perfectly fine, the eyes are directed towards the opponent, so it's fine. There are some official Pokémon that have this type of pose such as: http://cdn.bulbagarden.net/media/upload/3/39/630.png http://cdn.bulbagarden.net/media/upload/4/43/Spr_5b_031.png http://cdn.bulbagarden.net/media/upload/3/3a/Spr_5b_210.png 2. Not much to argue here, but this Fakemon is just a baby form, it's not that reasonable to give it larger arms. Also I suggest you to look at the concept art. But I do admit it should a size that is similar to the official sprites. 3. Don't know if it should be smaller, but i'm assuming the pose and perspective makes the other wing blocked out of view. Just giving a rebuttal. For my criticism, I would say, first off, to add more contrast to the palette. A good example of poor contrast in the sprite is Vanip's right ear, you shaded: http://i56.*.com/34qwvhk.jpg You have about 8 shades of pink (excluding outline), and it is highly redundant. The anti-aliasing is TOO anti-aliased and you shouldn't be pushing it and trying to use that many colours. With more contrast and proper colour choices, it would look much nicer, and I think you only need 4 colours of pink for shading, highlights, base and outline (though I wouldn't use highlights). The black outline is a bit harsh on the sprite, so maybe you could use a dark gray instead of the black outline, or use more of the dark pink. Overall, you need more improvement with colours such as conserving 'em. |
Long time no post. I'm trying to get myself back into making things and I've challenged myself with something I don't normally do, a trainer sprite. Pointing out any anatomical mistakes would be very helpful, but yeah, I think it could be improved, just not sure how.
http://i56.*.com/4r3gut.png And because I feel like I should post something else, here's a VS sprite I made a li'l while ago. http://i54.*.com/142bytk.png |
lady looks like a dude.
needs bigger eyes, better facial proportions. Look to the official female character mugs for reference. or something like this http://i937.photobucket.com/albums/ad217/GreatMazinger_sup_m/Untitled-3-2.png |
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http://oi52.*.com/2hhpzsw.jpg |
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I guess I should post this before I consider making a thread. This is my first Fakemon. I haven't thought of a name yet, but it's going to be the final form of the Grass-type starter - a Grass/Rock-type.
http://img838.imageshack.us/img838/2580/fakemon003.png |
I watched the movie Outlander (pretty good movie) and i really like the Moorwen
so i wanted to make a sprite of it, i will improve it a little bit http://i1178.photobucket.com/albums/x371/ares102/moorwen2.jpg |
2 vs sprites
http://i41.*.com/wmleh5.png http://i44.*.com/35hpgdf.jpg i was watching sonic x once and got me the idea to make this http://i40.*.com/20jo29u.png |
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Probably on of my best pokemon sprites. It's plant-type but evolves into a Ghost/Plant. Obviously, it's based on a pumpkin.
Attachment because I don't have 15 posts :C That's a lame rule BTW :P |
Thats a really cool pokemon sprite TeaSpork! :3
I think that if I found the shiny sprite in the wild, that I would have a heart attack! XD its even more creepy then the normal one! XD almost like a day/night versions XD |
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BTW Here are two pieces I've made. The llama is completely from scratch so please help me Attached because I'm lazy |
The biggest problem with that llama is that there is no shading and a LOT of straight lines.
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Echoral
http://desmond.imageshack.us/Himg401/scaled.php?server=401&filename=86525739.png&res=medium Changed my style up a little bit. I attempted to make a pokedex last year, but I still needed to progress more. Sure, I can still improve, but I think I am finally at the level in which I can start, but I would happily accept any pointers that would improve my sprites. Thanks! As always, please don't use this sprite, unless I give you explicit permission, thanks :) |
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Some tips on my technique or approach on these would be great. Free palette here, no restrictions. Went with a sort of radial shading. http://fc00.deviantart.net/fs70/f/2011/348/7/b/the_phoenix_by_gavzxhayley-d4j3fgo.png This is 8 bit, not including transparency. Palette on top. http://fc09.deviantart.net/fs70/f/2011/349/2/7/8bitfreeeee_by_gavzxhayley-d4j66mc.png |
Here's a pixel over I was trying to do of retro Gengar xD
http://img51.imageshack.us/img51/3026/094gengarrg.png http://img818.imageshack.us/img818/2962/gengary.png Not exactly sure what else I need to do. I don't understand shading at all xD. Could someone help me out :P http://img530.imageshack.us/img530/6058/62999306.png These are some recolors I did maybe in 2007 or 2008 :D |
A pixelover I tried for my hacks titlescreen. I think I did good on everything but their heads. If anyone can fix it up, that would be amazing.
http://fc03.deviantart.net/fs71/f/2012/004/d/f/pokemon_orange_titlescreen___final_by_pokemon_tiler-d4lchuh.png Crits please? |
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The Ho-oh, however, could be improved somewhat. From afar it looks great; you've got a great sense of colouring, general anatomy and composition. The shading and lineart, however, have room for improvement. Note that I'm not referring to the wings, tail or sky here; they all look pretty good. It's the actual "body" of Ho-oh that bugs me. To begin with, the outline goes jaggy in a lot of places. Here are the ones I could identify: http://i.imgur.com/RItGu.png If I were not lazy, I'd explain why these are jaggies/how to do smooth outlining, but I have faith that you can google "pixel art jaggy outline tutorial" or something. Lineart aside, in some places the shading is too flat (see: the green "strip" on Ho-oh's neck), but most of all I think you should anti-alias (again, google that shizz) the colours as the transition seems very rough and clashes with the almost glossy look the rest of the picture has (correct me if I'm way off). It's still a way better piece then I could do, the background is stunning and the wings are really a marvel, so well done etc. dude :D |
Do you really need outlines for such a big piece against a contrasting background, at least in areas that are being hit by the light source?
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Second, I can see jaggies. Lots. Third (more critical of the titlescreen itself), the title is meant to be place at the top, not bottom. And last but not least, this is should be almost completely done before posting here. And that's it. |
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