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~~~POKéPC: The idea and the development~~~
*Project : POKéPC Engine.
*Developer : ExtraOrdinary Team "www.glowtrans.com" *Developed using : Visual Basic. *Purpose: Dedicated POKéMON RPG toolkit. *Brief description : ~POKéPC is a POKéMON game system consists mainly of two main items: Engine and Toolkit. ~The Engine has the following features: -> Full simulation of GBA POKéMON games RSE/FrLg. -> Online trading and battling capability. -> Small size (less than 1.5 MB), so you only need the Engine and your source data files only to run your custom game without any additional unused applications. -> Multiple save files. ~POKéPC is rather like RPG Maker but purely programmed using Visual Basic and DirectX. It's got a simple easy-to-use GUI presented in many tools: -> Map Editor -> Monster Bank. -> Tileset Customizer. -> Battle Manager. -> Item Manager. *Pictures: http://www.glowtrans.com/pic/up/ppc_box.png http://www.glowtrans.com/pic/up/pokepc18.pnghttp://pokepc.glowtrans.com/news/data/upimages/pokepc13.png http://pokepc.glowtrans.com/news/data/upimages/pokepc12.pnghttp://pokepc.glowtrans.com/news/data/upimages/pokepc14.png *Download: POKéPC Version 1.5 (Rainbow Demo). *Official site: PokePC.GlowTrans.com Thank you! |
Thanks AVATAR for the confirmation!
Waiting for you, guys. I hope you support me in reviving this project! Thanks a lot! |
Whoa, ExtraOrdinary, you're back! Like I came back.
Looks awesome like the last one. Keep 'em comin'! |
What's the codebase for the engine itself (like MirageSource) or built from ground up?
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The engine is built up from ground and dedicated for POKéMON RPGs only.
Thanks POKéFlute and Improfane for your replies! |
Awesome! I am downloading now!
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Hey glad to see you back. Still have your PMs from back then. : ) I was wondering if you still are going to make us pay for the engine?
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POKéPC is a non-profit project like any other fan game out there.
But, you can still support the project! (Got M3 now :p)! Thanks, Power Hunter and jonsploder for your replies! Wait for more soon :) |
How could you build a game from scratch with no gamemaker?
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Well, it's something called "programming".
I think you should know more about it here. Thanks for your reply, axibar! |
I just played the demo...wasn't great. When you enter a different map number you end up at the same map.
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This is pretty awesome seeing a Pokemon Engine being made in Visual Basic. What version of Visual Basic are you using? I'm familiar with VB 6 but not .net series. If you need any help just ask ;)
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I'm doing the same in Javascript (see link in signature), also not designed for game development. I know parts of Visual Basic but nothing to do with DirectX APIs. NytewolfAU2k7 is a visual basic programmer, he may be able to help. He authored a Pokemon encyclopedia. Have you considered opening the source for PokePC at a later date? |
Well, I don't think that its that good, but then again you DID do in basic. What I think would be a great think before you start to get to involved is make it an online game where you can send in your own maps. Your maps aren't that good at all and I think that if everyone can comtribute to the making, it will be MUCH faster than all the other projects.
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Awesome kit... Iam downloading it^^
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To be honest jonsploder, I didn't make those maps myself. I asked some dudes to make them for me "Ashly138" if you remember him.
It'd be great if you design some maps for POKéPC, tilesets and custom tiles are needed. I think I'm bad in case of gathering resources and design stuff. If you're interested, then PM me! Thanks dudes :d |
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