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D/P Blueprints: The Final Force
I'm trying to make this the ultimate team. A team that I'll actually build. Took me a lot of thinking, so I'm obviously going to need some help.
Starmie @ Choice Specs ** Misty Ability: Natural Cure EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Ice Beam - Thunderbolt - Grass Knot - Surf Gonna use her as a Choice Spec Attacker, or possibly Life Orb so I won't be so limited. Or I could play reckless, use Wide Lens, and abuse a bunch of 70% acc moves like an idiot ;) (j/k) Dusknoir @ Leftovers ** Death Ability: Pressure EVs: 228 HP / 136 Def / 144 SDef Impish Nature (+Def, -SAtk) - Pain Split - Will-O-Wisp - Shadow Sneak - Fire Punch Temporary until I can find something to combat Enemy Heracross with. Snorlax @ Leftovers ** Uncle Phil Ability: Thick Fat EVs: 172 HP / 40 Atk / 120 Def / 176 SDef Careful Nature (+SDef, -SAtk) - Curse - Crunch - Body Slam / Return / Earthquake - Rest Special Tank. Self-Explanatory. Heracross @ Choice Scarf ** Malachi (Opener) Ability: Guts EVs: 88 HP / 220 Atk / 200 Spd Adamant Nature (+Atk, -SAtk) - Megahorn - Close Combat - Pursuit - Stone Edge CS Heracross. Also Self-Explanatory. Tyranitar @ Chople Berry ** Super***** Ability: Sand Stream EVs: 128 HP / 172 Atk / 208 Spd Jolly Nature (+Spd, -SAtk) - Earthquake - Dragon Dance - Crunch - Ice Fang Tyranitar with no Rock Attack?! ARE YOU SERIOUS??? Yeah, but I'll figure a way to fit Rock Slide / Stone Edge in there. It is of major importance to combat Gyarados as I rampage. Forretress @ Leftovers ** Testicles Ability: Sturdy EVs: 248 HP / 80 Atk / 180 Def Relaxed Nature (+Def, -Spd) - Spikes - Substitute / Rapid Spin - Earthquake - Gyro Ball Rapid Spiking. Might run Stealth Rock instead since I lost Claydol. Feedback is appreciated. And yes, I see the big throbbing Infernape weakness, no need to point it out lol. UPDATES: - Changed Tyranitar's EVs. Now optimized to match Garchomp's Speed after 1 Dragon Dance. - Swapped Gliscor for Claydol. - Added Forretress. - Swapped Claydol for Dusknoir until further notice. - All new Tyranitar! Fixed EVs for more HP, and now has Speed for the full ensurance of outspeeding Garchomp after one Dance. Might do further optimization for outspeeding Infernape. Replaced Ice Beam with Ice Fang and replaced Stone Edge with Crunch. - Modified Heracross's EVs. - Added Nicknames. (Not that it matters :p) - Optimized Tyranitar's EVs to outrun Infernape after 1 Dragon Dance. - Exchanged Dusknoir's Focus Punch for Fire Punch for Heracross Combat. |
XD my ttar runs ice beam too, but i didn't get that from smogon =x i think the issue is that it still gets walled by that *expletive* levitating bell, so you may want to consider crunch over stone edge. i know -- what about gyara switch-ins?? well, ttar doesn't need that many special attack evs to combat dragons and bulky grounds, so i suggest investing more than half of them into HP so that ttar can take harder hits and deliver even harder ones. plus, the most used dragon, garchomp, almost always has choice scarf, outrunning ttar even after two DDs and man are you going to want ttar to be able to take that hit and pull off another DD. as a matter of fact, i'd suggest taking some out of attack and putting it into HP as well. that many atk evs on DD ttar? now that's just being stingy.
give starmie some HP silly. not that it entirely needs the 252 SP ATK to 2HKO and OHKO what it can and can't with less. sure, it makes somewhat of a significant difference when you include choice specs in the mix, but really, starmie is no fun without being able to take hits. give heracross HP too. well, it's not necessary -- he's a bulkyish bug, but i can't remember the last time where having above 396 speed had any more of a impact over his ability to hit everything in the game. gliscor... i won't change on my opinion about X4 ice weaknesses and yache berry. an instant and endless pair that should not be separated for all time. i don't know why, but i'm overly obsessed with that battle-changing earthquake used to rid of a weavile, vaporeon, electivire, etc. oh and as of your 6th member... you have no status inflicters! maybe i'm just a cheap battler, but battling is no fun without status infliction =O. are there any rapid spinners w/ WoW? you could probably use something that has knock off instead, and also has priority moves -- donphan being one example. ooh also blastoise w/ aqua jet. hitmontop -- love that guy. provides priority attack options w/ technician + rspin. your team could probably use reflect -- claydol. finally, kabutops -- has knock off, rapid spin, aqua jet, and benefits from both sandstream + rain dance. |
I did consider Donphan for a second, but it made me think of how much of a Water type weakness I'd be at.
Tyranitar, I might run a little more HP, and less Sp. Attack, but I want to make sure I can drop Salamence / Dragonite / Gliscor / other random 4x Ice Weak Pokemon in a OHKO before I consider doing that. And I might change the item to Passho Berry in case Gyarados does want to provoke me into assaulting. Giving Starmie HP (301 HP)only leaves me with 260 SAtk to start with, which is a considerably low amount. Don't know if I want to suffer a big loss of damage. |
I might be wrong at this, but how about Spiritomb? A status inflictor, plus it prevents those from spinning off your Stealth Rock.
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Well you have a pretty bad weakness against electivire... but other than that its pretty good.
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Impish / Bold Nature 252 HP / 114 DEF / 144 SP.DEF - Earthquake / Earth Power - Explosion / Stone Edge / Ice beam - Rapid Spin - Stealth Rock / Calm mind / Toxic / Rest Maybe for a Rapid Spinner. There are only four good ones in D/P : - Forretress, Starmie, Donphan and Claydol which i have put there. Donphan add weakness to your team as you said Starmie you have but you have the Specs/ Life Orb set which Rapid Spin wont turn out well on. If you use Rapid Spin on Starmie with Life Orb you loose 10% of your health for just a Rapid Spin lol Forretress would be pointless because you have Gliscor as a Physical wall . Only one Left is Claydol which is a good Dual Wall which can take a Draco meteor and still be alive, just. It also walls Infernape somewhat, errm however just watch out for the Nasty Plot and Grass Knot of Mix Ape. |
Made some changes.
- Changed Tyranitar's EVs. Now optimized to match Garchomp's Speed after 1 Dragon Dance. - Swapped Gliscor for Claydol. - Added Forretress. |
=o you've lost your hera counter. i'd really consider giving claydol psychic if you're going to stick with it for countering hera. maybe even reflect.
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I think you should swap forry for a spiritomb. Status effect = yay! Spikes aren't nearly as much fun without Roar/whirlwind. If you are concerned about losing a RapidSpinner, then you can give starmie expert belt and drop Grass Knot for RSpin....
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This is pretty difficult lol.
I'll do a damage check, and see how much Ice Fang would do compared to Ice Beam. I might run that on Tyranitar instead. Also, replacing Claydol with Dusknoir until further notice. See edit on first post. |
Hehe... Forry DOES look quite like a testicle...
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Thanks smarties, newbs are getting to be such a hazard, I need some Anti-Newb repellent. And I think you should keep Dusknoir, he's pretty dang good. I run him with Ice Punch, not Focus, but thats a different debate.
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Hmmm, as you said yourself, you have a HUGE Infernape weakness, so I think if you replace Dusknoir for Gliscor with (I'm just trying, I never intended to make a moveset / EV Spread for one :P):
Gliscor @ Lefties. Nature: Impish (+Def / -Sp.Atk) EVs: 212 HP / 152 Atk / 146 Def -Aerial Ace (Yep, to make OHKOs to Heracross and Infernape) -EQ (STAB) -Stealth Rock -Roost There you go, you also have Stealth Rock in again. I think you need it (although I'm not sure about the EV Spread, but I think you need the Atk to OHKO Infernape, else infest more in Def). |
Dusknoir isnt really Infernape weak, Close Combat doesn;t hit it, And it has enough special defense to fend off fire attacks, and what'll Grass Knot do? Annoy it? And Earthquake isnt a big threat either.
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He already has RapidSpiking, but whatever ok.
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I originally had Gliscor in there, but then I became intimidated by the gigantic Gyarados Set-Up Weakness.
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you could definitely use gliscor for passing speed + aerial ace + roost if gyara is a concern. i'm not entirely sure who you would pass the speed to XD, but it's just something to consider i suppose.
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I wouldn't be able to pass to anything instead of Starmie, that's the only member in my team that can resist a Gyarados's Waterfall, and not even by a significant amount.
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