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Halloween! - COTD - Banette (DP: Secret Wonders)
Happy Halloween everyone! What better way to celebrate a spooky holiday than to have a spooky Pokemon for COTD!!!
http://pokebeach.com/sets/secret-wonders/23.jpg Rate & Review Thanks to Water Pokemon Master from www.pokebeach.com for the scan. |
As always, Banette cards go the extra mile in bizarreness. Unfortunately, the only flaw is the fact you have to pack multiples in order to get the true effect. Then again, 80 for two, and back into the deck is nice. Although, if it said Shuppet, be even better. Oh, well.
What a weird card. Although, if it had 90 HP, as some of the Stage 1s have had recently, be even nastier. 8/10. |
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8/10 |
LOL @ the free double edge...
You can always use Scoop Up afterwards, so it doesn't count as a KO, and you have a Banette in the graveyard for another's second attack. The second attack is OK, 80 for 2 energy, but you don't get the choice to not to put a Banette card back - it'd be better if you can choose not to. Anyway, IMO this is more of a joke/strategic card (depends on which way you put it), so it might be totally useless, unless it's in the right deck... 6.5/10 - too conditional... |
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But I wanted to do my commentary on the Modified sense of things, since that's the format everyone pushes. Heh. There are all sorts of healing cards, you just have to be creative about it. |
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Back to the card though. It's cheap and afforable and its very fast. I'd rather use its 2nd attack though, since you can do 70 at most before sacrificing yourself. This would set you up for scrambles, another 2nd Bannette and so on, but it can be a bit to situational/risky. Also Acension Shuppet for CG makes a T2 version easy, but the tricky thing would be getting one into a discard pile (TVR/Mentor for example, but then you'd need one in your hand then get it back etc etc) 80 for PP is awesome. 7ish/10 |
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