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Tell me if this sucks
I recently thought why people i see only use like Swords Dance+Speed Boost with Baton Pass. Sooo I created this
[email protected] Berry (or berry that raises spd) 252hp/ 252spd/ 6sp def Cosmic Power Baton Pass Stealth Rock/ Double team Psychic So I pass on the great def boosts from CP and if I let him out long enough the berry activates and gives him a speed boost so he can baton pass the next turn before getting hit. Feedback good or bad is great. |
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crap
( insert words I cant say on this site)
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It's fine. Trial and error. eventually you'll get it. Here's a hint: Try CM passing with solrock ;)
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It's worth noting that Double Team is banned in Standard Play.
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Medicham is a nice BPEr...it can pass bulk up and CM. |
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edit: nevermind noob moment there its calm mind So what'd BP medicham look like? |
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Well how 'bout you give you're expert opinion on this:
[email protected] sash 252def/ 132hp/ 120sp def Calm Mind Bulk Up Baton Pass Drain Punch Wait this doesn't look too good to me 'cause of low base stats how 'bout you. |
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Needs more Speed, and HP... |
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What about 252spd/ 160hp/ 98def |
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BPing Medicham, I use that on some of my 3rd gen/Netbattle teams.
Well first thing because it surprisinly hasn't been mentioned is a Jolly nature. I go with nearly maxed Hp, a little bit in both Defenses and the rest in speed. Because I have perfect IV's there, I run a 244 HP/152 SPD/56 Def/56 Sp.def. I'm a number freak and had to have at least 200 in defense. For Medicham though HP and Spd are most important. Since it has fairly poor Speed I like to put as much into HP as possible. The different defenses add some versitility. After a couple CM or BU's though you should be able to predict when to use BP on whether you go first or second. With enough staying power you can cheat speed a little. |
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