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-   -   I need a moveset for Tangrowth and Hitmontop. (https://www.pokecommunity.com/showthread.php?t=114264)

shining-Celebi November 4th, 2007 12:28 PM

I need a moveset for Tangrowth and Hitmontop.
 
I'm in need for movets for bot Tangrowth and Hitmontop.

I want Hitmontop's Ev spread to be like this:

252 HP/96 att/94 Def/ 68 SDef
Ability:Technician
Help on moveset and nature and item

Tangrowth's like this:
252HP/252Def/4Att
Ability:Chlorophyll
Impish
Help on moveset and item and maybe nature.More Attack EVs instead of Defence EVs, what do you think?

Dark Azelf November 4th, 2007 12:34 PM

[email protected]
IMPISH NATURE
252 HP / 252 DEF / 6 ATT
- Power Whip
- Leech Seed
- Knock off / Stun Spore
- Sleep powder

Spice Curry November 4th, 2007 12:35 PM

Tangrowth is awesome.

Tangrowth
Impish
Ability: Chlorophyll
Item: Leftovers
-Power Whip
-Knock Off
-Leech Seed
-Sleep Powder

This set is pure joy. 252 HP is good, although not sure about the other two stats ._.

EDIT: Dark_Azelf beat me to it already.

Don't know much about Hitmontop, but I know that Mach Punch is a must on the Technician version, because its power is boosted up to like 95 (?).

Dunsparce November 4th, 2007 1:25 PM

Novelty Tangrowth sets:

Swords Dance:
Admamant(Brave w/Trick Room Support)
Swords Dance
Power Whip
Sleep Powder
Earthquake/Rock Slide/Knock Off

Physical:
Adamant(Brave w/Trick Room Support)
Power Whip
Earthquake
Rock Slide
Knock Off/Poison Jab/Aerial Ace/BrickBreak

Special:
Modest (Quiet w/Trick Room Support)
Energy Ball
Sludge Bomb
Focus Blast
Shock Wave/Ancientpower

Trick Room Team:
Brave
Power Whip
Substutute/Sleep Powder
Leech Seed/Knock Off
Swords Dance

Compared to the standard, this isn't as good as it looked on paper, but It has worked fine for Me. I like using it w/ my Trick Room Brongzong sets. Sunny Day Support w/Chloraphyll is recommended when you don;t have a SPeed lowering anture.

Like I said, though, the stanard's better >.>;

shining-Celebi November 4th, 2007 1:27 PM

Thanks to all of you!Something about Tangrowth makes you go "Awesome!"

As for Hitmontop, I searched and I need help deciding its EV spread
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef

but would this work better or worse?:252 HP / 120 Atk / 136 Def

As for its moveset I thought of this(Abusing Technician)
-Mach Punch/Triple Kick
-Pursuit
-Aerial ace
-Stone Edge / Rock Slide

But since they're all offensive moves, I don't know if it will pose a problem.Also,how much power difference is there between Mach Punch and Triple Kick?

EDIT @ Dunsparce: I don't want Sunny Day because if a Fire pokemon or Fire-move using Pokemon come in: PwN.

Dunsparce November 4th, 2007 1:48 PM

Quote:

Originally Posted by shining-Celebi (Post 3048899)
EDIT @ Dunsparce: I don't want Sunny Day because if a Fire pokemon or Fire-move using Pokemon come in: PwN.

I'm well aware of that, but it's one of the only few ways to make it faster. Standard Set-wise, it doesn't need speed, though.

Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.

shining-Celebi November 4th, 2007 1:54 PM

Quote:

Originally Posted by Dunsparce (Post 3048957)
I'm well aware of that, but it's one of the only few ways to make it faster. Standard Set-wise, it doesn't need speed, though.

Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.

maybe to balance their beefed up stats?

And any advice on Hitmontop?

Anti November 4th, 2007 1:57 PM

Hitmontop is usually used as a rapid spinner, but you have to be wary of gengar switch-ins. It's usually best to have something to hammer it on the switch. Or you can use pursuit, though that doesn't hit it on the switch.

Dunsparce November 4th, 2007 1:58 PM

Quote:

Originally Posted by shining-Celebi (Post 3048979)
maybe to balance their beefed up stats?

And any advice on Hitmontop?

I know, but a fast bird would be batter as a Murkrow Evolution, IMO.

I have a friend who LOVES Murkrow, and she was quite dissapointed with Hochkrow's stat distribution and appearence.

Hitmontop... I'm not to good with fighting types. Especially pure ones. They just never hit my fancy, so I never developed sets for them >.>;

Anti November 4th, 2007 2:02 PM

In 3rd gen, I ran a CB hitmontop in OUs that loled at gengar switch-ins with HP ghost. Maybe try a 4th gen version? Stone edge, random fighting move, rapid spin, gengar killer perhaps?

shining-Celebi November 4th, 2007 2:04 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3048997)
Hitmontop is usually used as a rapid spinner, but you have to be wary of gengar switch-ins. It's usually best to have something to hammer it on the switch. Or you can use pursuit, though that doesn't hit it on the switch.

So I should add in Rapid Spin?

And
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef

but would this work better or worse?:252 HP / 120 Atk / 136 Def

EDIT:But I'm trying to abuse Technician and I want to focus on doing damage on many pokemon.

Anti November 4th, 2007 2:10 PM

Quote:

Originally Posted by shining-Celebi (Post 3049017)
So I should add in Rapid Spin?

And
Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef

but would this work better or worse?:252 HP / 120 Atk / 136 Def

EDIT:But I'm trying to abuse Technician and I want to focus on doing damage on many pokemon.

Pursuit, rolling kick, rock tomb...they abuse technician.

If you use rapid spin, you better have a gengar counter ready to switch in immediately. In UUs, spikes isn't really used much, so you don't really need it I suppose.

Improfane November 4th, 2007 2:11 PM

Quote:

Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions.
I hazard a guess as they grow they get larger and therefore heavier:
Murkrow
  • :t198:
  • 4.6 lbs. (2.1kg)
  • 91 Speed
Honchkrow
  • 60.2 lbs. (27.3kg)
  • 71 Speed
He's 25.2kg heavier and 20 speed slower
Magneton
  • :t082:
  • 132.3 lbs. (60.0kg)
  • 70 Speed

Magnezone
  • 396.8 lbs. (180.0kg)
  • 60 Speed
He's three times heavier and 10 speed slower.

Figures from Bulbapedia.

shining-Celebi November 4th, 2007 2:16 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3049037)
Pursuit, rolling kick, rock tomb...they abuse technician.

If you use rapid spin, you better have a gengar counter ready to switch in immediately. In UUs, spikes isn't really used much, so you don't really need it I suppose.

Yeah,I'll find another a Spike Breaker.Froslass?But's that's another topic.

Rolling kick(80 acc.) would be better or worse than Mach Punch?
Also,how much power difference is there between Mach Punch and Triple Kick?

And
Originally I thought of this EV spread:252 HP/96 att/94 Def/ 68 SDef

but would this work better or worse?:252 HP / 120 Atk / 136 Def

Anti November 4th, 2007 2:20 PM

rolling kick? Whad I say? Yeah, use mach punch...

"spike breakers" are refered to as rapid spinners, for future reference.

Give hitmontop lots of attack, since it has a low base.

shining-Celebi November 4th, 2007 2:26 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3049080)
rolling kick? Whad I say? Yeah, use mach punch...

"spike breakers" are refered to as rapid spinners, for future reference.

Give hitmontop lots of attack, since it has a low base.

ok thanks,lol

So what about this? 252 HP/ 170 Att/ 86 Spd or Def?

Anti November 4th, 2007 2:28 PM

Quote:

Originally Posted by shining-Celebi (Post 3049114)
ok thanks,lol

So what about this? 252 HP/ 170 Att/ 86 Spd or Def?

Hitmontop is too slow for speed EVs, just be sure it outspeeds what it has to. It's HP is lolololol, so I'd run admant with max Atk, HP, and 4 EVs in speed. If you need more speed, take the EVs out of HP. I've never used hitmontop, so I'm doing my best here.

shining-Celebi November 4th, 2007 2:34 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3049127)
Hitmontop is too slow for speed EVs, just be sure it outspeeds what it has to. It's HP is lolololol, so I'd run admant with max Atk, HP, and 4 EVs in speed. If you need more speed, take the EVs out of HP. I've never used hitmontop, so I'm doing my best here.

ok I'll go with 252 HP/ 252 Att/4 Spd

And would you use Mach Punch or Triple Kick?

Anti November 4th, 2007 2:37 PM

Quote:

Originally Posted by shining-Celebi (Post 3049163)
ok I'll go with 252 HP/ 252 Att/4 Spd

And would you use Mach Punch or Triple Kick?

Mach Punch. also, you can beat FEAR and PIE with mach punch :)

Toothache November 4th, 2007 2:39 PM

Triple Kick would be better used on Hitmontop, since it can easily break subs, gives you something to use against Sub-punchers

Anti November 4th, 2007 2:40 PM

Quote:

Originally Posted by Toothache (Post 3049190)
Triple Kick would be better used on Hitmontop, since it can easily break subs, gives you something to use against Sub-punchers

Boah destroyer :)

And you're back! Haven't seen toothy around for awhile, wazzup?

I still like mach punch, but it's one opf those personal preference things.

Azonic November 4th, 2007 2:43 PM

Don't forget that Tangrowth can use the Leaf Guard / Rest combo very well since it is a very good physical wall.

shining-Celebi November 4th, 2007 2:49 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3049185)
Mach Punch. also, you can beat FEAR and PIE with mach punch :)

ok thanks XD and an item choice(Not choice band though)?


So its like this

Hitmontop@?
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd(should I give it more Def EVs since it has a 95 base too?)
Ability:Technician
Moves:
-Mach Punch/Triple Kick
-Pursuit
-Aerial Ace
-Stone Edge


[email protected]
Impish
Chlorophyll/Leaf Guard
252 HP / 252 DEF / 4 ATT
- Power Whip
- Leech Seed
- Knock off
- Sleep powder

EDIT:I'll go with Mach Punch due to it having a 100 acc., although if it doesn't work out I'll use Triple Kick

Anti November 4th, 2007 2:51 PM

Quote:

Originally Posted by shining-Celebi (Post 3049234)
ok thanks XD and an item choice(Not choice band though)?


So its like this

Hitmontop @ Choice Band
Nature:Adamant
EV:252 HP/ 252 Att/4 Spd(should I give it more Def EVs since it has a 95 base too?)
Ability:Technician
Moves:
-Mach Punch
-Pursuit
-I dunno
-Stone Edge

Stone edge is fine, even with technician. Destroys flyers coming in on the switch. AA doesn't really do much for you, put in a physuical move. You could also put in agilty and run a life orb set.

[email protected]
Impish
Cchlorophyll/Leaf Guard
252 HP / 252 DEF / 4 ATT
- Power Whip
- Leech Seed
- Knock off
- Sleep powder

I'm no tangrowth expert, I DO know that the standard is rockin'

shining-Celebi November 4th, 2007 3:02 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3049246)
I'm no tangrowth expert, I DO know that the standard is rockin'

Is there another Item I could use besides Life Orb/Choice Band?
And Aerial Ace is physical;treating Bug,fighting, and grass types.Any suggestion of another physical move?


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