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I need a moveset for Tangrowth and Hitmontop.
I'm in need for movets for bot Tangrowth and Hitmontop.
I want Hitmontop's Ev spread to be like this: 252 HP/96 att/94 Def/ 68 SDef Ability:Technician Help on moveset and nature and item Tangrowth's like this: 252HP/252Def/4Att Ability:Chlorophyll Impish Help on moveset and item and maybe nature.More Attack EVs instead of Defence EVs, what do you think? |
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IMPISH NATURE 252 HP / 252 DEF / 6 ATT - Power Whip - Leech Seed - Knock off / Stun Spore - Sleep powder |
Tangrowth is awesome.
Tangrowth Impish Ability: Chlorophyll Item: Leftovers -Power Whip -Knock Off -Leech Seed -Sleep Powder This set is pure joy. 252 HP is good, although not sure about the other two stats ._. EDIT: Dark_Azelf beat me to it already. Don't know much about Hitmontop, but I know that Mach Punch is a must on the Technician version, because its power is boosted up to like 95 (?). |
Novelty Tangrowth sets:
Swords Dance: Admamant(Brave w/Trick Room Support) Swords Dance Power Whip Sleep Powder Earthquake/Rock Slide/Knock Off Physical: Adamant(Brave w/Trick Room Support) Power Whip Earthquake Rock Slide Knock Off/Poison Jab/Aerial Ace/BrickBreak Special: Modest (Quiet w/Trick Room Support) Energy Ball Sludge Bomb Focus Blast Shock Wave/Ancientpower Trick Room Team: Brave Power Whip Substutute/Sleep Powder Leech Seed/Knock Off Swords Dance Compared to the standard, this isn't as good as it looked on paper, but It has worked fine for Me. I like using it w/ my Trick Room Brongzong sets. Sunny Day Support w/Chloraphyll is recommended when you don;t have a SPeed lowering anture. Like I said, though, the stanard's better >.>; |
Thanks to all of you!Something about Tangrowth makes you go "Awesome!"
As for Hitmontop, I searched and I need help deciding its EV spread Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef but would this work better or worse?:252 HP / 120 Atk / 136 Def As for its moveset I thought of this(Abusing Technician) -Mach Punch/Triple Kick -Pursuit -Aerial ace -Stone Edge / Rock Slide But since they're all offensive moves, I don't know if it will pose a problem.Also,how much power difference is there between Mach Punch and Triple Kick? EDIT @ Dunsparce: I don't want Sunny Day because if a Fire pokemon or Fire-move using Pokemon come in: PwN. |
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Is it just me, or do many of the new Evolutions have lower speed than there previous-gen predesessors? Honchkrow, Magnezone, Tangrowth, ect ALL have lower speed than their pre-evolutions. |
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And any advice on Hitmontop? |
Hitmontop is usually used as a rapid spinner, but you have to be wary of gengar switch-ins. It's usually best to have something to hammer it on the switch. Or you can use pursuit, though that doesn't hit it on the switch.
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I have a friend who LOVES Murkrow, and she was quite dissapointed with Hochkrow's stat distribution and appearence. Hitmontop... I'm not to good with fighting types. Especially pure ones. They just never hit my fancy, so I never developed sets for them >.>; |
In 3rd gen, I ran a CB hitmontop in OUs that loled at gengar switch-ins with HP ghost. Maybe try a 4th gen version? Stone edge, random fighting move, rapid spin, gengar killer perhaps?
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And Originally I thought of this:252 HP/96 att/94 Def/ 68 SDef but would this work better or worse?:252 HP / 120 Atk / 136 Def EDIT:But I'm trying to abuse Technician and I want to focus on doing damage on many pokemon. |
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If you use rapid spin, you better have a gengar counter ready to switch in immediately. In UUs, spikes isn't really used much, so you don't really need it I suppose. |
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Murkrow
Magneton
Magnezone
Figures from Bulbapedia. |
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Rolling kick(80 acc.) would be better or worse than Mach Punch? Also,how much power difference is there between Mach Punch and Triple Kick? And Originally I thought of this EV spread:252 HP/96 att/94 Def/ 68 SDef but would this work better or worse?:252 HP / 120 Atk / 136 Def |
rolling kick? Whad I say? Yeah, use mach punch...
"spike breakers" are refered to as rapid spinners, for future reference. Give hitmontop lots of attack, since it has a low base. |
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So what about this? 252 HP/ 170 Att/ 86 Spd or Def? |
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And would you use Mach Punch or Triple Kick? |
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Triple Kick would be better used on Hitmontop, since it can easily break subs, gives you something to use against Sub-punchers
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And you're back! Haven't seen toothy around for awhile, wazzup? I still like mach punch, but it's one opf those personal preference things. |
Don't forget that Tangrowth can use the Leaf Guard / Rest combo very well since it is a very good physical wall.
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So its like this Hitmontop@? Nature:Adamant EV:252 HP/ 252 Att/4 Spd(should I give it more Def EVs since it has a 95 base too?) Ability:Technician Moves: -Mach Punch/Triple Kick -Pursuit -Aerial Ace -Stone Edge [email protected] Impish Chlorophyll/Leaf Guard 252 HP / 252 DEF / 4 ATT - Power Whip - Leech Seed - Knock off - Sleep powder EDIT:I'll go with Mach Punch due to it having a 100 acc., although if it doesn't work out I'll use Triple Kick |
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And Aerial Ace is physical;treating Bug,fighting, and grass types.Any suggestion of another physical move? |
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