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11/09 - COTD - Venusaur (DP: Secret Wonders)
http://www.pokebeach.com/sets/secret-wonders/20.jpg
Rate & Review. Thanks to Water Pokemon Master from www.pokebeach.com for the scan. |
I'd feel more confident if it said "Paralyzed" in the power, but then, it would be broken. Still, Sleep is the second best status anymore, and the best part: Venusaur doesn't have to be Active. Which is good, as it will take a while to charge. Still, that attack, which usually takes off 2 counters, is incredibly decent. Plus the HP will insure that it will stick around for a while.
8/10. |
And most importantly: the flaming monkey cannot OHKO it without PlusPower or Strength Charm.
Essentially all I can do is agree with Charaxes - excellent card, great HP, power and attack, expected Retreat Cost and Weakness, and essentially very good. 7/10. |
agree with the others but would also like to say the artwork is horrible, regardless of how much it doesn't matter.
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I'm not seeing how this card is that amazing, especially when Parasect MT is pretty much a cheaper and better alternative. (90Hp, GGC for 60 and remove 20, stage 1, better weakness & retreat).
Miracle Aroma is a great power to have, especially since it works as often as you like and can be done from teh bench. With 2 Venusaurs out, I would say you've practically got the game in hand thanks to sleep and poison/burn dropping of the opponents hit points. Giant Bloom on the other hand is a letdown. 60 damage to an active isn't an overly intimidating maximum damage. Healing 40 is a nice bonus, but it's still quite flippy. |
Quote:
To go with jwilso72, I can see your point about damage/flip-dependant. To go with your theory, I'd say Parasect for the early game, and Venusaur for the middle, myself. As for the attack, at least, it can do something, so it's a nice start and doesn't have to be a benchwarmer, if need be. |
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