The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Rate, please (https://www.pokecommunity.com/showthread.php?t=115220)

Shiny Umbreon November 11th, 2007 9:59 AM

Rate, please
 
[email protected] Orb
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang
Yay for Aerodactyl! I think it's correct like this.

[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Roost
Thunder Wave
OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this.

[email protected] Berry
Careful
Pressure
252 HP / 78 Def / 180 Sp. Def
Shadow Sneak
Fire Punch
Will-o-wisp
Pain Split
Lum Berry is a good idea. The rest is okay, too, maybe. And I think Pain Split can work for Blissey.

[email protected] Sash
Timid
Inner Focus
252 Sp. Atk / 252 Spd / 4 HP
Psychic
Focus Blast
Energy Ball / Grass Knot
Counter
This one seems to be good. Overused, but whatever...

[email protected] Belt
Adamant / Jolly
Motor Boost
252 Atk / 252 Spd / 4 HP
Thunder Punch
Ice Punch
Earthquake
Cross Chop
Super effective against anything but Psychic, Bug and Ghost. Also, I might get that Motor boost working with Togekiss and Aerodactly.

[email protected] Bell
Modest
Swift Swim
252 Sp. Atk / 200 HP / 56 Sp. Def
Rain Dance
Surf
Dragon Pulse
Signal Beam
Has been working well. Maybe I should even the physical and special Defense, though. You're right, Nacon, Shell Bell can be well too. I'll try it.

Azonic November 11th, 2007 10:12 AM

Just a note, King's Rock DOES NOT increase the flinch rate of moves that already have flinch ratios. Also, Thunder Wave > Nasty Plot for the annoyer. Its really useful in tight situations.

Dusknoir has an Attack stat of 100, why would you use Night Shade? Take advantage of its Attack. Focus Band has been proven unreliable. You rely completely on luck and chance to stay alive.

Magnezone with Gyro Ball is lol. Its attack stat is beyond horrible. Flash Cannon > Gyro Ball anyday. Maybe squeeze Hidden Power [ICE] in there too.

MegaDitto November 11th, 2007 10:30 AM

[email protected] Orb
Jolly
Pressure
252 Atk / 252 Spd / 4 Def
-Stone Edge
-Earthquake
-Crunch
-Ice Fang

Life Orb with Ice Fang....

Covers almost every type in the game with that set.


King Rock only boosts by %12 and is an hax item. T.T

You are better off with Leftovers to help it's bulkyness.

[email protected]
Serene Grace
Timid
232 Spd / 148 Sp. Atk / 128 HP
-Air Slash
-Aura Sphere
-Nasty Plot
-Thunder Wave/Flamethrower

Kinda of an unsuspecting Togekiss. Interesting...

Magnezone @ Leftovers
Quiet
Magnet Pull
252 Sp. Atk / 128 Def / 128 Sp. Def
-Thunderbolt
-Flash Cannon/Gyro Ball
-Thunder Wave
-Tri-Attack/Magnet Rise

Gyro Ball can work...but it's unnecessary for a pokemon like Magnezone. I wouldn't really consider Magnet Rise with the speed Magnezone has. Along with it's nature lowering it. It may dodge an incoming Earthquake, but that still does not evade Fire, and Fighting attacks. Which are attacks that are mixed with pokemon that usually use Earthquake. >__>

If you are gonna give it Def ev's on both sides, you might as well have Thunder Wave..

I would consider Life Orb for Kingdra for more sweeping power...Ice Beam would cover more, even though Dragon Pulse gives Stab..


[email protected]/Life Orb
Modest
Swift Swim
252 Sp. Atk / 200 HP / Sp. Def 56
-Rain Dance
-Surf
-Ice Beam
-Signal Beam

Slowbro doesn't need all of that Special Attack...It's best to change it to Defense.

Dark Azelf November 11th, 2007 11:03 AM

Quote:

Originally Posted by Shiny Umbreon (Post 3071763)
Aerodactyl@Focus Sash/Choice Band
Jolly
Pressure
252 Atk / 216 Spd / 42 Def
Stone Edge
Earthquake
Ice Fang / Crunch / Pursuit / Aerial Ace / Thunderfang
Fire Fang

Iron Tail=Fail on any pokemon.

Also you have too much speed. 216 is enough to ouspeed all of the OU metagame even if you max it you'll speed tie with Jolteon so its pointless and unreliable to max it when you can make it last slightly longer with def evs.

Fire Fang is a must IMO for Bronzong whom lols at you otherwise.It works eqaully aswell as a lead with Focus Sash or a Revenge killer with Choice Band


[email protected]/Metronome
Calm / Modest
Serene Grace
252 HP / 240 DEF / 16 SP.DEF
Air Slash
Aura Sphere
Roost
Thunder Wave

Standard Flinch Hax


[email protected]
Careful Nature
Pressure
252 Hp /78 Def / 180 sp.def
Shadow Sneak
Thunderpunch /Fire Punch/ice Punch

Will-o-wisp
Pain Split

Fire Punch for Heracross. Thunderpunch for Gyarados. Ice Punch for Dragons.

Shadow Sneak is a must for Gengar and Azelf etc.


[email protected]
Bold
Oblivious / Own Tempo
216HP/252Def/40SpAtk
Psychic / Ice Beam /Hidden power Electric /Grass Knot
Surf
Calm Mind
Slack Off[/B]

Standard

[email protected]Leftovers / Life Orb / Wise Glasses / Expert Belt
Modest
Magnet Pull
evs: 172 HP / 252 SpAtk / 84 Speed
- Thunderbolt
- Thunderwave / Hidden power Ice / Hidden power Grass / Flash Cannon /Explosion
- Thunderwave / Hidden Power Ice / Hidden power Grass/ Flash Cannon /Explosion
- Magnet Rise / Substitute


It has plenty of good moves =/

However use

nature: Mild
evs: 88 HP / 88 Atk / 248 SpAtk / 84 Speed
if your going with Explosion


[email protected]Leftovers / Life Orb / Wise Glasses / Expert Belt
Modest
Swift Swim
252 Sp. Atk / 240 Hp / 16 Speed
Rain Dance
Surf / Hydro pump
Draco meteor / Dragon Pulse
Ice Beam / Signal Beam

16 Speed Evs to become the fastest non Uber in Rain.
.


Changes are in bold-ness

Dark_Azelf

evilcheese November 11th, 2007 11:12 AM

I have an aerodactel and it works awsome with choice band especially with its speed

Aeordactel @choice band
Jolly
rock head
252spd /252atk /6HP
double edge
EQ
stone edge
crunch

i can tell you that aero is goooood with double edge

Shiny Umbreon November 12th, 2007 9:34 AM

Blablabla....
Spoiler:
Quote:

Originally Posted by Azonic (Post 3071816)
Just a note, King's Rock DOES NOT increase the flinch rate of moves that already have flinch ratios. Also, Thunder Wave > Nasty Plot for the annoyer. Its really useful in tight situations.

Dusknoir has an Attack stat of 100, why would you use Night Shade? Take advantage of its Attack. Focus Band has been proven unreliable. You rely completely on luck and chance to stay alive.

Magnezone with Gyro Ball is lol. Its attack stat is beyond horrible. Flash Cannon > Gyro Ball anyday. Maybe squeeze Hidden Power [ICE] in there too.

I think it does raise the flinch's rate, but I think leftovers is better anyway, especially if I teach it Roost.

I wasn't sure about using actual moves with Dusknoir. I thought about Night Shade but then noticed its Attack. I know about Focus Band, but I didn't know what to give it.

I could have sworn Gyro Ball was a special move. Flash Cannon then.

Quote:

Originally Posted by Bleach and Sunshine (Post 3071864)
[email protected] Orb
Jolly
Pressure
252 Atk / 252 Spd / 4 Def
-Stone Edge
-Earthquake
-Crunch
-Ice Fang

Life Orb with Ice Fang....

Covers almost every type in the game with that set.

Yep, Ice Fang is better than Iron Tail.

Quote:

You are better off with Leftovers to help it's bulkyness.

[email protected]
Serene Grace
Timid
232 Spd / 148 Sp. Atk / 128 HP
-Air Slash
-Aura Sphere
-Nasty Plot
-Thunder Wave/Flamethrower

Kinda of an unsuspecting Togekiss. Interesting...
Flamethrower? =/ Not sure. Thunder Wave is a must, actually. Nasty Plot could be replaced, though.

Quote:

Magnezone @ Leftovers
Quiet
Magnet Pull
252 Sp. Atk / 128 Def / 128 Sp. Def
-Thunderbolt
-Flash Cannon/Gyro Ball
-Thunder Wave
-Tri-Attack/Magnet Rise

Gyro Ball can work...but it's unnecessary for a pokemon like Magnezone. I wouldn't really consider Magnet Rise with the speed Magnezone has. Along with it's nature lowering it. It may dodge an incoming Earthquake, but that still does not evade Fire, and Fighting attacks. Which are attacks that are mixed with pokemon that usually use Earthquake. >__>

If you are gonna give it Def ev's on both sides, you might as well have Thunder Wave..
No Magnet Rise then, I think. Thunder Wave can work.

Quote:

I would consider Life Orb for Kingdra for more sweeping power...Ice Beam would cover more, even though Dragon Pulse gives Stab..

[email protected]/Life Orb
Modest
Swift Swim
252 Sp. Atk / 200 HP / Sp. Def 56
-Rain Dance
-Surf
-Ice Beam
-Signal Beam
That's exactly why I prefer Dragon Pulse. STAB.

Quote:

Slowbro doesn't need all of that Special Attack...It's best to change it to Defense.
You're right. I can use Calm Mind any day. Defense needs to be guarded.

Quote:

[email protected] Sash/Choice Band
Jolly
Pressure
252 Atk / 216 Spd / 42 Def
Stone Edge
Earthquake
Ice Fang / Crunch / Pursuit / Aerial Ace / Thunderfang
Fire Fang

Iron Tail=Fail on any pokemon.

Also you have too much speed. 216 is enough to ouspeed all of the OU metagame even if you max it you'll speed tie with Jolteon so its pointless and unreliable to max it when you can make it last slightly longer with def evs.

Fire Fang is a must IMO for Bronzong whom lols at you otherwise.It works eqaully aswell as a lead with Focus Sash or a Revenge killer with Choice Band
Iron Tail will be replaced. Too much speed? Okay, more to Def then. I'm not sure about Fire Fang. I was thinking about having Stone Edge, Earthquake, Crunch and Ice Fang, but I'll think about Bronzong...

Quote:

[email protected]/Metronome
Calm / Modest
Serene Grace
252 HP / 240 DEF / 16 SP.DEF
Air Slash
Aura Sphere
Roost
Thunder Wave

Standard Flinch Hax
Don't know about Metronome...
I use Nasty Plot every now and then after paralyzing but Roost can work too. I'll try that with Leftovers.

Quote:

[email protected]
Careful Nature
Pressure
252 Hp /78 Def / 180 sp.def
Shadow Sneak
Thunderpunch /Fire Punch/ice Punch
Will-o-wisp
Pain Split

Fire Punch for Heracross. Thunderpunch for Gyarados. Ice Punch for Dragons.

Shadow Sneak is a must for Gengar and Azelf etc.
Fire, Thunder or Ice? I'll have Fire probably since I'm thinking about Ice Fang for Aerodactyl.

Quote:

[email protected]
Bold
Oblivious / Own Tempo
216HP/252Def/40SpAtk
Psychic / Ice Beam /Hidden power Electric /Grass Knot
Surf
Calm Mind
Slack Off

Standard
I guess Psychic is fine. 135 power.

Quote:

[email protected] / Life Orb / Wise Glasses / Expert Belt
Modest
Magnet Pull
evs: 172 HP / 252 SpAtk / 84 Speed
- Thunderbolt
- Thunderwave / Hidden power Ice / Hidden power Grass / Flash Cannon /Explosion
- Thunderwave / Hidden Power Ice / Hidden power Grass/ Flash Cannon /Explosion
- Magnet Rise / Substitute

It has plenty of good moves =/

However use

nature: Mild
evs: 88 HP / 88 Atk / 248 SpAtk / 84 Speed
if your going with Explosion
I don't like mixing attacks, so no Explosion I guess. Thunderbolt, Flash Cannon, Thunderwave and HP Grass will be fine probably.

Quote:

[email protected] / Life Orb / Wise Glasses / Expert Belt
Modest
Swift Swim
252 Sp. Atk / 240 Hp / 16 Speed
Rain Dance
Surf / Hydro pump
Draco meteor / Dragon Pulse
Ice Beam / Signal Beam

16 Speed Evs to become the fastest non Uber in Rain.
If you don't count my Kingdra has 0 Speed IVs >_>
I'm still faster than everything I've battled and those Sp. Def have helped, but more HP could be better too. No Life Orb. Leftovers is fine.

Quote:

I have an aerodactel and it works awsome with choice band especially with its speed

Aeordactel @choice band
Jolly
rock head
252spd /252atk /6HP
double edge
EQ
stone edge
crunch

i can tell you that aero is goooood with double edge
Thanks but I don't like Focus Band Aerodactyl. It's better to use all those different types moves.


In short, I'll correct my team in my first post.

MegaDitto November 12th, 2007 11:15 AM

Quote:

Originally Posted by Shiny Umbreon (Post 3074493)

That's exactly why I prefer Dragon Pulse. STAB.

Overall....Ice Beam does give more coverage... With an stabbed Dragon Pulse, the base damage is 90 + 45 = 135

To an Salamence or Garchomp, that 270 damage. With Ice Beam, it's 95 x 4 = 380 damage which will do better. Also Ice Beam covers more types, such as Flying and Grass.

I should have mentioned this in the first post. T.T

Nacon November 12th, 2007 11:37 AM

Quote:

Originally Posted by Shiny Umbreon (Post 3071763)
[email protected]Life Orb
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang / Fire Fang

hmmm... Aero's speed is a great accommodation for Life Orb, IMO, the only things you need to worry about are status afflictions, quick attacks and hail, which will really reduce the amount of turns you get to hit hard, and FIRST.... hence the reason I see why you beefed up the Def a little bit. The only natural speed induced enemies you should concerned about, I'm pretty sure you know who. A choice band is a decent idea, but it can also limit your Dactyl.. both Life Orb and the Band have their ups and downs. In terms of which elemental fang to go for...Ice Fang, IMO, seems like the way to go since you'll be reaping the benefits of 4x weaknesses found in dragons.



[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Rooste
Thunder Wave

Togekiss is just an overall great tank. The idea of using Nasty Plot helps to beef it up, but Roost easily lets you last longer. Which Thunderwave, and Serene Graced Air Slashes, I think the stalling factor would work better. Not too sure about you beefing up the speed... other than the fact that it'll be a FAST Togekiss. I prefer this baby as a tank\annoyer. Leftovers, IMO, is a must.


[email protected] Band
Careful
Pressure
252 HP / 78 Def / 180 Sp. Def
Shadow Sneak
Fire Punch
Will-o-wisp
Pain Split

Dusknoir is just evil!. With the WoW, you'll last longer against physical attackers, and also, you'll be hitting harder. Just make sure you have another type of Nonghost Attack so that you can really counter and hurt a Seismic Tossing Blissey. With the low HP that Dusknoir has, that Painsplit is going to come in handy. Get rid of the focus band, like everyone's been saying. Shell Bell and Leftovers are nice, but if you don't like using the same item, a Lum Berry can help counter any attempts at status affliction... that might come in handy.

[email protected]
Bold
Oblivious / Own Tempo
40 Sp. Atk / 216 HP / 252 Def
Psychic
Surf
Calm Mind
Slack Off

I think you can use Kingdra and Slowbro as a tag-team, so if you had room for more Rain Dance, I'd say go for it. Oblivious is a good abillity, a great way to... pseudo haze.

[email protected] Brace
Modest
Magnet Pull
252 Sp. Atk / 128 Def / 128 Sp. Def
Thunderbolt
Flash Cannon
HP Grass / HP Ice
Thunderwave

If you're not EV training, I don't see the need for the Macho Brace.. as mentioned earlier, Wise Glasses or Expert Belt would complement this dude. With the coverage, I think the Expert Belt will be Icing on the cake. This is a very good Steel Type Counter.

[email protected]
Modest
Swift Swim
252 Sp. Atk / 200 HP / Sp. Def 56
Rain Dance
Surf
Dragon Pulse
Signal Beam / Ice Beam

Once you get the rain dance in, this is just an EVIL pokemon through and through. Lefties or Shell Bell... Shell Bell's the way to go if you're just gonna keep Rain Dancing, then surfing straight through. Surf and Pulse work great together because of their coverage. Swift Swim abillity is the MUST on this guy... I'm personally intimidated by Kingdras.

Since Aerodactyl (and now Dusknoir) are the only physical attackers, I might replace Magnezone. Maybe Rhyperior or Gliscor?

Rhyperior or Gliscor... I think I'd go for Gliscor... a very durable pokemon with a good moveset... both of them are, but I think Gliscor can take 1 SpAtk a lot better than Rhyperior.

overall, don't bother using chance-based items... this team be really solid if you complement these guys with the right bling.

I think you know who your team's weaknesses are. I was keeping in mind Garchomp, and you readily have counters to 'em, but be prepared.

Shiny Umbreon November 12th, 2007 12:22 PM

Alright, alright, I kinda killed Slowbro and Magnezone.

@Nacon: I forgot to update some items in the first post. =/

Updating team:

[email protected] Orb
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang

Yay for Aerodactyl! I think it's correct like this.

[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Roost
Thunder Wave

OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this.

[email protected] Berry
Careful
Pressure
252 HP / 78 Def / 180 Sp. Def
Shadow Sneak
Fire Punch
Will-o-wisp
Pain Split

Lum Berry is a good idea. The rest is okay, too, maybe. And I think Pain Split can work for Blissey.

[email protected] Sash
Timid
Inner Focus
252 Sp. Atk / 252 Spd / 4 HP
Psychic
Focus Blast
Grass Knot
Counter

This one seems to be good. Overused, but whatever...

[email protected] Belt
Adamant / Jolly
Motor Boost
252 Atk / 252 Spd / 4 HP
Thunder Punch
Ice Punch
Earthquake
Cross Chop

Super effective against anything but Psychic, Bug and Ghost. Also, I might get that Motor boost working with Togekiss and Aerodactly.

[email protected] Bell
Modest
Swift Swim
252 Sp. Atk / 200 HP / 56 Sp. Def
Rain Dance
Surf
Dragon Pulse
Signal Beam

Has been working well. Maybe I should even the physical and special Defense, though. You're right, Nacon, Shell Bell can be well too. I'll try it.

Nacon November 12th, 2007 12:39 PM

Quote:

Originally Posted by Shiny Umbreon (Post 3075012)
Alright, alright, I kinda killed Slowbro and Magnezone.

@Nacon: I forgot to update some items in the first post. =/

Updating team:

[email protected] Orb
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang

Yay for Aerodactyl! I think it's correct like this.

This datcyl looks set... as long as you have the speed breaking 360, you'll be getting priority on your moves.


[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Roost
Thunder Wave

OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this.

Serene Grace just makes Air Slashing even better. I know Thunderwaving a lot of pokes seems cheap, but counters for such a thing should be ready, I know that a lot of people rely on not having their status affected, but counters should be readily available. Just be careful with the TW predicatabillty... having a person with Volt Absorb or Motor Drive switch in on it will make them laugh at you.


[email protected] Berry
Careful
Pressure
252 HP / 78 Def / 180 Sp. Def
Shadow Sneak
Fire Punch
Will-o-wisp
Pain Split

Lum Berry is a good idea. The rest is okay, too, maybe. And I think Pain Split can work for Blissey.

Pain Split works great on Blisseys, makes PS look like an offensive RECOVER... and I just realized, if you're Fire Punching, that can double as a BRN from time to time, which is always nice.

[email protected] Sash
Timid
Inner Focus
252 Sp. Atk / 252 Spd / 4 HP
Psychic
Focus Blast
Grass Knot
Counter

This one seems to be good. Overused, but whatever...

If you're using a focus sash, perhaps Calm Mind can work, too... but I see what you're doing with that Counter.. hahaha... I try not to rely on Sashes because of things like SR and spikes, but heck, Kazaam is delicate.


[email protected] Belt
Adamant / Jolly
Motor Boost
252 Atk / 252 Spd / 4 HP
Thunder Punch
Ice Punch
Earthquake
Cross Chop

Super effective against anything but Psychic, Bug and Ghost. Also, I might get that Motor boost working with Togekiss and Aerodactly.

'Vires are just EVIL... your coverage is very good, but you're unprepared for a physical wall. Bolt or Thunder does come in handy from time to time, since its a great coverage move and has STAB on a 'vire, which does make up for the SPatk down nature. Your call on that... but overall, a nasty 'vire.

[email protected] Bell
Modest
Swift Swim
252 Sp. Atk / 200 HP / 56 Sp. Def
Rain Dance
Surf
Dragon Pulse
Signal Beam

Has been working well. Maybe I should even the physical and special Defense, though. You're right, Nacon, Shell Bell can be well too. I'll try it.

the defenses should be beefed up... Rain Dance will take care of the STAB surf... and considering how Kingdra has only 1 weakness... that should come in handy.


hmm... this is a nasty team.. you've got 2 guys in there that intimidate me now... 'Vire and Kingdra... lol.

Shiny Umbreon November 12th, 2007 12:48 PM

For Electivire, I normally don't like mixing Attacks. Yeah, Thunderbolt has a good power and STAB, but that means I won't have a physical Electric move to use my brutal Attack on. I'll consider it, though. And for the Bolt, I might as well need some EVs in Atk.

For Kingdra, yeah, Rain Dance, STABed Surf is just everything. But I wanted to make sure that unSTABed Signal Beam worked, too. I might lower the Sp. Atk a bit and get more defense.

And I think my team is too offensive at the moment. I'll have to use Dusknoir, Kingdra and Togekiss well.

Anti November 12th, 2007 12:56 PM

Quote:

Originally Posted by Shiny Umbreon (Post 3071763)
[email protected]Life Orb
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang / Fire Fang

Can't do a bold edit :0 Looks fine, though those Def EVs might be better in HP. not too sure though...

[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Rooste
Thunder Wave

I guess, I am NOT a togekiss expert ;)

[email protected] Band
Careful
Pressure
252 HP / 78 Def / 180 Sp. Def
Shadow Sneak
Fire Punch
Will-o-wisp
Pain Split

fine.

[email protected]
Bold
Oblivious / Own Tempo
40 Sp. Atk / 216 HP / 252 Def
Psychic
Surf
Calm Mind
Slack Off

Okay I guess.

[email protected]leftovers
Modest
Magnet Pull
252 Sp. Atk / 128 Def / 128 Sp. Def
Thunderbolt
Substitute
HP Ice
Thunderwave

there we go. Might wanna add more HP EVs for better resistence to boltbeamers. Substitute is for loling at dugtrio switch-ins.

[email protected]
Modest
Swift Swim
252 Sp. Atk / 200 HP / Sp. Def 56
Rain Dance
Surf
Dragon Pulse
Signal Beam / Ice Beam

I don't see a point for dragon pulse. I personally see STAB as overrrated since surf is...yeah. Signal beam or HP electric/HP grass in the last slot. HP deals with water absorbers, and bluky waters in general. though dragon pulse does nearly the same, so I guess it wouldn't matter much.

Since Aerodactyl (and now Dusknoir) are the only physical attackers, I might replace Magnezone. Maybe Rhyperior or Gliscor?

Edit in not bold :D I wouldn't replace magnezone, as it helps you. But gliscor would help with that hera weak.

Shiny Umbreon November 12th, 2007 1:02 PM

LOL, Anti-pop, you probably missed my last post. I forgot to put that in the first one.

Anyway, Alakazam can only learn Counter in FR/LG, and it's a pain to breed there. If I find a good IV one in Wi-FI, it's okay. I'll probably replace it with Calm Mind otherwise. Or maybe Charge Beam? Just thinking about it... And maybe Energy Ball rather than Grass Knot?

Anti November 12th, 2007 1:05 PM

Well...

Alakazam @ Choice Specs
Trait: Synchronize
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Focus Blast
- Psychic
- Shadow Ball
- Energy Ball

Specs.

Alakazam @ Lum Berry / Focus Sash / Leftovers
Trait: Synchronize
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Encore / Focus Blast

CM Zam...

boo836 November 12th, 2007 1:41 PM

Thunder fang hurts waters like cmcune who try to roar you so if they do it then you atleast do damage to it or with Fraligator who tries to wipe you to pieces with stabed waterfall.

Anti November 12th, 2007 1:43 PM

why would you keep Aero in against suicune? they wouldn't roar you, they eat you to pieces. Sanme weith feraligatr. though a CBed EQ on the switch doesn't help the Gatr ;)

boo836 November 12th, 2007 1:52 PM

But then gyrados will maybe try to eat you but thunder fang save you but ice fang wipes mence and chomp so it's up to you.

Anti November 12th, 2007 2:06 PM

Quote:

Originally Posted by boo836 (Post 3075353)
But then gyrados will maybe try to eat you but thunder fang save you but ice fang wipes mence and chomp so it's up to you.

Intimidate...and end punctuation as well please.

Shiny Umbreon November 12th, 2007 2:11 PM

I guess Ice Fang is better, thanks.

Also, what's better for Alakazam? Grass Knot or Energy Ball? Grass Knot is a bit unreliable in my opinion.

And forget my comment about Counter. It will have it.

Nacon November 12th, 2007 2:34 PM

Quote:

Originally Posted by Shiny Umbreon (Post 3075460)
I guess Ice Fang is better, thanks.

Also, what's better for Alakazam? Grass Knot or Energy Ball? Grass Knot is a bit unreliable in my opinion.

And forget my comment about Counter. It will have it.

I'm more partial to Energy Ball when a pokemon can learn it....

Grass Knot is pretty effective... but how many pokes are out there where Grass KNot will do significant damage, more than an Energy Ball can... Knot is supposed to work good on bulky water pokes and snorlaxes.. but a Lax has high enough defenses to basically shrug it off...


besides... reliabillity is a must.... and in this case... dependabillity, too.

Shiny Umbreon November 16th, 2007 1:03 PM

OK. If I want to make my Togekiss and Kingdra more defensive, would you help me with the EV spread?

I thought about:

Togekiss
160 HP / 140 Speed / 120 Sp. Atk / 88 Defense

Kingdra
220 HP / 180 Sp. Atk / 56 Defense / 52 Sp. Def

Not too sure, but I'll accept suggestions. I'm especially doubtful about Togekiss's speed. I know it has Thunder Wave but I'm not sure if I should lower its speed.

Dark Azelf November 16th, 2007 1:06 PM

Quote:

Originally Posted by Shiny Umbreon (Post 3085956)
OK. If I want to make my Togekiss and Kingdra more defensive, would you help me with the EV spread?

I thought about:

Togekiss
160 HP / 140 Speed / 120 Sp. Atk / 88 Defense

Kingdra
220 HP / 180 Sp. Atk / 56 Defense / 52 Sp. Def

Not too sure, but I'll accept suggestions. I'm especially doubtful about Togekiss's speed. I know it has Thunder Wave but I'm not sure if I should lower its speed.

Standard for Togekiss 252 HP / 240 DEF / 16 SP.DEF and Calm or Modest nature, you dont need speed evs with Thunderwave.

Shiny Umbreon November 16th, 2007 1:11 PM

Quote:

Originally Posted by Dark_Azelf (Post 3085964)
Standard for Togekiss 252 HP / 240 DEF / 16 SP.DEF and Calm or Modest nature, you dont need speed evs with Thunderwave.

I didn't want to rely on Thunder Wave all the time, but I guess this will be fine, maybe changing it a bit.

Thanks.

Faceless* November 16th, 2007 1:18 PM

Quote:

Originally Posted by Shiny Umbreon (Post 3071763)
[email protected]Life Orb Focus Sash
Jolly
Pressure
252 Atk / 216 Spd / 40 Def
Stone Edge
Earthquake
Crunch
Ice Fang = Stealth Rock
Yay for Aerodactyl! I think it's correct like this.

Well... Stealth Rock is better as a lead Aerodactyl

[email protected]
Timid
Serene Grace
232 Spd / 148 Sp. Atk / 128 HP
Air Slash
Aura Sphere
Roost/Grass Knot
Thunder Wave
OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this.

Paraflinch set

Keep Magnet Rise on Magnezone, kay? =)

Anti November 16th, 2007 4:05 PM

Quote:

Originally Posted by Name (Post 3086004)
Keep Magnet Rise on Magnezone, kay? =)

Or you can just run sub, which really has more uses anyways. You beat EQers switching in and can kill dugtrio before it kills you.


All times are GMT -8. The time now is 5:59 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.