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Rate, please
[email protected] Orb
Jolly Pressure 252 Atk / 216 Spd / 40 Def Stone Edge Earthquake Crunch Ice Fang Yay for Aerodactyl! I think it's correct like this. [email protected] Timid Serene Grace 232 Spd / 148 Sp. Atk / 128 HP Air Slash Aura Sphere Roost Thunder Wave OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this. [email protected] Berry Careful Pressure 252 HP / 78 Def / 180 Sp. Def Shadow Sneak Fire Punch Will-o-wisp Pain Split Lum Berry is a good idea. The rest is okay, too, maybe. And I think Pain Split can work for Blissey. [email protected] Sash Timid Inner Focus 252 Sp. Atk / 252 Spd / 4 HP Psychic Focus Blast Energy Ball / Grass Knot Counter This one seems to be good. Overused, but whatever... [email protected] Belt Adamant / Jolly Motor Boost 252 Atk / 252 Spd / 4 HP Thunder Punch Ice Punch Earthquake Cross Chop Super effective against anything but Psychic, Bug and Ghost. Also, I might get that Motor boost working with Togekiss and Aerodactly. [email protected] Bell Modest Swift Swim 252 Sp. Atk / 200 HP / 56 Sp. Def Rain Dance Surf Dragon Pulse Signal Beam Has been working well. Maybe I should even the physical and special Defense, though. You're right, Nacon, Shell Bell can be well too. I'll try it. |
Just a note, King's Rock DOES NOT increase the flinch rate of moves that already have flinch ratios. Also, Thunder Wave > Nasty Plot for the annoyer. Its really useful in tight situations.
Dusknoir has an Attack stat of 100, why would you use Night Shade? Take advantage of its Attack. Focus Band has been proven unreliable. You rely completely on luck and chance to stay alive. Magnezone with Gyro Ball is lol. Its attack stat is beyond horrible. Flash Cannon > Gyro Ball anyday. Maybe squeeze Hidden Power [ICE] in there too. |
[email protected] Orb
Jolly Pressure 252 Atk / 252 Spd / 4 Def -Stone Edge -Earthquake -Crunch -Ice Fang Life Orb with Ice Fang.... Covers almost every type in the game with that set. King Rock only boosts by %12 and is an hax item. T.T You are better off with Leftovers to help it's bulkyness. [email protected] Serene Grace Timid 232 Spd / 148 Sp. Atk / 128 HP -Air Slash -Aura Sphere -Nasty Plot -Thunder Wave/Flamethrower Kinda of an unsuspecting Togekiss. Interesting... Magnezone @ Leftovers Quiet Magnet Pull 252 Sp. Atk / 128 Def / 128 Sp. Def -Thunderbolt -Flash Cannon/Gyro Ball -Thunder Wave -Tri-Attack/Magnet Rise Gyro Ball can work...but it's unnecessary for a pokemon like Magnezone. I wouldn't really consider Magnet Rise with the speed Magnezone has. Along with it's nature lowering it. It may dodge an incoming Earthquake, but that still does not evade Fire, and Fighting attacks. Which are attacks that are mixed with pokemon that usually use Earthquake. >__> If you are gonna give it Def ev's on both sides, you might as well have Thunder Wave.. I would consider Life Orb for Kingdra for more sweeping power...Ice Beam would cover more, even though Dragon Pulse gives Stab.. [email protected]/Life Orb Modest Swift Swim 252 Sp. Atk / 200 HP / Sp. Def 56 -Rain Dance -Surf -Ice Beam -Signal Beam Slowbro doesn't need all of that Special Attack...It's best to change it to Defense. |
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Changes are in bold-ness Dark_Azelf |
I have an aerodactel and it works awsome with choice band especially with its speed
Aeordactel @choice band Jolly rock head 252spd /252atk /6HP double edge EQ stone edge crunch i can tell you that aero is goooood with double edge |
Blablabla....
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In short, I'll correct my team in my first post. |
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To an Salamence or Garchomp, that 270 damage. With Ice Beam, it's 95 x 4 = 380 damage which will do better. Also Ice Beam covers more types, such as Flying and Grass. I should have mentioned this in the first post. T.T |
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overall, don't bother using chance-based items... this team be really solid if you complement these guys with the right bling. I think you know who your team's weaknesses are. I was keeping in mind Garchomp, and you readily have counters to 'em, but be prepared. |
Alright, alright, I kinda killed Slowbro and Magnezone.
@Nacon: I forgot to update some items in the first post. =/ Updating team: [email protected] Orb Jolly Pressure 252 Atk / 216 Spd / 40 Def Stone Edge Earthquake Crunch Ice Fang Yay for Aerodactyl! I think it's correct like this. [email protected] Timid Serene Grace 232 Spd / 148 Sp. Atk / 128 HP Air Slash Aura Sphere Roost Thunder Wave OK. Trouble here. I used to resist some hits and sometimes used Nasty Plot to help. But now I want to make it more defensive. Roost and Leftovers will go. But now the EVs have to be different. Considering I have Thunder Wave, I wouldn't really need all that speed. But then I thought, do I really want to paralyze everything I see before Air Slashing? Not sure about this. [email protected] Berry Careful Pressure 252 HP / 78 Def / 180 Sp. Def Shadow Sneak Fire Punch Will-o-wisp Pain Split Lum Berry is a good idea. The rest is okay, too, maybe. And I think Pain Split can work for Blissey. [email protected] Sash Timid Inner Focus 252 Sp. Atk / 252 Spd / 4 HP Psychic Focus Blast Grass Knot Counter This one seems to be good. Overused, but whatever... [email protected] Belt Adamant / Jolly Motor Boost 252 Atk / 252 Spd / 4 HP Thunder Punch Ice Punch Earthquake Cross Chop Super effective against anything but Psychic, Bug and Ghost. Also, I might get that Motor boost working with Togekiss and Aerodactly. [email protected] Bell Modest Swift Swim 252 Sp. Atk / 200 HP / 56 Sp. Def Rain Dance Surf Dragon Pulse Signal Beam Has been working well. Maybe I should even the physical and special Defense, though. You're right, Nacon, Shell Bell can be well too. I'll try it. |
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hmm... this is a nasty team.. you've got 2 guys in there that intimidate me now... 'Vire and Kingdra... lol. |
For Electivire, I normally don't like mixing Attacks. Yeah, Thunderbolt has a good power and STAB, but that means I won't have a physical Electric move to use my brutal Attack on. I'll consider it, though. And for the Bolt, I might as well need some EVs in Atk.
For Kingdra, yeah, Rain Dance, STABed Surf is just everything. But I wanted to make sure that unSTABed Signal Beam worked, too. I might lower the Sp. Atk a bit and get more defense. And I think my team is too offensive at the moment. I'll have to use Dusknoir, Kingdra and Togekiss well. |
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LOL, Anti-pop, you probably missed my last post. I forgot to put that in the first one.
Anyway, Alakazam can only learn Counter in FR/LG, and it's a pain to breed there. If I find a good IV one in Wi-FI, it's okay. I'll probably replace it with Calm Mind otherwise. Or maybe Charge Beam? Just thinking about it... And maybe Energy Ball rather than Grass Knot? |
Well...
Alakazam @ Choice Specs Trait: Synchronize EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Focus Blast - Psychic - Shadow Ball - Energy Ball Specs. Alakazam @ Lum Berry / Focus Sash / Leftovers Trait: Synchronize EVs: 4 HP / 252 Spd / 252 SAtk Timid Nature (+Spd, -Atk) - Calm Mind - Psychic - Hidden Power [Fire] - Encore / Focus Blast CM Zam... |
Thunder fang hurts waters like cmcune who try to roar you so if they do it then you atleast do damage to it or with Fraligator who tries to wipe you to pieces with stabed waterfall.
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why would you keep Aero in against suicune? they wouldn't roar you, they eat you to pieces. Sanme weith feraligatr. though a CBed EQ on the switch doesn't help the Gatr ;)
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But then gyrados will maybe try to eat you but thunder fang save you but ice fang wipes mence and chomp so it's up to you.
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I guess Ice Fang is better, thanks.
Also, what's better for Alakazam? Grass Knot or Energy Ball? Grass Knot is a bit unreliable in my opinion. And forget my comment about Counter. It will have it. |
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Grass Knot is pretty effective... but how many pokes are out there where Grass KNot will do significant damage, more than an Energy Ball can... Knot is supposed to work good on bulky water pokes and snorlaxes.. but a Lax has high enough defenses to basically shrug it off... besides... reliabillity is a must.... and in this case... dependabillity, too. |
OK. If I want to make my Togekiss and Kingdra more defensive, would you help me with the EV spread?
I thought about: Togekiss 160 HP / 140 Speed / 120 Sp. Atk / 88 Defense Kingdra 220 HP / 180 Sp. Atk / 56 Defense / 52 Sp. Def Not too sure, but I'll accept suggestions. I'm especially doubtful about Togekiss's speed. I know it has Thunder Wave but I'm not sure if I should lower its speed. |
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Thanks. |
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