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-   -   For Shoddy Battle (https://www.pokecommunity.com/showthread.php?t=115554)

Star★Seeker November 13th, 2007 4:25 PM

For Shoddy Battle
 
I've been practicing on Shoddy Battle and I want to imporve my team, please help.

Ninjask (♂) @ Leftovers
Ability: Speed Boost
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Substitute
- Swords Dance
- X-Scissor

BPassing Lead
---
Porygonz @ Life Orb
Ability: Adaptability
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Nasty Plot
- Thunderbolt
- Tri Attack

Special Sweeper, works nicely with Speed Passes
---
Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Ice Shard
- Counter
- Roar

Physical Wall, Rapid Spinner, survives hits and sends them back with Counter, when I set up SR it roars for damage.
---
Blissey (♀) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Seismic Toss
- Softboiled
- Aromatherapy

Cleric, Tank a SRocker
---
Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/158 Spd/100 SAtk
Naive nature (+Atk, -SDef)
- Cross Chop
- Ice Punch
- Thunderbolt
- Flamethrower

Mixed Sweeper, no one expects Flamethrower, specially Skarm
---
Rampardos (♂) @ Choice Scarf
Ability: Mold Breaker
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pursuit
- Stone Edge
- Thrash

Physical Sweeper, Rock Polish doesn't work for me, he sweeped a whole team with 2 Speed Passes and Choice Scarf, did 1517 damage on Ninjask, outsped and killed a Gyarados after 1 DDance, and killed a Cresselia which heale almost every turn.Pursuit for switchers who think of him as weak prey, and EQ for levitators.
---

Eos Aduro November 13th, 2007 6:56 PM

Quote:

Originally Posted by ~Rose Reaper~ (Post 3078849)
I've been practicing on Shoddy Battle and I want to imporve my team, please help.

Ninjask (♂) @ Leftovers
Ability: Speed Boost
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Substitute
- Swords Dance
- X-Scissor

BPassing Lead Not an expert on this guy Rose, but maybe give him a Petaya Berry, after 4 substitutes, with the right IVs and EVs, it activate, and special increase, with Petaya berry, speed boosts, and Swords Dance, special and physical are to be feared.
---
Porygonz @ Life Orb
Ability: Adaptability
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Ice Beam
- Nasty Plot
- Thunderbolt
- Tri Attack

Special Sweeper, works nicely with Speed Passes
---
Donphan (♂) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Ice Shard
- Counter
- Roar

Physical Wall, Rapid Spinner, survives hits and sends them back with Counter, when I set up SR it roars for damage. Donphna is a tank, and its usual set is Ice Shard, Earthquake, Rapid Spin, Stealth Rock, I like it better than yours personally, Counter is a risk.
---
Blissey (♀) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/6 SDef
Bold nature (+Def, -Atk)
- Stealth Rock
- Seismic Toss
- Softboiled
- Aromatherapy

Cleric, Tank a SRocker B E A Utiful
---
Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/158 Spd/100 SAtk
Naive nature (+Atk, -SDef)
- Cross Chop
- Ice Punch
- Thunderbolt
- Flamethrower

Mixed Sweeper, no one expects Flamethrower, specially Skarm I dont reccomend BOTH Flamethrower and Thunderbolt, both hit Skarm hard, and Earthquake is Vires best friend.
---
Rampardos (♂) @ Choice Scarf
Ability: Mold Breaker
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Pursuit
- Stone Edge
- Thrash

Physical Sweeper, Rock Polish doesn't work for me, he sweeped a whole team with 2 Speed Passes and Choice Scarf, did 1517 damage on Ninjask, outsped and killed a Gyarados after 1 DDance, and killed a Cresselia which heale almost every turn.Pursuit for switchers who think of him as weak prey, and EQ for levitators.
---

Help is in bold, looks pretty good though

Star★Seeker November 14th, 2007 6:05 PM

Quote:

Originally Posted by Midnight Winged (Post 3079375)
Help is in bold, looks pretty good though

Counter on Phan has helped me beat Garchomp and others, Ninjask doesn't have a special use, I prefer lefties, I'll change EQ for FT on Vire.

Eos Aduro November 14th, 2007 6:08 PM

Well Ninjask, with the right EVs and IVs, can get 4 subs in without dying, so leftovers will destroy that balance. If say, you gave it a Petaya berry, then it hits one HP and then absorbs the special attack boost, which will get BPed over to Porygon-Z for example.

Justin T November 14th, 2007 6:10 PM

Hey what is shoddy battle?

Eos Aduro November 14th, 2007 6:12 PM

Its a 4th Gen Battle Simulator, you dont need to EV train or breed or anything, but it has no move actions or anything.

Justin T November 14th, 2007 6:17 PM

I've never seen it here. Were is this?

flamehaze94 November 14th, 2007 6:18 PM

Type "shoddy battle" on Google and you'll find it.

Run this for you Vire:

[email protected] Orb
Trait: Motor Drive
Mild nature(+Sp.Atk -Def)
EVs: 72Atk / 252Sp.Atk / 184Spd

Thunderbolt
HP [Grass]
Flamethrower
Cross Chop

The best Vire set, period.

Thrash is meh on Rampardos..........

Eos Aduro November 14th, 2007 6:36 PM

I would go Avalanche over Thrash personally, good to have Ice Moves, plus Pampardos doesnt have amaerific speed.

Waffle-San November 14th, 2007 7:13 PM

Quote:

Originally Posted by flamehaze94 (Post 3081744)
Type "shoddy battle" on Google and you'll find it.

Run this for you Vire:

[email protected] Orb
Trait: Motor Drive
Mild nature(+Sp.Atk -Def)
EVs: 72Atk / 252Sp.Atk / 184Spd

Thunderbolt
HP [Grass]
Flamethrower
Cross Chop

The best Vire set, period.

Thrash is meh on Rampardos..........


Um, I think for grabbing its best potential the classic Skarmbliss killer works best. This just works for surprising opponents. And HP Ice>HP Grass.

flamehaze94 November 14th, 2007 7:42 PM

Quote:

Originally Posted by Waffle-San (Post 3081855)
Um, I think for grabbing its best potential the classic Skarmbliss killer works best. This just works for surprising opponents. And HP Ice>HP Grass.

This is a SkarmBliss killer. >_> HP [Grass] is the reason why it's the best set out there. This set has less counters, unpredictability, and coverage. The only drawback is that other Vires can kill it with Earthquake ;_;.

No, for that bolded part. Just? No, it is a standard set is is the best one out of all the sets. Case closed. Trial dismissed.



>_>

Eos Aduro November 14th, 2007 8:49 PM

Ok, Flamehaze, thats jumping the gun. When have you used this set? I've never seen it, so obviously, its not standard. And, Im not a newb, I've been here for a pretty long time. So, evidently, It may not be the best. yes, it looks good, but I would go Earthquake over Hidden Power Grass, Thunderbolt covers water types, and Earthquake covers Ground, and has more power. Close Combat covers Rock. That typing is worthless.

Waffle-San November 15th, 2007 2:57 PM

Quote:

Originally Posted by flamehaze94 (Post 3081744)
Type "shoddy battle" on Google and you'll find it.

Run this for you Vire:

[email protected] Orb
Trait: Motor Drive
Mild nature(+Sp.Atk -Def)
EVs: 72Atk / 252Sp.Atk / 184Spd

Thunderbolt
HP [Grass]
Flamethrower
Cross Chop

The best Vire set, period.

Thrash is meh on Rampardos..........


Well i wouldn't say it's worthless but, uh that thing you said on Grass doesn't make sense. Cross Chop and Thunderbolt cover Water and Rock, Ice would cover ground but you'd get the added bonus of Dragon Coverage. I don't think Cross Chop is worth it here, Might as well use Focus Blast and run a complete Special Set, I know your thinking Skarmbliss but there are better at it than this.
And Why would you go mild? Rash works better here. Electivire needs Defense more than Sp. Defense.

sims796 November 15th, 2007 3:14 PM

That is going overboard. The best? Period? What the hell? Where did you get the proof for such a bold claim? There is no way thats a standard, let alone the BEST one. The standard is

Electrivire
T-bolt
EQ
Cross Chop
Ice Punch

Its a SkarmBliss killer. No questions asked. That was very rude, shooting off as your creative set is the ultimate set, & everyone uses it.

Star★Seeker November 15th, 2007 6:29 PM

Quote:

Originally Posted by Midnight Winged (Post 3081785)
I would go Avalanche over Thrash personally, good to have Ice Moves, plus Pampardos doesnt have amaerific speed.

Still, with 2 BPasses and Scarf he has an average speed, plus Avalanche hits last always, giving the opponent a free hit.Anyone suggest a better move for Rampy instead of Trash, maybe Brick Break, Zenbutt?

flamehaze94 November 15th, 2007 6:42 PM

Obviously you guys need to study more.

HP [Grass] 0HKOs Swampert who would otherwise wall your set. It 2HKOs Hippo and Donphan. Ice Punch 3HKOs even with Adamant and max attack IVs. Flamethrower kills Forry/Skarm/Meta/Jirachi and most importantly Bronzong who can wall all the other sets. The extra special attack makes Thunderbolt stronger on things like Slowbro and Suicune. Also, the special set can, if highest damage rate possible, 2HKOs a Cresselia pretty easily. Also it has less counters and unpredictablity. The only drawback is that other Electivire can 0HKO with Earthquake, that's about it. Special Vire covers more ground and it is also a stall team's worse nightmare. The physical one gets walled easily, not to mention Cress walls it.


If you'd wish to concur, please do so.

Eos Aduro November 15th, 2007 8:23 PM

CONCUR! WHY I AUGHT TO! WE NEED TO STUDY MORE! Ok, Flamehaze, back off and back down. We are the top raters here and need no lip from you, you are not experienced here, and we do NOT listen to you. You shopuld know when you're beat, you;re no big shot around here, and with advice and comments like that, you wont get treated like it anytime soon.

Our set with Earthquake is better than the HP Grass set Rose, and other moves on Ramparados besides Avalanche... Return or Brick Break

flamehaze94 November 15th, 2007 8:36 PM

How exactly am I inexperienced? And how exactly am I beat?

You guys haven't even proved a single thing against me.

Eos Aduro November 15th, 2007 8:40 PM

WHAT! YOU THINK LEFTOVERS IS BETTER THAN BLACK SLUDGE ON POISON TYPES! THATS PROVING SOMETHING! You are inexperienced, all of your sets are, yes original, but very flawed. And you are beat here, Earthquake over HP Grass, now HAVE I made my self clear, stop being so cocky and try helping without thinking you're the best or better than the other raters, and the person you;re rating.

sims796 November 15th, 2007 8:42 PM

First off, enough with your attitude. You've been here only three days. Don't start talking as if your the best one here, or if you saved us. Comments like "Obviously, you need to study more" & "Case Closed. Trial Dismissed" is rude and arrogant. Esoecially since you've been here three days. Get off your high horse.

Despite what that set covers, taking advantage of a base 95 SP.ATK while it has the godly 125 is not the best. My Vileplume walls that pretty easily to either paralyze or put you to sleep, & yes, it can survive Flamethrower. Milotic also walls that, provided it can survive T-bolt.

Its not bad at all, but isn't as holy and "the defining set" as you say it is.

It is NOT a standard as you say, especially since this is the first we've ever heard of it.

flamehaze94 November 15th, 2007 8:48 PM

Quote:

Originally Posted by Midnight Winged (Post 3084768)
WHAT! YOU THINK LEFTOVERS IS BETTER THAN BLACK SLUDGE ON POISON TYPES! THATS PROVING SOMETHING! You are inexperienced, all of your sets are, yes original, but very flawed. And you are beat here, Earthquake over HP Grass, now HAVE I made my self clear, stop being so cocky and try helping without thinking you're the best or better than the other raters, and the person you;re rating.

You really haven't proved anything yet >_>.

If you paid attention to any of my posts then you can see why exactly Leftovers is always better than Black Sludge, unless you are playing idem clause. Better question: Why do you thunk Black Sludge is better than Leftovers?

Please feel free to find some flaw in my sets then.

Hehe, I'm a cocky little bastard. ;)

Eos Aduro November 15th, 2007 8:50 PM

EXACTLY! Oh finally I can report you for foul language too. And BLACK SLUDGE HEALS THE SAME AMOUNT OF HP AS LEFTOVERS, AND CANT BE USED TO HEAL TRICK SWAPPERS!

sims796 November 15th, 2007 8:52 PM

Fine. Dusknoir walls that well. Very well. WoW blocks Cross Chopm & it eats your SP.moves up.

That cocky 'I'm smarter' attitude isn't working. There's a respect rule on this forum, you should read it.

flamehaze94 November 15th, 2007 9:19 PM

Oh please, I don't think that I'm the "best" here. Don't try to exaggerate.

Lol. But just fyi:

Thunderbolt: 76.14% - 89.59% to standard max HP/min Sp.Def Milotic

Flamethrower: 59.32% - 69.77% to standard max HP/128Sp.Def Vileplume

Thunderbolt: 38.10% - 44.90% to standard max HP/180Sp.Def Dusknoir


These things can't "wall" if they can't switch into the attack. Milotic just dies. If Vileplume switches into a Thunderbolt beforehand Flamethrower will 1 hit kill it. Dusknoir can't really switch in and Will-O-Wisp it either, it will get
3HKOed in the process. It will be forced to use Pain Split, and remember that Pain Split isn't the most reliable healing move. Dusknoir will die before Vire runs out of Life Orb juice, unless Vire has suffered some injury beforehand. And only the Dusknoirs geared toward special walling can survive. All the Impish ones geared toward physical defense will get 2HKOed.


@Midnight Winged: If they use Trick and they get Black Sludge, they could just as easily Trick that Black Sludge into one of your other walls, thus they lose Leftovers recover and suffer damage every turn. That wall is as good as dead.

Eos Aduro November 15th, 2007 9:23 PM

You may not think it, but you definately act like it. You treat us like you have so much better advice then us, and in fact, you dont. Treat everyone with respect, or you will have a very brief stay here at PC.

And if you're stupid enough to fall for getting a Black Sludge given back to you, then you just suck, you can switch in who had the Black Sludge in the first place.


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