The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   RMT - Balanced Team - OU, 4th Gen. (https://www.pokecommunity.com/showthread.php?t=115820)

Archer November 15th, 2007 11:34 PM

RMT - Balanced Team - OU, 4th Gen.
 
Previous Team is in Spoiler for reference.
Spoiler:
Here is my team

Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Crunch/Fire Blast
- Dragon Claw
- Earthquake
- Swords Dance

Comment: It currently has Crunch, but Fire blast is a maybe for Skarm/bronzong.
---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Rapid Spin
---
Comment: Basic Sweeper/Spinner

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Iron Defense
- Psychic
- Gyro Ball
---
Comment: Yes i know Bold doesnt work with Gyro, the moveset changed and i dont want to have to EV train another one.

Miltank (♀) @ Leftovers
Ability: Scrappy
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Milk Drink
---
Comment: Physical Tank/wall. Heal Beller

Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Swords Dance
- X-Scissor
---
Comment: Baton Passer. Protect, Swords Dance, Protect, Pass. After it is used, i can Protect and Pass a speed boost or two.

Snorlax (♂) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/100 Def/156 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Fire Blast
- Crunch
- Rest
---

Comment: Spec Wall. I might change the EVs. I am considering sassy. Fire Blast is unexpected and dents Skarm.

All except Snorlax are done. (EVed and finished) I would like to keep what i have, even if they are not quite right. I have the feeling something is wrong with this team. Ithink Something is missing. I might remove Snorlax for Claydol, Infernape or something else. Criticise and suggest replacements.


So, here is my NEW team. Rate, etc;

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk Still Need advice here.
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---
NOTES: Mixape.

Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk/100 Spd/156 SAtk
Lonely nature (+Atk, -Def)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.

Old Skarm in Spoiler
Spoiler:
Skarmory (♂) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Roar
- Roost
- Stealth Rock
---
NOTES: Stealth rock over spikes due to it being effective in one turn. Spikes is bad with only one layer. It can also hits fliers.


Umbreon (♂) @ Leftovers
Abilty: Wonder Guard
EVs: 252 HP/192 Def/60 Spd
Bold nature (+Def, -Atk)
-Mean Look
-Baton Pass
-Wish/Moonlight
-Toxic
---

Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis

Slowking (♂) @ Lefties
Ability: Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Shadow Ball
-Ice Beam
-Calm Mind
-Slack Off


Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/192 Def/60 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Roar
---
NOTES: Ice Shard is for a emergency Priority Move. Its also a Spinner.
Old Ludicolo and Gardevoir in Spoiler.
Spoiler:

Gardevoir (♂) @ Wise Glasses/Lefties
Ability: Synchronize
EVs: 152 HP/106 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Will-o-wisp/Shadow Ball
- Psychic/Shadow Ball
- Focus Blast/Shadow Ball
- Calm Mind/Shadow Ball
---
NOTES: Sort of a different Special Tank. Switch in, Calm mind up. WoW for Physicals that try to ruin your fun. Not sure whether to include Shadow Ball or not.

~Sweeper Version~
Ludicolo (♂) @ Leftovers
Ability: Swift Swim
EVs: 6 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Ice Beam
- Surf
- Rain Dance
- Energy Ball
---
NOTES: Couldnt decide between a sweeper or tanky Ludicolo. Rain dance and sweep with the help of Swift swim.

~Tanky Version~
Ludicolo (♂) @ Leftovers
Ability: Rain Dish
EVs: 6 HP/252 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Ice Beam/Drain Punch
- Surf/Drain Punch
- Rain Dance
- Giga Drain/Drain Punch
---
NOTES: Rain Dance to activate Rain dish. Giga Drain for Recovery (Synthesis + Rain = No) Drain Punch is a maybe just to hit Blissey.


Yeah, so pretty much a Anti-SkarmBliss team. What do you people think?

Darkblade November 15th, 2007 11:56 PM

NO using Infernape, too difficult, and hard to keep up, erm...

[email protected]???
???

Cosmic Power
Recover (I think, or rest)
Earth Power
Psychic

Sorry, can't think of ev's off the top of my head, take out brongzong for this, sorry if this post is bad, I am just really tired

Lephisto November 16th, 2007 5:01 AM

Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect/Substitute?
- Swords Dance
- X-Scissor

Iceman3k November 16th, 2007 7:41 AM

Quote:

Originally Posted by archer (Post 3085041)
Here is my team

Garchomp (♂) @ Life Orb
Ability: Sand Veil
EVs: 252 Atk/252 Spd/6 SAtk
Hasty nature (+Spd, -Def)
- Fire Blast
- Dragon Claw
- Earthquake
- Swords Dance

Comment: It currently has Crunch, but Fire blast is a maybe for Skarm/bronzong.
Since you're running Hasty Nature, you'd have a better shot running Fire Blast.

---
Starmie @ Expert Belt
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+SAtk, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Rapid Spin
---
Comment: Basic Sweeper/Spinner
Using it for Rapid Spin kind of calls for defensive set-up.

Bronzong @ Leftovers
Ability: Levitate
EVs: 192 HP / 248 Def / 68 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Stealth Rock
- Charge Beam
- Flash Cannon
---
Comment: Yes i know Bold doesnt work with Gyro, the moveset changed and i dont want to have to EV train another one.
Iron Defense only scores it a date with a Whirlwinding Skarmory / Roaring Donphan =/
And if you're running Bold, AND Calm Mind, you'd have a much better shot running Flash Cannon.


Miltank (♀) @ Leftovers
Ability: Scrappy
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Milk Drink
---
Comment: Physical Tank/wall. Heal Beller
Okay, I suppose.

Ninjask (♂) @ Focus Sash
Ability: Speed Boost
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Baton Pass
- Protect
- Swords Dance
- X-Scissor
---
Comment: Baton Passer. Protect, Swords Dance, Protect, Pass. After it is used, i can Protect and Pass a speed boost or two.
Cheap, but workable. Watch out for Sand Stream.

Snorlax (♂) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/100 Def/156 SDef
Adamant nature (+Atk, -SAtk)
- Body Slam
- Fire Blast
- Crunch
- Rest
---

Comment: Spec Wall. I might change the EVs. I am considering sassy. Fire Blast is unexpected and dents Skarm.
And that's all you'll be using Fire Blast for? You'd have a better shot setting up with Curse.

All except Snorlax are done. (EVed and finished) I would like to keep what i have, even if they are not quite right. I have the feeling something is wrong with this team. Ithink Something is missing. I might remove Snorlax for Claydol, Infernape or something else. Criticise and suggest replacements.

If you intend on passing with Ninjask, you should change Garchomp's item to Yache Berry and run Jolly with Fire Fang on it. Oh, and if you replace Snorlax with ANYTHING, it should be another Sp. Tank, like Ludicolo or something.

Team looks pretty decent. No glaring weaknesses I can find.

Archer November 16th, 2007 2:03 PM

If I drop Rapid Spin on Starmie, then i will need a another spinner. I really need a Hazer/PHazer.

Iceman3k November 16th, 2007 2:28 PM

Quote:

Originally Posted by archer (Post 3086173)
If I drop Rapid Spin on Starmie, then i will need a another spinner. I really need a Hazer/PHazer.

Never said you had to drop Rapid Spin lol

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP / 76 Def / 60 SDef / 200 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt
Because switching it in to Rapid Spin and not being able to regenerate just plain sucks.

As far as Hazing / Roaring goes, replace Bronzong for something that does that probably.

Azonic November 16th, 2007 2:56 PM

T.T Leftovers and Recover on Starmie? It's not going to take a hit with those defenses. And even if it did, Recover AND Leftovers still wouldn't be able to save it.

[email protected] Orb
Trait: Natural Cure
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Rapid Spin
- Thunderbolt
- Icebeam
- Surf

[email protected] Specs
Trait: Natural Cure
Nature: Timid
EVs: 252 SAttack / 252 Speed / 4 HP
- Surf
- Thunderbolt
- Icebeam
- Grass Knot / Power Gem / Psychic

Archer November 16th, 2007 3:31 PM

Starmie is my Special Sweper, i dont want a tanky one. If i do remove Rapid Spin, i would give it Psychic. Could drop something for a Claydol and give it rapid spin. I am really considering putting in a Mixape.

Arcknight316 November 16th, 2007 3:35 PM

WHOA! Starmie's Defenses are actually pretty awesome-o. OK, maybe not awesome, but pretty good.

Iceman3k November 16th, 2007 3:39 PM

Quote:

Originally Posted by archer (Post 3086422)
Starmie is my Special Sweper, i dont want a tanky one. If i do remove Rapid Spin, i would give it Psychic

Screw Psychic, needs more Grass Knot
Quote:

WHOA! Starmie's Defenses are actually pretty awesome-o. OK, maybe not awesome, but pretty good.
Personally, his defenses fall within the average range. But what hinders its defenses is its very poor HP (60 base OH COME ON).

Archer November 16th, 2007 3:46 PM

Quote:

Originally Posted by Iceman3k (Post 3086439)
Screw Psychic, needs more Grass Knot

Personally, his defenses fall within the average range. But what hinders its defenses is its very poor HP (60 base OH COME ON).

The Psychic TM is replacable. Grass knot on the other hand...

I have said multiple times, but everyone seems to have missed it. Will a MixApe fir well on this team?

Darkblade November 16th, 2007 3:50 PM

Try givng MixApe:

Grass knot
close combat
flamethrower/fire blast (whatever floats ur boat)
???

Iceman3k November 16th, 2007 3:52 PM

You'd probably have to sacrifice Garchomp for it since that's the only thing I can think of to replace with a MixApe.

Archer November 16th, 2007 7:52 PM

Reconsidering... is this better and more balanced?
Physical Sweeper - Garchomp (mine)
Special Sweeper - Starmie (w/Psychic)
Mixed Sweeper - Infernape (mixape)
Physical Tank - Metagross (agiligross)
Spec Tank - Gardevoir (w/ CalmMind + WoW)
Mixed Wall - Claydol (w/ Rapid Spin)

Still have no PHazer. I really need one.

Anti November 16th, 2007 8:57 PM

you really don't have anything that can switch into special ghits, especially ice beam. I mean, you can wall them okay, just not great. that iosn't really a major problem, but something worthy of noting. the problem is really a lack of being able to switch into physical attacks, especially attackers packing CB that can REALLY hurt the likes of claydol.

I'd get rid of metagross if I were you, for a physical wall...

Archer November 18th, 2007 2:56 AM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3087268)
you really don't have anything that can switch into special ghits, especially ice beam. I mean, you can wall them okay, just not great. that iosn't really a major problem, but something worthy of noting. the problem is really a lack of being able to switch into physical attacks, especially attackers packing CB that can REALLY hurt the likes of claydol.

I'd get rid of metagross if I were you, for a physical wall...

What do you suggest? I Know Gross cant take EQs, But thats about it. Maybe TTar/Rhyperior? Miltank can actually take physical hits fairly well. (Except CloseCombat, lol)
And for the Special Wall/Tank... What do you think of Gardevoir? It has like 115 Sp.Def. I do NOT want to use Blissey, so any other suggestions are appreciated.

In another thread, i saw a Starmie with Focus Sash, what do you reckon?

Ársa November 18th, 2007 3:04 AM

Garchomp = Ice Punch
Starmie = Thunder punch/bolt
Snorlax = Cross Chop
Ninjask = Thunderpunch / Ice Punch
Miltank = Cross Chop
Bronzong = Ok, I suppose...

3 guesses which pokemon I am reffering to...lol

~M51

Archer November 18th, 2007 3:17 AM

Blastoise, no wait, Tangrowth.
Yeah, I see the Electivire Weakness. What would you Suggest?

Ársa November 18th, 2007 3:21 AM

Switch Starmie for Donphan Perhaps?

Add the Claydol or Bronzong with Trick Room to utilize a Earthquake on vire?

~M51

Archer November 18th, 2007 3:32 AM

Quote:

Originally Posted by archer (Post 3087166)
Reconsidering... is this better and more balanced?
Physical Sweeper - Garchomp (mine)
Special Sweeper - Starmie (w/Psychic)
Mixed Sweeper - Infernape (mixape)
Physical Tank - Metagross (agiligross)
Spec Tank - Gardevoir (w/ CalmMind + WoW)
Mixed Wall - Claydol (w/ Rapid Spin)

Still have no PHazer. I really need one.

Did you see this? I could add my own electivire to suck up Tbolts aimed at Starmie.

Ársa November 18th, 2007 3:42 AM

yes, that is good, but you would need to make it.....hold on...

[email protected] Belt
Naive Nature (+ Speed - Sp.Def)
252 Spd, 178 Atk, 80 Sp.Atk

Thunderbolt
Cross Chop
Earthquake
Ice Punch

There, make sure the vire has 31 IV's in speed, so it is as fast as possible. You must realise that many people will predict a switch to vire and use Earthquake... (I would)

So if you cannot get the speed boost, you must be as fast as possible to counter the other vire. REMEMBER, MUST HAVE 31 SPEED IV'S TO HAVE THE BEST CHANCE OF SUCCESS.

You may still want to think of a switch for Miltank though...

Perhaps:

[email protected] Orb
Adamant
Guts
252 HP, 252 Atk, 6 Spd

Return
Shadow Claw / Stone Edge
Earthquake / Substitute
Fire Punch / Focus Punch

Arsibiyez November 18th, 2007 6:55 AM

Flame Orb goes with Guts. Toxic Orb goes with Quick Feet. IMO, Quick Feet on that Ursa. Needs Protect for that turn that Toxic Orb activates...


Ursaring @ Toxic Orb
Trait: Quick Feet
Jolly / Adamant Nature
- Protect
- Return
- Earthquake / Close Combat
- Night Slash / Shadow Claw / Crunch

Note: If you're going for Guts, use Facade instead of Return, and run with Hammer Arm.

Also,

Starmie @ Life Orb
Trait: Natural Cure
Modest Nature
- Rapid Spin
- Surf
- Psychic
- Thunderbolt

Not only does Psychic get STAB, but it also helps to get rid of some of those Gars that try to block Rapid Spin.

Faceless* November 18th, 2007 7:02 AM

Quote:

Originally Posted by Darkblade (Post 3085081)
NO using Infernape, too difficult, and hard to keep up, erm...

lol

Is that really your reason to not using Infernape? This team is weak to SkarmBliss, and lol, too difficult? Focus Sash Infernapes have reputation for sweeping entire teams in the late-game, and I don't even understand what your saying of "hard to keep up?" "too difficult" lol.

Arsibiyez November 18th, 2007 7:18 AM

Infernape must be the best non-dragon, non-uber, late-game, mixed-sweeper ever.
A mini-uber in its own, one might say. You can even lead with it if you want.

Infernape @ Muscle Band
Trait: Blaze
Adamant / Lonely Nature
- Flare Blitz / Flamethrower / Blaze Kick
- Close Combat
- Stone Edge / Rock Slide
- Thunderpunch / U-Turn

All out attacker.

It's funny how much damage U-Turn does to a Starmie. And you can even laugh when you switch into something Water Absorbing. *coughvaporeoncough*

Archer November 18th, 2007 12:42 PM

Miltank is Cleric and i can take physical hits well.
Do i need a mix Vire? Or is Physical OK?

Anti November 18th, 2007 12:43 PM

A starmie that can't boltbeam is a sad starmie...gengar is owned by surf anyways, does a number to it.

Archer November 19th, 2007 2:47 AM

Guess what? I decided to Start from scratch. So i have updated the first post. (or will have within 2 mins of this post anyway).

Ársa November 19th, 2007 3:16 AM

Donphan (♂) @ Nothing
Ability: Sturdy
EVs: 80 HP/220 Atk/208 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Fire Fang

Or, you can do this...:)

Donphan (♂) @Leftovers
Sturdy
Impish (+Def - Sp. Atk)
252 HP, 36 Atk, 222 Def (36 Atk EV's scores 2HKO on 357 HP/226 Def Garchomp with Ice Shard)

Ice Shard
Earthquake
Rapid Spin/Roar
Stealth Rock

I have Roar over Rapid Spin, but you may want to keep it as a rapid spinner. This gives it a higher tanking ability, and can be another stealth rocker to go with Skarmory, allowing Skarm to give Spikes support for greater switch-damage.

~M51

Sora_8920 November 19th, 2007 3:23 AM

Quote:

Originally Posted by Mullac51 (Post 3096384)
Donphan (♂) @ Nothing
Ability: Sturdy
EVs: 80 HP/220 Atk/208 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Fire Fang

Or, you can do this...:)

Donphan (♂) @Leftovers
Sturdy
Impish (+Def - Sp. Atk)
252 HP, 36 Atk, 222 Def (36 Atk EV's scores 2HKO on 357 HP/226 Def Garchomp with Ice Shard)

Ice Shard
Earthquake
Rapid Spin/Roar
Stealth Rock

I have Roar over Rapid Spin, but you may want to keep it as a rapid spinner. This gives it a higher tanking ability, and can be another stealth rocker to go with Skarmory, allowing Skarm to give Spikes support for greater switch-damage.

~M51

Donphan without Leftovers is suicide. And he can't really be a Physical Sweeper. :/ So second set it is.

Ársa November 19th, 2007 3:25 AM

I just quoted his set that was shown on the front page. The lower set was mine...

I was thinking the same thing. Why have nothing on a pokemon? Especially on Donphan, that needs leftovers....:)

~M51

Archer November 19th, 2007 3:35 AM

The "@ Nothing" was an accident. Yeah i kind of need a Spinner
EDIT: First Post updated.

Ársa November 19th, 2007 3:36 AM

Yes, so do I. I should perhaps rearrange my Donphan, because I seriously have a Stealthpert weakness....:( (As shown to me yesterday, although I still ended up winning...:))

~M51

Sora_8920 November 19th, 2007 3:39 AM

Quote:

Originally Posted by archer (Post 3096406)
The Nothing was an accident. Yeah i knid of need a Spinner

Well, there's Starmie..

Starmie (F) @ Leftovers **Big Star
Trait; Natural Cure
EV's: 252 Spd / 252 SAtk
Timid Nature (+Spd, -ATk)
- Rapid Spin
- Surf
- Ice Beam
- Thunderbolt. I see you had it on your last Team w/ Expert Belt. :/

Archer November 19th, 2007 3:40 AM

@Itachi 07 - I meant i needed to keep RS on Donphan.

EDIT: My main concern is Gardevoir...

Ársa November 19th, 2007 3:42 AM

Which is why I left it in there for you...:)

~M51

Sora_8920 November 19th, 2007 3:43 AM

Quote:

Originally Posted by archer (Post 3096417)
@Itachi 07 - I meant i needed to keep RS on Donphan.

I was posting Starmie for another option on the Rapid Spinner.

Archer November 19th, 2007 3:46 AM

Yeah but i want to keep my current team. All i am willing to swap is Gardevoir

Ársa November 19th, 2007 3:49 AM

[email protected]
Calm
252 HP, 252 Sp. Def, 6 Spd

Thunder Wave/Calm Mind
Hypnosis/Calm Mind
Psychic
Grass Knot/Energy Ball/Focus Blast

Off the top of my head. Has a good Sp. Def to be utilized. Grass Knot or Energy ball, depending on what you worry on, and Focus Blast for Dark Types that try to wall. I think it looks alright, but as I said, off the top of my head...

~M51

Sora_8920 November 19th, 2007 3:51 AM

More like:

Gardevoir (F) @ Leftovers
Trait: Synchronize
Timid Nature (+Spd, -Atk)
- Focus Blast
- Will-o-Wisp / Hypnosis
- Thunderbolt
- Wish..

Ársa November 19th, 2007 3:52 AM

He wanted to use it as a surprise Special Tank....I just took that and adapted to what he wanted...

~M51

Sora_8920 November 19th, 2007 3:57 AM

Quote:

Originally Posted by Mullac51 (Post 3096436)
He wanted to use it as a surprise Special Tank....I just took that and adapted to what he wanted...

~M51

K. But um. Isn't using it as a sp.Tank.. Suicide? Suicune pls. K thnx.

Ársa November 19th, 2007 4:01 AM

I just gave him what he wanted...lol :)

I don't much care for legends, even if they aren't considered "uber"...

~M51

Archer November 22nd, 2007 8:27 PM

I have been testing this team on shoddy and its seem that i need a power sweeper. I was considering CBmence or maybe Specs Mence. Electivire and Infernape have great coverage, but i need something to stop their counters, An Early-game Sweeper. Also, Sweeper Ludicolo doesnt work that we, i will try the tanky one.

Ársa November 22nd, 2007 9:52 PM

early Game sweeper you say...

Lead:

[email protected] Sash/Expert Belt/Wise Glasses
Modest
252 Sp. Atk, 252 Spd, 6 Sp. Def

Bug Buzz
Air Slash/Hypnosis
HP Ice
Protect


Protect at the start, to gain a speed boost, and then proceed to sweep. I personally run with a Focus Sash, although teams that set up stealth rock lol at it when it loses half its health when switched in...

~M51

Archer November 23rd, 2007 2:42 AM

Nice, but i dunno...

Don't know whether i mentioned it, but this is a WiFi Team, just testing on shoddy. Anyway, here is a possibilty i would like to use...
Gengar @ Focus Sash/Life Orb
Timid | 252 Spd, 252 Sp.Atk, 6 Atk
-Shadow Ball
-Focus Blast
-ThunderBolt
-HP ICE ( yeah, im workin' on it.)

Focus Sash helps it stay in for one more turn. Life Orb for More power. Currently pumping out batches of Timid Gastlys, searching for HP ICE.

Steels (and Bliss) lol @ Yanmega.

Ársa November 23rd, 2007 3:40 AM

[email protected] Sash/Wise Glasses
Timid
252 Spd, 252 Sp. Atk, 6 HP

Shadow Ball
Focus Blast
Thunderbolt
HP Grass/Energy Ball

HP grass is geat for those like tankpert and the like, who really annoy me. Many bulky waters won't be able to handle Gengar when it runs Thunderbolt and HP Grass. What were you looking at as problems that you needed HP Ice?

~M51

Archer November 23rd, 2007 3:50 AM

Quote:

Originally Posted by Mullac51 (Post 3108368)
[email protected] Sash/Wise Glasses
Timid
252 Spd, 252 Sp. Atk, 6 HP

Shadow Ball
Focus Blast
Thunderbolt
HP Grass/Energy Ball

HP grass is geat for those like tankpert and the like, who really annoy me. Many bulky waters won't be able to handle Gengar when it runs Thunderbolt and HP Grass. What were you looking at as problems that you needed HP Ice?

~M51

No threats, Coverage. Bye bye Mence and Chomp. Oh and Why HP GRASS over Energy Ball?

Ársa November 23rd, 2007 4:01 AM

no reason, just one or the other....

You can try this if you want:

[email protected] Sash
Timid
252 Spd, 252 Sp. Atk, 6 HP

Thunderbolt
Shadow Ball
Energy Ball
HP Ice

It is unfortunate that we can only have 4 moves on a pokemon...:(

~M51

Archer November 23rd, 2007 4:05 AM

No, i want Shadow Ball, Focus Blast and Tbolt, i just cant choose between HP Ice and Energy Ball. Grass hits Pert and Rocks, but Ice covers Dragons and stuff..

Ice is working nicely on Shoddy...

Ársa November 23rd, 2007 4:07 AM

Pert has bad Sp. Def though, so go with the HP Ice I reckon... You'll run into more Dragon's anyway...

~M51

Archer November 23rd, 2007 4:10 AM

Yeah, I'll do that then.. *off to breed more Gastlys*

Ársa November 23rd, 2007 4:13 AM

Or try a personal fave of mine:

[email protected] Scarf
Modest
252 Spd, 252 Sp. Atk, 6 HP

Thunderbolt
Ice Beam
Psychich
Dark Pulse

~M51

Archer November 23rd, 2007 4:15 AM

Gengar can switch in well. And i almost have the right one.

Ársa November 23rd, 2007 4:16 AM

You may run Hypnosis on Gengar if you like...

~M51

Archer November 23rd, 2007 4:18 AM

No, i've decided i want the HP ICE moveset.

EDIT: if i cant get one with decent power, then i may have to go with energy Ball...

Ársa November 23rd, 2007 4:20 AM

OK................... :)

~M51

Archer November 23rd, 2007 4:26 AM

One more question, who should i drop for it? I say Gardevoir or Ludi.

Ársa November 23rd, 2007 4:39 AM

Gardevoir, I like Ludicolo....:)

P.S. You can replace Ludicolo for this if you like, if you don't have a problem with legends:


[email protected]
Bold
252 HP, 220 Def, 36 Spd

Baton Pass
Light Screen/Thunder Wave
Reflect/Thunder Wave
Calm Mind

~M51

[email protected]
Calm
Rain Dish
252 HP, 252 Sp. def, 6 Def

Leech Seed
Protect
Toxic
Rain Dance

There is another option for your Ludicolo....:)

Rain Dance + Leech Seed + Leftovers = o.0!

Add to that, Toxic for residual damage, and when you need to gain HP, Protect, while the Toxic takes care of your opponent.

~M51

Sora_8920 November 23rd, 2007 6:02 AM

Well, I think Ludicolo. As Annoyers fail in Competitive. :P

Archer November 23rd, 2007 4:43 PM

I did say Its a Wifi team, so Celebi is definately out.
It is proving to difficult to Find an HP Ice Gastly, so far i have checked fifteen and most of them seem to be Electric/Rock. If i were to find one, i still need one with decent power. If i end up with a one below 50, its almost pointless. So, Energy Ball or Hypnosis?

Ársa November 23rd, 2007 4:47 PM

Energy Ball. It will do well enough to cover for HP Grass. :) (Although you can lead with a Hypnogar, if that's what you want.)

~M51

Sora_8920 November 23rd, 2007 5:06 PM

Um. Celebi isn't Uber. And Legendaries aren't Banned. :/

Archer November 23rd, 2007 5:50 PM

I meant i'm gonna have a hard time getting a Celebi, let alone one with the right nature...

Ársa November 23rd, 2007 6:24 PM

I have Naive and Timid Celebi's if you think you could use those.....lolz. o.0'

~M51

Archer November 23rd, 2007 7:10 PM

No thanx.
*Boots up GBASP*
Mine are Jolly and Naughty. Dont want to use celebi anyway.

Here is my Gastly, it will have to do. Not using Hidden Power now btw.

Gastly
HP 16
Atk 8
Def 22
SAtk 25
SDef 0
Spd 26
HP Ground - 37 pwr.

So, Hypnosis or Energy Ball?

EDIT: Oh, and Focus Sash or life orb. If i'm using Hypnosis, then definately Focus Sash.

Darkblade November 24th, 2007 9:41 PM

I'd go with focus sash, coz gengar hasn't any healing moves

Archer November 24th, 2007 10:03 PM

Quote:

Originally Posted by Darkblade (Post 3115303)
I'd go with focus sash, coz gengar hasn't any healing moves

Its to fragile to heal anyway. But yeah that sounds good.

Now I was thinking of swapping my Gardevoir for Either a Umbreon or Slowking.

Slowking @ Lefties
Calm | 252 HP / 240 Sp.def / 18 Sp.atk
~Calm Mind
~Slack Off
~Surf
~Ice Beam

Cant decide on Umbreon...

Sora_8920 November 25th, 2007 3:25 AM

Actually, i'd run this Set for Gengar:

Gengar @ Wide Lens ** Casper
Trait: Levitate
Timid Nature (+Spd, -Atk)
- Thunder
- Energy Ball
- Focus Blast
- Hypnosis. :P

Archer November 25th, 2007 2:16 PM

Quote:

Originally Posted by Itachi 2007 (Post 3116047)
Actually, i'd run this Set for Gengar:

Gengar @ Wide Lens ** Casper
Trait: Levitate
Timid Nature (+Spd, -Atk) I assume max EVs for these?
- Thunder*
- Energy Ball
- Focus Blast*
- Hypnosis. :P
*

* With 70 accuracy, these attacks only get boosted to 77% acc. with Wide lens. I would be much more inclined to run focus sash.

Can i have everyones thoughts on my Slowking?

Sora_8920 November 25th, 2007 2:19 PM

Quote:

Originally Posted by archer (Post 3117474)
* With 70 accuracy, these attacks only get boosted to 77% acc. with Wide lens. I would be much more inclined to run focus sash.

Can i have everyones thoughts on my Slowking?

Still, argeuing with the Standards isn't going to help. :/

Archer November 25th, 2007 2:52 PM

Quote:

Originally Posted by Itachi 2007 (Post 3117480)
Still, argeuing with the Standards isn't going to help. :/

I understand the advantages to that set, but i personally think gengar is to fragile to take a hit if it misses. "arguing with the standards"? Were you refering to standard Movesets or RMT'ers?

Sora_8920 November 25th, 2007 2:53 PM

Quote:

Originally Posted by archer (Post 3117598)
I understand the advantages to that set, but i personally think gengar is to fragile to take a hit if it misses. "arguing with the standards"? Were you refering to standard Movesets or RMT'ers?

I was referring to Standard Movesets. :/

Archer November 25th, 2007 2:56 PM

I was not arguing, so much as comparing the flaws between movesets. I appreciate your help a lot, but i don't really want that particular moveset. Can someone please rate my Slowking?

Sora_8920 November 25th, 2007 2:58 PM

Slowking can run Trick Room. I'd run that if none of the Pokemon in your team are fast. Otherwise, it's fine.

Archer November 25th, 2007 3:39 PM

~First Post Updated~
I would like it if people looked at the team as a whole once more before i start training.

Sora_8920 November 25th, 2007 5:13 PM

Lonely Nature on Vire. Naive is just..

Archer November 28th, 2007 8:27 PM

Quote:

Originally Posted by Itachi 2007 (Post 3118197)
Lonely Nature on Vire. Naive is just..

Why, it can do with the extra speed. Its base 95 isnt it? with UP Spd, you can outrun a Modest Specsmence.

Ársa November 29th, 2007 1:29 AM

Quote:

Originally Posted by archer (Post 3085041)
Previous Team is in Spoiler for reference.

So, here is my NEW team. Rate, etc;

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---

Close Combat over Focus Blast. More likely you will need it over Focus Blast, and CC has better accuracy anyway.

Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 180 Atk/252 Spd/76 SAtk
Naive nature (+Spd, -SDef)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.

Skarmory (♂) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Drill Peck
- Roar
- Roost
- Stealth Rock
---
NOTES: Stealth rock over spikes due to it being effective in one turn. Spikes is bad with only one layer. It can also hits fliers.

Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis

Slowking (♂) @ Lefties
Ability: Levitate jks. Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Surf
-Ice Beam
-Calm Mind
-Slack Off


Perhaps you should think of changing this. Slowking works best on a Trick Room team.

------

[email protected]/Chopple Berry
Relaxed
252 HP, 154 Def, 106 Sp. Atk

Flamethrower
Torment
Crunch
Substitute

An invention of mine. With 31 IV's in HP, achieves 404 HP, giving 101 HP subs. Torment for those fighting types. They would need to attack first using their main move to break the sub, but then couldn't use it next turn to attack. Crunch for STAB, and Flamethrower to give at least Neutral damage to most. A great counter to ChoiceCross, who could do damage to your team, and any other pokemon running Choice Items. This runs perfect with your theme of anti skarm-bliss, because it will take care of both. :)



Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/202 Def/36 Atk
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Stealth Rock
---

Stealth Rock over the last 2 options. It is a great lead, and can give good attacking support also. With those attack EV's, can 2HKO a 357 HP/ 226 Def Garchomp. :)


Definately looking better than your first team. Looks to be solid. Taking away the Slowking also helps with your Electivire weakness, and Tyranitar should be able to KO it, as long as it has a Sub in place when Vire is switched in etc.

Regards,

~M51

Archer November 29th, 2007 12:50 PM

I appreciate the advice about slowking, but i really need a special tank/wall. Why does a wall have to be fast? Skarm can take the physical ones. I also like more solid reliable movesets. Not at all saying yours is bad, it just requires everything to be precise. This is a Wifi team, so i'm not too keen to have to do serious IV breeding.
*whoops - double post*

Ársa November 30th, 2007 4:44 AM

I never stated that a wall had to be fast, I just said that Slowking's services are better suited to a Trick Room team. I just gave you a set that has worked extrememly well for me, in regards to the Tyranitar. If you don't like it, fine, but I never once said anything about speed... ?_?

~M51

Archer December 1st, 2007 12:37 AM

Quote:

Originally Posted by Mullac51 (Post 3128776)
I never stated that a wall had to be fast, I just said that Slowking's services are better suited to a Trick Room team. I just gave you a set that has worked extrememly well for me, in regards to the Tyranitar. If you don't like it, fine, but I never once said anything about speed... ?_?

~M51

About the slowking speed thing, i though you were implying that it had to be fast (hence trick room) but obviously not. Sorry for the misunderstanding. It's not that i don't like your TTar, cause i do, its just not a great solution for the special wall/tank position that is vacant.

Can anyone suggest any other special wall/tank other than Blissey/snorlax? I like the idea of Slowking. One idea i was discussing with my friend the other day is that I could use a really slow pokemon to help when versing trick room teams.

Oh and Itachi, could you please explain your reasoning behind the Natures on Vire?

Just incase it seems otherwse, i do appreciate all of your help. I never intend to offend anyone. I may not have, but looking back, some of my posts seem to be a little blunt.

~Archer~

Ársa December 1st, 2007 1:15 AM

You do remember that Rock types get a really big boost in Sp. Def when a Sand Storm is in play? Mine survived 3 Ice Beams from a Choice Specs Porygon-Z when it was asleep....lol

That is good.

~M51

Archer December 1st, 2007 2:23 AM

Forgot the 1.5x Boost yes. One main concern is that it will be a pain to breed for one with a 31 HP IV. Will try on Shoddy but i just realised that sandstorm stuffs up my Gengar real bad. (Focus Sash, which I'm not changing)
Still, can you suggest any other walls/tanks?

Ársa December 1st, 2007 3:05 AM

ahhhhh....

[email protected] Clay
Calm
Serene Grace
252 HP, 252 Sp, Def, 6 Sp. Atk

Light Screen
Air Slash/Tri Attack
Counter
Wish

or

[email protected]
Calm
Serene Grace
252 HP, 252 Sp. Def, 6 Sp. Atk

Thunder Wave/Body Slam
Seismic Toss/Air Slash
Encore
Wish/Roost/Softboiled

~M51

LethalTexture December 1st, 2007 4:07 AM

As for a special wall Slowking, here's a set that I came up with, that I'm breeding for right now, in fact.

Slowking (♂) @ ???
Ability: Own Tempo
EVs: 252 HP/58 Def/200 SDef
Sassy nature (+SDef, -Spd)
- Calm Mind
- Thunder Wave
- Surf
- Slack Off

I'm not sure about the item yet, because I did go for the Chesto/Rest combination, but Loquacity reminded me that Slack Off was possible.

Archer December 1st, 2007 6:36 PM

Quote:

Originally Posted by DeanoDance (Post 3131855)
As for a special wall Slowking, here's a set that I came up with, that I'm breeding for right now, in fact.

Slowking (♂) @ ???
Ability: Own Tempo
EVs: 252 HP/58 Def/200 SDef
Sassy nature (+SDef, -Spd)
- Calm Mind
- Thunder Wave
- Surf
- Slack Off

I'm not sure about the item yet, because I did go for the Chesto/Rest combination, but Loquacity reminded me that Slack Off was possible.

I like it, but i dont know which moves other than Calm Mind and Slack off. These are its choices: Surf, Grass Knot, Ice Beam, Flamethrower, Psychic, Shadow Ball and maybe trump card. Which two of these would offer the most coverage?

EDIT: Can you tell me why you used that particular EV spread? Oh, and it shoud have lefties.

Darkblade December 2nd, 2007 12:24 AM

Hmmm... You should take out maybe Slack Off, You don't really need it, it's a tank after all, and you have lefties backing you up, but try replacing it with either pyshic or Grass Knot

LethalTexture December 2nd, 2007 1:22 AM

I chose this spread because (this was tested on Shoddy, so we're assuming Max IVs) it tops his defence up to 210, which will lead him to take a moderately powerful physical hit with his high HP. Those EVs could of course go into Sp. Atk.

Though, I'd stick with CM and Slack Off. I feel that walls function better with a recovery move, and not only does CM make it's job better by boosting Sp. Def, it also becomes a potent late-game sweeper with his decent Sp. Atk stat. If this job is to be made easier, replace Thunder Wave with Grass Knot/another SP. Atk move.

Archer December 2nd, 2007 1:40 AM

So,
Slowking @ Lefties
Sassy | 252 HP / 72 Def / 184 SDef
~Slack Off
~Calm Mind
~Surf/Ice Beam (beam is for specsmence or should i go Stab?)
~Grass Knot.

What can't it handle?

LethalTexture December 2nd, 2007 1:54 AM

It's all down to personal preference, I'd say. If you're gonna be using him in the OU tier, you're probably gonna be seeing Garchomp/Salamence alot. But then, you'd get walled by Steel types. So in the end, it's all down to you.

Archer December 6th, 2007 8:46 PM

Ice Beam and Grass Knot sounds nice.
Any other suggestions?

EDIT: Oh and Itachi, could you please explain your reasoning behind the Natures on Vire?

Darkblade December 11th, 2007 5:22 PM

Id say Ice beam, just too get rid of those dragon types, and some annoying nubers

Archer December 11th, 2007 6:02 PM

OK. I'm about to build this team, but three more things need looking into.
1) Infernapes EVs
2) I don't like Donphans Moveset. Somehting is wrong...
3) Is there any alternative to skarm? its boring.

Ársa December 12th, 2007 12:09 AM

Quote:

Originally Posted by Mullac51 (Post 3131801)
ahhhhh....

[email protected] Clay
Calm
Serene Grace
252 HP, 252 Sp, Def, 6 Sp. Atk

Light Screen
Air Slash/Tri Attack
Counter
Wish

or

[email protected]
Calm
Serene Grace
252 HP, 252 Sp. Def, 6 Sp. Atk

Thunder Wave/Body Slam
Seismic Toss/Air Slash
Encore
Wish/Roost/Softboiled

~M51


Did you see this? Also, if you want a change on Skarm, try this then:

[email protected]/Enigma Berry
Impish
252 HP, 252 Def, 6 Atk

Ice Fang
Earthquake
Stealth Rock
Slack Off

A true beast. ;)


~M51

Archer December 13th, 2007 2:49 PM

Quote:

Originally Posted by Mullac51 (Post 3163640)
Did you see this? Also, if you want a change on Skarm, try this then:

[email protected]/Enigma Berry
Impish
252 HP, 252 Def, 6 Atk

Ice Fang
Earthquake
Stealth Rock
Slack Off

A true beast. ;)


~M51

~I saw it, but i'm happy with slowking at the moment thanks.

~As much as i like that Hippowdon moveset, i can't use it for two reasons.
----1) Its far to similar to my Donphan
----2) Sandstream will kill my Gengars strategy with focus sash.

~So are there any other good physical walls?

Ársa December 13th, 2007 2:51 PM

I forgot about your Donphan...lol

Let me just have a think...

~M51

Quote:

Originally Posted by archer
So, here is my NEW team. Rate, etc;

Infernape (♂) @ Life Orb
Ability: Blaze
EVs: 76 Atk/252 Spd/180 SAtk Still Need advice here.
Naive nature (+Spd, -SDef)
- Flamethrower
- Grass Knot
- Thunderpunch
- Close Combat
---
NOTES: Mixape.

Electivire (♂) @ Expert Belt
Ability: Motor Drive
EVs: 252 Atk, 176 Spd, 80 Sp. Atk
Lonely nature (+Spd, -SDef)
- Earthquake
- Cross Chop
- Thunderbolt
- Ice Punch
---
NOTES: Standard Vire. TBolt to hit skarm.

[email protected]
Bold
252 HP, 202 Def, 56 Spd

Baton Pass
Mean Look
Toxic / Rest / Wish
Toxic / Rest / Wish

You can lead with this, and trap an opponents pokemon with Mean Look, then BP to something that can handle it. (If you like, BP to a CM'r, such as Slowking, which gives it far better chances of Surviving attacks, and is now a serious threat as a Sp. Sweeper.


Gengar (♂) @ Focus Sash
Ability: Levitate
EVs: 252 SAtk/252 Spd
Timid Nature (+Spd, -Atk)
-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis

Slowking (♂) @ Lefties
Ability: Levitate jks. Own Tempo
EVs: 252 HP/252 SDef
Calm Nature (+SDef, -Atk)
-Grass Knot / Energy Ball / Hidden Power Grass / Surf
-Ice Beam
-Calm Mind
-Slack Off

Simply put, I have added some more choices for the first option. Surf gives STAB, and for the EB and HP Grass, those are other Grass Attacks you can use instead of Grass Knot. Reasoning for this is simple. Many pokemon that resist Ice Beam won't take as much damage from Grass Knot, where as the other two could provide a more stable attack. Add to that the possibility of CM up due to Umbreon Mean Look Passing, and the other attacks may be a better option.

Donphan (♂) @ Lefties
Ability: Sturdy
EVs: 252 HP/252 Def
Impish nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Fire Fang / Roar / Stealth Rock

Ok, so there are my changes. I'll need to have a look after my post at possible threats though...

~M51

Archer December 13th, 2007 5:03 PM

Just a few questions about that last rate.

~Couldnt Vire do with a speed boost?

~Umbreon is nice, but why the speed evs? I would be inclined to make it Relaxed (-Spd +Def) so you can switch after the attack.

~Surf/Ice beam is resisted by starmie, which is a common physical sweeper. I was thinking, Ice beam/Shadow ball covers almost all threats.
Gengar - Shadow Ball
Azelf - Shadow Ball
Alakazam - Shadow Ball
Starmie - Shadow Ball
Specsmence - Ice Beam
Yanmega - Ice Beam

Can you suggest any more spec sweepers it needs to hit?

~Lastly, something seems wrong with Donphans moveset. Could you please look over that again?

Thanks for your help.

Ársa December 13th, 2007 5:10 PM

Quote:

Originally Posted by archer (Post 3167363)
Just a few questions about that last rate.

~Couldnt Vire do with a speed boost?

~Umbreon is nice, but why the speed evs? I would be inclined to make it Relaxed (-Spd +Def) so you can switch after the attack.

~Surf/Ice beam is resisted by starmie, which is a common physical sweeper. I was thinking, Ice beam/Shadow ball covers almost all threats.
Gengar - Shadow Ball
Azelf - Shadow Ball
Alakazam - Shadow Ball
Starmie - Shadow Ball
Specsmence - Ice Beam
Yanmega - Ice Beam

Can you suggest any more spec sweepers it needs to hit?

~Lastly, something seems wrong with Donphans moveset. Could you please look over that again?

Thanks for your help.

I forgot about Shadow Ball, but you didn't have it on your original set either...lol

You had Grass Knot, so I gave you other options for that.... :P:P

What do you mean with the Umbreon statement? I agree it should probably be Impish with that set, but I gave it speed EV's to outspeed some of the lower speed pokemon, so it is able to get in a Mean Look before the opponent can switch. Relaxed decreases this even more anyway.

With your Counters, I know I run my Yanmega with Focus Sash (And before you scream SR weak, yes I know...lol)

With Focus Sash, Yanmega would be able to take out Slowking anyway, as long as Slowking didn't have any CM's up it backside...lol

I run my Donphan like this:

[email protected]
Impish
252 Atk, 220 Def, 36 Atk - (Atk EV's to 2HKO no HP/Def EV Garchomp)

Ice Shard
Earthquake
Stealth Rock
Roar

I was thinking of Rapid Spin, but I tried with Roar, and it actually worked really well.

Regards,


~M51

Faceless* December 13th, 2007 5:14 PM

Quote:

Originally Posted by archer (Post 3125670)
Why, it can do with the extra speed. Its base 95 isnt it? with UP Spd, you can outrun a Modest Specsmence.

Usually if it's a Specsmence, they would always run Hasty/Naive/Timid

All you need is one Motor Drive boost on Electivire, and it's got that "Scarf" support without being locked into one move

Normally you would run Naive on Electivire for Timid Porygon-Z, but Hasty is always better since Electivire can survive Surfs and Ice Beams

For my opinion, however, I would just run Lonely

Ársa December 13th, 2007 5:16 PM

Thankyou Name. :) (I wasn't aware of the stats, but Lonely is best in this case)

~M51


All times are GMT -8. The time now is 5:30 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.