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Ooka November 18th, 2007 10:26 AM

RMT
 
This is a team that I currently use. I just want it rated and I want to know some of the counters to it.

[email protected] Berry
Brave~252 Attack/200 HP/58 Sp. Def
Dynamic Punch
Thunderpunch
Bullet Punch
Fire Blast

This is more than likely getting replaced with a Toxic Orb Clefable.

[email protected]
Jolly~252 Speed/100 HP/158 Attack
Toxic Spikes
Poison Jab
Swords Dance
Knock Off

This is more than likely getting replaced with a Support Omastar.

[email protected]
Impish~252 Defense/252 HP/6 Attack
Slack Off
Ice Fang
Stealth Rock
Earthquake

[email protected] Lens
Naive~252 Speed/128 Attack/128 Sp. Attack
Substitute
Hypnosis
Focus Punch
Shadow Ball

[email protected] Sash(sometimes my lead)
Jolly~252 Speed/152 Attack/106 Special Attack
Flamethrower
Dragon Claw
Earthquake
Swords Dance

This will eventually be replaced with the exact same thing except Hasty.

[email protected] Berry
Careful~76 HP/44 Attack/136 Defense/252 Sp. Def
Rest
Curse
Fire Punch
Body Slam

And this is the team I use. All except the Gengar, but I am definatly replacing my old Gengar with that one so I didn't post the old one.

Samson November 18th, 2007 10:33 AM

oh... geez o.O

that's a lot of work and i doubt i have enough time. your hippow and snorlax look good if that means anything XD.

Ooka November 18th, 2007 10:34 AM

Well, I guess it makes me feel a little better.

Oh, and I try to get sets and evs that no one else has. Just a little habit of mine.

Iceman3k November 18th, 2007 10:38 AM

Quote:

Originally Posted by ~Kazaam~ (Post 3093699)
This is a team that I currently use. I just want it rated and I want to know some of the counters to it.

[email protected] Berry
Brave~252 Attack/200 HP/58 Sp. Def
Dynamic Punch
Thunderpunch
Bullet Punch
Fire Blast

This is more than likely getting replaced with a Toxic Orb Clefable.
Uh, why would you use Toxic Orb on CLEFABLE?

[email protected]
Jolly~252 Speed/100 HP/158 Attack
Toxic Spikes
Ice Fang
Earthquake
Knock Off

This is more than likely getting replaced with a Support Omastar.
Needs Earthquake, thank you
And make those EVs DEFENSIVE if you're running ToxiSpikes AND Knock Off on the same set.


[email protected]
Impish~252 Defense/252 HP/6 Attack
Slack Off
Ice Fang
Stealth Rock
Earthquake
Looks okay.

[email protected] Lens
Naive~252 Speed/128 Attack/128 Sp. Attack
Substitute
Hypnosis
Focus Punch
Shadow Ball
...No comment

[email protected] Sash(sometimes my lead)
Naive~252 Speed/216 Attack/40 Special Attack
Fire Blast
Dragon Claw
Earthquake
Swords Dance
NO. Do not use SAtk EVs on a -SAtk Nature. And Fire Blast needs to be on there.

This will eventually be replaced with the exact same thing except Hasty.

[email protected]Leftovers
Careful~172 HP / 40 Atk / 120 Def / 176 SDef
Rest
Curse
Fire Punch (Just how do you intend on getting Fire Punch w/o Emerald sir)
Body Slam
Chesto Berry = Suck

And this is the team I use. All except the Gengar, but I am definatly replacing my old Gengar with that one so I didn't post the old one.

Gyarados, Starmie, and CS Medicham will piss your team off.

Ooka November 18th, 2007 10:42 AM

I like all of the stuff you said except Chesto Berry=suck. After 3 Curses, when you rest, you don't want them to switch in something with Swords Dance, especially Infernape. I go with Chesto Berry.

Also, Toxic Orb on Clefable with Magic Guard and Facade=Pwnage

Oh, and I already said in the post I was going to replace that Garchomp, so no need to post there.

And I'm not changing the Snorlax, so from now on nobody should post about the evs on it.

Swords Dance doubles attack so I don't need that many attack evs in there on Garchomp.

Last but no least, if you read the top of the post, I already have this team, so I already have Fire Punch on Snorlax. This isn't a team to be, it's a current team.

Iceman3k November 18th, 2007 10:47 AM

Quote:

Originally Posted by ~Kazaam~ (Post 3093744)
I like all of the stuff you said except Chesto Berry=suck. After 3 Curses, when you rest, you don't want them to switch in something with Swords Dance, especially Infernape. I go with Chesto Berry.
Nobody in their right mind would be stupid enough to send a sweeper against CurseLax. They send something with Roar or Whirlwind obviously. =/

Also, Toxic Orb on Clefable with Magic Guard and Facade=Pwnage
Clefable's Attack and Speed SUCK too much to run ToxiFacade.
Also, that's something that ONLY Guts and Quick Feet users should be running with.


Oh, and I already said in the post I was going to replace that Garchomp, so no need to post there.
Okay.

And I'm not changing the Snorlax, so from now on nobody should post about the evs on it.

And everyone will laugh their heads off if Snorlax is caught using ChestoRest, with no Leftovers recovery, and he sleeps again then gets banged in the head.

And with that in mind, you'd be in need of an Aromatherapist / Heal Beller.

Ooka November 18th, 2007 10:56 AM

I updated the post, and it can run ToxicFacade.

[SET]
name: Toxic Orb abuse
move 1: Protect
move 2: Facade
move 3: Meteor Mash
move 4: Softboiled / Fire Blast
item: Toxic Orb
ability: Magic Guard
nature: Adamant
evs: 252 HP / 252 Atk / 4 Spd

[SET COMMENTS]

<p>This set makes Clefable a pretty good lead. Protect kills three birds with one stone: it triggers Toxic Orb to prevent enemies from putting Clefable to sleep, it scouts enemy Choice Banders, or rather enemies in general and it allows you to fire 140 base power Facades from turn 2 without taking any damage beforehand. Restore health with Softboiled or kill Steels like Skarmory and Bronzung with Fire Blast.</p>

Eos Aduro November 18th, 2007 11:20 AM

Actually those are SO hard to bring down, I hate them. Well Im thinking of a Vire lead, which can handle them well, with Cross Chop.

Ooka November 18th, 2007 11:22 AM

Well, no one in their right mind would send out a CurseLax first. Also, thus far nothing has OHKOd my Machamp so it's a great lead. Although I wouldn't leave it out against an Alakazam or Yanmega.


Oops, I thought you were talking about CurseLax. Yeah, ToxicFacade Clefables rock.

Extric November 18th, 2007 2:05 PM

Quote:

Machamp @ Choice Scarf
[b]No Guard / Jolly Nature
EVs: 252 ATK / 228 SPD / 28 HP
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Rock Slide

I'm assuming that this Machamp has the No Guard ability, if not I would drop Guts because IMO No Guard is his best ability. With No Guard, Choice Scarf, and Dynamicpunch, Machamp will become a monster in battle[100% ACC + 100 ATK from Dynamicpunch + STAB + 359 ATK Power (I think, might be a little lower. I know he's got 130 base ATK)]. With Choice Scarf, Machamp will reach speeds that can match Jolly Garchomp [Someone tell me if I'm wrong].

Quote:

Drapion @ Leftovers
Sniper / Jolly
EVs: 252 ATK / 188 SPD / 70 HP
- Brick Break
- Night Slash
- Swords Dance
- Fire Fang

If you want Swords Dance then you are better off with this set. Make sure he has the Sniper ability because it triples the power of critical-hit attacks instead of doubling them and with STAB Night Slash, it will some nice damage. Brick Break for Steels and Tyranitar and Fire Fang for Heracross and Skarmory. You shouldn't have had Toxic Spikes for a move as you'll just have to face a powered up Heracross.

Quote:

Hippowdon @ Leftovers
Impish~252 Defense/252 HP/6 Attack
Slack Off
Ice Fang
Stealth Rock
Earthquake

Looks fine to me.

Quote:

Gengar @ Life Orb
Naive~252 Speed/128 Attack/128 Sp. Attack
- Thunderbolt
- Explosion
- HP Ice / Focus Blast

- Shadow Ball

You've got he EVs of a Life Orb Gengar, you might as well finish the set. Drop Hypnosis and Substitute [I'm not even sure if he's got enough HP to be using it] and put in Thunderbolt and Explosion. Since Explosion will always OHKO Blissey, I take out Focus Punch and try breeding for HP Ice or just teach it Focus Blast so that you can counter Tyranitar.

Quote:

Garchomp @ Life Orb
Jolly
EVs: 252 ATK / 240 SPD / 18 HP
- Fire Fang
- Dragon Claw
- Earthquake
- Swords Dance

You're better off keeping Garchomp Jolly. If you want to keep Swords Dance just redo his EVs, give him Life Orb, and replace Flamethrower for the physical Fire Fang.

Quote:

Snorlax @ Leftovers
Careful~76 HP/44 Attack/136 Defense/252 Sp. Def
- Rest
- Curse
- Earthquake
- Body Slam

LMAO, Chesto Berry is going to help you out once after Rest, where Leftovers will be there with you until he faints. Curselax needs Leftovers and with out it he will be torn apart. You should also drop Fire Punch and replace it with Earthquake because if you don't Tyranitar and Rhyperior will have no problem taking you out.

Anti November 18th, 2007 2:09 PM

I agree with Iceman-Chestorest is of epic fail. And wouldn't CBing machamp be a good idea if it has all attacks? :/ EDIT: Oh yeah, miltank would be a nice addition as a cleric, as I know you like the cow.

Ooka November 18th, 2007 2:16 PM

I am going to officially quit posting teams here. You guys are just giving me ideas that you read on Smogon. I already do that so don't bother. I want a Sub Punching Gengar so I'm sticking with it. As far my Garchomp can 2HKO a Skarmory and OHKO a Foretress with Flamethrower so I'm keeping that as well. I don't want a CS Machamp, like I said, I like new pokemon and he can take hits very well. It has diversity so I don't have to worry about that many counters. CS requires contsant switching, with the possibility of SR or Spikes and me not having a rapid spinner, I don't want that.


I ALSO DON'T CARE WHAT YOU GUYS SAY ABOUT SNORLAX, I'M KEEPING THE CHESTO BERRY.
I dont' know how many times I have to say that. It's worked for me countless time. Seriously.

I will go with Iceman3k's Dorapion set though. I want Knock Off and Toxic Spikes.

Well, I don't really have room for a Miltank. Although it would be a nice addition.

Anti November 18th, 2007 2:26 PM

Quote:

Originally Posted by ~Kazaam~ (Post 3094318)
I am going to officially quit posting teams here. You guys are just giving me ideas that you read on Smogon. I already do that so don't bother. I want a Sub Punching Gengar so I'm sticking with it. As far my Garchomp can 2HKO a Skarmory and OHKO a Foretress with Flamethrower so I'm keeping that as well. I don't want a CS Machamp, like I said, I like new pokemon and he can take hits very well. It has diversity so I don't have to worry about that many counters. CS requires contsant switching, with the possibility of SR or Spikes and me not having a rapid spinner, I don't want that.

As far as smogon is concerend, they generally have very good ideas, yes? Like Boah...and for the record, there's nothing wrong with subpunching gengar / McIceGar.


I ALSO DON'T CARE WHAT YOU GUYS SAY ABOUT SNORLAX, I'M KEEPING THE CHESTO BERRY.
I dont' know how many times I have to say that. It's worked for me countless time. Seriously.

Don't care? Then why are you posting if you aren't going to even consider our advice? Snorlax needs self-recovery, and skarm switches in while you rest up and then roars you away.

I will go with Iceman3k's Dorapion set though. I want Knock Off and Toxic Spikes.

Well, I don't really have room for a Miltank. Although it would be a nice addition.

You have to realize that no matter how many times chestorest has worked for you (I don't know how though) lefties will remain better. And it isn't so much that chesto berry sucks-that's debatable-it's that snorlax needs self-recovery for a bit more staying power and so that it doesn't have to rest every other turn.

And you really do need a cleric, though maybe putting GUTS on machamp will allow you to be able to absorb at least some status.

Ooka November 18th, 2007 2:40 PM

Well, if I didn't already have the Machamp ev trained, I would switch, but I do like No Guard better.

Samson November 18th, 2007 2:50 PM

i like chesto berry on curselax. as kazaam pointed it, after snorlax falls asleep, people usually try to set up, but chesto berry allows it to recover and punish.

if you're going to give Machamp Fire Blast, at least make it worth it. here's what i run:

Machamp @ Leftovers/Expert Belt
Quiet Nature
216 SP ATK/124 ATK/168 HP
-Dynamicpunch
-Stone Edge
-Fire Blast
-Substitute

good coverage and solid hits every time. it unfortunately does not OHKO most skarmories with Fire Blast, but it takes a real good chunk out of them.

i wouldn't bother with swords dance on drapion. take it from me, it's not the type to stay in and boost its stats for a sweep. give it crunch/night slash and give it a more defensive evs. speed is okay and all, but when it doesn't have choice scarf, there's really not much of a point for it to try to outspeed things. also, you may want to consider giving it CB. CB Knock Off is a successful strategy that only a few pokes can pull off. i know you have toxic spikes in there too... eh that's up to you. you do have snorlax and hippow for stall wars, so you may want to add someone to your team who is a more special-oriented staller if you want toxic spikes to do well. speaking of which, with drapion's apparent ground weakness, i'd definitely add someone to your team who resists EQ. cresselia/uxie are decent special-oriented stallers and levitators.

your gengar is a mess. first, it won't 2HKO blissey w/ Focus Punch w/o 210+ attack. it's important to give him a +Atk nature, hence Lonely, so that he can 2HKO blissey, and perhaps OHKO ttar. next, you don't want to have both hypnosis and substitute in the same set, unless you make some weird stalling Gengar. its clear this is not one of those. give him thunderbolt + shadow ball for best coverage, and maybe Black Sludge/Expert Belt for the item.

garchomp... eh, not a fan. not much to be said.

Ooka November 18th, 2007 3:44 PM

Now that's the kind of post I was looking for. I don't go for legends but Hippowdon take EQuake extremely well so I think it would work wouldn't it? Also I was thinking of Infernape>Garchomp. How would that work out?

Maybe a Gyarados in there for EQuake coverage?

Samson November 18th, 2007 4:07 PM

infernape is always fun. you could probably use it for will-o-wisp as well if you were to run a wide lens set. although, if you do throw infernape in there, then you're probably going to want someone to resist earthquake for the sake of them. and yeah, hippow does take any physical hit well (one just survived an Explosion from my Adamant Steelix x.X), but he doesn't like being outpredicted.

and if you like gyara, i say go for it. him and hippow would probably make good friends.

Ooka November 18th, 2007 8:10 PM

So what would I run for a defensive Gyarados? I've seen them everywhere lately. They take hits like they're nothin and start DDin.

Ársa November 19th, 2007 3:56 AM

[email protected] Sash
Modest

Thunderbolt
Energy Ball/Ice Beam
Psychic
Focus Blast

An Alakazam like that would be able to seriously dint this team...:(

Drapion would be safe I suppose, along with Snorlax, only because of its defenses, but because of the sash, it is still a force...

~M51

Samson November 19th, 2007 7:32 AM

hippowdown at full hp is not afraid of alakazam at all. it actually has manageable sp def and high HP.

you are simply giving alakazam too much credit.

Ooka November 19th, 2007 10:42 AM

Well, if I do have an Azumarill stashed away somewhere with Aqua Jet that I ev trained. Should I replace anything on the team for it?

Dark Azelf November 19th, 2007 10:52 AM

Quote:

Originally Posted by ~Kazaam~ (Post 3095685)
So what would I run for a defensive Gyarados? I've seen them everywhere lately. They take hits like they're nothin and start DDin.

Did you mean BulkyDos ??


Well its this

[email protected]
Adamant Nature
212 HP / 16 ATT / 180 DEF / 100 SPEED
- Dragon Dance
- Ice Fang / Stone Edge
- Earthquake / Waterfall
- Taunt


Either Waterfall and Stone Edge OR Ice Fang and Earthquake for superior coverage.

Ooka November 19th, 2007 10:55 AM

Well, I like Earthquake for better accuracy so I'll probably go with Ice Fang.


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