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Fire Emblem Squad
Porygon-Z @ Choice Scarf
Trait: Download Nature: Modest EV Spread: 46 HP / 212 SPD / 252 SPATK - Tri-Attack - Thunderbolt - Ice Beam - Dark Pulse Lead. Tangrowth @ Leftovers Trait: Chlorophyll Nature: Impish EV Spread: 252 HP / 4 ATK / 252 DEF - Power Whip - Knock Off - Leech Seed - Sleep Powder Defensive Wall/Pure Annoyance. Magnezone @ Life Orb Trait: Magnet Pull Nature: Rash EV Spread: 88 HP / 88 ATK / 248 SPATK / 84 SPD - Thunderbolt - Explosion - HP [ Ice / Ground ] - Substitute Skarmbliss Killer. The first three didn't change. Garchomp @ Yache Berry Trait: Sand Veil Nature: Naive EV Spread: 212 SPD / 200 ATK / 92 SPATK - Earthquake - Dragon Claw / Outrage - Fire Blast - Swords Dance Typical Garchomp I guess. Slowbro @ Leftovers Trait: Own Tempo Nature: Bold EV Spread: 252 HP / 212 DEF / 46 SPDEF - Surf - Hidden Power [ Electric / Grass ] - Calm Mind - Slack Off CMer. Dusknoir @ Leftovers Nature: Careful Trait: Pressure EV Spread: 252 HP / 98 DEF / 160 SPDEF - Shadow Sneak - Fire Punch - Will-o-Wisp - Pain Split Dual Wall. Helps deal with my Heracross problem slightly... |
I always say Adaptability on Porygon-Z, I mean Tri Attacks double power, its so awesome! No idea for Regice, I used Stun Spore over Sleep powder on my Tangrowth and loved it, but Sleep powder works too.
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I'm with Midnight, I like the increased STAB Tri Attack from Adaptability then Download's ATK/Sp. ATK boost. For Regice I would go with the Curse/Counter set mainly because it doesn't boltbeam (which is what you don't want).
Regice @ Leftovers Clear Body / Impish Nature EVs: 252 HP / 252 DEF / 6 ATK - Curse - Counter - Avalanche - Earthquake After a curse you can survive a lot of physical attacks and use Counter for the KO. Avalanche is there for STAB and since Regice will usually go last do to its low speed you will end up activating it's effect and should do double the damage; that is if you survive an attack. Earthquake will cover fire types like Infernape on the switch. |
hmm what about rest on regice healing is always good :/
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I don't have access to Counter. Damn. Any suggestions for a Special Wall or Tank?
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Togekiss, my altime favorite, MUK! Snorlax, Blissey...
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I just realized how big of a Heracross weakness I had so I'd prefer a Pokemon who can stand up to that beetle.
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Dusknoir is more of a mixed wall, but he' draw the beetle out like a moth to the Will o' Wisp. Add in Fire Punch for Super Effectivitiy.
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This team's 7-2 on Shoddy so far. I'm liking it. Any tweaking you see that is needed?
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