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-   -   How does this look (https://www.pokecommunity.com/showthread.php?t=116247)

spike6958 November 18th, 2007 2:58 PM

How does this look
 
I desided to ev train my chimchar and wanna know what you guys think of this for when he's finished

[email protected] Glasses
Trait:Blaze
EV's: 4 HP / 252 Spd / 252 SAtk
Timid Nature(+Spd, -Akt)
-Flamethrower
-Nasty Plot
-Grass Knot
-Focus Blast

Arcknight316 November 18th, 2007 3:03 PM

Looks fine, it;s what I would have used if only I had remendered to give Chimchar Nasty Plot before it evolved!

airconditioning November 18th, 2007 3:04 PM

Life Orb over Wise Glasses. You may also want Close Combat over Focus Blast, for accuracy. Nape doesn't have the defenses to afford a miss. Although it wouldn't do much after Timid, admittedly...

spike6958 November 18th, 2007 3:23 PM

Quote:

Originally Posted by airconditioning (Post 3094572)
Life Orb over Wise Glasses. You may also want Close Combat over Focus Blast, for accuracy. Nape doesn't have the defenses to afford a miss. Although it wouldn't do much after Timid, admittedly...

yeh but Close Combat dosn't benefit from nasty plot where as Focus Blast does making it a better sweeper

and seeing how Inape dosn't have the best defence in the the world LifeOrb would only add to the problem by decresing its health after each attack

airconditioning November 18th, 2007 3:26 PM

Close Combat isn't hindered by 70% accuracy, however. But it's up to personal preference.

Arcknight316 November 18th, 2007 3:32 PM

Quote:

Originally Posted by airconditioning (Post 3094687)
Close Combat isn't hindered by 70% accuracy, however. But it's up to personal preference.

Timid won't help Close Combat any.

J-Rad November 18th, 2007 3:35 PM

mixape pwns anyother infernape moveset....
if u want set here it is

[email protected] orb
naive/hasty
252speed/129attack/129sp attack
Grass knot
fire blast/flamethrower
Close combat
EQ/Stone-edge

if u want specail ur movest could work only ape is kinda fragile so focus sah would be good

spike6958 November 18th, 2007 3:36 PM

Quote:

Originally Posted by darkknight316 (Post 3094703)
Timid won't help Close Combat any.

yeh i thought as much thats part of why i didn't go for it, but the main reason been that nasty plot dosn't help it at all and i wanted a nasty plot sweeper as you can tell.

GeneralGuy November 18th, 2007 3:37 PM

That's a pretty good setup for Infernape.

Arcknight316 November 18th, 2007 3:39 PM

Quote:

Originally Posted by Dragonzilla25 (Post 3094713)
mixape pwns anyother infernape moveset....
if u want set here it is

[email protected] orb
naive/hasty
252speed/129attack/129sp attack
Grass knot
fire blast/flamethrower
Close combat
EQ/Stone-edge

if u want specail ur movest could work only ape is kinda fragile so focus sah would be good


Not really. If you're running Swords Dance, give it less attack and more Sp. Atk. Likewise with Nasty Plot.

Sora_8920 November 18th, 2007 3:42 PM

Quote:

Originally Posted by darkknight316 (Post 3094735)
Not really. If you're running Swords Dance, give it less attack and more Sp. Atk. Likewise with Nasty Plot.

What the? Attack is what you're most likely to be running with SD. With Nastu Plot, you're most likely to be running SAtk. :\ As for Mixed, you'rev running the same amount.

Arcknight316 November 18th, 2007 3:46 PM

Quote:

Originally Posted by Itachi 2007 (Post 3094752)
What the? Attack is what you're most likely to be running with SD. With Nastu Plot, you're most likely to be running SAtk. :\ As for Mixed, you'rev running the same amount.

No. If you're running mixed with more ATK EVs, run Nasty Plot, it takes care of the lost Sp. Atk EVs. The opposite applies to Swords Dance.

Anti November 18th, 2007 3:48 PM

Quote:

Originally Posted by darkknight316 (Post 3094775)
No. If you're running mixed with more ATK EVs, run Nasty Plot, it takes care of the lost Sp. Atk EVs. The opposite applies to Swords Dance.

and then watch when you fail to OHKO something by 9 HP and wish you'd put in a few more EVs. Power + power-up = more power. IF ya know what I mean....

Arcknight316 November 18th, 2007 3:49 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3094786)
and then watch when you fail to OHKO something by 9 HP and wish you'd put in a few more EVs. Power + power-up = more power. IF ya know what I mean....

If you gave it a double power up, then it wouldn't really be a MixedApe, would it? :/

Anti November 18th, 2007 3:55 PM

Quote:

Originally Posted by darkknight316 (Post 3094794)
If you gave it a double power up, then it wouldn't really be a MixedApe, would it? :/

Um, it kinda would :/ I never said anything about taking off special attacks, now did I?

Arcknight316 November 18th, 2007 3:59 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3094822)
Um, it kinda would :/ I never said anything about taking off special attacks, now did I?

Yeah, but then it would become super weak in Sp. Atk, but then become SUPER STRONG in Atk. Not very balanced but.....I guess it could do.

Angelic Diablo November 18th, 2007 4:03 PM

[email protected] Sash
Hasty Nature (+Spd, -Def)
EVs: 252 Sp Atk, 252 Spd, 6 Atk
-Flamethrower
-Grass Knot
-Nasty Plot
-Close Combat

CC for Blissey and other special walls (minus Dusknoir and Spiritomb)

Pure Special Ape is pwned by Blissey

Anti November 18th, 2007 4:11 PM

Quote:

Originally Posted by darkknight316 (Post 3094847)
Yeah, but then it would become super weak in Sp. Atk, but then become SUPER STRONG in Atk. Not very balanced but.....I guess it could do.

Again, not really. Nape has I believe 104 base Atk and SAtk, its SAtk won't be puny just because it isn't pumped with EVs. Besdies, the point of a mixed attacker is to detonate opposing walls. you don't need much SAtk to hammer the physical walls you know...while most common special walsl can take physical hits much better.

Arcknight316 November 18th, 2007 4:40 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3094894)
Again, not really. Nape has I believe 104 base Atk and SAtk, its SAtk won't be puny just because it isn't pumped with EVs. Besdies, the point of a mixed attacker is to detonate opposing walls. you don't need much SAtk to hammer the physical walls you know...while most common special walsl can take physical hits much better.

OK, I get the point now. That applies to Claydol, Blastoise, etc. right?

spike6958 November 18th, 2007 4:45 PM

well im going to be having a physical sweeper and a special sweeper so Inape should be ok depending on what i use as my physical

Azonic November 18th, 2007 4:53 PM

It doesn't hurt to add Close Combat if you switch your nature to Naive. It helps take care of Blissey and other special walls.

spike6958 November 18th, 2007 4:57 PM

yeh i do get what your saying, but i just plan hate Close Combat and i dont realy wanna start breading/ev training again, just to change the nature and besides been able to take out a blissey isn't everything and i can most likely get something elce that can do that much better

J-Rad November 18th, 2007 5:00 PM

Quote:

Originally Posted by spike6958 (Post 3095088)
yeh i do get what your saying, but i just plan hate Close Combat and i dont realy wanna start breading/ev training again, just to change the nature and besides been able to take out a blissey isn't everything and i can most likely get something elce that can do that much better

how can u hate CC tis an awesome attack and ape learns it by lvling up so just get a heart scale...

Azonic November 18th, 2007 5:03 PM

Its perfectly fine not to have Close Combat on Infernape. Its just preferred.

spike6958 November 18th, 2007 5:03 PM

Quote:

Originally Posted by Dragonzilla25 (Post 3095099)
how can u hate CC tis an awesome attack and ape learns it by lvling up so just get a heart scale...

well seening as how my CHIMCHAR hasn't learnt it yet i can't just use a heart scale, couse if you read the whole of the first post you would see that i have only just started ev training it :D (it's lv 13 lol)

Quote:

Originally Posted by Azonic (Post 3095111)
Its perfectly fine not to have Close Combat on Infernape. Its just preferred.

exactly and if everyones pokemon had the same attacks/natures/ev's (which is what seems to be advised here) and such the games going to get extremly boring


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