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Shoddy Team. 4th Gen.
Yep. Just like Anti, I downloaded Shoddy. I'm pretty sure we're an even match in 4th gen. ;)
Dewgong (♂) @ Leftovers Ability: Hydration EVs: 252 HP/4 Def/252 SAtk Modest nature (+SAtk, -Atk) - Rain Dance - Surf - Ice Beam - Rest --- Porygon-Z @ Choice Specs Ability: Download EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Thunderbolt - Tri Attack - Ice Beam - Dark Pulse --- Dusknoir (♂) @ Leftovers Ability: Pressure EVs: 252 HP/76 Def/180 SDef Careful nature (+SDef, -SAtk) - Pain Split - Shadow Sneak - Thunderpunch - Will-o-wisp --- Suicune @ Leftovers Ability: Pressure EVs: 252 HP/240 Def/16 SDef Bold nature (+Def, -Atk) - Calm Mind - Roar - Rest - Surf --- Dragonite (♂) @ Leftovers Ability: Inner Focus EVs: 58 HP/252 Atk/200 Spd Jolly nature (+Spd, -SAtk) - Dragon Dance - Fire Blast - Earthquake - Outrage --- Gyarados (♂) @ Leftovers Ability: Intimidate EVs: 212 HP/16 Atk/180 Def/100 Spd Adamant nature (+Atk, -SAtk) - Taunt - Ice Fang - Earthquake - Dragon Dance. The controls seem much harder. :/ --- |
Porygon-Z usually should have Thunderbolt for the BoltBeam combo over HP [FIGHTING].
Earthquake > Stone Edge since Earthquake has a much more reliable accuracy and due to coverage. |
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Right off the hook, I see three pokemon weak to Electric. And including BoltBeam, that would make four.
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Well, Tyranitar only adds up to a denting Electivire weakness.
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Well, the "beam" part does xD
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Claydol lols at Vire. It can take two ice punches, and you usually only need to take one ;)
And yeah, the controls are much harder. I lost a battle forgeting to scarf my Medicham :0 |
if you need a claydol set here:
Claydol @leftovers**DaBomb Trait: Levitate Nature: Relaxed EVs: 252 HP / 172 Defense / 80 SDefense - Earthquake - Icebeam /psychic - Explosion - Rapid Spin |
I'm not big on explosion for the thing, I like rest ;)
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Magnezone is an awesome Boltbeam counter. I'm in love with using Magnezone. I'm liking your team though. Battle me if you see me on Shoddy. I'd like to test your team out.
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Dewgong (♂) @ Leftovers Ability: Hydration EVs: 252 HP/4 Def/252 SAtk Modest nature (+SAtk, -Atk) - Rain Dance - Surf - Ice Beam - Rest --- Porygonz @ Choice Specs Ability: Download EVs: 6 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Tri Attack - Ice Beam - Dark Pulse - Thunderbolt --- Magnezone @ Leftovers Ability: Magnet Pull EVs: 172 HP/84 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Thunderbolt - Hidden Power [Ice] - Substitute - Magnet Rise --- Suicune @ Leftovers Ability: Pressure EVs: 252 HP/240 Def/16 SDef Bold nature (+Def, -Atk) - Calm Mind - Roar - Rest - Surf --- Dragonite (♂) @ Leftovers Ability: Inner Focus EVs: 58 HP/252 Atk/200 Spd Jolly nature (+Spd, -SAtk) - Dragon Dance - Fire Blast - Earthquake - Outrage --- Gyarados (♂) @ Leftovers Ability: Intimidate EVs: 212 HP/16 Atk/180 Def/100 Spd Adamant nature (+Atk, -SAtk) - Taunt - Ice Fang - Dragon Dance - Earthquake --- |
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Standard, dual wall Claydol.... [email protected] 252 HP / 114 DEF / 144 SP.DEF Relaxed Nature - Earthquake / Earth Power - Stealth Rock / Reflect / Light Screen / Stone Edge / Ice Beam / Toxic / Rest / Explosion - Rapid Spin - Psychic I believe this 100% needs psychic IMO to catch Gengar on the switch in whom often tries to block Raid Spin. Earthquake and Earth Power for your standard STAB move. Rapid Spin is self explanatory Now the second slot, Stealth Rock, Reflect, Light Screen for team support, Stone Edge to chip away at Weavile and Gyarados (2HKO on Weavile with no att ev investment), Ice Beam for Bulky ground types and Dragons, Toxic to wear down Dusknoir, Spiritomb and Cresselia etc, Rest can be abused if you have an Aromatherapist, Explosion if you must, to go out with a bang. EDIT: Too late, your using Magnezone now. |
I edited Specs Porygon-Z to Scarf. So, this is my Team currently.
Dewgong (♂) @ Leftovers Ability: Hydration EVs: 252 HP/4 Def/252 SAtk Modest nature (+SAtk, -Atk) - Rain Dance - Surf - Ice Beam - Rest --- Porygonz @ Choice Scarf Ability: Download EVs: 6 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Tri Attack - Ice Beam - Dark Pulse - Thunderbolt--- Magnezone @ Leftovers Ability: Magnet Pull EVs: 172 HP/84 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Thunderbolt - Hidden Power [Ice] - Substitute - Thunder Wave --- Suicune @ Leftovers Ability: Pressure EVs: 252 HP/240 Def/16 SDef Bold nature (+Def, -Atk) - Calm Mind - Roar - Rest - Surf --- Dragonite (♂) @ Leftovers Ability: Inner Focus EVs: 58 HP/252 Atk/200 Spd Jolly nature (+Spd, -SAtk) - Dragon Dance - Fire Blast - Earthquake - Outrage --- Gyarados (♂) @ Leftovers Ability: Intimidate EVs: 212 HP/16 Atk/180 Def/100 Spd Adamant nature (+Atk, -SAtk) - Taunt - Ice Fang - Dragon Dance - Earthquake --- |
What's the point of sub and magnet rise? The whole point of sub is so you have a free turn to smash EQers with HP ice, namely dugtrio.
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Yeah, that's probably the best replacement over magnet rise.
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