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-   -   I need UU Help. O_o (https://www.pokecommunity.com/showthread.php?t=117597)

Arsibiyez November 28th, 2007 4:54 AM

I need UU Help. O_o
 
I want a UU team and I'm having trouble finding just the right Pokemon for the job. So far, I've got:

Scyther @ Leftovers
Trait: Swarm
Impish Nature (+Def, -SAtk)
EVs: 252 HP / 200 Def / 52 Spd (HELP)
~ Substitute
~ Agility
~ Baton Pass
~ X-Scissor

Octillery @ Wise Glasses / Leftovers
Trait: Suction Cups
Mild Nature (+SAtk, -Def)
EVs: 252 SAtk / 192 Atk / 60 Spd
~ Rock Blast
~ Ice Beam
~ Surf
~ Thunderbolt

Dunsparce @ Leftovers
Trait: Serene Grace
Adamant Nature (+Atk, -SAtk)
EVs: 252 HP / 252 Atk / 4 Def
~ Body Slam
~ Headbutt
~ Bite
~ Roost

Girafarig @ Leftovers
Trait: Early Bird
Impish Nature (+Def, -SAtk)
EVs: 252 HP / 128 Def / 128 SDef
~ Crunch / Zen Headbutt
~ Wish
~ Earthquake
~ Return

Chimecho @ Leftovers
Trait: Levitate
Bold Nature (+Def, -Atk)
EVs: 252 HP / 128 Def / 128 SDef
~ Heal Bell
~ Yawn
~ Calm Mind
~ Dream Eater

I don't have any ideas for a 6th Pokemon yet. It looks like I need a SpikeShuffler/Spinner, but I don't know which would best fit my team... Any and all help will be appreciated. =]


Sankyuu!

Sora_8920 November 28th, 2007 5:14 AM

Scyther @ Leftovers
Trait: Technician
EV's: 40 HP / 252 Atk / 216 Spe
Jolly Nature (+Spe, -SAtk)
- Aerial Ace
- Swords Dance
- Substitute / Brick Break
- Baton Pass Smogon's Analyisis:
Quote:

Orginally posted by Smogon: Technician gives a 50% boost to attacks of 60 base or less, turning Aerial Ace into Scyther's most powerful physical STAB attack. The EVs generate 330 speed which outruns all base 100 Pokémon with beneficial natures. The strategy is to Substitute/Swords dance on a switch, then attack or Baton Pass away. Brick Break gives you additional coverage as only Zapdos and Rotom resist the Fighting/Flying combination.

;)

Arsibiyez November 28th, 2007 5:26 AM

Uhh, yeah... But I need Scyther to pass on Agility to Octillery (whose EVs I will edit as soon as I get the chance). Octillery will be my Special Sweeper that can attack virtually anything for at least neutral damage.

EDIT: Since my sucky internet connection won't allow me to edit that long, multi-merged post, I'll just repost Octillery here:

Octillery @ Wise Glasses / Expert Belt
Trait: Suction Cups
Modest Nature (+SAtk, -Atk)
EVs: 36 HP / 252 SAtk / 220 Spd
~ Energy Ball
~ Flamethrower
~ Surf
~ Ice Beam

It can attack virtually anything for at least neutral damage. No wonder I love octupi...

Sora_8920 November 28th, 2007 5:37 AM

Or you could run the Choice Set and not have to BP Agility. >3. ;)

Octillery @ Choice Scarf
Trait: Sniper
EV's: 4 HP / 252 SAtk / 252 Spe
Modest / Timid Nature
- Surf
- Ice Beam
- Energy Ball / Hidden Power Ground
- Fire Blast. ;) Edit: Octillery and Dusparence are MU. ;) And Chicmecho is NU. ;)

Arsibiyez November 28th, 2007 6:29 AM

What's MU? Is that a tier? I've never heard of it...

I accept Chimecho even if it's NU because I've made good use of its supporting moves. (OMG IT CAN LEARN BOTH WISH AND HEAL BELL!! MUST CHANGE SET.)

Chimecho @ Leftovers
Trait: Levitate
Bold Nature (+Def, -Atk)
EVs: 252 HP / 128 Def / 128 SDef
~ Wish / Healing Wish
~ Heal Bell
~ Psychic
~ Yawn

The 2nd best sleep move of the world: Yawn. I commend thee, little bell creature. Yay!
Any ideas for a 6th Poke? I'm thinking Tentacruel, but that leaves me with a huge Bolt weakness. Maybe suggest another thing, seeing as I might scrap Girafarig since Chimey will be my full cleric. ,n_n,

Sora_8920 November 28th, 2007 6:36 AM

Hmm. Ok. And yes, MU is a Tier. Moderatly-Used. Abovw UU and below BL. ;) If you're worried about a Bolt-Beam Weakness, you could go with Magnezone:

Magnezone @ Choice Specs
Trait: Magnet Pull
EV's: 172 Atk / 252 SAtk / 84 Spe
Mild Nature (+SAtk, -Def)
- Explosion
- Thunderbolt / Discharge
- Hidden Power Ice / Grass
- Flash Cannon

Arsibiyez November 28th, 2007 7:05 AM

Moderately-Used? That's new... Is that banned in UU play? 'Coz I think I'll cry if it is. Lol.

I'm staying within the under-BL tiers. (I guess that means I'm using MU Pokemon, too.) I won't see Skarmory in my tier level, so I don't think I need a trapper. If I wanted to trap stuff, though, I could use Probopass.

I'm not even limited to just trapping Steels since he can learn Block. I made a thread concerning Probopass' potentials, and mixed wall was its most promising. Skarm counter was possible too, except that I could be Phazed while setting up Block and Magnet Rise, so that plan was a bust. Mixed wall made use of double status of Toxic and Thunder Wave. Earth Power and Charge Beam / Thunderbolt made up the last 2 slots just to give him attacking capabilities (with albeit poor overall coverage).

luke November 28th, 2007 7:07 AM

Magnezone is between BL and OU. Definitely not UU. X.x;

Girafarig's superior stat is Special Attack, so why use Physical Attacks on it. It's basically an NU Alakazam/Gengar.

Go with Itachi's EV spread for Scyther.

OCTILLERY! It definitely needs the Speed.

Dunsparce and Chimecho look good...

Can't think of a good lower tier Boltbeam resist besides Lanturn. Probopass wouldn't need Block against Skarmory. X.x; It has Magnet Pull.

Sora_8920 November 28th, 2007 7:09 AM

If you're not that worried about Steels, Sturdy is another option. Which, doesn't have that much of a use. And is pointless in Competitive Play. Edit: I was thinking Lanturn, too. It has access to agility, and is UU.

Arsibiyez November 28th, 2007 7:19 AM

Quote:

Originally Posted by Loquacity (Post 3123902)
Magnezone is between BL and OU. Definitely not UU. X.x;

I forgot to mention that... Lol.

Girafarig's superior stat is Special Attack, so why use Physical Attacks on it. It's basically an NU Alakazam/Gengar.

I'm scrapping Girafarig now anyway. Clerimecho ftw.

Go with Itachi's EV spread for Scyther.

Mkay! But I still need Agility. n_n

OCTILLERY! It definitely needs the Speed.

And thus, Scyther.

Dunsparce and Chimecho look good...

Yay!

Can't think of a good lower tier Boltbeam resist besides Lanturn. Probopass wouldn't need Block against Skarmory. X.x; It has Magnet Pull.

I need Block to keep Skarm in so I can set up Magnet Rise. If I use Magnet Rise, Magnet Pull disappears, and Skarm is free to switch. Not that I'm using that strategy anymore, anyway...

I still need a SpikeSpinner... Cloyster? Tentacruel? Omastar? All Waters! Arrghh...

Sora_8920 November 28th, 2007 7:24 AM

Forry? 0_o He's BL. But since this a UU Team..... I'd actually prefer Cloyster on this one..

Arsibiyez November 28th, 2007 7:33 AM

Muubosetto, kudasai?
(Moveset, please?)


Cloyster @ Leftovers
Trait: Shell Armor
Impish Nature
EVs: 252 HP / _?_ _?_ / _?_ _?_
~ Rapid Spin
~ Spikes / Toxic Spikes
~ Ice Shard
~ Surf / Explosion lol

EDIT: 300th post! Woot!~

Sora_8920 November 28th, 2007 7:42 AM

Quote:

Originally Posted by Satsusen (Post 3123920)
Muubosetto, kudasai?
(Moveset, please?)


Cloyster @ Leftovers
Trait: Shell Armor
Impish / Relaxed Nature
EVs: 252 HP / _?_ _?_ / _?_ _?_
~ Rapid Spin
~ Spikes
~ Ice Beam / Surf
~ Explosion lol

Fixed / Changes in bold. Smogon Is'nt working. So, I won't be able to give you the EV's.

Arsibiyez November 28th, 2007 8:07 AM

You made Rapid Spin Bold. I already put that. XD

I think I'll use your set, though. Thanks!

Now I need something to replace Girafarig. My team is physically lacking...

Samson November 28th, 2007 8:17 AM

ay this needs a lot of help.

bulky scyther is fun. agilipass is awesome on it, but substitute does not help it do anything special. i suggest the following:

Scyther @ Lum Berry
Adamant Nature
252 HP/104 DEF/152 ATK
Ability: Technician
-Aerial Ace
-Agility
-Roost
-Baton Pass

it's a perfect moveset for it. it immediately uses agility to outspeed with 475+ speed and uses roost to recover damage while getting nuetral damage off of ice beam/thunderbolt. it can survive an ice punch from weavile, roost off the next hit, and OHKO with aerial ace. it OHKOs gengar with aerial ace. not that they matter considering this is UU, but their imitations in UU will be even more vulnerable to aerial ace. lum berry is a must on this set. impish is silly expecting it to take rock hits well w/o roost. it needs to be able to attack regardless and x-scissor doesn't get a boost and doesn't hit what it needs to (ghosts, status inflicters, and fighting types w/ scarf).

octillery wants choice spec and does NOT want rock blast. 252 SP ATK/252 HP/4 DEF modest. that's all i say on the matter.

trying to turn girafrig bulky deeply hurts my feelings. if you really want it to do some damage, just give it CB. i suggest giving it scarf w/ thunderbolt/psychic/earthquake/energy ball. it has other moves you can consider for a scarf set. you really need a counter for other pokes w/ scarf or that is faster once someone sets stealth rock.

NO NO NO. chimecho is actually pretty damn good. i've outstalled a bronzong and a hippowdown with one chimecho. here's what i suggest:

Chimecho @ Leftovers
Bold Nature
252 HP/88 DEF/64 SP ATK/104 SP DEF
-Energy Ball/Psychic
-Wish/Recover
-Protect/Charge Beam
-Reflect

reflect is a MUST. whether you want wish or not is up to you. if you go with wish, i highly suggest protect. if you go with recover, i say give it charge beam so increase its atk power.

last... you need someone to induce status more efficiently. you could definitely use someone w/ Will-o-wisp and Hypnosis. gardevoir/gallade are BL i believe, but they have both. ninetales is BL as well as i believe, but i'd still consider it. you could always consider a Wide Lens Persian w/ nasty plot + hypnosis. swift + waterpulse or thunderbolt + icy wind allows it to do some surprising damage with Technician after a nasty plot or two. you can also consider Noctowl who takes status very well and can stall w/ Roost + Hypnosis + Reflect and has access to Psycho Shift. Stantler -- awesome poke with both Hypnosis and thunderwave. has all kinds of moves. drifblim does decent sub passing. rapidash has both Wow and Hypnosis and hits HARD w/ Flare Blitz. and if you're as crazy as me, Purugly is NU i believe but can be very annoying in battle.

Dark Azelf November 28th, 2007 8:26 AM

Quote:

Originally Posted by Satsusen (Post 3123909)
I need Block to keep Skarm in so I can set up Magnet Rise. If I use Magnet Rise, Magnet Pull disappears, and Skarm is free to switch. Not that I'm using that strategy anymore, anyway...

Just on that point Magnet Rise does NOT change your ability, ive done some research on the matter. So if you taunt it skarm is pretty much screwed.


Anyways lanturn has been suggested if you want to absorb status. It can be used in conjunction with Chimecho to abuse rest with Heal Bell if you wish and dont like sleep talk, in which case you could shove Ice Beam on it >> Sleep Talk.

[email protected]
Calm Nature
ability: Volt Absorb
evs: 40 HP / 36 Def / 192 Sp.Atk / 240 Sp.Def
Trait : Volt Absorb
- Thunder / Discharge / Thunderbolt
- Surf
- Rest
- Sleep Talk / Ice beam

Rest Talk Lanturn, a fantastic tank that i have used in OU, yes OU. it sponges most special hits and then Rests off the damage. I out stalled a Blissey with it once due to Lanturn having HUGE Hp and Seismic Toss failing lol......

Sora_8920 November 28th, 2007 8:28 AM

Scyther is more a Bp'er in that Set, so a Physical Sweeper can work. ;)

Arsibiyez November 28th, 2007 8:44 AM

Quote:

Originally Posted by Dark_Azelf (Post 3123955)
Rest Talk Lanturn, a fantastic tank that i have used in OU, yes OU. it sponges most special hits and then Rests off the damage. I out stalled a Blissey with it once due to Lanturn having HUGE Hp and Seismic Toss failing lol......

I think I saw that posted elsewhere before... De ja vu for me lol.
I battled a Lanturn in NB using my Blissey. Our stall war ended when freezehax let me win.. XD

Yeah, Lanturn's an all time favorite for me... I might use him, but I'd (again) still be physically lacking. I need something that EQ's. I'm already considering Sandslash as SpikeSpinner and EQer in place of Cloyster to help with my nasty bolt weak. (I wonder why I didn't think of using him before. =/)

Sora_8920 November 28th, 2007 8:47 AM

But the "Beam" part would kinda hurt more. ;)

Arsibiyez November 28th, 2007 9:04 AM

Hmm. Point taken well. Plus, it adds a Water weak. >.<

I'm most likely in a different timezone from you guys, and right now, it's almost 1am and I haven't finished my Sociology homework. I'll double back on this in the afternoon. All ideas I find when I get back will be appreciated. =]


This may delay the testing of this team against you, Itachi. lol.
(Why do you get to see my team and I don't get to see yours? =/)

Sora_8920 November 28th, 2007 9:06 AM

Quote:

Originally Posted by Satsusen (Post 3124004)
Hmm. Point taken well. Plus, it adds a Water weak. >.<

I'm most likely in a different timezone from you guys, and right now, it's almost 1am and I haven't finished my Sociology homework. I'll double back on this in the afternoon. All ideas I find when I get back will be appreciated. =]


This may delay the testing of this team against you, Itachi. lol.
(Why do you get to see my team and I don't get to see yours? =/)

I'll Post my Team. Also, my Team is at the bottom of the page. ;)

Anti November 28th, 2007 9:46 AM

Quote:

Originally Posted by Itachi 2007 (Post 3123922)
Fixed / Changes in bold. Smogon Is'nt working. So, I won't be able to give you the EV's.

So much for not copying from smogon anymore. and really, since when is Magnezone UU? Or forry? both are OU, though official tiers haven't come out yet, that's a pretty safe bet ;/

Arcknight316 November 28th, 2007 8:14 PM

Quote:

Originally Posted by Satsusen (Post 3123909)
I still need a SpikeSpinner... Cloyster? Tentacruel? Omastar? All Waters! Arrghh...

spikespinners? uh....torkoal!

Anti November 28th, 2007 8:20 PM

Quote:

Originally Posted by darkknight316 (Post 3125599)
spikespinners? uh....torkoal!

I'm not crazy about having a spikespinner weak to EQ and SR ;/

The best is Forry, but a good user of Rapid spin and SR would have to be claydol. Though IMO it has other things to do, but oh well.

Arcknight316 November 28th, 2007 8:23 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3125630)
I'm not crazy about having a spikespinner weak to EQ and SR ;/

The best is Forry, but a good user of Rapid spin and SR would have to be claydol. Though IMO it has other things to do, but oh well.

i just chose torkoal cuz its UU. claydol and Forry....not so sure about their tier.

Anti November 28th, 2007 8:36 PM

Stupid tiers >_<

The best UU spikespinner is probably cloyster.

Arcknight316 November 28th, 2007 8:40 PM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3125716)
Stupid tiers >_<

The best UU spikespinner is probably cloyster.

who is also, uh, sr weak. :)

Anti November 28th, 2007 8:58 PM

Who is also, uh, not totally obliterated by EQ ;/

Arsibiyez November 29th, 2007 2:48 AM

Sandslash resists SR and can dish out EQs. Is he usable? Cloyster gives me another Electric, and Sandslash gives me another Grass weak, but w/e... Help!

Anti November 29th, 2007 12:31 PM

I'd add maneton, yeah, nobody uses that thing anymore with magnezone around, but you could probably get by using it (though I'm not sure). It resists those grass and electric attacks you fear ;)

Arsibiyez November 29th, 2007 7:26 PM

Interesting... The less Magnezoney one. It would run probably the same moveset, eh?

Magneton @ Leftovers
Trait: Magnet Pull
Modest Nature
- Thunderbolt
- Hidden Power [Ice/Grass/Fire/Ground] (Not sure which is best.)
- Tri Attack (?)
- Flash Cannon / Metal Sound (?)

I suck at the Magnets. That's why I hardly ever use them. >.<

Anti November 29th, 2007 7:28 PM

Well, after recently dicovering the use of metal sound with metal sound Zappy, I'd run Tbolt, HP Ice, Metal sound, and sub. Sub though magnet rise might be better since Duggy isn't around in UUs. But this thing with scare Hypno away fast.

EDIT: And if tyou can't use it, there's always magnemite :P

Arsibiyez November 29th, 2007 10:12 PM

Yeah, Magnemite owns, even in BL. (There's a Battle Log somewhere that actually proves that. I've read it. O_o)

What about EVs? SAtk, Spd, HP?

And I think I'll go for Magnet Rise instead of Substitute. I don't think Maggy has enough HP to sub properly anyway.. Poor thing.

ultranerd57 November 30th, 2007 4:00 AM

Quote:

Originally Posted by Anti-Pop Culture Warrior 13 (Post 3128226)
Well, after recently dicovering the use of metal sound with metal sound Zappy, I'd run Tbolt, HP Ice, Metal sound, and sub. Sub though magnet rise might be better since Duggy isn't around in UUs. But this thing with scare Hypno away fast.

EDIT: And if tyou can't use it, there's always magnemite :P

Hehe and if nothing else works you could always blow it up.

Anti November 30th, 2007 12:40 PM

Quote:

Originally Posted by ultranerd57 (Post 3128728)
Hehe and if nothing else works you could always blow it up.

Wouldn't it be horribly redundant to run metal sound AND explosion for the same purpose of blissey killing? O_o

Arsibiyez November 30th, 2007 7:54 PM

Okay, Smogon's tier list just went up and apparently Cloyster is BL, so I can't use that anymore... Sandslash is surprisingly sturdy. It even survived a Manectric's HP [Grass] twice, enough for me to EQ (much to my surprise...)

The Magneton looks tasty.. And I just realized that Sleep Clause horribly sabotages my team. AND HOW MUCH ACCURACY DOES WIDE LENS PROVIDE?! I USED HYPNOSIS TWICE AND IT MISSED BOTH TIMES! (No sleeping Poke's on the opponent's team yet.)

EDIT: I think I need better sweepers. Lanturn is now very very welcome. Froslass and Skuntank sweep quite effectively against me... :|


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